|
Elvish Vanguard
( 2)
Creature — Elf Warrior
(1/1)
Whenever another Elf enters the battlefield, put a +1/+1 counter on Elvish Vanguard.
|
|
|
Ember Hauler
( 2)
Creature — Goblin
(2/2)
, Sacrifice Ember Hauler: It deals 2 damage to any target.
|
|
|
Virtue of Courage (Embereth Blaze)
( 2)
Instant — Adventure
Embereth Blaze deals 2 damage to any target. (Then exile this card. You may cast the enchantment later from exile.)
|
|
|
Ember-Fist Zubera
( 2)
Creature — Zubera Spirit
(1/2)
When Ember-Fist Zubera dies, it deals damage to any target equal to the number of Zubera that died this turn.
|
|
|
Emberhorn Minotaur
( 4)
Creature — Minotaur Warrior
(4/3)
You may exert Emberhorn Minotaur as it attacks. When you do, it gets +1/+1 and gains menace until end of turn. (An exerted creature won't untap during your next untap step.)
|
|
|
Emberstrike Duo
( 2)
Creature — Elemental Warrior Shaman
(1/1)
Whenever you cast a black spell, Emberstrike Duo gets +1/+1 until end of turn. Whenever you cast a red spell, Emberstrike Duo gains first strike until end of turn.
|
|
|
Emberwilde Augur
( 2)
Creature — Goblin Shaman
(2/1)
Sacrifice Emberwilde Augur: It deals 3 damage to target player or planeswalker. Activate only during your upkeep.
|
|
|
Embodiment of Fury
( 4)
Creature — Elemental
(4/3)
Trample Land creatures you control have trample. Landfall — Whenever a land enters the battlefield under your control, you may have target land you control become a 3/3 Elemental creature with haste until end of turn. It's still a land.
|
|
|
Embraal Bruiser
( 2)
Creature — Human Warrior
(3/1)
Embraal Bruiser enters the battlefield tapped. Embraal Bruiser has menace as long as you control an artifact.
|
|
|
Embrace the Unknown
( 3)
Sorcery
Exile the top two cards of your library. Until the end of your next turn, you may play those cards. Retrace (You may cast this card from your graveyard by discarding a land card in addition to paying its other costs.)
|
|
|
Emerge Unscathed
( 1)
Instant
Target creature you control gains protection from the color of your choice until end of turn. Rebound (If you cast this spell from your hand, exile it as it resolves. At the beginning of your next upkeep, you may cast this card from exile without paying its mana cost.)
|
|
|
Emergent Haunting
( 2)
Enchantment
At the beginning of your end step, if you haven't cast a spell from your hand this turn and Emergent Haunting isn't a creature, it becomes a 3/3 Spirit creature with flying in addition to its other types. : Surveil 1. (Look at the top card of your library. You may put it into your graveyard.)
|
|
|
Emergent Sequence
( 2)
Sorcery
Search your library for a basic land card, put it onto the battlefield tapped, then shuffle. That land becomes a 0/0 green and blue Fractal creature that's still a land. Put a +1/+1 counter on it for each land you had enter the battlefield under your control this turn.
|
|
|
Emergent Woodwurm
( 7)
Creature — Wurm
(4/4)
Backup 3 (When this creature enters the battlefield, put three +1/+1 counters on target creature. If that's another creature, it gains the following ability until end of turn.) Whenever this creature attacks, look at the top X cards of your library, where X is its power. You may put a permanent card with mana value X or less from among them onto the battlefield. Put the rest on the bottom of your library in a random order.
|
|
|
Emeria, the Sky Ruin
( 0)
Land
Emeria, the Sky Ruin enters the battlefield tapped. At the beginning of your upkeep, if you control seven or more Plains, you may return target creature card from your graveyard to the battlefield. : Add .
|
|
|
Emissary of Grudges
( 6)
Creature — Efreet
(6/5)
Flying, haste As Emissary of Grudges enters the battlefield, secretly choose an opponent. Reveal the player you chose: Choose new targets for target spell or ability if it's controlled by the chosen player and if it targets you or a permanent you control. Activate only once.
|
|
|
Emissary of Sunrise
( 3)
Creature — Human Cleric
(2/1)
First strike When Emissary of Sunrise enters the battlefield, it explores. (Reveal the top card of your library. Put that card into your hand if it's a land. Otherwise, put a +1/+1 counter on this creature, then put the card back or put it into your graveyard.)
|
|
|
Emmara, Soul of the Accord
( 2)
Legendary Creature — Elf Cleric
(2/2)
Whenever Emmara, Soul of the Accord becomes tapped, create a 1/1 white Soldier creature token with lifelink.
|
|
|
Emperor's Vanguard
( 4)
Creature — Human Scout
(4/3)
Whenever Emperor's Vanguard deals combat damage to a player, it explores. (Reveal the top card of your library. Put that card into your hand if it's a land. Otherwise, put a +1/+1 counter on this creature, then put the card back or put it into your graveyard.)
|
|
|
Empowered Autogenerator
( 4)
Artifact
Empowered Autogenerator enters the battlefield tapped. : Put a charge counter on Empowered Autogenerator. Add X mana of any one color, where X is the number of charge counters on Empowered Autogenerator.
|
|
|
Empty City Ruse
( 1)
Sorcery
Target opponent skips all combat phases of their next turn.
|
|
|
Empty-Shrine Kannushi
( 1)
Creature — Human Cleric
(1/1)
Empty-Shrine Kannushi has protection from the colors of permanents you control.
|
|
|
Emrakul, the Aeons Torn
( 15)
Legendary Creature — Eldrazi
(15/15)
This spell can't be countered. When you cast this spell, take an extra turn after this one. Flying, protection from spells that are one or more colors, annihilator 6 When Emrakul, the Aeons Torn is put into a graveyard from anywhere, its owner shuffles their graveyard into their library.
|
|
|
Emrakul, the Promised End
( 13)
Legendary Creature — Eldrazi
(13/13)
This spell costs less to cast for each card type among cards in your graveyard. When you cast this spell, you gain control of target opponent during that player's next turn. After that turn, that player takes an extra turn. Flying, trample, protection from instants
|
|
|
Emrakul, the World Anew
( 12)
Legendary Creature — Eldrazi
(12/12)
When you cast this spell, gain control of all creatures target player controls. Flying, protection from spells and from permanents that were cast this turn When Emrakul, the World Anew leaves the battlefield, sacrifice all creatures you control. Madness—Pay six .
|
|
|
Emrakul's Evangel
( 3)
Creature — Human Horror
(3/2)
, Sacrifice Emrakul's Evangel and any number of other non-Eldrazi creatures: Create a 3/2 colorless Eldrazi Horror creature token for each creature sacrificed this way.
|
|
|
Emrakul's Hatcher
( 5)
Creature — Eldrazi Drone
(3/3)
When Emrakul's Hatcher enters the battlefield, create three 0/1 colorless Eldrazi Spawn creature tokens. They have "Sacrifice this creature: Add ."
|
|
|
Emrakul's Influence
( 4)
Enchantment
Whenever you cast an Eldrazi creature spell with mana value 7 or greater, draw two cards.
|
|
|
Emrakul's Messenger
( 2)
Creature — Eldrazi Faerie Rogue
(2/1)
Devoid (This card has no color.) Flying Whenever you draw your second card each turn, create a 0/1 colorless Eldrazi Spawn creature token with "Sacrifice this creature: Add ."
|
|
|
Emry, Lurker of the Loch
( 3)
Legendary Creature — Merfolk Wizard
(1/2)
This spell costs less to cast for each artifact you control. When Emry, Lurker of the Loch enters the battlefield, mill four cards. : Choose target artifact card in your graveyard. You may cast that card this turn. (You still pay its costs. Timing rules still apply.)
|
|
|
Encrust
( 3)
Enchantment — Aura
Enchant artifact or creature Enchanted permanent doesn't untap during its controller's untap step and its activated abilities can't be activated.
|
|
|
Endless Detour
( 3)
Instant
The owner of target spell, nonland permanent, or card in a graveyard puts it on the top or bottom of their library.
|
|
|
Endless Wurm
( 5)
Creature — Wurm
(9/9)
Trample At the beginning of your upkeep, sacrifice Endless Wurm unless you sacrifice an enchantment.
|
|
|
End-Raze Forerunners
( 8)
Creature — Boar
(7/7)
Vigilance, trample, haste When End-Raze Forerunners enters the battlefield, other creatures you control get +2/+2 and gain vigilance and trample until end of turn.
|
|
|
Endurance
( 3)
Creature — Elemental Incarnation
(3/4)
Flash Reach When Endurance enters the battlefield, up to one target player puts all the cards from their graveyard on the bottom of their library in a random order. Evoke—Exile a green card from your hand.
|
|
|
Endurance Bobblehead
( 3)
Artifact — Bobblehead
: Add one mana of any color. , : Up to X target creatures you control get +1/+0 and gain indestructible until end of turn, where X is the number of Bobbleheads you control as you activate this ability. Activate only as a sorcery.
|
|
|
Endure
( 5)
Instant
Prevent all damage that would be dealt to you and permanents you control this turn.
|
|
|
Enduring Angel
( 5)
Creature — Angel
(3/3)
Flying, double strike You have hexproof. If your life total would be reduced to 0 or less, instead transform Enduring Angel and your life total becomes 3. Then if Enduring Angel didn't transform this way, you lose the game.
|
|
|
Enduring Bondwarden
( 1)
Creature — Human Scout
(0/1)
Backup 1 (When this creature enters the battlefield, put a +1/+1 counter on target creature. If that's another creature, it gains the following ability until end of turn.) When this creature dies, put its counters on target creature you control.
|
|
|
Enduring Ideal
( 7)
Sorcery
Search your library for an enchantment card, put it onto the battlefield, then shuffle. Epic (For the rest of the game, you can't cast spells. At the beginning of each of your upkeeps, copy this spell except for its epic ability.)
|
|
|
Enduring Renewal
( 4)
Enchantment
Play with your hand revealed. If you would draw a card, reveal the top card of your library instead. If it's a creature card, put it into your graveyard. Otherwise, draw a card. Whenever a creature is put into your graveyard from the battlefield, return it to your hand.
|
|
|
Enduring Scalelord
( 6)
Creature — Dragon
(4/4)
Flying Whenever one or more +1/+1 counters are put on another creature you control, you may put a +1/+1 counter on Enduring Scalelord.
|
|
|
Enduring Victory
( 5)
Instant
Destroy target attacking or blocking creature. Bolster 1. (Choose a creature with the least toughness among creatures you control and put a +1/+1 counter on it.)
|
|
|
Energy Flux
( 3)
Enchantment
All artifacts have "At the beginning of your upkeep, sacrifice this artifact unless you pay ."
|
|
|
Engineered Plague
( 3)
Enchantment
As Engineered Plague enters the battlefield, choose a creature type. All creatures of the chosen type get -1/-1.
|
|
|
Engulf the Shore
( 4)
Instant
Return to their owners' hands all creatures with toughness less than or equal to the number of Islands you control.
|
|
|
Engulfing Slagwurm
( 7)
Creature — Wurm
(7/7)
Whenever Engulfing Slagwurm blocks or becomes blocked by a creature, destroy that creature. You gain life equal to that creature's toughness.
|
|
|
Enhanced Surveillance
( 2)
Enchantment
You may look at an additional two cards each time you surveil. Exile Enhanced Surveillance: Shuffle your graveyard into your library.
|
|
|
Enlightened Tutor
( 1)
Instant
Search your library for an artifact or enchantment card, reveal it, then shuffle and put that card on top.
|
|
|
Enlisted Wurm
( 6)
Creature — Wurm
(5/5)
Cascade (When you cast this spell, exile cards from the top of your library until you exile a nonland card that costs less. You may cast it without paying its mana cost. Put the exiled cards on the bottom in a random order.)
|
|
|
Enormous Energy Blade
( 3)
Artifact — Equipment
Equipped creature gets +4/+0. Whenever Enormous Energy Blade becomes attached to a creature, tap that creature. Equip (: Attach to target creature you control. Equip only as a sorcery.)
|
|
|
Enraged Huorn
( 5)
Creature — Treefolk
(4/5)
Trample When Enraged Huorn enters the battlefield, the Ring tempts you.
|
|
|
Enraged Revolutionary
( 3)
Creature — Human Warrior
(2/1)
Dethrone (Whenever this creature attacks the player with the most life or tied for most life, put a +1/+1 counter on it.)
|
|
|
Enshrouding Mist
( 1)
Instant
Target creature gets +1/+1 until end of turn. Prevent all damage that would be dealt to it this turn. If it's renowned, untap it.
|
|
|
Ensoul Artifact
( 2)
Enchantment — Aura
Enchant artifact Enchanted artifact is a creature with base power and toughness 5/5 in addition to its other types.
|
|
|
Ensouled Scimitar
( 3)
Artifact — Equipment
: Ensouled Scimitar becomes a 1/5 Spirit artifact creature with flying until end of turn. (Equipment that's a creature can't equip a creature.) Equipped creature gets +1/+5. Equip (: Attach to target creature you control. Equip only as a sorcery.)
|
|
|
Ent-Draught Basin
( 2)
Artifact
, : Put a +1/+1 counter on target creature with power X. Activate only as a sorcery.
|
|
|
Enter the Dungeon
( 2)
Sorcery
Players play a Magic subgame under the table, starting at 5 life and using their libraries as their decks. The winner searches their library for two cards, puts those cards into their hand, then shuffles.
|
|
|
Enter the Unknown
( 1)
Sorcery
Target creature you control explores. (Reveal the top card of your library. Put that card into your hand if it's a land. Otherwise, put a +1/+1 counter on the creature, then put the card back or put it into your graveyard.) You may play an additional land this turn.
|
|
|
Entourage of Trest
( 5)
Creature — Elf Soldier
(4/4)
When Entourage of Trest enters the battlefield, you become the monarch. Entourage of Trest can block an additional creature each combat as long as you're the monarch.
|
|
|
Entrapment Maneuver
( 4)
Instant
Target player sacrifices an attacking creature. You create X 1/1 white Soldier creature tokens, where X is that creature's toughness.
|
|
|
Topaz Dragon (Entropic Cloud)
( 2)
Instant — Adventure
Creatures you control gain deathtouch until end of turn. (Then exile this card. You may cast the creature later from exile.)
|
|
|
Beluna's Gatekeeper (Entry Denied)
( 2)
Sorcery — Adventure
Return target creature you don't control with mana value 3 or less to its owner's hand. (Then exile this card. You may cast the creature later from exile.)
|
|
|
Ent's Fury
( 2)
Sorcery
Put a +1/+1 counter on target creature you control if its power is 4 or greater. Then that creature gets +1/+1 until end of turn and fights target creature you don't control.
|
|
|
Epic Struggle
( 4)
Enchantment
At the beginning of your upkeep, if you control twenty or more creatures, you win the game.
|
|
|
Epicure of Blood
( 5)
Creature — Vampire
(4/4)
Whenever you gain life, each opponent loses 1 life.
|
|
|
Equal Treatment
( 2)
Instant
If any source would deal 1 or more damage to a permanent or player this turn, it deals 2 damage to that permanent or player instead. Draw a card.
|
|
|
Equestrian Skill
( 4)
Enchantment — Aura
Enchant creature Enchanted creature gets +3/+3. As long as enchanted creature is a Human, it has trample.
|
|
|
Equilibrium
( 3)
Enchantment
Whenever you cast a creature spell, you may pay . If you do, return target creature to its owner's hand.
|
|
|
Erase (Not the Urza's Legacy One)
( 3)
Instant
If you control two or more white permanents that share an artist, you may cast this spell without paying its mana cost. Exile target enchantment.
|
|
|
Erdwal Illuminator
( 2)
Creature — Spirit
(1/3)
Flying Whenever you investigate for the first time each turn, investigate an additional time.
|
|
|
Erestor of the Council
( 3)
Legendary Creature — Elf Noble
(2/4)
Whenever players finish voting, each opponent who voted for a choice you voted for creates a Treasure token. You scry X, where X is the number of opponents who voted for a choice you didn't vote for. Draw a card.
|
|
|
Eriette, the Beguiler
( 4)
Legendary Creature — Human Warlock
(4/4)
Lifelink Whenever an Aura you control becomes attached to a nonland permanent an opponent controls with mana value less than or equal to that Aura's mana value, gain control of that permanent for as long as that Aura is attached to it.
|
|
|
Errand of Duty
( 2)
Instant
Create a 1/1 white Knight creature token with banding. (Any creatures with banding, and up to one without, can attack in a band. Bands are blocked as a group. If any creatures with banding you control are blocking or being blocked by a creature, you divide that creature's combat damage, not its controller, among any of the creatures it's being blocked by or is blocking.)
|
|
|
Erratic Mutation
( 3)
Instant
Choose target creature. Reveal cards from the top of your library until you reveal a nonland card. That creature gets +X/-X until end of turn, where X is that card's mana value. Put all cards revealed this way on the bottom of your library in any order.
|
|
|
Ertai Resurrected
( 4)
Legendary Creature — Phyrexian Human Wizard
(3/2)
Flash When Ertai Resurrected enters the battlefield, choose up to one — • Counter target spell, activated ability, or triggered ability. Its controller draws a card. • Destroy another target creature or planeswalker. Its controller draws a card.
|
|
|
Erupting Dreadwolf
( 0)
Creature — Eldrazi Werewolf
(6/4)
Whenever Erupting Dreadwolf attacks, it deals 2 damage to any target.
|
|
|
Eruth, Tormented Prophet
( 3)
Legendary Creature — Human Wizard
(2/4)
If you would draw a card, exile the top two cards of your library instead. You may play those cards this turn.
|
|
|
Escape Routes
( 3)
Enchantment
: Return target white or black creature you control to its owner's hand.
|
|
|
Esoteric Duplicator
( 3)
Artifact — Clue
Whenever you sacrifice Esoteric Duplicator or another artifact, you may pay . If you do, at the beginning of the next end step, create a token that's a copy of that artifact. , Sacrifice Esoteric Duplicator: Draw a card.
|
|
|
Essence Capture
( 2)
Instant
Counter target creature spell. Put a +1/+1 counter on up to one target creature you control.
|
|
|
Essence Reliquary
( 3)
Artifact
: Return another target permanent you control and all Auras you control attached to it to their owner's hand. Activate only during your turn.
|
|
|
Etali, Primal Conqueror
( 7)
Legendary Creature — Elder Dinosaur
(7/7)
Trample When Etali, Primal Conqueror enters the battlefield, each player exiles cards from the top of their library until they exile a nonland card. You may cast any number of spells from among the nonland cards exiled this way without paying their mana costs. : Transform Etali. Activate only as a sorcery.
|
|
|
Eternal of Harsh Truths
( 3)
Creature — Zombie Cleric
(1/3)
Afflict 2 (Whenever this creature becomes blocked, defending player loses 2 life.) Whenever Eternal of Harsh Truths attacks and isn't blocked, draw a card.
|
|
|
Eternal Scourge
( 3)
Creature — Eldrazi Horror
(3/3)
You may cast Eternal Scourge from exile. When Eternal Scourge becomes the target of a spell or ability an opponent controls, exile Eternal Scourge.
|
|
|
Ethereal Absolution
( 6)
Enchantment
Creatures you control get +1/+1. Creatures your opponents control get -1/-1. : Exile target card from an opponent's graveyard. If it was a creature card, you create a 1/1 white and black Spirit creature token with flying.
|
|
|
Ethereal Ambush
( 5)
Instant
Manifest the top two cards of your library. (To manifest a card, put it onto the battlefield face down as a 2/2 creature. Turn it face up any time for its mana cost if it's a creature card.)
|
|
|