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New Prahv Guildmage
New Prahv Guildmage WhiteBlue (2)
Creature — Human Wizard (2/2)

WhiteBlue: Target creature gains flying until end of turn.

3WhiteBlue: Detain target nonland permanent an opponent controls. (Until your next turn, that permanent can't attack or block and its activated abilities can't be activated.)

Return to Ravnica (Uncommon)
Paladin of Prahv
Paladin of Prahv 4WhiteWhite (6)
Creature — Human Knight (3/4)

Whenever Paladin of Prahv deals damage, you gain that much life.

Forecast — 1White, Reveal Paladin of Prahv from your hand: Whenever target creature deals damage this turn, you gain that much life. (Activate only during your upkeep and only once each turn.)

Duel Decks: Knights vs. Dragons (Uncommon)
Other Versions
Dissension (Uncommon)
Prahv, Spires of Order
Prahv, Spires of Order (0)
Land

Tap: Add Colorless.

4WhiteBlue, Tap: Prevent all damage a source of your choice would deal this turn.

Dissension (Uncommon)
Sphinx of New Prahv
Sphinx of New Prahv WhiteWhiteBlueBlue (4)
Creature — Sphinx (4/3)

Flying, vigilance

Spells your opponents cast that target Sphinx of New Prahv cost 2 more to cast.

Ravnica Remastered (Uncommon)
Other Versions
Ravnica Allegiance (Uncommon)
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