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Pentagram of the Ages
( 4)
Artifact
, : The next time a source of your choice would deal damage to you this turn, prevent that damage.
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Pentarch Paladin
( 5)
Creature — Human Knight
(3/3)
Flanking (Whenever a creature without flanking blocks this creature, the blocking creature gets -1/-1 until end of turn.) As Pentarch Paladin enters, choose a color. , : Destroy target permanent of the chosen color.
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Pentarch Ward
( 3)
Enchantment — Aura
Enchant creature As Pentarch Ward enters, choose a color. When Pentarch Ward enters, draw a card. Enchanted creature has protection from the chosen color. This effect doesn't remove Pentarch Ward.
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Penumbra Bobcat
( 3)
Creature — Cat
(2/1)
When Penumbra Bobcat dies, create a 2/1 black Cat creature token.
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Penumbra Kavu
( 5)
Creature — Kavu
(3/3)
When Penumbra Kavu dies, create a 3/3 black Kavu creature token.
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Penumbra Spider
( 4)
Creature — Spider
(2/4)
Reach When Penumbra Spider dies, create a 2/4 black Spider creature token with reach.
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Penumbra Umbra (playtest)
( 2)
Enchantment — — Aura
Enchant creature you control When Penumbra Umbra is put into a graveyard from the battlefield, create a token that's a copy of enchanted creature, except the token is black. Umbra armor (If enchanted creature would be destroyed, instead remove all damage from it and destroy this Aura.)
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Penumbra Wurm
( 7)
Creature — Wurm
(6/6)
Trample When Penumbra Wurm dies, create a 6/6 black Wurm creature token with trample.
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Peppersmoke
( 1)
Kindred Instant — Faerie
Target creature gets -1/-1 until end of turn. If you control a Faerie, draw a card.
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Perception Bobblehead
( 3)
Artifact — Bobblehead
: Add one mana of any color. , : Look at the top X cards of your library, where X is the number of Bobbleheads you control. You may cast a spell with mana value 3 or less from among them without paying its mana cost. Put the rest on the bottom of your library in a random order.
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Perch Protection
( 6)
Instant
Gift an extra turn (You may promise an opponent a gift as you cast this spell. If you do, they take an extra turn after this one.) Create four 2/2 blue Bird creature tokens with flying. If the gift was promised, all permanents you control phase out, and until your next turn, your life total can't change and you gain protection from everything. Exile Perch Protection.
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Peregrin Took
( 3)
Legendary Creature — Halfling Citizen
(2/3)
If one or more tokens would be created under your control, those tokens plus an additional Food token are created instead. (It's an artifact with ", , Sacrifice this artifact: You gain 3 life.") Sacrifice three Foods: Draw a card.
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Peregrination
( 4)
Sorcery
Search your library for up to two basic land cards, reveal those cards, and put one onto the battlefield tapped and the other into your hand. Shuffle, then scry 1. (Look at the top card of your library. You may put that card on the bottom.)
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Peregrine Drake
( 5)
Creature — Drake
(2/3)
Flying When Peregrine Drake enters, untap up to five lands.
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Peregrine Griffin
( 5)
Creature — Griffin
(2/4)
Flying First strike (This creature deals combat damage before creatures without first strike.)
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Peregrine Mask
( 1)
Artifact — Equipment
Equipped creature has defender, flying, and first strike. Equip
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Perforating Artist
( 3)
Creature — Devil
(3/2)
Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.) Raid — At the beginning of your end step, if you attacked this turn, each opponent loses 3 life unless that player sacrifices a nonland permanent of their choice or discards a card.
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Peri Brown
( 4)
Legendary Creature — Human
(2/3)
The first historic spell you cast each turn has convoke. (Your creatures can help cast it. Each creature you tap while casting it pays for or one mana of that creature's color.) Doctor's companion (You can have two commanders if the other is the Doctor.)
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Perilous Forays
( 5)
Enchantment
, Sacrifice a creature: Search your library for a land card with a basic land type, put it onto the battlefield tapped, then shuffle.
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Perilous Myr
( 2)
Artifact Creature — Phyrexian Myr
(1/1)
When Perilous Myr dies, it deals 2 damage to any target.
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Perilous Predicament
( 5)
Instant
Each opponent sacrifices an artifact creature and a nonartifact creature of their choice.
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Perilous Vault
( 4)
Artifact
, , Exile Perilous Vault: Exile all nonland permanents.
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Perilous Voyage
( 2)
Instant
Return target nonland permanent you don't control to its owner's hand. If its mana value was 2 or less, scry 2.
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Perimeter Captain
( 1)
Creature — Human Soldier
(0/4)
Defender Whenever a creature you control with defender blocks, you may gain 2 life.
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Perimeter Enforcer
( 2)
Creature — Human Detective
(1/1)
Flying, lifelink Whenever another Detective you control enters and whenever a Detective you control is turned face up, Perimeter Enforcer gets +1/+1 until end of turn.
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Perimeter Patrol
( 3)
Creature — Human Soldier
(3/3)
Whenever an artifact you control enters, Perimeter Patrol gets +1/+0 until end of turn.
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Perimeter Sergeant
( 3)
Creature — Human Soldier
(3/2)
Whenever Perimeter Sergeant attacks, other Humans you control get +1/+0 until end of turn.
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Perish
( 3)
Sorcery
Destroy all green creatures. They can't be regenerated.
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Perish the Thought
( 3)
Sorcery
Target opponent reveals their hand. You choose a card from it. That player shuffles that card into their library.
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Permafrost Trap
( 4)
Instant — Trap
If an opponent had a green creature enter the battlefield under their control this turn, you may pay rather than pay this spell's mana cost. Tap up to two target creatures. Those creatures don't untap during their controller's next untap step.
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Permeating Mass
( 1)
Creature — Spirit
(1/3)
Whenever Permeating Mass deals combat damage to a creature, that creature becomes a copy of Permeating Mass.
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Permission Denied
( 2)
Instant
Counter target noncreature spell. Your opponents can't cast noncreature spells this turn.
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Pernicious Deed
( 3)
Enchantment
, Sacrifice Pernicious Deed: Destroy each artifact, creature, and enchantment with mana value X or less.
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Perpetual Timepiece
( 2)
Artifact
: Mill two cards. , Exile Perpetual Timepiece: Shuffle any number of target cards from your graveyard into your library.
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Perplexing Chimera
( 5)
Enchantment Creature — Chimera
(3/3)
Whenever an opponent casts a spell, you may exchange control of Perplexing Chimera and that spell. If you do, you may choose new targets for the spell. (If the spell becomes a permanent, you control that permanent.)
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Perplexing Test
( 5)
Instant
Choose one — • Return all creature tokens to their owners' hands. • Return all nontoken creatures to their owners' hands.
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Perrie, the Pulverizer
( 4)
Legendary Creature — Rhino Soldier
(3/3)
When Perrie enters, put a shield counter on target creature. (If it would be dealt damage or destroyed, remove a shield counter from it instead.) Whenever Perrie attacks, target creature you control gains trample and gets +X/+X until end of turn, where X is the number of different kinds of counters among permanents you control.
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Persecute
( 4)
Sorcery
Choose a color. Target player reveals their hand and discards all cards of that color.
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Persecute Artist
( 3)
Sorcery
Choose an artist other than Rebecca Guay. Target player reveals their hand and discards all nonland cards with art by the chosen artist.
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Persist
( 2)
Sorcery
Return target nonlegendary creature card from your graveyard to the battlefield with a -1/-1 counter on it.
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Persistent Constrictor
( 5)
Creature — Zombie Snake
(5/3)
At the beginning of each opponent's upkeep, they lose 1 life and you put a -1/-1 counter on up to one target creature they control. Persist (When this creature dies, if it had no -1/-1 counters on it, return it to the battlefield under its owner's control with a -1/-1 counter on it.)
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Persistent Marshstalker
( 2)
Creature — Rat Berserker
(3/1)
Persistent Marshstalker gets +1/+0 for each other Rat you control. Threshold — Whenever you attack with one or more Rats, if seven or more cards are in your graveyard, you may pay . If you do, return Persistent Marshstalker from your graveyard to the battlefield tapped and attacking.
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Persistent Nightmare
( 0)
Creature — Nightmare
(1/1)
Skulk (This creature can't be blocked by creatures with greater power.) When Persistent Nightmare deals combat damage to a player, return it to its owner's hand.
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Persistent Petitioners
( 2)
Creature — Human Advisor
(1/3)
, : Target player mills a card. (They put the top card of their library into their graveyard.) Tap four untapped Advisors you control: Target player mills twelve cards. A deck can have any number of cards named Persistent Petitioners.
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Persistent Specimen
( 1)
Creature — Skeleton
(1/1)
: Return Persistent Specimen from your graveyard to the battlefield tapped.
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Person of Interest
( 4)
Creature — Human Rogue
(2/2)
When Person of Interest enters, suspect it. Create a 2/2 white and blue Detective creature token. (A suspected creature has menace and can't block.)
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Personal Decoy (playtest)
( 7)
Planeswalker — — Duck
(*)
CARDNAME enters the battlefield with a number of loyalty counters on it equal to your life total. If it would leave the battlefield, exile it instead of putting it anywhere else. You can't be attacked. +1: You gain 1 life. −4: Draw a card.
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Personal Incarnation
( 6)
Creature — Avatar Incarnation
(6/6)
: The next 1 damage that would be dealt to Personal Incarnation this turn is dealt to its owner instead. Only Personal Incarnation's owner may activate this ability. When Personal Incarnation dies, its owner loses half their life, rounded up.
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Personal Sanctuary
( 3)
Enchantment
During your turn, prevent all damage that would be dealt to you.
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Personal Tutor
( 1)
Sorcery
Search your library for a sorcery card, reveal it, then shuffle and put that card on top.
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Persuasion
( 5)
Enchantment — Aura
Enchant creature (Target a creature as you cast this. This card enters attached to that creature.) You control enchanted creature.
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Persuasive Interrogators
( 6)
Creature — Gorgon Detective
(5/6)
When Persuasive Interrogators enters, investigate. (Create a Clue token. It's an artifact with ", Sacrifice this artifact: Draw a card.") Whenever you sacrifice a Clue, target opponent gets two poison counters. (A player with ten or more poison counters loses the game.)
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Pest Control
( 2)
Sorcery
Destroy all nonland permanents with mana value 1 or less. Cycling (, Discard this card: Draw a card.)
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Ratcatcher Trainee (Pest Problem)
( 3)
Instant — Adventure
Create two 1/1 black Rat creature tokens with "This creature can't block." (Then exile this card. You may cast the creature later from exile.)
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Pestermite
( 3)
Creature — Faerie Rogue
(2/1)
Flash Flying When Pestermite enters, you may tap or untap target permanent.
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Pestilence Rats
( 3)
Creature — Rat
(*/3)
Pestilence Rats's power is equal to the number of other Rats on the battlefield. <I>(For example, as long as there are two other Rats on the battlefield, Pestilence Rats's power and toughness are 2/3.)</I>
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Pestilent Kathari
( 3)
Creature — Bird Warrior
(1/1)
Flying Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.) : Pestilent Kathari gains first strike until end of turn.
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Pestilent Spirit
( 3)
Creature — Spirit
(3/2)
Menace, deathtouch Instant and sorcery spells you control have deathtouch. (Any amount of damage they deal to a creature is enough to destroy it.)
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Pestilent Syphoner
( 2)
Creature — Phyrexian Insect
(1/1)
Flying Toxic 1 (Players dealt combat damage by this creature also get a poison counter.)
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Pests of Honor
( 3)
Creature — Mouse
(2/2)
Celebration — At the beginning of combat on your turn, if two or more nonland permanents entered the battlefield under your control this turn, put a +1/+1 counter on Pests of Honor.
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Pet Project
( 0)
Artifact — Contraption
Whenever you crank Pet Project, put target creature card from an opponent's graveyard onto the battlefield under your control.
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Petradon
( 8)
Creature — Nightmare Beast
(5/6)
When Petradon enters, exile two target lands. When Petradon leaves the battlefield, return the exiled cards to the battlefield under their owners' control. : Petradon gets +1/+0 until end of turn.
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Petrahydrox
( 4)
Creature — Weird
(3/3)
( can be paid with either or .) When Petrahydrox becomes the target of a spell or ability, return Petrahydrox to its owner's hand.
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Petravark
( 4)
Creature — Nightmare Beast
(2/2)
When Petravark enters, exile target land. When Petravark leaves the battlefield, return the exiled card to the battlefield under its owner's control.
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Petrified Field
( 0)
Land
: Add . , Sacrifice Petrified Field: Return target land card from your graveyard to your hand.
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Petrified Plating
( 3)
Enchantment — Aura
Enchant creature Enchanted creature gets +2/+2. Suspend 2— (Rather than cast this card from your hand, you may pay and exile it with two time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, you may cast it without paying its mana cost.)
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Petrified Wood-Kin
( 7)
Creature — Elemental Warrior
(3/3)
This spell can't be countered. Bloodthirst X (This creature enters with X +1/+1 counters on it, where X is the damage dealt to your opponents this turn.) Protection from instants
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Petrify
( 2)
Enchantment — Aura
Enchant artifact or creature Enchanted permanent can't attack or block, and its activated abilities can't be activated.
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Petrifying Meddler
( 5)
Creature — Eldrazi
(4/5)
Devoid (This card has no color.) When you cast this spell, tap up to one target creature and put a stun counter on it. (If a permanent with a stun counter would become untapped, remove one from it instead.) Reach
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Petting Zookeeper
( 3)
Creature — Elf Employee
(0/4)
Reach When Petting Zookeeper enters, open an Attraction. (Put the top card of your Attraction deck onto the battlefield.)
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Petty Larceny
( 4)
Sorcery
Freerunning (You may cast this spell for its freerunning cost if you dealt combat damage to a player this turn with an Assassin or commander.) Look at the top two cards of target opponent's library and exile those cards face down. You may play those cards for as long as they remain exiled, and mana of any type can be spent to cast them. Create a Treasure token.
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Pewter Golem
( 5)
Artifact Creature — Golem
(4/2)
: Regenerate Pewter Golem.
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Phalanx Formation
( 3)
Instant
Strive — This spell costs more to cast for each target beyond the first. Any number of target creatures each gain double strike until end of turn. (They deal both first-strike and regular combat damage.)
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Phalanx Leader
( 2)
Creature — Human Soldier
(1/1)
Heroic — Whenever you cast a spell that targets Phalanx Leader, put a +1/+1 counter on each creature you control.
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Phalanx Vanguard
( 2)
Creature — Human Soldier
(2/2)
Vigilance Whenever an artifact you control enters, Phalanx Vanguard gets +1/+0 until end of turn.
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Phantasmagorian
( 7)
Creature — Horror
(6/6)
When you cast this spell, any player may discard three cards. If a player does, counter Phantasmagorian. Discard three cards: Return Phantasmagorian from your graveyard to your hand.
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Phantasmal Bear
( 1)
Creature — Bear Illusion
(2/2)
When Phantasmal Bear becomes the target of a spell or ability, sacrifice it.
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Phantasmal Dragon
( 4)
Creature — Dragon Illusion
(5/5)
Flying When Phantasmal Dragon becomes the target of a spell or ability, sacrifice it.
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Phantasmal Dreadmaw
( 4)
Creature — Dinosaur Illusion
(6/6)
Trample When Phantasmal Dreadmaw becomes the target of a spell or ability, sacrifice it.
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Phantasmal Forces
( 4)
Creature — Illusion
(4/1)
Flying At the beginning of your upkeep, sacrifice Phantasmal Forces unless you pay .
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Phantasmal Form
( 3)
Instant
Until end of turn, up to two target creatures each have base power and toughness 3/3, gain flying, and become blue Illusions in addition to their other colors and types. Draw a card.
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Phantasmal Sphere
( 2)
Creature — Illusion
(0/1)
Flying At the beginning of your upkeep, put a +1/+1 counter on Phantasmal Sphere, then sacrifice Phantasmal Sphere unless you pay for each +1/+1 counter on it. When Phantasmal Sphere leaves the battlefield, target opponent creates an X/X blue Orb creature token with flying, where X is the number of +1/+1 counters on Phantasmal Sphere.
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Phantasmal Terrain
( 2)
Enchantment — Aura
Enchant land As Phantasmal Terrain enters, choose a basic land type. Enchanted land is the chosen type.
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Phantom Carriage
( 6)
Creature — Spirit
(4/4)
Flying When Phantom Carriage enters, you may search your library for a card with flashback or disturb, put it into your graveyard, then shuffle.
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Phantom Centaur
( 4)
Creature — Centaur Spirit
(2/0)
Protection from black Phantom Centaur enters with three +1/+1 counters on it. If damage would be dealt to Phantom Centaur, prevent that damage. Remove a +1/+1 counter from Phantom Centaur.
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Phantom General
( 4)
Creature — Spirit Soldier
(2/3)
Creature tokens you control get +1/+1.
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Phantom Interference
( 1)
Instant
Spree (Choose one or more additional costs.) + — Create a 2/2 white Spirit creature token with flying. + — Counter target spell unless its controller pays .
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Phantom Tiger
( 3)
Creature — Cat Spirit
(1/0)
Phantom Tiger enters with two +1/+1 counters on it. If damage would be dealt to Phantom Tiger, prevent that damage. Remove a +1/+1 counter from Phantom Tiger.
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Phantom Warrior
( 3)
Creature — Illusion Warrior
(2/2)
Phantom Warrior can't be blocked.
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