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Imposing Grandeur
( 5)
Sorcery
Each player may discard their hand and draw cards equal to the greatest mana value of a commander they own on the battlefield or in the command zone.
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Imposing Vantasaur
( 6)
Creature — Dinosaur
(3/6)
Vigilance Cycling (, Discard this card: Draw a card.)
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Impromptu Raid
( 4)
Enchantment
: Reveal the top card of your library. If it isn't a creature card, put it into your graveyard. Otherwise, put that card onto the battlefield. That creature gains haste. Sacrifice it at the beginning of the next end step.
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Improvised Club
( 2)
Instant
As an additional cost to cast this spell, sacrifice an artifact or creature. Improvised Club deals 4 damage to any target.
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Impulsive Maneuvers
( 4)
Enchantment
Whenever a creature attacks, flip a coin. If you win the flip, the next time that creature would deal combat damage this turn, it deals double that damage instead. If you lose the flip, the next time that creature would deal combat damage this turn, prevent that damage.
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In Garruk's Wake
( 9)
Sorcery
Destroy all creatures you don't control and all planeswalkers you don't control.
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Inalla, Archmage Ritualist
( 5)
Legendary Creature — Human Wizard
(4/5)
Eminence — Whenever another nontoken Wizard enters the battlefield under your control, if Inalla, Archmage Ritualist is in the command zone or on the battlefield, you may pay . If you do, create a token that's a copy of that Wizard. The token gains haste. Exile it at the beginning of the next end step. Tap five untapped Wizards you control: Target player loses 7 life.
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Incarnation Technique
( 5)
Sorcery
Demonstrate (When you cast this spell, you may copy it. If you do, choose an opponent to also copy it.) Mill five cards, then return a creature card from your graveyard to the battlefield.
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Incinerator of the Guilty
( 6)
Creature — Dragon
(6/6)
Flying, trample Whenever Incinerator of the Guilty deals combat damage to a player, you may collect evidence X. When you do, Incinerator of the Guilty deals X damage to each creature and planeswalker that player controls. (To collect evidence X, exile cards with total mana value X or greater from your graveyard.)
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Incorrigible Youths
( 5)
Creature — Vampire
(4/3)
Haste Madness (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)
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Increasing Confusion
( 1)
Sorcery
Target player mills X cards. If this spell was cast from a graveyard, that player mills twice that many cards instead. Flashback (You may cast this card from your graveyard for its flashback cost. Then exile it.)
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Incriminating Impetus
( 3)
Enchantment — Aura
Enchant creature When Incriminating Impetus enters the battlefield, suspect enchanted creature. (It has menace and can‘t block.) Enchanted creature gets +2/+2 and is goaded. (It attacks each combat if able and attacks a player other than you if able.)
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Incubation // Incongruity (Incubation)
( 1)
Sorcery
Look at the top five cards of your library. You may reveal a creature card from among them and put it into your hand. Put the rest on the bottom of your library in a random order.
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Incubator Drone
( 4)
Creature — Eldrazi Drone
(2/3)
Devoid (This card has no color.) When Incubator Drone enters the battlefield, create a 1/1 colorless Eldrazi Scion creature token. It has "Sacrifice this creature: Add ."
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Incursion Specialist
( 2)
Creature — Human Wizard
(1/3)
Whenever you cast your second spell each turn, Incursion Specialist gets +2/+0 until end of turn and can't be blocked this turn.
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Indebted Samurai
( 4)
Creature — Human Samurai
(2/3)
Bushido 1 (Whenever this creature blocks or becomes blocked, it gets +1/+1 until end of turn.) Whenever a Samurai you control dies, you may put a +1/+1 counter on Indebted Samurai.
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Indentured Djinn
( 3)
Creature — Djinn
(4/4)
Flying When Indentured Djinn enters the battlefield, each other player may draw up to three cards.
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Indentured Oaf
( 4)
Creature — Ogre Warrior
(4/3)
Prevent all damage that Indentured Oaf would deal to red creatures.
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Indestructibility
( 4)
Enchantment — Aura
Enchant permanent Enchanted permanent has indestructible. (Effects that say "destroy" don't destroy that permanent. A creature with indestructible can't be destroyed by damage.)
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Indestructible Aura
( 1)
Instant
Prevent all damage that would be dealt to target creature this turn.
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Indominus Rex, Alpha
( 5)
Legendary Creature — Dinosaur Mutant
(6/6)
As Indominus Rex, Alpha enters the battlefield, discard any number of creature cards. It enters with a flying counter on it if a card discarded this way has flying. The same is true for first strike, double strike, deathtouch, hexproof, haste, indestructible, lifelink, menace, reach, trample, and vigilance. When Indominus Rex enters the battlefield, draw a card for each counter on it.
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Indrik Umbra
( 6)
Enchantment — Aura
Enchant creature Enchanted creature gets +4/+4 and has first strike, and all creatures able to block it do so. Umbra armor (If enchanted creature would be destroyed, instead remove all damage from it and destroy this Aura.)
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Induce Despair
( 3)
Instant
As an additional cost to cast this spell, reveal a creature card from your hand. Target creature gets -X/-X until end of turn, where X is the revealed card's mana value.
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Induce Paranoia
( 4)
Instant
Counter target spell. If was spent to cast this spell, that spell's controller mills X cards, where X is the spell's mana value.
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Indulgent Aristocrat
( 1)
Creature — Vampire Noble
(1/1)
Lifelink , Sacrifice a creature: Put a +1/+1 counter on each Vampire you control.
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Indulgent Tormentor
( 5)
Creature — Demon
(5/3)
Flying At the beginning of your upkeep, draw a card unless target opponent sacrifices a creature or pays 3 life.
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Indulging Patrician
( 3)
Creature — Vampire Noble
(1/4)
Flying Lifelink (Damage dealt by this creature also causes you to gain that much life.) At the beginning of your end step, if you gained 3 or more life this turn, each opponent loses 3 life.
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Industrial Advancement
( 4)
Enchantment
At the beginning of your end step, you may sacrifice a creature. If you do, look at the top X cards of your library, where X is that creature's mana value. You may put a creature card from among them onto the battlefield. Put the rest on the bottom of your library in a random order.
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Inertia Bubble
( 2)
Enchantment — Aura
Enchant artifact Enchanted artifact doesn't untap during its controller's untap step.
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Inescapable Brute
( 6)
Creature — Giant Warrior
(3/3)
Wither (This deals damage to creatures in the form of -1/-1 counters.) Inescapable Brute must be blocked if able.
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Infectious Curse
( 0)
Enchantment — Aura Curse
Enchant player Spells you cast that target enchanted player cost less to cast. At the beginning of enchanted player's upkeep, that player loses 1 life and you gain 1 life.
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Infectious Horror
( 4)
Creature — Zombie Horror
(2/2)
Whenever Infectious Horror attacks, each opponent loses 2 life.
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Infectious Inquiry
( 3)
Sorcery
You draw two cards and you lose 2 life. Each opponent gets a poison counter.
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Infectious Rage
( 2)
Enchantment — Aura
Enchant creature Enchanted creature gets +2/-1. When enchanted creature dies, choose a creature at random Infectious Rage can enchant. Return Infectious Rage to the battlefield attached to that creature.
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Infernal Medusa
( 5)
Creature — Gorgon
(2/4)
Whenever Infernal Medusa blocks a creature, destroy that creature at end of combat. Whenever Infernal Medusa becomes blocked by a non-Wall creature, destroy that creature at end of combat.
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Infernal Plunge
( 1)
Sorcery
As an additional cost to cast this spell, sacrifice a creature. Add .
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Infernal Tutor
( 2)
Sorcery
Reveal a card from your hand. Search your library for a card with the same name as that card, reveal it, put it into your hand, then shuffle. Hellbent — If you have no cards in hand, instead search your library for a card, put it into your hand, then shuffle.
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Infernius Spawnington III, Esq.
( 11)
Creature — Demon Beast Grandchild
(9/9)
Flying, first strike, trample, haste This spell costs less to cast for each card you've revealed this turn. When Infernius Spawnington III, Esq. enters the battlefield, you may say "I'm here." If you do, it deals 3 damage to target player.
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Inferno of the Star Mounts
( 6)
Legendary Creature — Dragon
(6/6)
This spell can't be countered. Flying, haste : Inferno of the Star Mounts gets +1/+0 until end of turn. When its power becomes 20 this way, it deals 20 damage to any target.
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Infested Fleshcutter
( 2)
Artifact — Equipment
Equipped creature gets +2/+0. Whenever equipped creature attacks, create a 1/1 colorless Phyrexian Mite artifact creature token with toxic 1 and "This creature can't block." (Players dealt combat damage by it also get a poison counter.) Equip
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Infinite Authority
( 3)
Enchantment — Aura
Enchant creature Whenever enchanted creature blocks or becomes blocked by a creature with toughness 3 or less, destroy the other creature at end of combat. At the beginning of the next end step, if that creature was destroyed this way, put a +1/+1 counter on the first creature.
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Infinite Hourglass
( 4)
Artifact
At the beginning of your upkeep, put a time counter on Infinite Hourglass. All creatures get +1/+0 for each time counter on Infinite Hourglass. : Remove a time counter from Infinite Hourglass. Any player may activate this ability but only during any upkeep step.
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Infuriate
( 1)
Instant
Target creature gets +3/+2 until end of turn.
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Infused Arrows
( 4)
Artifact
Sunburst (This enters the battlefield with a charge counter on it for each color of mana spent to cast it.) , Remove X charge counters from Infused Arrows: Target creature gets -X/-X until end of turn.
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Inga Rune-Eyes
( 4)
Legendary Creature — Human Wizard
(3/3)
When Inga Rune-Eyes enters the battlefield, scry 3. When Inga Rune-Eyes dies, draw three cards if three or more creatures died this turn.
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Ingenious Artillerist
( 3)
Creature — Human Artificer
(3/1)
Whenever one or more artifacts enter the battlefield under your control, Ingenious Artillerist deals that much damage to each opponent.
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Ingenious Prodigy
( 1)
Creature — Human Wizard
(0/1)
Skulk (This creature can't be blocked by creatures with greater power.) Ingenious Prodigy enters the battlefield with X +1/+1 counters on it. At the beginning of your upkeep, if Ingenious Prodigy has one or more +1/+1 counters on it, you may remove a +1/+1 counter from it. If you do, draw a card.
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Insult // Injury (Injury)
( 3)
Sorcery
Aftermath (Cast this spell only from your graveyard. Then exile it.) Injury deals 2 damage to target creature and 2 damage to target player or planeswalker.
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Inner Calm, Outer Strength
( 3)
Instant — Arcane
Target creature gets +X/+X until end of turn, where X is the number of cards in your hand.
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Inner Sanctum
( 3)
Enchantment
Cumulative upkeep—Pay 2 life. (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.) Prevent all damage that would be dealt to creatures you control.
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Inner Struggle
( 4)
Instant
Target creature deals damage to itself equal to its power.
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Inner-Chamber Guard
( 2)
Creature — Human Samurai
(0/2)
Bushido 2 (Whenever this creature blocks or becomes blocked, it gets +2/+2 until end of turn.)
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Innocuous Researcher
( 4)
Creature — Centaur Detective
(3/4)
Parley — Whenever Innocuous Researcher attacks, each player reveals the top card of their library. For each nonland card revealed this way, you investigate. Then each player draws a card. At the beginning of your end step, you may untap all lands you control. If you do, you can't cast spells until your next turn.
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Inquisitor Captain
( 4)
Creature — — Human Cleric
(3/3)
Vigilance When Inquisitor Captain enters the battlefield, if there are twenty or more creature cards with mana value 3 or less among cards in your graveyard, hand, and library, seek two creature cards with mana value 3 or less. Put one of them onto the battlefield and shuffle the other into your library.
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Inquisitor Eisenhorn
( 4)
Legendary Creature — Human Inquisitor
(2/3)
You may reveal the first card you draw each turn as you draw it. Whenever you reveal an instant or sorcery card this way, create Cherubael, a legendary 4/4 black Demon creature token with flying. Whenever Inquisitor Eisenhorn deals combat damage to a player, investigate that many times. (Create a Clue token. It's an artifact with ", Sacrifice this artifact: Draw a card.")
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Inquisitor Exarch
( 2)
Creature — Phyrexian Cleric
(2/2)
When Inquisitor Exarch enters the battlefield, choose one — • You gain 2 life. • Target opponent loses 2 life.
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Inquisitor Greyfax
( 4)
Legendary Creature — Human Inquisitor
(3/3)
Vigilance Unquestionable Wisdom — Other creatures you control get +1/+0 and have vigilance. Hunt for Heresy — , : Tap target creature an opponent controls. Investigate. (Create a Clue token. It's an artifact with ", Sacrifice this artifact: Draw a card.")
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Inquisitorial Rosette
( 2)
Artifact — Equipment
Inquisition Agents — Whenever equipped creature attacks, create a 2/2 white Astartes Warrior creature token with vigilance that's attacking. Then attacking creatures gain menace until end of turn. Equip (: Attach to target creature you control. Equip only as a sorcery.)
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Inquisitor's Flail
( 2)
Artifact — Equipment
If equipped creature would deal combat damage, it deals double that damage instead. If another creature would deal combat damage to equipped creature, it deals double that damage to equipped creature instead. Equip
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Inquisitor's Ox
( 4)
Creature — Ox
(2/5)
Delirium — Inquisitor's Ox gets +1/+0 and has vigilance as long as there are four or more card types among cards in your graveyard.
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Inquisitor's Snare
( 2)
Instant
Prevent all damage target attacking or blocking creature would deal this turn. If that creature is black or red, destroy it.
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Inscription of Abundance
( 2)
Instant
Kicker Choose one. If this spell was kicked, choose any number instead. • Put two +1/+1 counters on target creature. • Target player gains X life, where X is the greatest power among creatures they control. • Target creature you control fights target creature you don't control.
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Inscription of Ruin
( 3)
Sorcery
Kicker Choose one. If this spell was kicked, choose any number instead. • Target opponent discards two cards. • Return target creature card with mana value 2 or less from your graveyard to the battlefield. • Destroy target creature with mana value 3 or less.
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Inside Source
( 3)
Creature — Human Citizen
(1/1)
When Inside Source enters the battlefield, create a 2/2 white and blue Detective creature token. , : Target Detective you control gets +2/+0 and gains vigilance until end of turn. Activate only as a sorcery.
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Insidious Bookworms
( 1)
Creature — Worm
(1/1)
When Insidious Bookworms dies, you may pay . If you do, target player discards a card at random.
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Insidious Dreams
( 4)
Instant
As an additional cost to cast this spell, discard X cards. Search your library for X cards, then shuffle and put those cards on top in any order.
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Insidious Roots
( 2)
Enchantment
Creature tokens you control have ": Add one mana of any color." Whenever one or more creature cards leave your graveyard, create a 0/1 green Plant creature token, then put a +1/+1 counter on each Plant you control.
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Inspiring Statuary
( 3)
Artifact
Nonartifact spells you cast have improvise. (Your artifacts can help cast those spells. Each artifact you tap after you're done activating mana abilities pays for .)
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Inspiring Unicorn
( 4)
Creature — Unicorn
(2/2)
Whenever Inspiring Unicorn attacks, creatures you control get +1/+1 until end of turn.
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Instill Furor
( 2)
Enchantment — Aura
Enchant creature Enchanted creature has "At the beginning of your end step, sacrifice this creature unless it attacked this turn."
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Instrument of the Bards
( 1)
Legendary Artifact
At the beginning of your upkeep, you may put a harmony counter on Instrument of the Bards. , : Search your library for a creature card with mana value equal to the number of harmony counters on Instrument of the Bards, reveal it, and put it into your hand. If that card is legendary, create a Treasure token. Then shuffle.
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Instruments of War
( 4)
Artifact
Flash As Instruments of War enters the battlefield, choose a creature type. Creatures you control of the chosen type get +1/+1.
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Insubordination
( 2)
Enchantment — Aura
Enchant creature At the beginning of the end step of enchanted creature's controller, Insubordination deals 2 damage to that player unless that creature attacked this turn.
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Insufferable Balladeer
( 2)
Creature — Dwarf Bard
(2/1)
Vicious Mockery — When Insufferable Balladeer enters the battlefield, target creature an opponent controls can't block this turn. Goad it. (Until your next turn, that creature attacks each combat if able and attacks a player other than you if able.)
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Insufferable Syphon
( 0)
Artifact — Contraption
Whenever you crank Insufferable Syphon, target player discards a card.
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Insult // Injury (Insult)
( 3)
Sorcery
Damage can't be prevented this turn. If a source you control would deal damage this turn, it deals double that damage instead.
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Insurrection
( 8)
Sorcery
Untap all creatures and gain control of them until end of turn. They gain haste until end of turn.
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Intangible Virtue
( 2)
Enchantment
Creature tokens you control get +1/+1 and have vigilance.
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Intellect Devourer
( 4)
Creature — Horror
(2/4)
Devour Intellect — When Intellect Devourer enters the battlefield, each opponent exiles a card from their hand until Intellect Devourer leaves the battlefield. Body Thief — You may play lands and cast spells from among cards exiled with Intellect Devourer. If you cast a spell this way, you may spend mana as though it were mana of any color to cast it.
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Intellectual Offering
( 5)
Instant
Choose an opponent. You and that player each draw three cards. Choose an opponent. Untap all nonland permanents you control and all nonland permanents that player controls.
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Interplanar Brushwagg (playtest)
( 4)
Creature — — Brushwagg
(6/4)
Interplanar (This creature enters onto the interplanar battlefield. Players can't control creatures on the interplanar battlefield.) Vigilance, haste Whenever a player attacks with a creature with power 4 or greater, CARDNAME also attacks the player or planeswalker that creature is attacking.
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Into the Fae Court
( 5)
Sorcery
Draw three cards. Create a 1/1 blue Faerie creature token with flying and "This creature can block only creatures with flying."
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Intrepid Outlander
( 2)
Creature — Orc Ranger
(2/3)
Reach Pack tactics — Whenever Intrepid Outlander attacks, if you attacked with creatures with total power 6 or greater this combat, venture into the dungeon. (Enter the first room or advance to the next room.)
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Intrepid Trufflesnout
( 2)
Creature — Boar
(3/1)
Whenever Intrepid Trufflesnout attacks alone, create a Food token. (It's an artifact with ", , Sacrifice this artifact: You gain 3 life.")
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Intrude on the Mind
( 5)
Instant
Reveal the top five cards of your library and separate them into two piles. An opponent chooses one of those piles. Put that pile into your hand and the other into your graveyard. Create a 0/0 colorless Thopter artifact creature token with flying, then put a +1/+1 counter on it for each card put into your graveyard this way.
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Intruder Alarm
( 3)
Enchantment
Creatures don't untap during their controllers' untap steps. Whenever a creature enters the battlefield, untap all creatures.
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Intrusive Packbeast
( 5)
Creature — Beast
(3/3)
Vigilance When Intrusive Packbeast enters the battlefield, tap up to two target creatures your opponents control.
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Inundated Archive
( 0)
Land
Inundated Archive enters the battlefield tapped. : Add or .
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Invasion of Karsus
( 4)
Battle — Siege
(As a Siege enters, choose an opponent to protect it. You and others can attack it. When it's defeated, exile it, then cast it transformed.) When Invasion of Karsus enters the battlefield, it deals 3 damage to each creature and each planeswalker.
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