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Spireside Infiltrator
Spireside Infiltrator 2Red (3)
Creature — Human Rogue (3/2)

Whenever Spireside Infiltrator becomes tapped, it deals 1 damage to each opponent.

Kaladesh Remastered (Common)
Other Versions
Kaladesh (Common)
Spirespine
Spirespine 2Green (3)
Enchantment Creature — Beast (4/1)

Bestow 4Green (If you cast this card for its bestow cost, it's an Aura spell with enchant creature. It becomes a creature again if it's not attached to a creature.)

Spirespine blocks each combat if able.

Enchanted creature gets +4/+1 and blocks each combat if able.

Journey into Nyx (Uncommon)
Spirit
Spirit (0)
Creature — Spirit (1/1)

Flying

Duel Decks: Blessed vs. Cursed (Common)
Other Versions
Duel Decks: Divine vs. Demonic (Common)
Spirit Away
Spirit Away 5BlueBlue (7)
Enchantment — Aura

Enchant creature

You control enchanted creature.

Enchanted creature gets +2/+2 and has flying.

Avacyn Restored (Rare)
Spirit Bonds
Spirit Bonds 1White (2)
Enchantment

Whenever a nontoken creature you control enters, you may pay White. If you do, create a 1/1 white Spirit creature token with flying.

1White, Sacrifice a Spirit: Target non-Spirit creature gains indestructible until end of turn. (Damage and effects that say "destroy" don't destroy it.)

Magic 2015 Core Set (Rare)
Spirit Cairn
Spirit Cairn 2White (3)
Enchantment

Whenever a player discards a card, you may pay White. If you do, create a 1/1 white Spirit creature token with flying.

Ikoria Commander (Uncommon)
Other Versions
Judgment (Uncommon)
Vintage Masters (Rare)
Ultimate Masters (Uncommon)
Spirit en-Dal
Spirit en-Dal 2White (3)
Creature — Spirit (2/1)

Shadow (This creature can block or be blocked by only creatures with shadow.)

Forecast — 1White, Reveal Spirit en-Dal from your hand: Target creature gains shadow until end of turn. (Activate only during your upkeep and only once each turn.)

Future Sight (Uncommon)
Spirit en-Kor
Spirit en-Kor 3White (4)
Creature — Kor Spirit (2/2)

Flying

0: The next 1 damage that would be dealt to Spirit en-Kor this turn is dealt to target creature you control instead.

Tempest Remastered (Common)
Other Versions
Stronghold (Common)
Spirit Flare
Spirit Flare 3White (4)
Instant

Tap target untapped creature you control. If you do, it deals damage equal to its power to target attacking or blocking creature an opponent controls.

Flashback—1White, Pay 3 life. (You may cast this card from your graveyard for its flashback cost. Then exile it.)

Torment (Common)
Spirit Link
Spirit Link White (1)
Enchantment — Aura

Enchant creature (Target a creature as you cast this. This card enters attached to that creature.)

Whenever enchanted creature deals damage, you gain that much life.

Dominaria Remastered (Common)
Other Versions
Fourth Edition (Uncommon)
Fifth Edition (Uncommon)
Classic Sixth Edition (Uncommon)
Seventh Edition (Uncommon)
Eighth Edition (Uncommon)
Ninth Edition (Uncommon)
Legends (Uncommon)
Tenth Edition (Uncommon)
Spirit Loop
Spirit Loop 1White (2)
Enchantment — Aura

Enchant creature you control

Whenever enchanted creature deals damage, you gain that much life.

When Spirit Loop is put into a graveyard from the battlefield, return Spirit Loop to its owner's hand.

Time Spiral (Uncommon)
Spirit Mantle
Spirit Mantle 1White (2)
Enchantment — Aura

Enchant creature

Enchanted creature gets +1/+1 and has protection from creatures.

Commander Legends (Uncommon)
Other Versions
Magic 2012 (Uncommon)
Planechase 2012 Edition (Uncommon)
Planechase Anthology (Uncommon)
Spirit Mirror
Spirit Mirror 2WhiteWhite (4)
Enchantment

At the beginning of your upkeep, if there are no Reflection tokens on the battlefield, create a 2/2 white Reflection creature token.

0: Destroy target Reflection.

Tempest Remastered (Rare)
Other Versions
Tempest (Rare)
Vintage Masters (Rare)
Spirit of Malevolence
Spirit of Malevolence 1Black (2)
Creature — Spirit (2/1)

When Spirit of Malevolence dies, each opponent loses 1 life and you gain 1 life.

Core Set 2021 (Common)
Spirit of Resistance
Spirit of Resistance 2White (3)
Enchantment

As long as you control a permanent of each color, prevent all damage that would be dealt to you.

Invasion (Rare)
Spirit of the Aldergard
Spirit of the Aldergard 3Green (4)
Snow Creature — Bear Spirit (0/4)

When Spirit of the Aldergard enters, search your library for a snow land card, reveal it, put it into your hand, then shuffle.

Spirit of the Aldergard gets +1/+0 for each other snow permanent you control.

Kaldheim (Uncommon)
Spirit of the Hearth
Spirit of the Hearth 4WhiteWhite (6)
Creature — Cat Spirit (4/5)

Flying

You have hexproof. (You can't be the target of spells or abilities your opponents control.)

Commander 2017 (Rare)
Other Versions
Eventide (Rare)
Conspiracy: Take the Crown (Rare)
Spirit of the Hunt
Spirit of the Hunt 1GreenGreen (3)
Creature — Wolf Spirit (3/3)

Flash

When Spirit of the Hunt enters, each other creature you control that's a Wolf or a Werewolf gets +0/+3 until end of turn.

Shadows Over Innistrad Remastered (Rare)
Other Versions
Eldritch Moon (Rare)
Spirit of the Labyrinth
Spirit of the Labyrinth 1White (2)
Enchantment Creature — Spirit (3/1)

Each player can't draw more than one card each turn.

Mystery Booster 2: Convention Edition (Rare)
Other Versions
Born of the Gods (Rare)
Spirit of the Night
Spirit of the Night 6BlackBlackBlack (9)
Legendary Creature — Demon Spirit (6/5)

Flying, trample, haste, protection from black

Spirit of the Night has first strike as long as it's attacking.

Mirage (Rare)
Spirit of the Season
Spirit of the Season 1GreenGreen (3)
Creature — Treefolk Spirit (3/3)

When Spirit of the Season enters, it gains haste if it's summer. Put a +1/+1 counter on it if it's autumn. You gain 5 life if it's winter. If it's spring, search your library for a basic land card, reveal it, put it into your hand, then shuffle.

Unsanctioned (Uncommon)
Spirit of the Spires
Spirit of the Spires 3White (4)
Creature — Spirit (2/4)

Flying

Other creatures you control with flying get +0/+1.

Ravnica Allegiance (Uncommon)
Spirit Shackle
Spirit Shackle BlackBlack (2)
Enchantment — Aura

Enchant creature

Whenever enchanted creature becomes tapped, put a -0/-2 counter on it.

Masters Edition III (Common)
Other Versions
Fourth Edition (Uncommon)
Legends (Common)
Spirit Shield
Spirit Shield 3 (3)
Artifact

You may choose not to untap Spirit Shield during your untap step.

2, Tap: Target creature gets +0/+2 for as long as Spirit Shield remains tapped.

Fallen Empires (Rare)
Spirit Summoning
Spirit Summoning 1Red or WhiteRed or White (3)
Sorcery — Lesson

Create a 3/2 red and white Spirit creature token.

Strixhaven: School of Mages (Common)
Spirit Weaver
Spirit Weaver 1White (2)
Creature — Human Wizard (2/1)

2: Target green or blue creature gets +0/+1 until end of turn.

Tenth Edition (Uncommon)
Other Versions
Invasion (Uncommon)
Spirited Companion
Spirited Companion 1White (2)
Enchantment Creature — Dog (1/1)

When Spirited Companion enters, draw a card.

Bloomburrow Commander (Common)
Other Versions
Kamigawa: Neon Dynasty (Common)
Jumpstart 2022 (Common)
March of the Machine Commander (Common)
Commander Masters (Common)
Spiritmonger
Spiritmonger 3BlackGreen (5)
Creature — Beast (6/6)

Whenever Spiritmonger deals damage to a creature, put a +1/+1 counter on Spiritmonger.

Black: Regenerate Spiritmonger.

Green: Spiritmonger becomes the color of your choice until end of turn.

Dominaria Remastered (Uncommon)
Other Versions
Apocalypse (Rare)
Magic: The Gathering—Conspiracy (Rare)
Vintage Masters (Rare)
Iconic Masters (Rare)
Spirit-Sister's Call
Spirit-Sister's Call 3WhiteBlack (5)
Enchantment

At the beginning of your end step, choose target permanent card in your graveyard. You may sacrifice a permanent that shares a card type with the chosen card. If you do, return the chosen card from your graveyard to the battlefield and it gains "If this permanent would leave the battlefield, exile it instead of putting it anywhere else."

Duskmourn: House of Horror Commander (Mythic Rare)
Other Versions
Kamigawa: Neon Dynasty (Mythic Rare)
Spiritual Asylum
Spiritual Asylum 2WhiteWhite (4)
Enchantment

Creatures and lands you control have shroud. (They can't be the targets of spells or abilities.)

When a creature you control attacks, sacrifice Spiritual Asylum.

Nemesis (Rare)
Spiritual Focus
Spiritual Focus 1White (2)
Enchantment

Whenever a spell or ability an opponent controls causes you to discard a card, you gain 2 life and you may draw a card.

Mercadian Masques (Rare)
Spiritual Guardian
Spiritual Guardian 3WhiteWhite (5)
Creature — Spirit (3/4)

When Spiritual Guardian enters, you gain 4 life.

Arena Base Set (Common)
Other Versions
Portal (Rare)
Spiritual Sanctuary
Spiritual Sanctuary 2WhiteWhite (4)
Enchantment

At the beginning of each player's upkeep, if that player controls a Plains, they gain 1 life.

Legends (Rare)
Spiritual Visit
Spiritual Visit White (1)
Instant — Arcane

Create a 1/1 colorless Spirit creature token.

Splice onto Arcane White (As you cast an Arcane spell, you may reveal this card from your hand and pay its splice cost. If you do, add this card's effects to that spell.)

Saviors of Kamigawa (Common)
Spiritualize
Spiritualize 2White (3)
Instant

Until end of turn, whenever target creature deals damage, you gain that much life.

Draw a card.

Odyssey (Uncommon)
Stalking Vampire
Stalking Vampire (0)
Creature — Vampire (5/5)

At the beginning of your upkeep, you may pay 2BlackBlack. If you do, transform Stalking Vampire.

Innistrad (Uncommon)
Starnheim Aspirant
Starnheim Aspirant 2White (3)
Creature — Human Cleric (2/2)

Angel spells you cast cost 2 less to cast.

Jumpstart 2022 (Uncommon)
Other Versions
Kaldheim (Uncommon)
Steelclad Spirit
Steelclad Spirit 1Blue (2)
Creature — Spirit (3/3)

Defender

Whenever an enchantment you control enters, Steelclad Spirit can attack this turn as though it didn't have defender.

Innistrad: Crimson Vow (Common)
Stone Spirit
Stone Spirit 4Red (5)
Creature — Elemental Spirit (4/3)

Stone Spirit can't be blocked by creatures with flying.

Masters Edition II (Uncommon)
Other Versions
Fifth Edition (Uncommon)
Ice Age (Uncommon)
Stonerise Spirit
Stonerise Spirit 1White (2)
Creature — Spirit Bird (1/2)

Flying

4, Exile a card from your graveyard: Target creature gains flying until end of turn.

Strixhaven: School of Mages (Common)
Storm Spirit
Storm Spirit 3GreenWhiteBlue (6)
Creature — Elemental Spirit (3/3)

Flying

Tap: Storm Spirit deals 2 damage to target creature.

Masters Edition II (Rare)
Other Versions
Ice Age (Rare)
Stormcloud Spirit
Stormcloud Spirit 3BlueBlue (5)
Creature — Spirit (4/4)

Flying (This creature can't be blocked except by creatures with flying or reach.)

Global Series: Jiang Yanggu and Mu Yanling (Uncommon)
Stormrider Spirit
Stormrider Spirit 4Blue (5)
Creature — Spirit (3/3)

Flash

Flying

Shadows Over Innistrad Remastered (Common)
Other Versions
Shadows over Innistrad (Common)
Innistrad: Midnight Hunt (Common)
Subterranean Spirit
Subterranean Spirit 3RedRed (5)
Creature — Elemental Spirit (3/3)

Protection from red

Tap: Subterranean Spirit deals 1 damage to each creature without flying.

Mirage (Rare)
Sunspire Gatekeepers
Sunspire Gatekeepers 3White (4)
Creature — Human Soldier (2/4)

When Sunspire Gatekeepers enters, if you control two or more Gates, create a 2/2 white Knight creature token with vigilance.

Dragon's Maze (Common)
Sunspire Griffin
Sunspire Griffin 1WhiteWhite (3)
Creature — Griffin (2/3)

Flying

Return to Ravnica (Common)
Sustaining Spirit
Sustaining Spirit 1White (2)
Creature — Angel Spirit (0/3)

Cumulative upkeep 1White (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)

Damage that would reduce your life total to less than 1 reduces it to 1 instead.

Masters Edition II (Rare)
Other Versions
Alliances (Rare)
Suture Spirit
Suture Spirit 1White (2)
Creature — Spirit (1/1)

Flying

White or BlackWhite or BlackWhite or Black: Regenerate target creature.

Eventide (Uncommon)
Twining Twins (Swift Spiral)
Twining Twins (Swift Spiral) 1White (2)
Instant — Adventure

Exile target nontoken creature. Return it to the battlefield under its owner's control at the beginning of the next end step.

Wilds of Eldraine (Rare)
Team Spirit
Team Spirit 2Green (3)
Instant

Creatures target player's team controls get +1/+1 until end of turn.

Unglued (Common)
Thornspire Verge
Thornspire Verge (0)
Land

Tap: Add Red.

Tap: Add Green. Activate only if you control a Mountain or a Forest.

Duskmourn: House of Horror (Rare)
Throne of Empires
Throne of Empires 4 (4)
Artifact

1, Tap: Create a 1/1 white Soldier creature token. Create five of those tokens instead if you control artifacts named Crown of Empires and Scepter of Empires.

Magic 2012 (Rare)
Thunder Spirit
Thunder Spirit 1WhiteWhite (3)
Creature — Elemental Spirit (2/2)

Flying, first strike

Masters Edition (Uncommon)
Other Versions
Legends (Rare)
Time Spiral
Time Spiral 4BlueBlue (6)
Sorcery

Exile Time Spiral. Each player shuffles their hand and graveyard into their library, then draws seven cards. You untap up to six lands.

Urza's Saga (Rare)
Tomb of the Spirit Dragon
Tomb of the Spirit Dragon (0)
Land

Tap: Add Colorless.

2, Tap: You gain 1 life for each colorless creature you control.

Modern Horizons 3 Commander (Uncommon)
Other Versions
Khans of Tarkir (Uncommon)
Commander Masters (Uncommon)
Touch the Spirit Realm
Touch the Spirit Realm 2White (3)
Enchantment

When Touch the Spirit Realm enters, exile up to one target artifact or creature until Touch the Spirit Realm leaves the battlefield.

Channel — 1White, Discard Touch the Spirit Realm: Exile target artifact or creature. Return it to the battlefield under its owner's control at the beginning of the next end step.

Kamigawa: Neon Dynasty (Uncommon)
Treacherous Vampire
Treacherous Vampire 4Black (5)
Creature — Vampire (4/4)

Flying

Whenever Treacherous Vampire attacks or blocks, sacrifice it unless you exile a card from your graveyard.

Threshold — As long as seven or more cards are in your graveyard, Treacherous Vampire gets +2/+2 and has "When Treacherous Vampire dies, you lose 6 life."

Judgment (Uncommon)
Trendy Circus Pirate
Trendy Circus Pirate (0)
Stickers

2 — Deathtouch

5 — Whenever this creature deals combat damage to a player, create that many 1/1 green Squirrel creature tokens.

2 — 5/1

3 — 3/6

Unfinity (Common)
Triplicate Spirits
Triplicate Spirits 4WhiteWhite (6)
Sorcery

Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for 1 or one mana of that creature's color.)

Create three 1/1 white Spirit creature tokens with flying.

Jumpstart 2022 (Common)
Other Versions
Magic 2015 Core Set (Common)
Troublesome Spirit
Troublesome Spirit 2BlueBlue (4)
Creature — Spirit (3/4)

Flying

At the beginning of your end step, tap all lands you control.

Prophecy (Rare)
Twining Twins
Twining Twins 2BlueBlue (4)
Creature — Faerie Wizard (4/4)

Flying, vigilance, ward 1

Wilds of Eldraine (Rare)
Ugin, the Spirit Dragon
Ugin, the Spirit Dragon 8 (8)
Legendary Planeswalker — Ugin (7)

+2: Ugin, the Spirit Dragon deals 3 damage to any target.

−X: Exile each permanent with mana value X or less that's one or more colors.

−10: You gain 7 life, draw seven cards, then put up to seven permanent cards from your hand onto the battlefield.

Core Set 2021 (Mythic Rare)
Other Versions
Fate Reforged (Mythic Rare)
Ugin's Fate promos (Mythic Rare)
War of the Spark Mythic Edition (Mythic Rare)
Vampire Aristocrat
Vampire Aristocrat 2Black (3)
Creature — Vampire Rogue Noble (2/2)

Sacrifice a creature: Vampire Aristocrat gets +2/+2 until end of turn.

Modern Masters 2017 Edition (Common)
Other Versions
Magic 2010 (Common)
Vampire Bats
Vampire Bats Black (1)
Creature — Bat (0/1)

Flying (This creature can't be blocked except by creatures with flying or reach.)

Black: Vampire Bats gets +1/+0 until end of turn. Activate no more than twice each turn.

Duel Decks Anthology, Garruk vs. Liliana (Common)
Other Versions
Fourth Edition (Common)
Fifth Edition (Common)
Legends (Common)
Tenth Edition (Common)
Duel Decks: Garruk vs. Liliana (Common)
Vampire Champion
Vampire Champion 3Black (4)
Creature — Vampire Soldier (3/3)

Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.)

Rivals of Ixalan (Common)
Vampire Champion Fury
Vampire Champion Fury (0)
Stickers

2 — Hellbent — This creature gets +3/+3 as long as you have no cards in hand.

4 — 2, Sacrifice this creature: It deals X damage divided as you choose among any number of target creatures, where X is its power.

2 — 1/5

3 — 6/3

Unfinity (Common)
Vampire Charmseeker
Vampire Charmseeker 6BlueBlack (8)
Creature — Vampire Wizard (3/4)

Assist (Another player can pay up to 6 of this spell's cost.)

Flying

When Vampire Charmseeker enters, return target instant, sorcery, or creature card from a graveyard to its owner's hand.

Battlebond (Uncommon)
Vampire Cutthroat
Vampire Cutthroat Black (1)
Creature — Vampire Rogue (1/1)

Skulk (This creature can't be blocked by creatures with greater power.)

Lifelink (Damage dealt by this creature also causes you to gain that much life.)

Eldritch Moon (Uncommon)
Vampire Envoy
Vampire Envoy 2Black (3)
Creature — Vampire Cleric Ally (1/4)

Flying

Whenever Vampire Envoy becomes tapped, you gain 1 life.

Jumpstart 2022 (Common)
Other Versions
Oath of the Gatewatch (Common)
Vampire Gourmand
Vampire Gourmand 1Black (2)
Creature — Vampire (2/2)

Whenever this creature attacks, you may sacrifice another creature. If you do, draw a card and this creature can't be blocked this turn.

Magic: The Gathering Foundations (Uncommon)
Vampire Hexmage
Vampire Hexmage BlackBlack (2)
Creature — Vampire Shaman (2/1)

First strike

Sacrifice Vampire Hexmage: Remove all counters from target permanent.

Time Spiral Remastered (Bonus)
Other Versions
Zendikar (Uncommon)
Magic: The Gathering—Conspiracy (Uncommon)
Commander 2014 (Uncommon)
Double Masters (Uncommon)
Vampire Hounds
Vampire Hounds 2Black (3)
Creature — Vampire Dog (2/2)

Discard a creature card: Vampire Hounds gets +2/+2 until end of turn.

Tempest Remastered (Common)
Other Versions
Exodus (Common)
Vampire Interloper
Vampire Interloper 1Black (2)
Creature — Vampire Scout (2/1)

Flying

This creature can't block.

Magic: The Gathering Foundations (Common)
Other Versions
Innistrad (Common)
Explorers of Ixalan (Common)
Innistrad: Midnight Hunt (Common)
Vampire Lacerator
Vampire Lacerator Black (1)
Creature — Vampire Warrior (2/2)

At the beginning of your upkeep, you lose 1 life unless an opponent has 10 or less life.

Masters 25 (Common)
Other Versions
Zendikar (Common)
Duel Decks: Sorin vs. Tibalt (Common)
Modern Masters 2015 Edition (Common)
Vampire Neonate
Vampire Neonate Black (1)
Creature — Vampire (0/3)

2, Tap: Each opponent loses 1 life and you gain 1 life.

Magic: The Gathering Foundations (Common)
Other Versions
Core Set 2019 (Common)
Jumpstart (Common)
Vampire Nighthawk
Vampire Nighthawk 1BlackBlack (3)
Creature — Vampire Shaman (2/3)

Flying

Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.)

Lifelink (Damage dealt by this creature also causes you to gain that much life.)

Magic: The Gathering Foundations (Uncommon)
Other Versions
Zendikar (Uncommon)
Magic: The Gathering-Commander (Uncommon)
Magic 2013 (Uncommon)
Duel Decks: Sorin vs. Tibalt (Uncommon)
Commander 2013 Edition (Uncommon)
Duel Decks: Zendikar vs. Eldrazi (Uncommon)
Modern Masters 2017 Edition (Uncommon)
Archenemy: Nicol Bolas (Uncommon)
Commander 2017 (Uncommon)
Explorers of Ixalan (Uncommon)
Ikoria Commander (Uncommon)
Commander 2021 (Uncommon)
Innistrad: Crimson Vow Commander (Uncommon)
Vampire Noble
Vampire Noble 2Black (3)
Creature — Vampire Noble (3/2)

Explorers of Ixalan (Common)
Other Versions
Shadows over Innistrad (Common)
Vampire Nocturnus
Vampire Nocturnus 1BlackBlackBlack (4)
Creature — Vampire (3/3)

Play with the top card of your library revealed.

As long as the top card of your library is black, Vampire Nocturnus and other Vampire creatures you control get +2/+1 and have flying.

Magic 2013 (Mythic Rare)
Other Versions
Magic 2010 (Mythic Rare)
Vampire of the Dire Moon
Vampire of the Dire Moon Black (1)
Creature — Vampire (1/1)

Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.)

Lifelink (Damage dealt by this creature also causes you to gain that much life.)

Core Set 2020 (Uncommon)
Vampire Opportunist
Vampire Opportunist 1Black (2)
Creature — Vampire (2/1)

6Black: Each opponent loses 2 life and you gain 2 life.

Arena Base Set (Common)
Other Versions
War of the Spark (Common)
Core Set 2020 (Common)
Vampire Outcasts
Vampire Outcasts 2BlackBlack (4)
Creature — Vampire (2/2)

Bloodthirst 2 (If an opponent was dealt damage this turn, this creature enters with two +1/+1 counters on it.)

Lifelink (Damage dealt by this creature also causes you to gain that much life.)

Modern Masters 2015 Edition (Uncommon)
Other Versions
Magic 2012 (Uncommon)
Duel Decks: Sorin vs. Tibalt (Uncommon)
Vampire Revenant
Vampire Revenant 3Black (4)
Creature — Vampire Spirit (3/1)

Flying

Rivals of Ixalan (Common)
Vampire Scrivener
Vampire Scrivener 4Black (5)
Creature — Vampire Warlock (2/2)

Flying

Whenever you gain life during your turn, put a +1/+1 counter on Vampire Scrivener.

Whenever you lose life during your turn, put a +1/+1 counter on Vampire Scrivener.

Streets of New Capenna (Uncommon)
Vampire Slayer
Vampire Slayer 1White (2)
Creature — Human Soldier (2/2)

Whenever Vampire Slayer deals damage to a Vampire, destroy that creature.

Innistrad: Crimson Vow (Common)
Vampire Socialite
Vampire Socialite BlackRed (2)
Creature — Vampire Noble (2/2)

Menace (This creature can't be blocked except by two or more creatures.)

When Vampire Socialite enters, if an opponent lost life this turn, put a +1/+1 counter on each other Vampire you control.

As long as an opponent lost life this turn, each other Vampire you control enters with an additional +1/+1 counter on it.

Innistrad: Midnight Hunt (Uncommon)
Vampire Soulcaller
Vampire Soulcaller 4Black (5)
Creature — Vampire Warlock (3/2)

Flying

This creature can't block.

When this creature enters, return target creature card from your graveyard to your hand.

Magic: The Gathering Foundations (Common)
Vampire Sovereign
Vampire Sovereign 3BlackBlack (5)
Creature — Vampire Noble (3/4)

Flying

When Vampire Sovereign enters, target opponent loses 3 life and you gain 3 life.

Double Masters 2022 (Common)
Other Versions
Core Set 2019 (Uncommon)
Vampire Spawn
Vampire Spawn 2Black (3)
Creature — Vampire (2/3)

When this creature enters, each opponent loses 2 life and you gain 2 life.

Magic: The Gathering Foundations (Common)
Other Versions
Adventures in the Forgotten Realms (Common)
Alchemy Horizons: Baldur's Gate (Common)
Vampire Warlord
Vampire Warlord 4Black (5)
Creature — Vampire Warrior (4/2)

Sacrifice another creature: Regenerate Vampire Warlord. (The next time this creature would be destroyed this turn, instead tap it, remove it from combat, and heal all damage on it.)

Magic 2014 Core Set (Uncommon)
Vampire's Bite
Vampire's Bite Black (1)
Instant

Kicker 2Black (You may pay an additional 2Black as you cast this spell.)

Target creature gets +3/+0 until end of turn. If this spell was kicked, that creature gains lifelink until end of turn. (Damage dealt by the creature also causes its controller to gain that much life.)

Duel Decks: Sorin vs. Tibalt (Common)
Other Versions
Zendikar (Common)
Vampire's Kiss
Vampire's Kiss 1Black (2)
Sorcery

Target player loses 2 life and you gain 2 life. Create two Blood tokens. (They're artifacts with "1, Tap, Discard a card, Sacrifice this artifact: Draw a card.")

Innistrad: Crimson Vow (Common)
Vampires' Vengeance
Vampires' Vengeance 2Red (3)
Instant

Vampires' Vengeance deals 2 damage to each non-Vampire creature. Create a Blood token. (It's an artifact with "1, Tap, Discard a card, Sacrifice this artifact: Draw a card.")

March of the Machine Commander (Uncommon)
Other Versions
Innistrad: Crimson Vow (Uncommon)
Vampire's Zeal
Vampire's Zeal White (1)
Instant

Target creature gets +2/+2 until end of turn. If it's a Vampire, it gains first strike until end of turn.

Ixalan (Common)
Vampiric Dragon
Vampiric Dragon 6BlackRed (8)
Creature — Vampire Dragon (5/5)

Flying

Whenever a creature dealt damage by Vampiric Dragon this turn dies, put a +1/+1 counter on Vampiric Dragon.

1Red: Vampiric Dragon deals 1 damage to target creature.

Innistrad: Crimson Vow Commander (Rare)
Other Versions
Odyssey (Rare)
Archenemy (Rare)
Vampiric Embrace
Vampiric Embrace 2BlackBlack (4)
Enchantment — Aura

Enchant creature

Enchanted creature gets +2/+2 and has flying.

Whenever a creature dealt damage by enchanted creature this turn dies, put a +1/+1 counter on that creature.

Urza's Saga (Uncommon)
Vampiric Feast
Vampiric Feast 5BlackBlack (7)
Sorcery

Vampiric Feast deals 4 damage to any target and you gain 4 life.

Portal (Uncommon)
Vampiric Fury
Vampiric Fury 1Red (2)
Instant

Vampire creatures you control get +2/+0 and gain first strike until end of turn. (They deal combat damage before creatures without first strike.)

Shadows of the Past (Common)
Other Versions
Innistrad (Common)
Vampiric Link
Vampiric Link Black (1)
Enchantment — Aura

Enchant creature

Whenever enchanted creature deals damage, you gain that much life.

Planar Chaos (Common)
Vampiric Rites
Vampiric Rites Black (1)
Enchantment

1Black, Sacrifice a creature: You gain 1 life and draw a card.

Magic: The Gathering Foundations (Uncommon)
Other Versions
Battle for Zendikar (Uncommon)
Double Masters 2022 (Uncommon)
Jumpstart 2022 (Uncommon)
Wilds of Eldraine Enchanting Tales (Uncommon)
Vampiric Sliver
Vampiric Sliver 3Black (4)
Creature — Sliver (3/3)

All Sliver creatures have "Whenever a creature dealt damage by this creature this turn dies, put a +1/+1 counter on this creature."

Time Spiral (Uncommon)
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