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Amrou Kithkin
Amrou Kithkin WhiteWhite (2)
Creature — Kithkin (1/1)

Amrou Kithkin can't be blocked by creatures with power 3 or greater.

Masters Edition III (Common)
Other Versions
Fourth Edition (Common)
Legends (Common)
Amrou Scout
Amrou Scout 1White (2)
Creature — Kithkin Rebel Scout (2/1)

4, Tap: Search your library for a Rebel permanent card with mana value 3 or less, put it onto the battlefield, then shuffle.

Time Spiral Remastered (Common)
Other Versions
Time Spiral (Common)
Modern Masters (Common)
Amrou Seekers
Amrou Seekers 2White (3)
Creature — Kithkin Rebel (2/2)

Amrou Seekers can't be blocked except by artifact creatures and/or white creatures.

Time Spiral Remastered (Common)
Other Versions
Time Spiral (Common)
Modern Masters (Common)
Amulet of Kroog
Amulet of Kroog 2 (2)
Artifact

2, Tap: Prevent the next 1 damage that would be dealt to any target this turn.

Masters Edition IV (Common)
Other Versions
Fourth Edition (Common)
Fifth Edition (Common)
Antiquities (Common)
Amulet of Vigor
Amulet of Vigor 1 (1)
Artifact

Whenever a permanent you control enters tapped, untap it.

The Lost Caverns of Ixalan Commander (Rare)
Other Versions
Worldwake (Rare)
Secret Lair Drop (Rare)
Amzu, Swarm's Hunger
Amzu, Swarm's Hunger 3BlackGreen (5)
Legendary Creature — Insect Shaman (3/3)

Flying, menace

Other Insects you control have menace.

Whenever one or more cards leave your graveyard, you may create a 1/1 black and green Insect creature token, then put a number of +1/+1 counters on it equal to the greatest mana value among those cards. Do this only once each turn.

Ravnica Clue Edition (Rare)
An Incident Has Occurred
An Incident Has Occurred 1Green (2)
Sorcery

Choose one or both —

• Destroy target creature with flying.

• Destroy target Attraction. (It's put into its owner's junkyard.)

You may apologize. If you do, you gain 3 life.

Unfinity (Acorn) (Common)
An Offer You Can't Refuse
An Offer You Can't Refuse Blue (1)
Instant

Counter target noncreature spell. Its controller creates two Treasure tokens. (They're artifacts with "Tap, Sacrifice this token: Add one mana of any color.")

Magic: The Gathering Foundations (Uncommon)
Other Versions
Streets of New Capenna (Uncommon)
Bloomburrow Commander (Uncommon)
An Unearthly Child
An Unearthly Child 1BlueBlue (3)
Enchantment — Saga

(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)

I, II, III — Reveal cards from the top of your library until you reveal a Doctor card, a card with doctor's companion, or a Vehicle card. Put that card into your hand and the rest on the bottom of your library in a random order.

Doctor Who Commander (Rare)
Ana Sanctuary
Ana Sanctuary 2Green (3)
Enchantment

At the beginning of your upkeep, if you control a blue or black permanent, target creature gets +1/+1 until end of turn. If you control a blue permanent and a black permanent, that creature gets +5/+5 until end of turn instead.

Apocalypse (Uncommon)
Anaba Ancestor
Anaba Ancestor 1Red (2)
Creature — Minotaur Spirit (1/1)

Tap: Another target Minotaur creature gets +1/+1 until end of turn.

Masters Edition III (Common)
Other Versions
Homelands (Rare)
Anaba Bodyguard
Anaba Bodyguard 3Red (4)
Creature — Minotaur (2/3)

First strike (This creature deals combat damage before creatures without first strike.)

Tenth Edition (Common)
Other Versions
Classic Sixth Edition (Common)
Homelands (Common)
Anaba Spirit Crafter
Anaba Spirit Crafter 2RedRed (4)
Creature — Minotaur Shaman (1/3)

Minotaur creatures get +1/+0.

Masters Edition III (Common)
Other Versions
Homelands (Rare)
Anafenza, Kin-Tree Spirit
Anafenza, Kin-Tree Spirit WhiteWhite (2)
Legendary Creature — Spirit Soldier (2/2)

Whenever another nontoken creature you control enters, bolster 1. (Choose a creature with the least toughness among creatures you control and put a +1/+1 counter on it.)

Commander Masters (Uncommon)
Other Versions
Dragons of Tarkir (Rare)
Dominaria United Commander (Rare)
March of the Machine Multiverse Legends (Rare)
Anafenza, the Foremost
Anafenza, the Foremost WhiteBlackGreen (3)
Legendary Creature — Human Soldier (4/4)

Whenever Anafenza, the Foremost attacks, put a +1/+1 counter on another target tapped creature you control.

If a nontoken creature an opponent owns would die or a creature card not on the battlefield would be put into an opponent's graveyard, exile that card instead.

Khans of Tarkir (Mythic Rare)
Anara, Wolvid Familiar
Anara, Wolvid Familiar 3Green (4)
Legendary Creature — Wolf Beast (4/4)

During your turn, commanders you control have indestructible. (Effects that say "destroy" don't destroy them. A creature with indestructible can't be destroyed by damage.)

Partner (You can have two commanders if both have partner.)

Commander Legends (Uncommon)
Anarchist
Anarchist 4Red (5)
Creature — Human Wizard (2/2)

When Anarchist enters, you may return target sorcery card from your graveyard to your hand.

Tempest Remastered (Common)
Other Versions
Ninth Edition (Uncommon)
Exodus (Common)
Odyssey (Common)
Anarchy
Anarchy 2RedRed (4)
Sorcery

Destroy all white permanents.

Masters Edition II (Rare)
Other Versions
Ice Age (Uncommon)
Anathemancer
Anathemancer 1BlackRed (3)
Creature — Zombie Wizard (2/2)

When Anathemancer enters, it deals damage to target player equal to the number of nonbasic lands that player controls.

Unearth 5BlackRed (5BlackRed: Return this card from your graveyard to the battlefield. It gains haste. Exile it at the beginning of the next end step or if it would leave the battlefield. Unearth only as a sorcery.)

Alara Reborn (Uncommon)
Anavolver
Anavolver 3Green (4)
Creature — Volver (3/3)

Kicker 1Blue and/or Black (You may pay an additional 1Blue and/or Black as you cast this spell.)

If Anavolver was kicked with its 1Blue kicker, it enters with two +1/+1 counters on it and with flying.

If Anavolver was kicked with its Black kicker, it enters with a +1/+1 counter on it and with "Pay 3 life: Regenerate Anavolver."

Apocalypse (Rare)
Anax and Cymede & Kynaios and Tiro (playtest)
Anax and Cymede & Kynaios and Tiro (playtest) 1RedGreenWhiteBlue (5)
Legendary Creature — — Human Soldier (3/8)

First strike, vigilance

Heroic — Whenever you cast a spell that targets Anax and Cymede & Kynaios and Tiro, draw a card. Each player may put a land card from their hand onto the battlefield, then each opponent who didn't draws a card.

Mystery Booster 2: Convention Edition (Rare)
Anax, Hardened in the Forge
Anax, Hardened in the Forge 1RedRed (3)
Legendary Enchantment Creature — Demigod (*/3)

Anax's power is equal to your devotion to red. (Each Red in the mana costs of permanents you control counts toward your devotion to red.)

Whenever Anax or another nontoken creature you control dies, create a 1/1 red Satyr creature token with "This creature can't block." If the creature had power 4 or greater, create two of those tokens instead.

Commander Masters (Uncommon)
Other Versions
Theros Beyond Death (Uncommon)
Ancestor Dragon
Ancestor Dragon 4WhiteWhite (6)
Creature — Dragon (5/6)

Flying

Whenever one or more creatures you control attack, you gain 1 life for each attacking creature.

Magic: The Gathering Foundations (Rare)
Other Versions
Global Series: Jiang Yanggu and Mu Yanling (Rare)
Ancestors' Aid
Ancestors' Aid 1Red (2)
Instant

Target creature gets +2/+0 and gains first strike until end of turn.

Create a Treasure token. (It's an artifact with "Tap, Sacrifice this artifact: Add one mana of any color.")

The Lost Caverns of Ixalan (Common)
Ancestor's Chosen
Ancestor's Chosen 5WhiteWhite (7)
Creature — Human Cleric (4/4)

First strike (This creature deals combat damage before creatures without first strike.)

When Ancestor's Chosen enters, you gain 1 life for each card in your graveyard.

Ultimate Masters (Uncommon)
Other Versions
Judgment (Uncommon)
Tenth Edition (Uncommon)
Ancestor's Embrace
Ancestor's Embrace (0)
Enchantment — Aura

Enchant creature

Enchanted creature has lifelink.

If Ancestor's Embrace would be put into a graveyard from anywhere, exile it instead.

Innistrad: Crimson Vow (Common)
Ancestor's Prophet
Ancestor's Prophet 4White (5)
Creature — Human Cleric (1/5)

Tap five untapped Clerics you control: You gain 10 life.

Onslaught (Rare)
Ancestral Anger
Ancestral Anger Red (1)
Sorcery

Target creature gains trample and gets +X/+0 until end of turn, where X is 1 plus the number of cards named Ancestral Anger in your graveyard. (A creature with trample can deal excess combat damage to the player or planeswalker it's attacking.)

Draw a card.

Innistrad: Crimson Vow (Common)
Ancestral Blade
Ancestral Blade 1White (2)
Artifact — Equipment

When Ancestral Blade enters, create a 1/1 white Soldier creature token, then attach Ancestral Blade to it.

Equipped creature gets +1/+1.

Equip 1 (1: Attach to target creature you control. Equip only as a sorcery.)

Commander Masters (Common)
Other Versions
Core Set 2020 (Uncommon)
Double Masters (Common)
Commander Legends (Common)
Game Night: Free-For-All (Common)
Ancestral Hot Dog Minotaur
Ancestral Hot Dog Minotaur (0)
Stickers

2 — Afflict 2 (Whenever this creature becomes blocked, defending player loses 2 life.)

3 — Flying

2 — 1/4

5 — 8/6

Unfinity (Common)
Ancestral Katana
Ancestral Katana 1White (2)
Artifact — Equipment

Whenever a Samurai or Warrior you control attacks alone, you may pay 1. When you do, attach Ancestral Katana to it.

Equipped creature gets +2/+1.

Equip 3 (3: Attach to target creature you control. Equip only as a sorcery.)

Kamigawa: Neon Dynasty (Common)
Ancestral Knowledge
Ancestral Knowledge 1Blue (2)
Enchantment

Cumulative upkeep 1 (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)

When Ancestral Knowledge enters, look at the top ten cards of your library, then exile any number of them and put the rest back on top of your library in any order.

When Ancestral Knowledge leaves the battlefield, shuffle your library.

Weatherlight (Rare)
Ancestral Mask
Ancestral Mask 2Green (3)
Enchantment — Aura

Enchant creature

Enchanted creature gets +2/+2 for each other enchantment on the battlefield.

Wilds of Eldraine Commander (Common)
Other Versions
Mercadian Masques (Common)
Eternal Masters (Uncommon)
Historic Anthology 2 (Uncommon)
Ancestral Memories
Ancestral Memories 2BlueBlueBlue (5)
Sorcery

Look at the top seven cards of your library. Put two of them into your hand and the rest into your graveyard.

Portal (Rare)
Other Versions
Classic Sixth Edition (Rare)
Seventh Edition (Rare)
Mirage (Rare)
Ancestral Recall
Ancestral Recall Blue (1)
Instant

Target player draws three cards.

Vintage Masters (Bonus)
Other Versions
Limited Edition Alpha (Rare)
Limited Edition Beta (Rare)
Unlimited Edition (Rare)
Ancestral Reminiscence
Ancestral Reminiscence 3Blue (4)
Sorcery

Draw three cards, then discard a card.

The Lost Caverns of Ixalan (Common)
Ancestral Statue
Ancestral Statue 4 (4)
Artifact Creature — Golem (3/4)

When Ancestral Statue enters, return a nonland permanent you control to its owner's hand.

Jumpstart (Common)
Other Versions
Dragons of Tarkir (Common)
Ancestral Tribute
Ancestral Tribute 5WhiteWhite (7)
Sorcery

You gain 2 life for each card in your graveyard.

Flashback 9WhiteWhiteWhite (You may cast this card from your graveyard for its flashback cost. Then exile it.)

Odyssey (Rare)
Ancestral Vengeance
Ancestral Vengeance BlackBlack (2)
Enchantment — Aura

Enchant creature

When Ancestral Vengeance enters, put a +1/+1 counter on target creature you control.

Enchanted creature gets -1/-1.

Fate Reforged (Common)
Ancestral Vision
Ancestral Vision (0)
Sorcery

Suspend 4—Blue (Rather than cast this card from your hand, pay Blue and exile it with four time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, you may cast it without paying its mana cost.)

Target player draws three cards.

Time Spiral Remastered (Mythic Rare)
Other Versions
Time Spiral (Rare)
Duel Decks: Jace vs. Chandra (Rare)
Duel Decks Anthology, Jace vs. Chandra (Rare)
Iconic Masters (Rare)
Anchor to Reality
Anchor to Reality 2BlueBlue (4)
Sorcery

As an additional cost to cast this spell, sacrifice an artifact or creature.

Search your library for an Equipment or Vehicle card, put that card onto the battlefield, then shuffle. If it has mana value less than the sacrificed permanent's mana value, scry 2.

Kamigawa: Neon Dynasty (Uncommon)
Anchor to the Aether
Anchor to the Aether 2Blue (3)
Sorcery

Put target creature on top of its owner's library. Scry 1. (Look at the top card of your library. You may put that card on the bottom.)

Jumpstart 2022 (Uncommon)
Other Versions
Magic Origins (Uncommon)
Ancient Amphitheater
Ancient Amphitheater (0)
Land

As Ancient Amphitheater enters, you may reveal a Giant card from your hand. If you don't, Ancient Amphitheater enters tapped.

Tap: Add Red or White.

Commander Anthology 2018 (Rare)
Other Versions
Lorwyn (Rare)
Commander 2015 (Rare)
Ancient Brass Dragon
Ancient Brass Dragon 5BlackBlack (7)
Creature — Elder Dragon (7/6)

Flying

Whenever Ancient Brass Dragon deals combat damage to a player, roll a d20. When you do, put any number of target creature cards with total mana value X or less from graveyards onto the battlefield under your control, where X is the result.

Alchemy Horizons: Baldur's Gate (Mythic Rare)
Other Versions
Commander Legends: Battle for Baldur's Gate (Mythic Rare)
Ancient Brontodon
Ancient Brontodon 6GreenGreen (8)
Creature — Dinosaur (9/9)

Ixalan (Common)
Ancient Bronze Dragon
Ancient Bronze Dragon 5GreenGreen (7)
Creature — Elder Dragon (7/7)

Flying

Whenever Ancient Bronze Dragon deals combat damage to a player, roll a d20. When you do, put X +1/+1 counters on each of up to two target creatures, where X is the result.

Alchemy Horizons: Baldur's Gate (Mythic Rare)
Other Versions
Commander Legends: Battle for Baldur's Gate (Mythic Rare)
Ancient Carp
Ancient Carp 4Blue (5)
Creature — Fish (2/5)

Dragons of Tarkir (Common)
Ancient Cellarspawn
Ancient Cellarspawn 1BlackBlack (3)
Enchantment Creature — Horror (3/3)

Each spell you cast that's a Demon, Horror, or Nightmare costs 1 less to cast.

Whenever you cast a spell, if the amount of mana spent to cast it was less than its mana value, target opponent loses life equal to the difference.

Duskmourn: House of Horror Commander (Rare)
Ancient Copper Dragon
Ancient Copper Dragon 4RedRed (6)
Creature — Elder Dragon (6/5)

Flying

Whenever Ancient Copper Dragon deals combat damage to a player, roll a d20. You create a number of Treasure tokens equal to the result.

Alchemy Horizons: Baldur's Gate (Mythic Rare)
Other Versions
Commander Legends: Battle for Baldur's Gate (Mythic Rare)
Ancient Cornucopia
Ancient Cornucopia 2Green (3)
Artifact

Whenever you cast a spell that's one or more colors, you may gain 1 life for each of that spell's colors. Do this only once each turn.

Tap: Add one mana of any color.

Outlaws of Thunder Junction: The Big Score (Mythic Rare)
Ancient Crab
Ancient Crab 1BlueBlue (3)
Creature — Crab (1/5)

Amonkhet Remastered (Common)
Other Versions
Oath of the Gatewatch (Common)
Amonkhet (Common)
Ancient Craving
Ancient Craving 3Black (4)
Sorcery

You draw three cards and you lose 3 life.

Jumpstart 2022 (Uncommon)
Other Versions
Starter 1999 (Rare)
Portal Second Age (Rare)
Duel Decks: Sorin vs. Tibalt (Rare)
Commander 2015 (Rare)
Masters 25 (Uncommon)
Commander 2021 (Uncommon)
Innistrad: Crimson Vow Commander (Uncommon)
Ancient Gold Dragon
Ancient Gold Dragon 5WhiteWhite (7)
Creature — Elder Dragon (7/10)

Flying

Whenever Ancient Gold Dragon deals combat damage to a player, roll a d20. You create a number of 1/1 blue Faerie Dragon creature tokens with flying equal to the result.

Alchemy Horizons: Baldur's Gate (Mythic Rare)
Other Versions
Commander Legends: Battle for Baldur's Gate (Mythic Rare)
Ancient Greenwarden
Ancient Greenwarden 4GreenGreen (6)
Creature — Elemental (5/7)

Reach (This creature can block creatures with flying.)

You may play lands from your graveyard.

If a land entering the battlefield causes a triggered ability of a permanent you control to trigger, that ability triggers an additional time.

Outlaws of Thunder Junction Commander (Mythic Rare)
Other Versions
Zendikar Rising (Mythic Rare)
Ancient Grudge
Ancient Grudge 1Red (2)
Instant

Destroy target artifact.

Flashback Green (You may cast this card from your graveyard for its flashback cost. Then exile it.)

Mystery Booster 2: Convention Edition (Common)
Other Versions
Time Spiral (Common)
Innistrad (Common)
Modern Masters 2017 Edition (Uncommon)
Secret Lair Drop (Rare)
Time Spiral Remastered (Common)
Historic Anthology 5 (Common)
Ancient Hydra
Ancient Hydra 4Red (5)
Creature — Hydra (5/1)

Fading 5 <I>(This creature enters with five fade counters on it. At the beginning of your upkeep, remove a fade counter from it. If you can't, sacrifice it.)</I>

1, Remove a fade counter from Ancient Hydra: It deals 1 damage to any target.

Nemesis (Uncommon)
Ancient Imperiosaur
Ancient Imperiosaur 5GreenGreen (7)
Creature — Dinosaur (6/6)

Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for 1 or one mana of that creature's color.)

Trample, ward 2

Ancient Imperiosaur enters with two +1/+1 counters on it for each creature that convoked it.

March of the Machine (Rare)
Ancient Lumberknot
Ancient Lumberknot 2BlackGreen (4)
Creature — Treefolk (1/4)

Each creature you control with toughness greater than its power assigns combat damage equal to its toughness rather than its power.

Innistrad: Crimson Vow (Uncommon)
Ancient Runes
Ancient Runes 2Red (3)
Enchantment

At the beginning of each player's upkeep, Ancient Runes deals damage to that player equal to the number of artifacts they control.

Tempest (Uncommon)
Ancient Silver Dragon
Ancient Silver Dragon 6BlueBlue (8)
Creature — Elder Dragon (8/8)

Flying

Whenever Ancient Silver Dragon deals combat damage to a player, roll a d20. Draw cards equal to the result. You have no maximum hand size for the rest of the game.

Alchemy Horizons: Baldur's Gate (Mythic Rare)
Other Versions
Commander Legends: Battle for Baldur's Gate (Mythic Rare)
Ancient Silverback
Ancient Silverback 4GreenGreen (6)
Creature — Ape (6/5)

Green: Regenerate Ancient Silverback. (The next time this creature would be destroyed this turn, instead tap it, remove it from combat, and heal all damage on it.)

Magic 2015 Core Set (Uncommon)
Other Versions
Seventh Edition (Rare)
Ninth Edition (Rare)
Urza's Destiny (Rare)
Ancient Spider
Ancient Spider 2GreenWhite (4)
Creature — Spider (2/5)

First strike; reach (This creature can block creatures with flying.)

Planeshift (Rare)
Ancient Spring
Ancient Spring (0)
Land

Ancient Spring enters tapped.

Tap: Add Blue.

Tap, Sacrifice Ancient Spring: Add WhiteBlack.

Invasion (Common)
Ancient Stirrings
Ancient Stirrings Green (1)
Sorcery

Look at the top five cards of your library. You may reveal a colorless card from among them and put it into your hand. Then put the rest on the bottom of your library in any order.

Mystery Booster 2: Convention Edition (Common)
Other Versions
Rise of the Eldrazi (Common)
Masters 25 (Uncommon)
Double Masters (Common)
Time Spiral Remastered (Bonus)
Jumpstart 2022 (Common)
Modern Horizons 3 Commander (Common)
Ancient Ziggurat
Ancient Ziggurat (0)
Land

Tap: Add one mana of any color. Spend this mana only to cast a creature spell.

Historic Anthology 3 (Uncommon)
Other Versions
Conflux (Uncommon)
Premium Deck Series: Slivers (Uncommon)
And They Shall Know No Fear
And They Shall Know No Fear 1White (2)
Instant

Choose a creature type. Creatures you control of the chosen type get +1/+0 and gain indestructible until end of turn.

Warhammer 40,000 Commander (Uncommon)
Andradite Leech
Andradite Leech 2Black (3)
Creature — Leech (2/2)

Black spells you cast cost Black more to cast.

Black: Andradite Leech gets +1/+1 until end of turn.

Invasion (Rare)
Andúril, Flame of the West
Andúril, Flame of the West 3 (3)
Legendary Artifact — Equipment

Equipped creature gets +3/+1.

Whenever equipped creature attacks, create two tapped 1/1 white Spirit creature tokens with flying. If that creature is legendary, instead create two of those tokens that are tapped and attacking.

Equip 2

The Lord of the Rings: Tales of Middle Earth (Mythic Rare)
Andúril, Narsil Reforged
Andúril, Narsil Reforged 2 (2)
Legendary Artifact — Equipment

Ascend (If you control ten or more permanents, you get the city's blessing for the rest of the game.)

Whenever equipped creature attacks, put a +1/+1 counter on each creature you control. If you have the city's blessing, put two +1/+1 counters on each creature you control instead.

Equip 3

The Lord of the Rings: Tales of Middle Earth Commander (Rare)
Angel of Deliverance
Angel of Deliverance 6WhiteWhite (8)
Creature — Angel (6/6)

Flying

Delirium — Whenever Angel of Deliverance deals damage, if there are four or more card types among cards in your graveyard, exile target creature an opponent controls.

Shadows over Innistrad (Rare)
Angel of Despair
Angel of Despair 3WhiteWhiteBlackBlack (7)
Creature — Angel (5/5)

Flying

When Angel of Despair enters, destroy target permanent.

Guild Kit: Orzhov (Rare)
Other Versions
Guildpact (Rare)
Magic: The Gathering-Commander (Rare)
Commander Anthology (Rare)
Ultimate Masters (Uncommon)
Angel of Eternal Dawn
Angel of Eternal Dawn 2White (3)
Creature — — Angel (2/4)

Flying

When Angel of Eternal Dawn enters the battlefield, it becomes day.

It can't become night.

Your opponents can't cast spells with mana value greater than the number of turns they have begun.

Innistrad: Midnight Hunt Alchemy (Rare)
Angel of Flight Alabaster
Angel of Flight Alabaster 4White (5)
Creature — Angel (4/4)

Flying

At the beginning of your upkeep, return target Spirit card from your graveyard to your hand.

Shadows of the Past (Rare)
Other Versions
Innistrad (Rare)
Innistrad: Crimson Vow Commander (Rare)
Jumpstart 2022 (Rare)
Angel of Fury
Angel of Fury 4WhiteWhite (6)
Creature — Angel (3/5)

Flying

When Angel of Fury dies, you may shuffle it into its owner's library.

Masters Edition II (Rare)
Other Versions
Portal Second Age (Rare)
Angel of Glory's Rise
Angel of Glory's Rise 5WhiteWhite (7)
Creature — Angel (4/6)

Flying

When Angel of Glory's Rise enters, exile all Zombies, then return all Human creature cards from your graveyard to the battlefield.

Innistrad: Midnight Hunt Commander (Rare)
Other Versions
Avacyn Restored (Rare)
Angel of Grace
Angel of Grace 3WhiteWhite (5)
Creature — Angel (5/4)

Flash

Flying

When Angel of Grace enters, until end of turn, damage that would reduce your life total to less than 1 reduces it to 1 instead.

4WhiteWhite, Exile Angel of Grace from your graveyard: Your life total becomes 10.

Ravnica Allegiance (Mythic Rare)
Angel of Mercy
Angel of Mercy 4White (5)
Creature — Angel (3/3)

Flying

When Angel of Mercy enters, you gain 3 life.

Jumpstart (Common)
Other Versions
Eighth Edition (Uncommon)
Ninth Edition (Uncommon)
Invasion (Uncommon)
Tenth Edition (Uncommon)
Starter 1999 (Uncommon)
Portal Second Age (Uncommon)
Duel Decks: Divine vs. Demonic (Uncommon)
Duel Decks Anthology, Divine vs. Demonic (Uncommon)
Iconic Masters (Common)
Angel of Renewal
Angel of Renewal 5White (6)
Creature — Angel Ally (4/4)

Flying

When Angel of Renewal enters, you gain 1 life for each creature you control.

Battle for Zendikar (Uncommon)
Angel of Retribution
Angel of Retribution 6White (7)
Creature — Angel (5/5)

Flying, first strike

Battlebond (Uncommon)
Other Versions
Torment (Rare)
Angel of Serenity
Angel of Serenity 4WhiteWhiteWhite (7)
Creature — Angel (5/6)

Flying

When Angel of Serenity enters, you may exile up to three other target creatures from the battlefield and/or creature cards from graveyards.

When Angel of Serenity leaves the battlefield, return the exiled cards to their owners' hands.

Commander 2021 (Mythic Rare)
Other Versions
Return to Ravnica (Mythic Rare)
Commander 2015 (Mythic Rare)
Commander Anthology 2018 (Mythic Rare)
Kaldheim Commander (Mythic Rare)
Angel of Suffering
Angel of Suffering 3BlackBlack (5)
Creature — Nightmare Angel (5/3)

Flying

If damage would be dealt to you, prevent that damage and mill twice that many cards.

Streets of New Capenna (Mythic Rare)
Angel of the Dire Hour
Angel of the Dire Hour 5WhiteWhite (7)
Creature — Angel (5/4)

Flash

Flying

When Angel of the Dire Hour enters, if you cast it from your hand, exile all attacking creatures.

Jumpstart (Rare)
Other Versions
Commander 2014 (Rare)
Angel of the God-Pharaoh
Angel of the God-Pharaoh 4WhiteWhite (6)
Creature — Angel (4/4)

Flying

Cycling 2 (2, Discard this card: Draw a card.)

Jumpstart: Historic Horizons (Uncommon)
Other Versions
Hour of Devastation (Uncommon)
Angel of the Ruins
Angel of the Ruins 5WhiteWhite (7)
Artifact Creature — Angel (5/7)

Flying

When Angel of the Ruins enters, exile up to two target artifacts and/or enchantments.

Plainscycling 2 (2, Discard this card: Search your library for a Plains card, reveal it, put it into your hand, then shuffle.)

Bloomburrow Commander (Rare)
Other Versions
Commander 2021 (Rare)
The Brothers' War Commander (Rare)
March of the Machine Commander (Rare)
Murders at Karlov Manor Commander (Rare)
Outlaws of Thunder Junction Commander (Uncommon)
Modern Horizons 3 (Uncommon)
Angelfire Crusader
Angelfire Crusader 3White (4)
Creature — Human Soldier Knight (2/3)

Red: Angelfire Crusader gets +1/+0 until end of turn.

Apocalypse (Common)
Angelfire Ignition
Angelfire Ignition 1RedWhite (3)
Sorcery

Put two +1/+1 counters on target creature. It gains vigilance, trample, lifelink, indestructible, and haste until end of turn.

Flashback 2RedWhite (You may cast this card from your graveyard for its flashback cost. Then exile it.)

Innistrad: Midnight Hunt (Rare)
Angelheart Protector
Angelheart Protector 2White (3)
Creature — Human Cleric (3/2)

When Angelheart Protector enters, target creature you control gains indestructible until end of turn. (Damage and effects that say "destroy" don't destroy it.)

Zendikar Rising (Common)
Angelheart Vial
Angelheart Vial 5 (5)
Artifact

Whenever you're dealt damage, you may put that many charge counters on Angelheart Vial.

2, Tap, Remove four charge counters from Angelheart Vial: You gain 2 life and draw a card.

Rise of the Eldrazi (Rare)
Angelic Aberration
Angelic Aberration 5White (6)
Creature — Eldrazi Angel (4/4)

Devoid (This card has no color.)

Flying, vigilance

When Angelic Aberration enters, sacrifice any number of creatures each with base power or toughness 1 or less. Create that many 4/4 colorless Eldrazi Angel creature tokens with flying and vigilance.

Modern Horizons 3 Commander (Rare)
Angelic Accord
Angelic Accord 3White (4)
Enchantment

At the beginning of each end step, if you gained 4 or more life this turn, create a 4/4 white Angel creature token with flying.

Iconic Masters (Uncommon)
Other Versions
Magic 2014 Core Set (Uncommon)
Angelic Arbiter
Angelic Arbiter 5WhiteWhite (7)
Creature — Angel (5/6)

Flying

Each opponent who cast a spell this turn can't attack with creatures.

Each opponent who attacked with a creature this turn can't cast spells.

Jumpstart (Rare)
Other Versions
Magic 2011 (Rare)
Magic: The Gathering-Commander (Rare)
Commander Anthology (Rare)
Angelic Armaments
Angelic Armaments 3 (3)
Artifact — Equipment

Equipped creature gets +2/+2, has flying, and is a white Angel in addition to its other colors and types.

Equip 4 (4: Attach to target creature you control. Equip only as a sorcery.)

Commander Legends (Uncommon)
Other Versions
Avacyn Restored (Uncommon)
Angelic Chorus
Angelic Chorus 3WhiteWhite (5)
Enchantment

Whenever a creature you control enters, you gain life equal to its toughness.

Battlebond (Rare)
Other Versions
Urza's Saga (Rare)
Tenth Edition (Rare)
Angelic Curator
Angelic Curator 1White (2)
Creature — Angel Spirit (1/1)

Flying, protection from artifacts

Modern Horizons 2 (Uncommon)
Other Versions
Urza's Legacy (Common)
Angelic Enforcer
Angelic Enforcer (0)
Creature — Angel (*/*)

Flying

You have hexproof.

Angelic Enforcer's power and toughness are each equal to your life total.

Whenever Angelic Enforcer attacks, double your life total.

Innistrad: Midnight Hunt (Mythic Rare)
Angelic Favor
Angelic Favor 3White (4)
Instant

If you control a Plains, you may tap an untapped creature you control rather than pay this spell's mana cost.

Cast this spell only during combat.

Create a 4/4 white Angel creature token with flying. Exile it at the beginning of the next end step.

Nemesis (Uncommon)
Angelic Field Marshal
Angelic Field Marshal 2WhiteWhite (4)
Creature — Angel (3/3)

Flying

Lieutenant — As long as you control your commander, Angelic Field Marshal gets +2/+2 and creatures you control have vigilance.

Commander Masters (Rare)
Other Versions
Commander 2014 (Rare)
Angelic Guardian
Angelic Guardian 4WhiteWhite (6)
Creature — Angel (5/5)

Flying (This creature can't be blocked except by creatures with flying or reach.)

Whenever one or more creatures you control attack, they gain indestructible until end of turn. (Damage and effects that say "destroy" don't destroy them.)

Arena Base Set (Rare)
Other Versions
Gift Pack (Rare)
Core Set 2020 (Rare)
Angelic Intervention
Angelic Intervention 1White (2)
Instant

Target creature or planeswalker you control gains protection from colorless or from the color of your choice until end of turn. If it's a creature, put a +1/+1 counter on it. (It can't be blocked, targeted, dealt damage, enchanted, or equipped by anything with that quality.)

March of the Machine (Common)
Angelic Observer
Angelic Observer 5White (6)
Creature — Angel Advisor (3/3)

This spell costs 1 less to cast for each Citizen you control.

Flying

Streets of New Capenna (Uncommon)
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