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Glaring Fleshraker
( 3)
Creature — Eldrazi Drone
(2/2)
Whenever you cast a colorless spell, create a 0/1 colorless Eldrazi Spawn creature token with "Sacrifice this creature: Add ." Whenever another colorless creature you control enters, Glaring Fleshraker deals 1 damage to each opponent.
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Glaring Spotlight
( 1)
Artifact
Creatures your opponents control with hexproof can be the targets of spells and abilities you control as though they didn't have hexproof. , Sacrifice Glaring Spotlight: Creatures you control gain hexproof until end of turn and can't be blocked this turn.
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Glasswing Grace
( 5)
Enchantment — Aura
Enchant creature Enchanted creature gets +2/+2 and has flying and lifelink.
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Glassworks // Shattered Yard (Glassworks)
( 3)
Enchantment — Room
When you unlock this door, this Room deals 4 damage to target creature an opponent controls. (You may cast either half. That door unlocks on the battlefield. As a sorcery, you may pay the mana cost of a locked door to unlock it.)
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Gleam of Authority
( 2)
Enchantment — Aura
Enchant creature Enchanted creature gets +1/+1 for each +1/+1 counter on other creatures you control. Enchanted creature has vigilance and ", : Bolster 1." (To bolster 1, choose a creature with the least toughness among creatures you control and put a +1/+1 counter on it.)
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Gleaming Barrier
( 2)
Artifact Creature — Wall
(0/4)
Defender When this creature dies, create a Treasure token. (It's an artifact with ", Sacrifice this token: Add one mana of any color.")
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Gleaming Geardrake
( 2)
Artifact Creature — Drake
(1/1)
Flying When Gleaming Geardrake enters, investigate. (Create a Clue token. It's an artifact with ", Sacrifice this artifact: Draw a card.") Whenever you sacrifice an artifact, put a +1/+1 counter on Gleaming Geardrake.
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Gleaming Overseer
( 3)
Creature — Zombie Wizard
(1/4)
When Gleaming Overseer enters, amass Zombies 1. (Put a +1/+1 counter on an Army you control. It's also a Zombie. If you don't control an Army, create a 0/0 black Zombie Army creature token first.) Zombie tokens you control have hexproof and menace.
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Gleancrawler
( 6)
Creature — Insect Horror
(6/6)
( can be paid with either or .) Trample At the beginning of your end step, return to your hand all creature cards in your graveyard that were put there from the battlefield this turn.
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Gleeful Arsonist
( 3)
Creature — Human Wizard
(1/2)
Whenever an opponent casts a noncreature spell, Gleeful Arsonist deals damage equal to its power to that player. Undying (When this creature dies, if it had no +1/+1 counters on it, return it to the battlefield under its owner's control with a +1/+1 counter on it.)
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Glen Elendra Archmage
( 4)
Creature — Faerie Wizard
(2/2)
Flying , Sacrifice Glen Elendra Archmage: Counter target noncreature spell. Persist (When this creature dies, if it had no -1/-1 counters on it, return it to the battlefield under its owner's control with a -1/-1 counter on it.)
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Glen Elendra Liege
( 4)
Creature — Faerie Knight
(2/3)
Flying Other blue creatures you control get +1/+1. Other black creatures you control get +1/+1.
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Glen Elendra Pranksters
( 4)
Creature — Faerie Wizard
(1/3)
Flying Whenever you cast a spell during an opponent's turn, you may return target creature you control to its owner's hand.
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Glimmer Bairn
( 1)
Creature — Ouphe
(1/2)
Sacrifice a token: Glimmer Bairn gets +2/+2 until end of turn.
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Glimmer Lens
( 2)
Artifact — Equipment
For Mirrodin (When this Equipment enters, create a 2/2 red Rebel creature token, then attach this to it.) Whenever equipped creature and at least one other creature attack, draw a card. Equip
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Glimmer of Genius
( 4)
Instant
Scry 2, then draw two cards. You get (two energy counters).
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Glimmer Seeker
( 3)
Creature — Human Survivor
(3/3)
Survival — At the beginning of your second main phase, if Glimmer Seeker is tapped, draw a card if you control a Glimmer creature. If you don't control a Glimmer creature, create a 1/1 white Glimmer enchantment creature token.
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Glimmerbell
( 2)
Creature — Elemental Jellyfish
(1/3)
Flying : Untap Glimmerbell.
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Glimmerburst
( 4)
Instant
Draw two cards. Create a 1/1 white Glimmer enchantment creature token.
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Glimmerdust Nap
( 3)
Enchantment — Aura
Enchant tapped creature Enchanted creature doesn't untap during its controller's untap step.
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Glimmering Angel
( 4)
Creature — Angel
(2/2)
Flying : Glimmering Angel gains shroud until end of turn. (It can't be the target of spells or abilities.)
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Glimmerlight
( 2)
Artifact — Equipment
When Glimmerlight enters, create a 1/1 white Glimmer enchantment creature token. Equipped creature gets +1/+1. Equip (: Attach to target creature you control. Equip only as a sorcery.)
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Glimmerpoint Stag
( 4)
Creature — Elk
(3/3)
Vigilance When Glimmerpoint Stag enters, exile another target permanent. Return that card to the battlefield under its owner's control at the beginning of the next end step.
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Glimmerpost
( 0)
Land — Locus
When Glimmerpost enters, you gain 1 life for each Locus on the battlefield. : Add .
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Glimmervoid
( 0)
Land
At the beginning of the end step, if you control no artifacts, sacrifice Glimmervoid. : Add one mana of any color.
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Glimpse of Freedom
( 2)
Instant
Draw a card. Escape—, Exile five other cards from your graveyard. (You may cast this card from your graveyard for its escape cost.)
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Glimpse of Nature
( 1)
Sorcery
Whenever you cast a creature spell this turn, draw a card.
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Glimpse of Tomorrow
( 0)
Sorcery
Suspend 3— Shuffle all permanents you own into your library, then reveal that many cards from the top of your library. Put all non-Aura permanent cards revealed this way onto the battlefield, then do the same for Aura cards, then put the rest on the bottom of your library in a random order.
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Glimpse the Core
( 2)
Sorcery
Choose one — • Search your library for a basic Forest card, put that card onto the battlefield tapped, then shuffle. • Return target Cave card from your graveyard to the battlefield tapped.
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Glimpse the Future
( 3)
Sorcery
Look at the top three cards of your library. Put one of them into your hand and the rest into your graveyard.
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Glint Raker
( 4)
Creature — Drake
(1/3)
Flying Glint Raker gets +X/+0, where X is the highest mana value among artifacts you control. Whenever Glint Raker deals combat damage to a player, you may reveal that many cards from the top of your library. Put an artifact card revealed this way into your hand and the rest into your graveyard.
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Glint Weaver
( 7)
Creature — Spider
(3/3)
Reach When Glint Weaver enters, distribute three +1/+1 counters among one, two, or three target creatures, then you gain life equal to the greatest toughness among creatures you control.
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Glint-Horn Buccaneer
( 3)
Creature — Minotaur Pirate
(2/4)
Haste Whenever you discard a card, Glint-Horn Buccaneer deals 1 damage to each opponent. , Discard a card: Draw a card. Activate only if Glint-Horn Buccaneer is attacking.
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Glinting Creeper
( 5)
Creature — Plant
(0/0)
Converge — Glinting Creeper enters with two +1/+1 counters on it for each color of mana spent to cast it. Glinting Creeper can't be blocked by creatures with power 2 or less.
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Glint-Nest Crane
( 2)
Creature — Bird
(1/3)
Flying When Glint-Nest Crane enters, look at the top four cards of your library. You may reveal an artifact card from among them and put it into your hand. Put the rest on the bottom of your library in any order.
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Glint-Sleeve Artisan
( 3)
Creature — Dwarf Artificer
(2/2)
Fabricate 1 (When this creature enters, put a +1/+1 counter on it or create a 1/1 colorless Servo artifact creature token.)
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Glint-Sleeve Siphoner
( 2)
Creature — Human Rogue
(2/1)
Menace Whenever Glint-Sleeve Siphoner enters or attacks, you get (an energy counter). At the beginning of your upkeep, you may pay . If you do, you draw a card and you lose 1 life.
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Glintwing Invoker
( 5)
Creature — Human Wizard Mutant
(3/3)
: Glintwing Invoker gets +3/+3 and gains flying until end of turn.
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Glissa Sunseeker
( 4)
Legendary Creature — Elf Warrior
(3/2)
First strike : Destroy target artifact if its mana value is equal to the amount of unspent mana you have.
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Glissa Sunslayer
( 3)
Legendary Creature — Phyrexian Zombie Elf
(3/3)
First strike, deathtouch Whenever Glissa Sunslayer deals combat damage to a player, choose one — • You draw a card and you lose 1 life. • Destroy target enchantment. • Remove up to three counters from target permanent.
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Glissa, Herald of Predation
( 5)
Legendary Creature — Phyrexian Zombie Elf
(3/5)
At the beginning of combat on your turn, choose one — • Incubate 2 twice. (To incubate 2, create an Incubator token with two +1/+1 counters on it and ": Transform this artifact." It transforms into a 0/0 Phyrexian artifact creature.) • Transform all Incubator tokens you control. • Phyrexians you control gain first strike and deathtouch until end of turn.
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Glissa, the Traitor
( 3)
Legendary Creature — Phyrexian Zombie Elf
(3/3)
First strike, deathtouch Whenever a creature an opponent controls dies, you may return target artifact card from your graveyard to your hand.
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Glissa's Courier
( 3)
Creature — Phyrexian Horror
(2/3)
Mountainwalk (This creature can't be blocked as long as defending player controls a Mountain.)
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Glissa's Retriever
( 6)
Creature — Phyrexian Beast
(6/6)
Haste, toxic 3 (Players dealt combat damage by this creature also get three poison counters.) Glissa's Retriever can't be blocked by creatures with power 2 or less. Corrupted — When Glissa's Retriever dies, exile it. When you do, return up to X target cards from your graveyard to your hand, where X is the number of opponents who have three or more poison counters.
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Glissa's Scorn
( 2)
Instant
Destroy target artifact. Its controller loses 1 life.
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Glistener Elf
( 1)
Creature — Phyrexian Elf Warrior
(1/1)
Infect (This creature deals damage to creatures in the form of -1/-1 counters and to players in the form of poison counters.)
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Glistener Seer
( 1)
Creature — Phyrexian Advisor
(0/3)
Glistener Seer enters with three oil counters on it. , Remove an oil counter from Glistener Seer: Scry 1. (Look at the top card of your library. You may put that card on the bottom.)
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Glistening Goremonger
( 0)
Creature — Phyrexian Devil
(3/2)
When Glistening Goremonger dies, each opponent sacrifices an artifact or creature of their choice.
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Glistening Sphere
( 3)
Artifact
Glistening Sphere enters tapped. When Glistening Sphere enters, proliferate. : Add one mana of any color. Corrupted — : Add three mana of any one color. Activate only if an opponent has three or more poison counters.
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Glitch Interpreter
( 3)
Creature — Human Wizard
(2/3)
When Glitch Interpreter enters, if you control no face-down permanents, return Glitch Interpreter to its owner's hand and manifest dread. Whenever one or more colorless creatures you control deal combat damage to a player, draw a card.
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Glitterfang
( 1)
Creature — Spirit
(1/1)
Haste At the beginning of the end step, return Glitterfang to its owner's hand.
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Glitterflitter
( 3)
Creature — Faerie Performer
(2/2)
Flying When Glitterflitter enters, you get , then you may put a sticker on a nonland permanent you own.
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Glittering Frost
( 3)
Snow Enchantment — Aura
Enchant land Enchanted land is snow. Whenever enchanted land is tapped for mana, its controller adds an additional one mana of any color.
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Glittering Lion
( 3)
Creature — Cat
(2/2)
Prevent all damage that would be dealt to Glittering Lion. : Until end of turn, Glittering Lion loses "Prevent all damage that would be dealt to Glittering Lion." Any player may activate this ability.
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Glittering Lynx
( 1)
Creature — Cat
(1/1)
Prevent all damage that would be dealt to Glittering Lynx. : Until end of turn, Glittering Lynx loses "Prevent all damage that would be dealt to Glittering Lynx." Any player may activate this ability.
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Glittering Stockpile
( 3)
Artifact — Treasure
: Add . Put a stash counter on Glittering Stockpile. , Sacrifice Glittering Stockpile: Add X mana of any one color, where X is the number of stash counters on Glittering Stockpile.
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Glittering Wish
( 2)
Sorcery
You may reveal a multicolored card you own from outside the game and put it into your hand. Exile Glittering Wish.
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Glittermonger
( 4)
Creature — Elf Rogue
(1/4)
: Create a Treasure token. (It's an artifact with ", Sacrifice this artifact: Add one mana of any color.")
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Global Ruin
( 5)
Sorcery
Each player chooses from the lands they control a land of each basic land type, then sacrifices the rest.
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Glóin, Dwarf Emissary
( 3)
Legendary Creature — Dwarf Advisor
(3/3)
Whenever you cast a historic spell, create a Treasure token. This ability triggers only once each turn. (Artifacts, legendaries, and Sagas are historic.) , Sacrifice a Treasure: Goad target creature. (Until your next turn, that creature attacks each combat if able and attacks a player other than you if able.)
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Gloom Sower
( 7)
Creature — Horror
(8/6)
Whenever Gloom Sower becomes blocked by a creature, that creature's controller loses 2 life and you gain 2 life.
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Gloom Stalker
( 3)
Creature — Dwarf Ranger
(2/3)
As long as you've completed a dungeon, Gloom Stalker has double strike.
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Gloom Surgeon
( 2)
Creature — Spirit
(2/1)
If combat damage would be dealt to Gloom Surgeon, prevent that damage and exile that many cards from the top of your library.
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Gloomdrifter
( 4)
Creature — Zombie Minion
(2/2)
Flying Threshold — As long as seven or more cards are in your graveyard, Gloomdrifter has "When Gloomdrifter enters, nonblack creatures get -2/-2 until end of turn."
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Gloomfang Mauler
( 7)
Creature — Nightmare
(5/5)
Swampcycling (, Discard this card: Search your library for a Swamp card, reveal it, put it into your hand, then shuffle.) Backup 2 (When this creature enters, put two +1/+1 counters on target creature. If that's another creature, it gains the following ability until end of turn.) Menace
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Gloomshrieker
( 3)
Enchantment Creature — Cat Beast
(2/1)
Menace (This creature can't be blocked except by two or more creatures.) When Gloomshrieker enters, return target permanent card from your graveyard to your hand. If Gloomshrieker would die, exile it instead.
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Glorfindel, Dauntless Rescuer
( 3)
Legendary Creature — Elf Noble
(3/2)
Whenever you scry, choose one and Glorfindel, Dauntless Rescuer gets +1/+1 until end of turn. • Glorfindel must be blocked this turn if able. • Glorfindel can't be blocked by more than one creature each combat this turn.
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Glorifier of Dusk
( 5)
Creature — Vampire Soldier
(4/4)
Pay 2 life: Glorifier of Dusk gains flying until end of turn. Pay 2 life: Glorifier of Dusk gains vigilance until end of turn.
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Glorifier of Suffering
( 3)
Creature — Vampire Soldier
(3/2)
When Glorifier of Suffering enters, you may sacrifice another creature or artifact. When you do, put a +1/+1 counter on each of up to two target creatures.
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Glorious Charge
( 2)
Instant
Creatures you control get +1/+1 until end of turn.
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Glorious End
( 3)
Instant
End the turn. (Exile all spells and abilities from the stack, including this card. The player whose turn it is discards down to their maximum hand size. Damage wears off, and "this turn" and "until end of turn" effects end.) At the beginning of your next end step, you lose the game.
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Glorious Enforcer
( 7)
Creature — Angel
(5/5)
Flying, lifelink At the beginning of each combat, if you have more life than an opponent, Glorious Enforcer gains double strike until end of turn.
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Glorious Gale
( 2)
Instant
Counter target creature spell. If it was a legendary spell, the Ring tempts you.
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Glorious Protector
( 4)
Creature — Angel Cleric
(3/4)
Flash Flying When Glorious Protector enters, you may exile any number of non-Angel creatures you control until Glorious Protector leaves the battlefield. Foretell
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Glorious Sunrise
( 5)
Enchantment
At the beginning of combat on your turn, choose one — • Creatures you control get +1/+1 and gain trample until end of turn. • Target land gains ": Add " until end of turn. • Draw a card if you control a creature with power 3 or greater. • You gain 3 life.
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Glory
( 5)
Creature — Incarnation
(3/3)
Flying : Choose a color. Creatures you control gain protection from the chosen color until end of turn. Activate only if Glory is in your graveyard.
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Glory Bearers
( 4)
Enchantment Creature — Human Cleric
(3/4)
Whenever another creature you control attacks, it gets +0/+1 until end of turn.
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Glory of Warfare
( 4)
Enchantment
During your turn, creatures you control get +2/+0. During turns other than yours, creatures you control get +0/+2.
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Glory-Bound Initiate
( 2)
Creature — Human Warrior
(3/1)
You may exert Glory-Bound Initiate as it attacks. When you do, it gets +1/+3 and gains lifelink until end of turn. (An exerted creature won't untap during your next untap step.)
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Glorybringer
( 5)
Creature — Dragon
(4/4)
Flying, haste You may exert Glorybringer as it attacks. When you do, it deals 4 damage to target non-Dragon creature an opponent controls. (An exerted creature won't untap during your next untap step.)
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Gloryscale Viashino
( 4)
Creature — Lizard Soldier
(3/3)
Whenever you cast a multicolored spell, Gloryscale Viashino gets +3/+3 until end of turn.
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Glowcap Lantern
( 1)
Artifact — Equipment
Equipped creature has "You may look at the top card of your library any time" and "Whenever this creature attacks, it explores." (Reveal the top card of your library. Put that card into your hand if it's a land. Otherwise, put a +1/+1 counter on that creature, then put the card back or put it into your graveyard.) Equip
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Glowering Rogon
( 6)
Creature — Beast
(4/4)
Amplify 1 <I>(As this creature enters, put a +1/+1 counter on it for each Beast card you reveal in your hand.)</I>
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Glowrider
( 3)
Creature — Human Cleric
(2/1)
Noncreature spells cost more to cast.
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Glowspore Shaman
( 2)
Creature — Elf Shaman
(3/1)
When Glowspore Shaman enters, mill three cards. You may put a land card from your graveyard on top of your library. (To mill a card, put the top card of your library into your graveyard.)
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Glowstone Recluse
( 3)
Creature — Spider
(2/3)
Mutate (If you cast this spell for its mutate cost, put it over or under target non-Human creature you own. They mutate into the creature on top plus all abilities from under it.) Reach Whenever this creature mutates, put two +1/+1 counters on it.
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Gluntch, the Bestower
( 3)
Legendary Creature — Jellyfish
(0/5)
Flying At the beginning of your end step, choose a player. They put two +1/+1 counters on a creature they control. Choose a second player to draw a card. Then choose a third player to create two Treasure tokens.
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Gluttonous Troll
( 4)
Creature — Troll
(3/3)
Trample When Gluttonous Troll enters, create a number of Food tokens equal to the number of opponents you have. (Food tokens are artifacts with ", , Sacrifice this artifact: You gain 3 life.") , Sacrifice another nonland permanent: Gluttonous Troll gets +2/+2 until end of turn.
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Glyph of Destruction
( 1)
Instant
Target blocking Wall you control gets +10/+0 until end of combat. Prevent all damage that would be dealt to it this turn. Destroy it at the beginning of the next end step.
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Glyph of Reincarnation
( 1)
Instant
Cast this spell only after combat. Destroy all creatures that were blocked by target Wall this turn. They can't be regenerated. For each creature that died this way, put a creature card from the graveyard of the player who controlled that creature the last time it became blocked by that Wall onto the battlefield under its owner's control.
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