|
Favorable Destiny
( 2)
Enchantment — Aura
Enchant creature Enchanted creature gets +1/+2 as long as it's white. Enchanted creature has shroud as long as its controller controls another creature. (It can't be the target of spells or abilities.)
|
|
|
Favorable Winds
( 2)
Enchantment
Creatures you control with flying get +1/+1.
|
|
|
Favored Enemy
( 1)
Enchantment
As Favored Enemy enters the battlefield, note the most prevalent creature type in an opponent's library. When Favored Enemy enters the battlefield, target creature you control fights up to one target creature you don't control. Whenever a creature an opponent controls of the noted type dies, put a +1/+1 counter on target creature you control.
|
|
|
Favored Hoplite
( 1)
Creature — Human Soldier
(1/2)
Heroic — Whenever you cast a spell that targets Favored Hoplite, put a +1/+1 counter on Favored Hoplite and prevent all damage that would be dealt to it this turn.
|
|
|
Favored of Iroas
( 3)
Creature — Human Soldier
(2/2)
Constellation — Whenever an enchantment you control enters, Favored of Iroas gains double strike until end of turn.
|
|
|
Fblthp, Lost on the Range
( 3)
Legendary Creature — Homunculus
(1/1)
Ward You may look at the top card of your library any time. The top card of your library has plot. The plot cost is equal to its mana cost. You may plot nonland cards from the top of your library.
|
|
|
Fblthp, the Lost
( 2)
Legendary Creature — Homunculus
(1/1)
When Fblthp, the Lost enters, draw a card. If it entered from your library or was cast from your library, draw two cards instead. When Fblthp becomes the target of a spell, shuffle Fblthp into its owner's library.
|
|
|
Fealty to the Realm
( 5)
Enchantment — Aura
Enchant creature When Fealty to the Realm enters, you become the monarch. The monarch controls enchanted creature. Enchanted creature attacks each combat if able and can't attack you.
|
|
|
Fear
( 2)
Enchantment — Aura
Enchant creature (Target a creature as you cast this. This card enters attached to that creature.) Enchanted creature has fear. (It can't be blocked except by artifact creatures and/or black creatures.)
|
|
|
Fear of Abduction
( 6)
Enchantment Creature — Nightmare
(5/5)
As an additional cost to cast this spell, exile a creature you control. Flying When Fear of Abduction enters, exile target creature an opponent controls. When Fear of Abduction leaves the battlefield, put each card exiled with it into its owner's hand.
|
|
|
Fear of Being Hunted
( 3)
Enchantment Creature — Nightmare
(4/2)
Haste Fear of Being Hunted must be blocked if able.
|
|
|
Fear of Burning Alive
( 6)
Enchantment Creature — Nightmare
(4/4)
When Fear of Burning Alive enters, it deals 4 damage to each opponent. Delirium — Whenever a source you control deals noncombat damage to an opponent, if there are four or more card types among cards in your graveyard, Fear of Burning Alive deals that amount of damage to target creature that player controls.
|
|
|
Fear of Death
( 2)
Enchantment — Aura
Enchant creature When Fear of Death enters, mill two cards. (Put the top two cards of your library into your graveyard.) Enchanted creature gets -X/-0, where X is the number of cards in your graveyard.
|
|
|
Fear of Exposure
( 3)
Enchantment Creature — Nightmare
(5/4)
As an additional cost to cast this spell, tap two untapped creatures and/or lands you control. Trample
|
|
|
Fear of Failed Tests
( 5)
Enchantment Creature — Nightmare
(2/7)
Whenever Fear of Failed Tests deals combat damage to a player, draw that many cards.
|
|
|
Fear of Falling
( 5)
Enchantment Creature — Nightmare
(4/4)
Flying Whenever Fear of Falling attacks, target creature defending player controls gets -2/-0 and loses flying until your next turn.
|
|
|
Fear of Immobility
( 5)
Enchantment Creature — Nightmare
(4/4)
When Fear of Immobility enters, tap up to one target creature. If an opponent controls that creature, put a stun counter on it. (If a permanent with a stun counter would become untapped, remove one from it instead.)
|
|
|
Fear of Impostors
( 3)
Enchantment Creature — Nightmare
(3/2)
Flash When Fear of Impostors enters, counter target spell. Its controller manifests dread. (That player looks at the top two cards of their library, then puts one onto the battlefield face down as a 2/2 creature and the other into their graveyard. If it's a creature card, it can be turned face up any time for its mana cost.)
|
|
|
Fear of Infinity
( 3)
Enchantment Creature — Nightmare
(2/2)
Flying, lifelink Fear of Infinity can't block. Eerie — Whenever an enchantment you control enters and whenever you fully unlock a Room, you may return Fear of Infinity from your graveyard to your hand.
|
|
|
Fear of Isolation
( 2)
Enchantment Creature — Nightmare
(2/3)
As an additional cost to cast this spell, return a permanent you control to its owner's hand. Flying
|
|
|
Fear of Lost Teeth
( 1)
Enchantment Creature — Nightmare
(1/1)
When Fear of Lost Teeth dies, it deals 1 damage to any target and you gain 1 life.
|
|
|
Fear of Missing Out
( 2)
Enchantment Creature — Nightmare
(2/3)
When Fear of Missing Out enters, discard a card, then draw a card. Delirium — Whenever Fear of Missing Out attacks for the first time each turn, if there are four or more card types among cards in your graveyard, untap target creature. After this phase, there is an additional combat phase.
|
|
|
Fear of Sleep Paralysis
( 6)
Enchantment Creature — Nightmare
(6/6)
Flying Eerie — Whenever Fear of Sleep Paralysis or another enchantment you control enters and whenever you fully unlock a Room, tap up to one target creature and put a stun counter on it. Stun counters can't be removed from permanents your opponents control. (They won't untap if they have stun counters.)
|
|
|
Fear of Surveillance
( 2)
Enchantment Creature — Nightmare
(2/2)
Vigilance Whenever Fear of Surveillance attacks, surveil 1. (Look at the top card of your library. You may put it into your graveyard.)
|
|
|
Fear of the Dark
( 5)
Enchantment Creature — Nightmare
(5/5)
Whenever Fear of the Dark attacks, if defending player controls no Glimmer creatures, it gains menace and deathtouch until end of turn. (A creature with menace can't be blocked except by two or more creatures.)
|
|
|
Fear, Fire, Foes!
( 1)
Sorcery
Damage can't be prevented this turn. Fear, Fire, Foes deals X damage to target creature and 1 damage to each other creature with the same controller.
|
|
|
Fearful Villager
( 3)
Creature — Human Werewolf
(2/3)
Menace (This creature can't be blocked except by two or more creatures.) Daybound (If a player casts no spells during their own turn, it becomes night next turn.)
|
|
|
Fearless Fledgling
( 2)
Creature — Griffin
(1/1)
Landfall — Whenever a land you control enters, put a +1/+1 counter on Fearless Fledgling. It gains flying until end of turn.
|
|
|
Fearless Liberator
( 2)
Creature — Dwarf Berserker
(2/1)
Boast — : Create a 2/1 red Dwarf Berserker creature token. (Activate only if this creature attacked this turn and only once each turn.)
|
|
|
Fearless Pup
( 1)
Creature — Wolf
(1/1)
First strike Boast — : Fearless Pup gets +2/+0 until end of turn. (Activate only if this creature attacked this turn and only once each turn.)
|
|
|
Fearless Skald
( 5)
Creature — Dwarf Berserker
(3/2)
Backup 1 (When this creature enters, put a +1/+1 counter on target creature. If that's another creature, it gains the following ability until end of turn.) Double strike
|
|
|
Fearsome Awakening
( 5)
Sorcery
Return target creature card from your graveyard to the battlefield. If it's a Dragon, put two +1/+1 counters on it.
|
|
|
Fearsome Temper
( 3)
Enchantment — Aura
Enchant creature Enchanted creature gets +2/+2 and has ": Target creature can't block this creature this turn."
|
|
|
Fearsome Werewolf
( 0)
Creature — Werewolf
(4/3)
Menace (This creature can't be blocked except by two or more creatures.) Nightbound (If a player casts at least two spells during their own turn, it becomes day next turn.)
|
|
|
Fearsome Whelp
( 2)
Creature — — Dragon
(1/1)
Flying At the beginning of your end step, each Dragon card in your hand perpetually gains "This spell costs less to cast."
|
|
|
Feast of Blood
( 2)
Sorcery
Cast this spell only if you control two or more Vampires. Destroy target creature. You gain 4 life.
|
|
|
Feast of Dreams
( 2)
Instant
Destroy target enchanted creature or enchantment creature.
|
|
|
Feast of Flesh
( 1)
Sorcery
Feast of Flesh deals X damage to target creature and you gain X life, where X is 1 plus the number of cards named Feast of Flesh in all graveyards.
|
|
|
Feast of Sanity
( 4)
Enchantment
Whenever you discard a card, Feast of Sanity deals 1 damage to any target and you gain 1 life.
|
|
|
Feast of Succession
( 6)
Sorcery
All creatures get -4/-4 until end of turn. You become the monarch.
|
|
|
Feast of the Victorious Dead
( 2)
Enchantment
At the beginning of your end step, if one or more creatures died this turn, you gain that much life and distribute that many +1/+1 counters among creatures you control.
|
|
|
Feast of Worms
( 5)
Sorcery — Arcane
Destroy target land. If that land was legendary, its controller sacrifices another land.
|
|
|
Feast on the Fallen
( 3)
Enchantment
At the beginning of each upkeep, if an opponent lost life last turn, put a +1/+1 counter on target creature you control.
|
|
|
Feast or Famine
( 4)
Instant
Choose one — • Create a 2/2 black Zombie creature token. • Destroy target nonartifact, nonblack creature. It can't be regenerated.
|
|
|
Feaster of Fools
( 6)
Creature — Demon
(3/3)
Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for or one mana of that creature's color.) Flying Devour 2 (As this enters, you may sacrifice any number of creatures. This creature enters with twice that many +1/+1 counters on it.)
|
|
|
Feasting Hobbit
( 2)
Creature — Halfling Citizen
(2/2)
Devour Food 3 (As this enters, you may sacrifice any number of Foods. This creature enters with three times that many +1/+1 counters on it.) Creatures with power less than Feasting Hobbit's power can't block it.
|
|
|
Feasting Troll King
( 6)
Creature — Troll Noble
(7/6)
Vigilance, trample When Feasting Troll King enters, if you cast it from your hand, create three Food tokens. (They're artifacts with ", , Sacrifice this artifact: You gain 3 life.") Sacrifice three Foods: Return Feasting Troll King from your graveyard to the battlefield. Activate only during your turn.
|
|
|
Feat of Resistance
( 2)
Instant
Put a +1/+1 counter on target creature you control. It gains protection from the color of your choice until end of turn. (It can't be blocked, targeted, dealt damage, enchanted, or equipped by anything of that color.)
|
|
|
Feather of Flight
( 2)
Enchantment — Aura
Flash Enchant creature When Feather of Flight enters, draw a card. Enchanted creature gets +1/+0 and has flying.
|
|
|
Feather, Radiant Arbiter
( 3)
Legendary Creature — Angel
(4/3)
Flying, lifelink Whenever you cast a noncreature spell that targets only Feather, Radiant Arbiter, you may choose any number of other creatures that spell could target and pay for each of those creatures. If you do, for each of those creatures, copy that spell. The copy targets that creature. (Copies of permanent spells become tokens.)
|
|
|
Feather, the Redeemed
( 3)
Legendary Creature — Angel
(3/4)
Flying Whenever you cast an instant or sorcery spell that targets a creature you control, exile that card instead of putting it into your graveyard as it resolves. If you do, return it to your hand at the beginning of the next end step.
|
|
|
Fecund Greenshell
( 5)
Creature — Elemental Turtle
(4/6)
Reach As long as you control ten or more lands, creatures you control get +2/+2. Whenever Fecund Greenshell or another creature you control with toughness greater than its power enters, look at the top card of your library. If it's a land card, you may put it onto the battlefield tapped. Otherwise, put it into your hand.
|
|
|
Fecundity
( 3)
Enchantment
Whenever a creature dies, that creature's controller may draw a card.
|
|
|
Feebleness
( 2)
Enchantment — Aura
Flash Enchant creature Enchanted creature gets -2/-1.
|
|
|
Mouth // Feed (Feed)
( 4)
Sorcery
Aftermath (Cast this spell only from your graveyard. Then exile it.) Draw a card for each creature you control with power 3 or greater.
|
|
|
Feed the Cauldron
( 3)
Instant
Destroy target creature with mana value 3 or less. If it's your turn, create a Food token. (It's an artifact with ", , Sacrifice this artifact: You gain 3 life.")
|
|
|
Feed the Clan
( 2)
Instant
You gain 5 life. Ferocious — You gain 10 life instead if you control a creature with power 4 or greater.
|
|
|
Feed the Cycle
( 2)
Instant
As an additional cost to cast this spell, forage or pay . (To forage, exile three cards from your graveyard or sacrifice a Food.) Destroy target creature or planeswalker.
|
|
|
Feed the Infection
( 4)
Sorcery
You draw three cards and you lose 3 life. Corrupted — Each opponent who has three or more poison counters loses 3 life.
|
|
|
Feed the Pack
( 6)
Enchantment
At the beginning of your end step, you may sacrifice a nontoken creature. If you do, create X 2/2 green Wolf creature tokens, where X is the sacrificed creature's toughness.
|
|
|
Feed the Swarm
( 2)
Sorcery
Destroy target creature or enchantment an opponent controls. You lose life equal to that permanent's mana value.
|
|
|
Feedback
( 3)
Enchantment — Aura
Enchant enchantment At the beginning of the upkeep of enchanted enchantment's controller, Feedback deals 1 damage to that player.
|
|
|
Feedback Bolt
( 5)
Instant
Feedback Bolt deals damage to target player or planeswalker equal to the number of artifacts you control.
|
|
|
Feeding Frenzy
( 3)
Instant
Target creature gets -X/-X until end of turn, where X is the number of Zombies on the battlefield.
|
|
|
Feeling of Dread
( 2)
Instant
Tap up to two target creatures. Flashback (You may cast this card from your graveyard for its flashback cost. Then exile it.)
|
|
|
Feign Death
( 1)
Instant
Until end of turn, target creature gains "When this creature dies, return it to the battlefield tapped under its owner's control with a +1/+1 counter on it."
|
|
|
Feint
( 1)
Instant
Tap all creatures blocking target attacking creature. Prevent all combat damage that would be dealt this turn by that creature and each creature blocking it.
|
|
|
Feisty Stegosaurus
( 5)
Host Creature — Dinosaur
(2/1)
When this creature enters, roll a six-sided die. This creature deals damage equal to the result to target creature an opponent controls.
|
|
|
Feiyi Snake
( 2)
Creature — Snake
(2/1)
Reach (This creature can block creatures with flying.)
|
|
|
Feldon, Ronom Excavator
( 2)
Legendary Creature — Human Artificer
(2/2)
Haste Feldon, Ronom Excavator can't block. Whenever Feldon is dealt damage, exile that many cards from the top of your library. Choose one of them. Until the end of your next turn, you may play that card.
|
|
|
Feldon's Cane
( 1)
Artifact
, Exile Feldon's Cane: Shuffle your graveyard into your library.
|
|
|
Felhide Brawler
( 2)
Creature — Minotaur
(2/2)
Felhide Brawler can't block unless you control another Minotaur.
|
|
|
Felhide Petrifier
( 3)
Creature — Minotaur Warrior
(2/3)
Deathtouch Other Minotaur creatures you control have deathtouch.
|
|
|
Felhide Spiritbinder
( 4)
Creature — Minotaur Shaman
(3/4)
Inspired — Whenever Felhide Spiritbinder becomes untapped, you may pay . If you do, create a token that's a copy of another target creature, except it's an enchantment in addition to its other types. It gains haste. Exile it at the beginning of the next end step.
|
|
|
Felidar Cub
( 2)
Creature — Cat Beast
(2/2)
Sacrifice Felidar Cub: Destroy target enchantment.
|
|
|
Felidar Guardian
( 4)
Creature — Cat Beast
(1/4)
When Felidar Guardian enters, you may exile another target permanent you control, then return that card to the battlefield under its owner's control.
|
|
|
Felidar Retreat
( 4)
Enchantment
Landfall — Whenever a land you control enters, choose one — • Create a 2/2 white Cat Beast creature token. • Put a +1/+1 counter on each creature you control. Those creatures gain vigilance until end of turn.
|
|
|
Felidar Sovereign
( 6)
Creature — Cat Beast
(4/6)
Vigilance, lifelink At the beginning of your upkeep, if you have 40 or more life, you win the game.
|
|
|
Felidar Umbra
( 2)
Enchantment — Aura
Enchant creature Enchanted creature has lifelink. : Attach Felidar Umbra to target creature you control. Umbra armor (If enchanted creature would be destroyed, instead remove all damage from it and destroy this Aura.)
|
|
|
Feline Sovereign
( 3)
Creature — Cat
(2/3)
Other Cats you control get +1/+1 and have protection from Dogs. Whenever one or more Cats you control deal combat damage to a player, destroy up to one target artifact or enchantment that player controls.
|
|
|
Felisa, Fang of Silverquill
( 4)
Legendary Creature — Vampire Wizard
(3/2)
Flying Mentor (Whenever this creature attacks, put a +1/+1 counter on target attacking creature with lesser power.) Whenever a nontoken creature you control dies, if it had counters on it, create X tapped 2/1 white and black Inkling creature tokens with flying, where X is the number of counters it had on it.
|
|
|
Felix Five-Boots
( 5)
Legendary Creature — Ooze Rogue
(5/4)
Menace, ward If a creature you control dealing combat damage to a player causes a triggered ability of a permanent you control to trigger, that ability triggers an additional time.
|
|
|
Fell Beast of Mordor
( 4)
Creature — Drake Beast
(3/3)
Flying Devour 1 (As this enters, you may sacrifice any number of creatures. This creature enters with that many +1/+1 counters on it.) Whenever Fell Beast of Mordor enters or attacks, target opponent loses X life and you gain X life, where X is the number of +1/+1 counters on it.
|
|
|
Fell Beast's Shriek
( 2)
Sorcery
Each opponent chooses a creature they control. Tap and goad the chosen creatures. (Until your next turn, those creatures attack each combat if able and attack a player other than you if able.) Splice onto instant or sorcery (As you cast an instant or sorcery spell, you may reveal this card from your hand and pay its splice cost. If you do, add this card's effects to that spell.)
|
|
|
Fell Flagship
( 3)
Artifact — Vehicle
(3/3)
Pirates you control get +1/+0. Whenever Fell Flagship deals combat damage to a player, that player discards a card. Crew 3 (Tap any number of creatures you control with total power 3 or more: This Vehicle becomes an artifact creature until end of turn.)
|
|
|
Fell Horseman
( 4)
Creature — Zombie Knight
(3/3)
When Fell Horseman dies, put it on the bottom of its owner's library.
|
|
|
Fell Mire
( 0)
Land
As Fell Mire enters, you may pay 3 life. If you don't, it enters tapped. : Add .
|
|
|
Fell Shepherd
( 7)
Creature — Avatar
(8/6)
Whenever Fell Shepherd deals combat damage to a player, you may return to your hand all creature cards that were put into your graveyard from the battlefield this turn. , Sacrifice another creature: Target creature gets -2/-2 until end of turn.
|
|
|
Fell Specter
( 4)
Creature — Specter
(1/3)
Flying When Fell Specter enters, target opponent discards a card. Whenever an opponent discards a card, that player loses 2 life.
|
|
|
Fell Stinger
( 3)
Creature — Zombie Scorpion
(3/2)
Deathtouch Exploit (When this creature enters, you may sacrifice a creature.) When Fell Stinger exploits a creature, target player draws two cards and loses 2 life.
|
|
|
Fell the Mighty
( 5)
Sorcery
Destroy all creatures with power greater than target creature's power.
|
|
|
Fell the Pheasant
( 2)
Instant
Fell the Pheasant deals 5 damage to target creature with flying. Create a Food token. (It's an artifact with ", , Sacrifice this artifact: You gain 3 life.")
|
|
|
Fellwar Stone
( 2)
Artifact
: Add one mana of any color that a land an opponent controls could produce.
|
|
|