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Sunspire Gatekeepers
( 4)
Creature — Human Soldier
(2/4)
When Sunspire Gatekeepers enters, if you control two or more Gates, create a 2/2 white Knight creature token with vigilance.
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Sunspring Expedition
( 1)
Enchantment
Landfall — Whenever a land enters under your control, you may put a quest counter on Sunspring Expedition. Remove three quest counters from Sunspring Expedition and sacrifice it: You gain 8 life.
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Sunstreak Phoenix
( 4)
Creature — Phoenix
(4/2)
Flying If it's neither day nor night, it becomes day as Sunstreak Phoenix enters. Whenever day becomes night or night becomes day, you may pay . If you do, return Sunstreak Phoenix from your graveyard to the battlefield tapped.
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Super Mutant Scavenger
( 5)
Creature — Mutant Warrior
(5/5)
Trample When Super Mutant Scavenger enters or dies, return up to one target Aura or Equipment card from your graveyard to your hand.
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Super Secret Tech
( 3)
Artifact
Premium spells cost less to cast. Premium creatures get +1/+1.
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Super-Duper Death Ray
( 3)
Instant
Trample (This spell can deal excess damage to its target's controller.) Super-Duper Death Ray deals 4 damage to target creature.
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Super-Duper Lost
( 5)
Instant
Put target creature into its owner's library just beneath the top X cards of that library, where X is the number of doors you can see from your seat.
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Superior Numbers
( 2)
Sorcery
Superior Numbers deals damage to target creature equal to the number of creatures you control in excess of the number of creatures target opponent controls.
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Supernatural Rescue
( 4)
Enchantment — Aura
This spell has flash as long as you control a Spirit. When you cast this spell, tap up to two target creatures you don't control. Enchant creature you control Enchanted creature gets +1/+2.
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Supernatural Stamina
( 1)
Instant
Until end of turn, target creature gets +2/+0 and gains "When this creature dies, return it to the battlefield tapped under its owner's control."
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Supersize
( 2)
Instant
Target creature gets +3½/+3½ until end of turn.
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Supplant Form
( 6)
Instant
Return target creature to its owner's hand. You create a token that's a copy of that creature.
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Supply Caravan
( 5)
Creature — Camel
(3/5)
When Supply Caravan enters, if you control a tapped creature, create a 1/1 white Warrior creature token with vigilance.
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Supply Drop
( 3)
Artifact
Flash When Supply Drop enters, target creature you control gets +2/+2 until end of turn. , , Sacrifice Supply Drop: Draw a card.
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Supply Runners
( 5)
Creature — Dog
(2/2)
When Supply Runners enters, put a +1/+1 counter on each other creature you control.
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Supply-Line Cranes
( 5)
Creature — Bird
(2/4)
Flying When Supply-Line Cranes enters, put a +1/+1 counter on target creature.
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Suppress
( 3)
Sorcery
Target player exiles all cards from their hand face down. At the beginning of the end step of that player's next turn, that player returns those cards to their hand.
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Suppression Bonds
( 4)
Enchantment — Aura
Enchant nonland permanent Enchanted permanent can't attack or block, and its activated abilities can't be activated.
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Suppression Field
( 2)
Enchantment
Activated abilities cost more to activate unless they're mana abilities.
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Suppression Ray
( 5)
Sorcery
Tap all creatures target player controls. You may pay any amount of . If you do, choose up to that many creatures tapped this way. Put a stun counter on each of them. (If a permanent with a stun counter would become untapped, remove one from it instead.)
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Suppressor Skyguard
( 4)
Creature — Human Knight
(2/4)
Flying Whenever a player attacks you, if that player has another opponent who isn't being attacked, prevent all combat damage that would be dealt to you this combat.
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Supreme Exemplar
( 7)
Creature — Elemental
(10/10)
Flying Champion an Elemental (When this enters, sacrifice it unless you exile another Elemental you control. When this leaves the battlefield, that card returns to the battlefield.)
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Supreme Inquisitor
( 5)
Creature — Human Wizard
(1/3)
Tap five untapped Wizards you control: Search target player's library for up to five cards and exile them. Then that player shuffles.
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Supreme Phantom
( 2)
Creature — Spirit
(1/3)
Flying Other Spirits you control get +1/+1.
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Supreme Verdict
( 4)
Sorcery
This spell can't be countered. Destroy all creatures.
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Supreme Will
( 3)
Instant
Choose one — • Counter target spell unless its controller pays . • Look at the top four cards of your library. Put one of them into your hand and the rest on the bottom of your library in any order.
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Surgical Suite // Hospital Room (Surgical Suite)
( 2)
Enchantment — Room
When you unlock this door, return target creature card with mana value 3 or less from your graveyard to the battlefield. (You may cast either half. That door unlocks on the battlefield. As a sorcery, you may pay the mana cost of a locked door to unlock it.)
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Surprise Deployment
( 4)
Instant
Cast this spell only during combat. You may put a nonwhite creature card from your hand onto the battlefield. At the beginning of the next end step, return that creature to your hand. (Return it only if it's on the battlefield.)
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Surprise Party
( 3)
Enchantment
When Surprise Party enters, yell "Surprise" and put onto the battlefield any number of printed Clown Robot tokens that aren't touching each other, that you hid on the battlefield before you cast Surprise Party, and that weren't spotted by an opponent before you cast Surprise Party. Robots you control get +1/+0 and have vigilance.
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Surrakar Spellblade
( 3)
Creature — Surrakar
(2/1)
Whenever you cast an instant or sorcery spell, you may put a charge counter on Surrakar Spellblade. Whenever Surrakar Spellblade deals combat damage to a player, you may draw X cards, where X is the number of charge counters on it.
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Surveilling Sprite
( 2)
Creature — Faerie Rogue
(1/1)
Flying When Surveilling Sprite dies, you may draw a card.
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Surveyor's Scope
( 2)
Artifact
, Exile Surveyor's Scope: Search your library for up to X basic land cards, where X is the number of players who control at least two more lands than you. Put those cards onto the battlefield, then shuffle.
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Survivors' Encampment
( 0)
Land — Desert
: Add . , Tap an untapped creature you control: Add one mana of any color.
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Suspend
( 1)
Instant
Exile target creature and put two time counters on it. If it doesn't have suspend, it gains suspend. (At the beginning of its owner's upkeep, they remove a time counter. When the last is removed, they may play it without paying its mana cost. If it's a creature, it has haste.)
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Suspension Field
( 2)
Enchantment
When Suspension Field enters, you may exile target creature with toughness 3 or greater until Suspension Field leaves the battlefield. (That creature returns under its owner's control.)
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Suspicious Bookcase
( 2)
Artifact Creature — Wall
(0/4)
Defender , : Target creature can't be blocked this turn.
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Suspicious Detonation
( 5)
Sorcery
This spell costs less to cast if you've sacrificed an artifact this turn. This spell can't be countered. (This includes by the ward ability.) Suspicious Detonation deals 4 damage to target creature.
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Suspicious Nanny
( 5)
Creature — Human Spy Rigger
(3/4)
Whenever Suspicious Nanny deals combat damage to a player, it reassembles target Contraption that player controls. (Gain control of it and move it onto one of your sprockets.)
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Suspicious Stowaway
( 2)
Creature — Human Rogue Werewolf
(1/1)
Suspicious Stowaway can't be blocked. Whenever Suspicious Stowaway deals combat damage to a player, draw a card, then discard a card. Daybound (If a player casts no spells during their own turn, it becomes night next turn.)
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Sustaining Spirit
( 2)
Creature — Angel Spirit
(0/3)
Cumulative upkeep (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.) Damage that would reduce your life total to less than 1 reduces it to 1 instead.
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Suture Priest
( 2)
Creature — Phyrexian Cleric
(1/1)
Whenever another creature you control enters, you may gain 1 life. Whenever a creature an opponent controls enters, you may have that player lose 1 life.
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Suture Spirit
( 2)
Creature — Spirit
(1/1)
Flying : Regenerate target creature.
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Swallowing Plague
( 2)
Sorcery — Arcane
Swallowing Plague deals X damage to target creature and you gain X life.
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Swamp
( 0)
Basic Land — Swamp
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Swamp Mosquito
( 2)
Creature — Insect
(0/1)
Flying Whenever Swamp Mosquito attacks and isn't blocked, defending player gets a poison counter. (A player with ten or more poison counters loses the game.)
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Swarm of Locus (playtest)
( 2)
Creature — — Insect Locus
(1/1)
Flying Whenever CARDNAME attacks, it gets +1/+0 until end of turn for each Locus you control.
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Sweep Away
( 3)
Instant
Return target creature to its owner's hand. If that creature is attacking, you may put it on top of its owner's library instead.
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Sweep the Skies
( 2)
Sorcery
Converge — Create a 1/1 colorless Thopter artifact creature token with flying for each color of mana spent to cast this spell.
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Two-Handed Axe (Sweeping Cleave)
( 2)
Instant — Adventure
Target creature you control gains double strike until end of turn. (Then exile this card. You may cast the artifact later from exile.)
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Swift Spinner
( 4)
Creature — Spider
(2/3)
Flash (You may cast this spell any time you could cast an instant.) Reach (This creature can block creatures with flying.)
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Twining Twins (Swift Spiral)
( 2)
Instant — Adventure
Exile target nontoken creature. Return it to the battlefield under its owner's control at the beginning of the next end step.
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Swinging Ship (Swinging Ship (a))
( 0)
Artifact — Attraction
Visit — After the first combat phase this turn, there's an additional combat phase. At the beginning of that combat, untap all creatures that attacked this turn. Lights — 2, 6
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Swinging Ship (Swinging Ship (b))
( 0)
Artifact — Attraction
Visit — After the first combat phase this turn, there's an additional combat phase. At the beginning of that combat, untap all creatures that attacked this turn. Lights — 4, 6
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Swooping Protector
( 4)
Creature — Bird Citizen
(2/1)
Flash Flying Swooping Protector enters with a shield counter on it. (If it would be dealt damage or destroyed, remove a shield counter from it instead.)
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Swooping Pteranodon
( 5)
Creature — Dinosaur
(3/3)
Flying, haste Whenever Swooping Pteranodon or another Dinosaur you control with flying enters, gain control of target creature an opponent controls until end of turn. Untap that creature. It gains flying and haste until end of turn. At the beginning of the next end step, target land deals 3 damage to that creature.
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Swooping Talon
( 6)
Creature — Bird Soldier
(2/6)
Flying : Swooping Talon loses flying until end of turn. Provoke (Whenever this creature attacks, you may have target creature defending player controls untap and block it if able.)
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Sword Coast Serpent
( 7)
Creature — Serpent Dragon
(6/6)
Sword Coast Serpent can't be blocked as long as you've cast a noncreature spell this turn.
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Sword of the Paruns
( 4)
Artifact — Equipment
As long as equipped creature is tapped, tapped creatures you control get +2/+0. As long as equipped creature is untapped, untapped creatures you control get +0/+2. : You may tap or untap equipped creature. Equip
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Sword of War and Peace
( 3)
Artifact — Equipment
Equipped creature gets +2/+2 and has protection from red and from white. Whenever equipped creature deals combat damage to a player, Sword of War and Peace deals damage to that player equal to the number of cards in their hand and you gain 1 life for each card in your hand. Equip
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Sword of Wealth and Power
( 3)
Artifact — Equipment
Equipped creature gets +2/+2 and has protection from instants and from sorceries. Whenever equipped creature deals combat damage to a player, create a Treasure token. When you next cast an instant or sorcery spell this turn, copy that spell. You may choose new targets for the copy. Equip
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Sword-Point Diplomacy
( 3)
Sorcery
Reveal the top three cards of your library. For each of those cards, put that card into your hand unless any opponent pays 3 life. Then exile the rest.
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Swords to Plowshares
( 1)
Instant
Exile target creature. Its controller gains life equal to its power.
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Sword-Swallowing Seraph
( 6)
Creature — Angel Performer
(4/4)
Flying, vigilance When Sword-Swallowing Seraph enters, you may put a name sticker on a nonland permanent you own. , : Put a +1/+1 counter on another target creature with a name sticker on it. Activate only as a sorcery.
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Sworn Companions
( 3)
Sorcery
Create two 1/1 white Soldier creature tokens with lifelink.
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Sylvan Hierophant
( 2)
Creature — Human Cleric
(1/2)
When Sylvan Hierophant dies, exile Sylvan Hierophant, then return another target creature card from your graveyard to your hand.
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Sylvan Paradise
( 1)
Instant
One or more target creatures become green until end of turn.
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Sylvan Primordial
( 7)
Creature — Avatar
(6/8)
Reach When Sylvan Primordial enters, for each opponent, destroy target noncreature permanent that player controls. For each permanent destroyed this way, search your library for a Forest card and put that card onto the battlefield tapped. Then shuffle.
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Sylvan Safekeeper
( 1)
Creature — Human Wizard
(1/1)
Sacrifice a land: Target creature you control gains shroud until end of turn. (It can't be the target of spells or abilities.)
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Sylvan Shepherd
( 3)
Creature — Human Druid
(2/3)
Vigilance Whenever Sylvan Shepherd attacks, roll a d20. 1–9 | You gain 1 life. 10–19 | You gain 2 life. 20 | You gain 5 life.
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Sylvia Brightspear
( 3)
Legendary Creature — Human Knight
(2/2)
Partner with Khorvath Brightflame (When this creature enters, target player may put Khorvath into their hand from their library, then shuffle.) Double strike Dragons your team controls have double strike.
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Sylvok Explorer
( 2)
Creature — Human Druid
(1/1)
: Add one mana of any color that a land an opponent controls could produce.
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Sylvok Replica
( 3)
Artifact Creature — Shaman
(1/3)
, Sacrifice Sylvok Replica: Destroy target artifact or enchantment.
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Symbiotic Deployment
( 3)
Enchantment
Skip your draw step. , Tap two untapped creatures you control: Draw a card.
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Synapse Necromage
( 3)
Creature — Fungus Wizard
(3/1)
When Synapse Necromage dies, create two 1/1 black Fungus creature tokens with "This creature can't block."
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Synapse Sliver
( 5)
Creature — Sliver
(3/3)
Whenever a Sliver deals combat damage to a player, its controller may draw a card.
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Synchronized Spellcraft
( 5)
Instant
Synchronized Spellcraft deals 4 damage to target creature and X damage to that creature's controller, where X is the number of creatures in your party. (Your party consists of up to one each of Cleric, Rogue, Warrior, and Wizard.)
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Syncopate
( 1)
Instant
Counter target spell unless its controller pays . If that spell is countered this way, exile it instead of putting it into its owner's graveyard.
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Syphon Essence
( 3)
Instant
Counter target creature or planeswalker spell. Create a Blood token. (It's an artifact with ", , Discard a card, Sacrifice this artifact: Draw a card.")
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Syphon Flesh
( 5)
Sorcery
Each other player sacrifices a creature. You create a 2/2 black Zombie creature token for each creature sacrificed this way.
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Syphon Life
( 3)
Sorcery
Target player loses 2 life and you gain 2 life. Retrace (You may cast this card from your graveyard by discarding a land card in addition to paying its other costs.)
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Syphon Mind
( 4)
Sorcery
Each other player discards a card. You draw a card for each card discarded this way.
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Syphon Sliver
( 3)
Creature — Sliver
(2/2)
Sliver creatures you control have lifelink. (Damage dealt by a Sliver creature you control also causes you to gain that much life.)
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Syphon Soul
( 3)
Sorcery
Syphon Soul deals 2 damage to each other player. You gain life equal to the damage dealt this way.
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T.A.P.P.E.R.
( 1)
Artifact Creature — Clown Robot
(1/2)
, Tap an untapped creature you control that has a hat: Tap target creature.
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T-45 Power Armor
( 2)
Artifact — Equipment
When T-45 Power Armor enters, you get (two energy counters). Equipped creature gets +3/+3 and doesn't untap during its controller's untap step. At the beginning of your upkeep, you may pay . If you do, untap equipped creature, then put your choice of a menace, trample, or lifelink counter on it. Equip
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