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Dredge the Mire
( 4)
Sorcery
Each opponent chooses a creature card in their graveyard. Put those cards onto the battlefield under your control.
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Dredging Claw
( 2)
Artifact — Equipment
Equipped creature gets +1/+0 and has menace. (It can't be blocked except by two or more creatures.) Whenever a creature enters from your graveyard, you may attach Dredging Claw to it. Equip (: Attach to target creature you control. Equip only as a sorcery.)
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Dreg Recycler
( 2)
Creature — Phyrexian Beast
(2/2)
, Sacrifice an artifact or creature: Each opponent loses 1 life and you gain 1 life.
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Dregs of Sorrow
( 5)
Sorcery
Destroy X target nonblack creatures. Draw X cards.
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Dregscape Sliver
( 2)
Creature — Sliver
(2/2)
Each Sliver creature card in your graveyard has unearth . Unearth (: Return this card from your graveyard to the battlefield. It gains haste. Exile it at the beginning of the next end step or if it would leave the battlefield. Unearth only as a sorcery.)
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Dregscape Zombie
( 2)
Creature — Zombie
(2/1)
Unearth (: Return this card from your graveyard to the battlefield. It gains haste. Exile it at the beginning of the next end step or if it would leave the battlefield. Unearth only as a sorcery.)
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Drekavac
( 2)
Creature — Beast
(3/3)
When Drekavac enters, sacrifice it unless you discard a noncreature card.
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Drelnoch
( 5)
Creature — Yeti Mutant
(3/3)
Whenever Drelnoch becomes blocked, you may draw two cards.
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Dress Down
( 2)
Enchantment
Flash When Dress Down enters, draw a card. Creatures lose all abilities. At the beginning of the end step, sacrifice Dress Down.
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Drey Keeper
( 5)
Creature — Elf Druid
(2/2)
When Drey Keeper enters, create two 1/1 green Squirrel creature tokens. : Squirrels you control get +1/+0 and gain menace until end of turn.
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Drider
( 5)
Creature — Elf Spider
(4/3)
Reach Whenever Drider deals combat damage to a player, create a 2/1 black Spider creature token with menace and reach.
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Drift of the Dead
( 4)
Creature — Wall
(*/*)
Defender (This creature can't attack.) Drift of the Dead's power and toughness are each equal to the number of snow lands you control.
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Drifter il-Dal
( 1)
Creature — Human Wizard
(2/1)
Shadow (This creature can block or be blocked by only creatures with shadow.) At the beginning of your upkeep, sacrifice Drifter il-Dal unless you pay .
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Driftgloom Coyote
( 5)
Creature — Elemental Coyote
(3/4)
When Driftgloom Coyote enters, exile target creature an opponent controls until Driftgloom Coyote leaves the battlefield. If that creature had power 2 or less, put a +1/+1 counter on Driftgloom Coyote.
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Drifting Djinn
( 6)
Creature — Djinn
(5/5)
Flying At the beginning of your upkeep, sacrifice Drifting Djinn unless you pay . Cycling (, Discard this card: Draw a card.)
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Drifting Meadow
( 0)
Land
Drifting Meadow enters tapped. : Add . Cycling (, Discard this card: Draw a card.)
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Drifting Shade
( 4)
Creature — Shade
(1/1)
Flying : Drifting Shade gets +1/+1 until end of turn.
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Drill Bit
( 3)
Sorcery
Spectacle (You may cast this spell for its spectacle cost rather than its mana cost if an opponent lost life this turn.) Target player reveals their hand. You choose a nonland card from it. That player discards that card.
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Drill-Skimmer
( 4)
Artifact Creature — Thopter
(2/1)
Flying Drill-Skimmer has shroud as long as you control another artifact creature. (It can't be the target of spells or abilities.)
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Drillworks Mole
( 1)
Artifact Creature — Mole
(1/1)
, : Put a +1/+1 counter on Drillworks Mole and a +1/+1 counter on up to one target commander creature you control.
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Drinker of Sorrow
( 3)
Creature — Horror
(5/3)
Drinker of Sorrow can't block. Whenever Drinker of Sorrow deals combat damage, sacrifice a permanent.
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Dripping Dead
( 6)
Creature — Zombie
(4/1)
Dripping Dead can't block. Whenever Dripping Dead deals combat damage to a creature, destroy that creature. It can't be regenerated.
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Dripping-Tongue Zubera
( 2)
Creature — Zubera Spirit
(1/2)
When Dripping-Tongue Zubera dies, create a 1/1 colorless Spirit creature token for each Zubera that died this turn.
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Driven // Despair (Driven)
( 2)
Sorcery
Until end of turn, creatures you control gain trample and "Whenever this creature deals combat damage to a player, draw a card."
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Driver of the Dead
( 4)
Creature — Vampire
(3/2)
When this creature dies, return target creature card with mana value 2 or less from your graveyard to the battlefield.
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Drizzt Do'Urden
( 5)
Legendary Creature — Elf Ranger
(3/3)
Double strike When Drizzt Do'Urden enters, create Guenhwyvar, a legendary 4/1 green Cat creature token with trample. Whenever a creature dies, if it had power greater than Drizzt's power, put a number of +1/+1 counters on Drizzt equal to the difference.
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Drogskol Armaments
( 0)
Enchantment — Aura
Enchant creature Enchanted creature gets +2/+2. If Drogskol Armaments would be put into a graveyard from anywhere, exile it instead.
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Drogskol Captain
( 3)
Creature — Spirit Soldier
(2/2)
Flying Other Spirit creatures you control get +1/+1 and have hexproof. (They can't be the targets of spells or abilities your opponents control.)
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Drogskol Cavalry
( 7)
Creature — Spirit Knight
(4/4)
Flying Whenever another Spirit you control enters, you gain 2 life. : Create a 1/1 white Spirit creature token with flying.
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Drogskol Infantry
( 2)
Creature — Spirit Soldier
(2/2)
Disturb (You may cast this card from your graveyard transformed for its disturb cost.)
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Drogskol Reaver
( 7)
Creature — Spirit
(3/5)
Flying Double strike (This creature deals both first-strike and regular combat damage.) Lifelink (Damage dealt by this creature also causes you to gain that much life.) Whenever you gain life, draw a card.
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Drogskol Reinforcements
( 4)
Creature — Spirit Soldier
(2/2)
Melee (Whenever this creature attacks, it gets +1/+1 until end of turn for each opponent you attacked this combat.) Other Spirits you control have melee. Prevent all noncombat damage that would be dealt to Spirits you control.
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Drogskol Shieldmate
( 3)
Creature — Spirit Soldier
(2/3)
Flash (You may cast this spell any time you could cast an instant.) When Drogskol Shieldmate enters, other creatures you control get +0/+1 until end of turn.
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Dromad Purebred
( 5)
Creature — Camel Beast
(1/5)
Whenever Dromad Purebred is dealt damage, you gain 1 life.
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Dromar, the Banisher
( 6)
Legendary Creature — Dragon
(6/6)
Flying Whenever Dromar, the Banisher deals combat damage to a player, you may pay . If you do, choose a color, then return all creatures of that color to their owners' hands.
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Dromar's Charm
( 3)
Instant
Choose one — • You gain 5 life. • Counter target spell. • Target creature gets -2/-2 until end of turn.
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Dromoka Captain
( 3)
Creature — Human Soldier
(1/1)
First strike Whenever Dromoka Captain attacks, bolster 1. (Choose a creature with the least toughness among creatures you control and put a +1/+1 counter on it.)
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Dromoka, the Eternal
( 5)
Legendary Creature — Dragon
(5/5)
Flying Whenever a Dragon you control attacks, bolster 2. (Choose a creature with the least toughness among creatures you control and put two +1/+1 counters on it.)
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Dromoka's Command
( 2)
Instant
Choose two — • Prevent all damage target instant or sorcery spell would deal this turn. • Target player sacrifices an enchantment of their choice. • Put a +1/+1 counter on target creature. • Target creature you control fights target creature you don't control.
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Dromoka's Gift
( 5)
Instant
Bolster 4. (Choose a creature with the least toughness among creatures you control and put four +1/+1 counters on it.)
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Dromosaur
( 3)
Creature — Dinosaur
(2/3)
Whenever Dromosaur blocks or becomes blocked, it gets +2/-2 until end of turn.
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Dronepack Kindred
( 0)
Creature — Eldrazi Werewolf
(5/7)
Trample : Dronepack Kindred gets +1/+0 until end of turn.
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Droning Bureaucrats
( 4)
Creature — Human Advisor
(1/4)
, : Each creature with mana value X can't attack or block this turn.
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Drooling Ogre
( 2)
Creature — Ogre
(3/3)
Whenever a player casts an artifact spell, that player gains control of Drooling Ogre. (This effect lasts indefinitely.)
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Drop of Honey
( 1)
Enchantment
At the beginning of your upkeep, destroy the creature with the least power. It can't be regenerated. If two or more creatures are tied for least power, you choose one of them. When there are no creatures on the battlefield, sacrifice Drop of Honey.
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Drop Tower (Drop Tower (a))
( 0)
Artifact — Attraction
Visit — Target creature gains flying until end of turn or until any player rolls a 1, whichever comes first. Lights — 2, 3, 6
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Drop Tower (Drop Tower (b))
( 0)
Artifact — Attraction
Visit — Target creature gains flying until end of turn or until any player rolls a 1, whichever comes first. Lights — 2, 4, 6
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Drop Tower (Drop Tower (c))
( 0)
Artifact — Attraction
Visit — Target creature gains flying until end of turn or until any player rolls a 1, whichever comes first. Lights — 2, 5, 6
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Drop Tower (Drop Tower (d))
( 0)
Artifact — Attraction
Visit — Target creature gains flying until end of turn or until any player rolls a 1, whichever comes first. Lights — 3, 4, 6
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Drop Tower (Drop Tower (e))
( 0)
Artifact — Attraction
Visit — Target creature gains flying until end of turn or until any player rolls a 1, whichever comes first. Lights — 3, 5, 6
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Drop Tower (Drop Tower (f))
( 0)
Artifact — Attraction
Visit — Target creature gains flying until end of turn or until any player rolls a 1, whichever comes first. Lights — 4, 5, 6
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Dropkick Bomber
( 3)
Creature — Goblin Warrior
(2/3)
Other Goblins you control get +1/+1. : Until end of turn, another target Goblin you control gains flying and "When this creature deals combat damage, sacrifice it."
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Dross Golem
( 5)
Artifact Creature — Golem
(3/2)
Affinity for Swamps (This spell costs less to cast for each Swamp you control.) Fear (This creature can't be blocked except by artifact creatures and/or black creatures.)
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Dross Harvester
( 3)
Creature — Horror
(4/4)
Protection from white At the beginning of your end step, you lose 4 life. Whenever a creature dies, you gain 2 life.
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Dross Hopper
( 2)
Creature — Phyrexian Insect Horror
(2/1)
Sacrifice a creature: Dross Hopper gains flying until end of turn.
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Dross Prowler
( 3)
Creature — Zombie
(2/1)
Fear (This creature can't be blocked except by artifact creatures and/or black creatures.)
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Dross Ripper
( 4)
Artifact Creature — Phyrexian Dog
(3/3)
: Dross Ripper gets +1/+1 until end of turn.
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Dross Scorpion
( 4)
Artifact Creature — Scorpion
(3/1)
Whenever Dross Scorpion or another artifact creature dies, you may untap target artifact.
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Dross Skullbomb
( 1)
Artifact
, Sacrifice Dross Skullbomb: Draw a card. , Sacrifice Dross Skullbomb: Return target creature card from your graveyard to your hand. Draw a card. Activate only as a sorcery.
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Drossclaw
( 2)
Artifact — Equipment
Living weapon (When this Equipment enters, create a 0/0 black Phyrexian Germ creature token, then attach this to it.) Equipped creature gets +1/+1. Whenever equipped creature attacks, each opponent loses 1 life. Equip
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Drossforge Bridge
( 0)
Artifact Land
Drossforge Bridge enters tapped. Indestructible : Add or .
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Drought
( 4)
Enchantment
At the beginning of your upkeep, sacrifice Drought unless you pay . Spells cost an additional "Sacrifice a Swamp" to cast for each black mana symbol in their mana costs. Activated abilities cost an additional "Sacrifice a Swamp" to activate for each black mana symbol in their activation costs.
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Drove of Elves
( 4)
Creature — Elf
(*/*)
Hexproof Drove of Elves's power and toughness are each equal to the number of green permanents you control.
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Drover Grizzly
( 3)
Creature — Bear Mount
(4/2)
Whenever Drover Grizzly attacks while saddled, creatures you control gain trample until end of turn. Saddle 1 (Tap any number of other creatures you control with total power 1 or more: This Mount becomes saddled until end of turn. Saddle only as a sorcery.)
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Drover of the Mighty
( 2)
Creature — Human Druid
(1/1)
Drover of the Mighty gets +2/+2 as long as you control a Dinosaur. : Add one mana of any color.
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Drown in Dreams
( 3)
Instant
Choose one. If you control a commander as you cast this spell, you may choose both instead. • Target player draws X cards. • Target player mills twice X cards.
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Drown in Filth
( 2)
Sorcery
Choose target creature. Mill four cards, then that creature gets -1/-1 until end of turn for each land card in your graveyard.
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Drown in Ichor
( 2)
Sorcery
Target creature gets -4/-4 until end of turn. Proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.)
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Drown in Sorrow
( 3)
Sorcery
All creatures get -2/-2 until end of turn. Scry 1. (Look at the top card of your library. You may put that card on the bottom.)
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Drown in the Loch
( 2)
Instant
Choose one — • Counter target spell with mana value less than or equal to the number of cards in its controller's graveyard. • Destroy target creature with mana value less than or equal to the number of cards in its controller's graveyard.
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Drowned
( 2)
Creature — Zombie
(1/1)
: Regenerate Drowned.
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Drowned Catacomb
( 0)
Land
Drowned Catacomb enters tapped unless you control an Island or a Swamp. : Add or .
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Meat Locker // Drowned Diner (Drowned Diner)
( 5)
Enchantment — Room
When you unlock this door, draw three cards, then discard a card. (You may cast either half. That door unlocks on the battlefield. As a sorcery, you may pay the mana cost of a locked door to unlock it.)
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Drowned Rusalka
( 1)
Creature — Spirit
(1/1)
, Sacrifice a creature: Discard a card, then draw a card.
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Drowned Secrets
( 2)
Enchantment
Whenever you cast a blue spell, target player mills two cards.
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Drowner Initiate
( 1)
Creature — Merfolk Wizard
(1/1)
Whenever a player casts a blue spell, you may pay . If you do, target player mills two cards.
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Drowner of Hope
( 6)
Creature — Eldrazi
(5/5)
Devoid (This card has no color.) When Drowner of Hope enters, create two 1/1 colorless Eldrazi Scion creature tokens. They have "Sacrifice this creature: Add ." Sacrifice an Eldrazi Scion: Tap target creature.
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Drowner of Secrets
( 3)
Creature — Merfolk Wizard
(1/3)
Tap an untapped Merfolk you control: Target player mills a card.
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Drowner of Truth
( 7)
Creature — Eldrazi
(7/6)
Devoid (This card has no color.) When you cast this spell, if was spent to cast it, create two 0/1 colorless Eldrazi Spawn creature tokens with "Sacrifice this creature: Add ."
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Drownyard Amalgam
( 5)
Creature — Zombie Horror
(3/6)
When Drownyard Amalgam enters, target player mills three cards. (They put the top three cards of their library into their graveyard.) : Drownyard Amalgam can't be blocked this turn.
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Drownyard Behemoth
( 9)
Creature — Eldrazi Crab
(5/7)
Flash (You may cast this spell any time you could cast an instant.) Emerge (You may cast this spell by sacrificing a creature and paying the emerge cost reduced by that creature's mana value.) Drownyard Behemoth has hexproof as long as it entered this turn.
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Drownyard Explorers
( 4)
Creature — Human Wizard
(2/4)
When Drownyard Explorers enters, investigate. (Create a Clue token. It's an artifact with ", Sacrifice this artifact: Draw a card.")
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Drownyard Temple
( 0)
Land
: Add . : Return Drownyard Temple from your graveyard to the battlefield tapped.
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Drowsing Tyrannodon
( 2)
Creature — Dinosaur
(3/3)
Defender (This creature can't attack.) As long as you control a creature with power 4 or greater, Drowsing Tyrannodon can attack as though it didn't have defender.
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Drudge Reavers
( 4)
Creature — Skeleton
(2/1)
Flash (You may cast this spell any time you could cast an instant.) : Regenerate Drudge Reavers.
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