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Tablet of Epityr
( 1)
Artifact
Whenever an artifact you control is put into a graveyard from the battlefield, you may pay . If you do, you gain 1 life.
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Taborax, Hope's Demise
( 3)
Legendary Creature — Demon Cleric
(2/2)
Flying Taborax, Hope's Demise has lifelink as long as it has five or more +1/+1 counters on it. Whenever another nontoken creature you control dies, put a +1/+1 counter on Taborax. If that creature was a Cleric, you may draw a card. If you do, you lose 1 life.
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Tah-Crop Elite
( 4)
Creature — Bird Warrior
(2/2)
Flying You may exert Tah-Crop Elite as it attacks. When you do, creatures you control get +1/+1 until end of turn. (An exerted creature won't untap during your next untap step.)
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Taiga Stadium (playtest)
( 0)
Land
CARDNAME enters the battlefield tapped unless you control a white, blue, or black permanent. : Add or .
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Taii Wakeen, Perfect Shot
( 2)
Legendary Creature — Human Mercenary
(2/3)
Whenever a source you control deals noncombat damage to a creature equal to that creature's toughness, draw a card. , : If a source you control would deal noncombat damage to a permanent or player this turn, it deals that much damage plus X instead.
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Tail Swipe
( 1)
Instant
Choose target creature you control and target creature you don't control. If you cast this spell during your main phase, the creature you control gets +1/+1 until end of turn. Then those creatures fight each other. (Each deals damage equal to its power to the other.)
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Tainted Pact
( 2)
Instant
Exile the top card of your library. You may put that card into your hand unless it has the same name as another card exiled this way. Repeat this process until you put a card into your hand or you exile two cards with the same name, whichever comes first.
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Tajuru Paragon
( 2)
Creature — Elf
(3/2)
Tajuru Paragon is also a Cleric, Rogue, Warrior, and Wizard. Kicker When Tajuru Paragon enters, if it was kicked, reveal the top six cards of your library. You may put a card that shares a creature type with it from among them into your hand. Put the rest on the bottom of your library in a random order.
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Tajuru Pathwarden
( 5)
Creature — Elf Warrior Ally
(5/4)
Vigilance (Attacking doesn't cause this creature to tap.) Trample (This creature can deal excess combat damage to the player or planeswalker it's attacking.)
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Tajuru Preserver
( 2)
Creature — Elf Shaman
(2/1)
Spells and abilities your opponents control can't cause you to sacrifice permanents.
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Spellscorn Coven (Take It Back)
( 3)
Instant — Adventure
Return target spell to its owner's hand. (Then exile this card. You may cast the creature later from exile.)
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Take Possession
( 7)
Enchantment — Aura
Split second (As long as this spell is on the stack, players can't cast spells or activate abilities that aren't mana abilities.) Enchant permanent You control enchanted permanent.
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Take Up Arms
( 5)
Instant
Create three 1/1 white Warrior creature tokens.
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Take Up the Shield
( 2)
Instant
Put a +1/+1 counter on target creature. It gains lifelink and indestructible until end of turn. (Damage and effects that say "destroy" don't destroy it.)
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Talas Explorer
( 2)
Creature — Human Pirate Scout
(1/1)
Flying When Talas Explorer enters, look at target opponent's hand.
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Talent of the Telepath
( 4)
Sorcery
Target opponent reveals the top seven cards of their library. You may cast an instant or sorcery spell from among them without paying its mana cost. Then that player puts the rest into their graveyard. Spell mastery — If there are two or more instant and/or sorcery cards in your graveyard, you may cast up to two instant and/or sorcery spells from among the revealed cards instead of one.
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Tallowisp
( 2)
Creature — Spirit
(1/3)
Whenever you cast a Spirit or Arcane spell, you may search your library for an Aura card with enchant creature, reveal it, put it into your hand, then shuffle.
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Talon of Pain
( 4)
Artifact
Whenever a source you control other than Talon of Pain deals damage to an opponent, put a charge counter on Talon of Pain. , , Remove X charge counters from Talon of Pain: It deals X damage to any target.
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Talruum Champion
( 5)
Creature — Minotaur
(3/3)
First strike Whenever Talruum Champion blocks or becomes blocked by a creature, that creature loses first strike until end of turn.
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Talruum Piper
( 5)
Creature — Minotaur
(3/3)
All creatures with flying able to block Talruum Piper do so.
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Talus Paladin
( 4)
Creature — Human Knight Ally
(2/3)
Whenever Talus Paladin or another Ally you control enters, you may have Allies you control gain lifelink until end of turn, and you may put a +1/+1 counter on Talus Paladin.
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Tamiyo's Compleation
( 4)
Enchantment — Aura
Flash Enchant artifact, creature, or planeswalker When Tamiyo's Compleation enters, tap enchanted permanent. If it's an Equipment, unattach it. Enchanted permanent loses all abilities and doesn't untap during its controller's untap step.
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Tamiyo's Safekeeping
( 1)
Instant
Target permanent you control gains hexproof and indestructible until end of turn. You gain 2 life.(A permanent with hexproof and indestructible can't be the target of spells or abilities your opponents control. Damage and effects that say "destroy" don't destroy it.)
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Tangle Asp
( 2)
Creature — Snake
(1/2)
Whenever Tangle Asp blocks or becomes blocked by a creature, destroy that creature at end of combat.
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Tangle Kelp
( 1)
Enchantment — Aura
Enchant creature When Tangle Kelp enters, tap enchanted creature. Enchanted creature doesn't untap during its controller's untap step if it attacked during its controller's last turn.
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Tangle Spider
( 6)
Creature — Spider
(3/4)
Flash (You may cast this spell any time you could cast an instant.) Reach (This creature can block creatures with flying.)
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Tanglepool Bridge
( 0)
Artifact Land
Tanglepool Bridge enters tapped. Indestructible : Add or .
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Tanglesap
( 2)
Instant
Prevent all combat damage that would be dealt this turn by creatures without trample.
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Tanglespan Bridgeworks
( 0)
Land
As Tanglespan Bridgeworks enters, you may pay 3 life. If you don't, it enters tapped. : Add .
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Tanglespan Lookout
( 3)
Creature — Satyr
(2/3)
Whenever an Aura you control enters, draw a card.
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Tangletrap
( 2)
Instant
Choose one — • Tangletrap deals 5 damage to target creature with flying. • Destroy target artifact.
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Tangletrove Kelp
( 7)
Artifact Creature — Clue Plant
(6/6)
Ward At the beginning of each combat, other Clues you control become 6/6 Plant creatures in addition to their other types until end of turn. , Sacrifice Tangletrove Kelp: Draw a card.
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Tanuki Transplanter
( 4)
Artifact Creature — Equipment Dog
(2/4)
Whenever Tanuki Transplanter or equipped creature attacks, add an amount of equal to its power. Until end of turn, you don't lose this mana as steps and phases end. Reconfigure (: Attach to target creature you control; or unattach from a creature. Reconfigure only as a sorcery. While attached, this isn't a creature.)
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Tapestry of the Ages
( 4)
Artifact
, : Draw a card. Activate only if you've cast a noncreature spell this turn.
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Tapping at the Window
( 2)
Sorcery
Look at the top three cards of your library. You may reveal a creature card from among them and put it into your hand. Put the rest into your graveyard. Flashback (You may cast this card from your graveyard for its flashback cost. Then exile it.)
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Tar Pit Warrior
( 3)
Creature — Cyclops Warrior
(3/4)
When Tar Pit Warrior becomes the target of a spell or ability, sacrifice it.
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Tar Pitcher
( 4)
Creature — Goblin Shaman
(2/2)
, Sacrifice a Goblin: Tar Pitcher deals 2 damage to any target.
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Tarpan
( 1)
Creature — Horse
(1/1)
When Tarpan dies, you gain 1 life.
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Tattered Apparition
( 4)
Creature — Shade
(2/2)
Flying : Tattered Apparition gets +1/+1 until end of turn.
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Taunt from the Rampart
( 5)
Sorcery
Goad all creatures your opponents control. Until your next turn, those creatures can't block. (Until your next turn, those creatures attack each combat if able and attack a player other than you if able.)
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Tawnos, Urza's Apprentice
( 2)
Legendary Creature — Human Artificer
(1/3)
Haste , : Copy target activated or triggered ability you control from an artifact source. You may choose new targets for the copy. (Mana abilities can't be targeted.)
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Tawnos's Weaponry
( 2)
Artifact
You may choose not to untap Tawnos's Weaponry during your untap step. , : Target creature gets +1/+1 for as long as Tawnos's Weaponry remains tapped.
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Tax Taker (playtest)
( 1)
Creature — — Rat Advisor
(1/2)
Whenever an opponent pays a tax from a spell or permanent you control, create a number of Treasure tokens equal to the amount of mana they paid. (This happens each time a spell you control or an ability of a permanent you control causes an opponent to pay extra mana. Cards that can tax opponents include Mana Tithe, Esper Sentinel, and Ghostly Prison.)
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Tazeem Raptor
( 3)
Creature — Bird
(2/2)
Flying When Tazeem Raptor enters, you may return a land you control to its owner's hand.
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Teach by Example
( 2)
Instant
( can be paid with either or .) When you next cast an instant or sorcery spell this turn, copy that spell. You may choose new targets for the copy.
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Teacher's Pet
( 2)
Creature — Cat Bird Scientist
(2/1)
, Sacrifice Teacher's Pet: Search your library for a card with augment, combine it with target host you control, then shuffle.
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Team Pennant
( 1)
Artifact — Equipment
Equipped creature gets +1/+1 and has vigilance and trample. Equip creature token Equip
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Team Spirit
( 3)
Instant
Creatures target player's team controls get +1/+1 until end of turn.
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Teapot Slinger
( 4)
Creature — Raccoon Warrior
(3/4)
Menace Whenever you expend 4, Teapot Slinger deals 2 damage to each opponent. (You expend 4 as you spend your fourth total mana to cast spells during a turn.)
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Teardrop Kami
( 1)
Creature — Spirit
(1/1)
Sacrifice Teardrop Kami: You may tap or untap target creature.
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Teetering Peaks
( 0)
Land
Teetering Peaks enters tapped. When Teetering Peaks enters, target creature gets +2/+0 until end of turn. : Add .
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Teeterpeak Ambusher
( 2)
Creature — Goblin Warrior
(1/3)
: Teeterpeak Ambusher gets +2/+0 until end of turn.
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Teferi, Druid of Argoth (playtest)
( 5)
Legendary Creature — — Human Druid
(3/4)
Flash Creature cards you own that aren't on the battlefield have flash. Each opponent can cast spells only any time they could cast a sorcery.
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Teferi, Temporal Archmage
( 6)
Legendary Planeswalker — Teferi
(5)
+1: Look at the top two cards of your library. Put one of them into your hand and the other on the bottom of your library. −1: Untap up to four target permanents. −10: You get an emblem with "You may activate loyalty abilities of planeswalkers you control on any player's turn any time you could cast an instant." Teferi, Temporal Archmage can be your commander.
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Teferi, Temporal Pilgrim
( 5)
Legendary Planeswalker — Teferi
(4)
Whenever you draw a card, put a loyalty counter on Teferi, Temporal Pilgrim. 0: Draw a card. −2: Create a 2/2 blue Spirit creature token with vigilance and "Whenever you draw a card, put a +1/+1 counter on this creature." −12: Target opponent chooses a permanent they control and returns it to its owner's hand. Then they shuffle each nonland permanent they control into its owner's library.
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Teferi's Imp
( 3)
Creature — Imp
(1/1)
Flying Phasing (This phases in or out before you untap during each of your untap steps. While it's phased out, it's treated as though it doesn't exist.) Whenever Teferi's Imp phases out, discard a card. Whenever Teferi's Imp phases in, draw a card.
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Teferi's Protection
( 3)
Instant
Until your next turn, your life total can't change and you gain protection from everything. All permanents you control phase out. (While they're phased out, they're treated as though they don't exist. They phase in before you untap during your untap step.) Exile Teferi's Protection.
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Teferi's Puzzle Box
( 4)
Artifact
At the beginning of each player's draw step, that player puts the cards in their hand on the bottom of their library in any order, then draws that many cards.
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Teferi's Response
( 2)
Instant
Counter target spell or ability an opponent controls that targets a land you control. If a permanent's ability is countered this way, destroy that permanent. Draw two cards.
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Tegwyll, Duke of Splendor
( 3)
Legendary Creature — Faerie Noble
(2/3)
Flying, deathtouch Other Faeries you control get +1/+1. Whenever another Faerie you control dies, you draw a card and you lose 1 life.
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Telemin Performance
( 5)
Sorcery
Target opponent reveals cards from the top of their library until they reveal a creature card. That player puts all noncreature cards revealed this way into their graveyard, then you put the creature card onto the battlefield under your control.
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Telepathic Spies
( 3)
Creature — Human Wizard
(2/2)
When Telepathic Spies enters, look at target opponent's hand.
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Telepathy
( 1)
Enchantment
Your opponents play with their hands revealed.
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Teleport
( 3)
Instant
Cast this spell only during the declare attackers step. Target creature can't be blocked this turn.
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Teleportal
( 2)
Sorcery
Target creature you control gets +1/+0 until end of turn and can't be blocked this turn. Overload (You may cast this spell for its overload cost. If you do, change "target" in its text to "each.")
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Teleportation Circle
( 4)
Enchantment
At the beginning of your end step, exile up to one target artifact or creature you control, then return that card to the battlefield under its owner's control.
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Telethopter
( 4)
Artifact Creature — Thopter
(3/1)
Tap an untapped creature you control: Telethopter gains flying until end of turn.
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Temp of the Damned
( 3)
Creature — Zombie
(3/3)
As Temp of the Damned enters, roll a six-sided die. Temp of the Damned enters with a number of funk counters on it equal to the result. At the beginning of your upkeep, remove a funk counter from Temp of the Damned. If you can't, sacrifice it.
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Temper
( 2)
Instant
Prevent the next X damage that would be dealt to target creature this turn. For each 1 damage prevented this way, put a +1/+1 counter on that creature.
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Temperamental Oozewagg
( 4)
Creature — Ooze Brushwagg
(4/4)
: Adapt 2. (If this creature has no +1/+1 counters on it, put two +1/+1 counters on it.) Modified creatures you control have trample. (Equipment, Auras you control, and counters are modifications.)
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Tempered in Solitude
( 2)
Enchantment
Whenever a creature you control attacks alone, exile the top card of your library. You may play that card this turn.
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Tempered Sliver
( 3)
Creature — Sliver
(2/2)
Sliver creatures you control have "Whenever this creature deals combat damage to a player, put a +1/+1 counter on it."
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Tempered Steel
( 3)
Enchantment
Artifact creatures you control get +2/+2.
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Tempest Angler
( 3)
Creature — Otter Wizard
(2/2)
Whenever you cast a noncreature spell, put a +1/+1 counter on Tempest Angler.
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Tempest Caller
( 4)
Creature — Merfolk Wizard
(2/3)
When Tempest Caller enters, tap all creatures target opponent controls.
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Tempest Djinn
( 3)
Creature — Djinn
(0/4)
Flying This creature gets +1/+0 for each basic Island you control.
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Tempest Efreet
( 4)
Creature — Efreet
(3/3)
Remove Tempest Efreet from your deck before playing if you're not playing for ante. , Sacrifice Tempest Efreet: Target opponent may pay 10 life. If that player doesn't, they reveal a card at random from their hand. Exchange ownership of the revealed card and Tempest Efreet. Put the revealed card into your hand and Tempest Efreet from anywhere into that player's graveyard. This change in ownership is permanent.
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Tempest Hart
( 4)
Creature — Elemental Elk
(3/4)
Trample Whenever you cast a spell with mana value 5 or greater, put a +1/+1 counter on Tempest Hart.
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Tempest Owl
( 2)
Creature — Bird
(1/2)
Kicker (You may pay an additional as you cast this spell.) Flying When Tempest Owl enters, if it was kicked, tap up to three target permanents.
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Templar Knight
( 2)
Creature — Human Knight
(3/1)
Vigilance , Tap five untapped attacking creatures you control named Templar Knight: Search your library for a legendary artifact card, put it onto the battlefield, then shuffle. A deck can have any number of cards named Templar Knight.
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Temple Acolyte
( 2)
Creature — Human Cleric
(1/3)
When Temple Acolyte enters, you gain 3 life.
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Temple Altisaur
( 5)
Creature — Dinosaur
(3/4)
If a source would deal damage to another Dinosaur you control, prevent all but 1 of that damage.
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