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Nael, Avizoa Aeronaut
Nael, Avizoa Aeronaut 2GreenBlue (4)
Legendary Creature — Elf Scout (2/4)

Flying

Domain — Whenever Nael, Avizoa Aeronaut deals combat damage to a player, look at the top X cards of your library, where X is the number of basic land types among lands you control. Put up to one of them on top of your library and the rest on the bottom in a random order. Then if there are five basic land types among lands you control, draw a card.

Dominaria United (Uncommon)
Nagao, Bound by Honor
Nagao, Bound by Honor 3White (4)
Legendary Creature — Human Samurai (3/3)

Bushido 1 (Whenever this creature blocks or becomes blocked, it gets +1/+1 until end of turn.)

Whenever Nagao, Bound by Honor attacks, Samurai creatures you control get +1/+1 until end of turn.

Champions of Kamigawa (Uncommon)
Nahiri, Forged in Fury
Nahiri, Forged in Fury 4RedWhite (6)
Legendary Creature — Kor Artificer (5/4)

Affinity for Equipment (This spell costs 1 less to cast for each Equipment you control.)

Whenever an equipped creature you control attacks, exile the top card of your library. You may play that card this turn. You may cast Equipment spells this way without paying their mana costs.

March of the Machine: The Aftermath (Mythic Rare)
Nahiri, the Unforgiving
Nahiri, the Unforgiving 1RedRedWhitePhyrexianWhite (4)
Legendary Planeswalker — Nahiri (5)

Compleated (Red White Mana for Phyrexian can be paid with Red, White, or 2 life. If life was paid, this planeswalker enters with two fewer loyalty counters.)

+1: Until your next turn, up to one target creature attacks a player each combat if able.

+1: Discard a card, then draw a card.

0: Exile target creature or Equipment card with mana value less than Nahiri's loyalty from your graveyard. Create a token that's a copy of it. That token gains haste. Exile it at the beginning of the next end step.

Phyrexia: All Will Be One (Mythic Rare)
Najal, the Storm Runner
Najal, the Storm Runner 2BlueBlueRed (5)
Legendary Creature — Efreet Wizard (5/4)

You may cast sorcery spells as though they had flash.

Whenever Najal, the Storm Runner attacks, you may pay 2. If you do, when you next cast an instant or sorcery spell this turn, copy it. You may choose new targets for the copy.

Dominaria United (Uncommon)
Naked Singularity
Naked Singularity 5 (5)
Artifact

Cumulative upkeep 3 (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)

If tapped for mana, Plains produce Red, Islands produce Green, Swamps produce White, Mountains produce Blue, and Forests produce Black instead of any other type.

Masters Edition IV (Rare)
Other Versions
Ice Age (Rare)
Nameless Conqueror
Nameless Conqueror (0)
Enchantment Creature — Human Samurai (3/3)

Trample, haste

Kamigawa: Neon Dynasty (Common)
Nantuko Blightcutter
Nantuko Blightcutter 2Green (3)
Creature — Insect Druid (2/2)

Protection from black

Threshold — Nantuko Blightcutter gets +1/+1 for each black permanent your opponents control as long as seven or more cards are in your graveyard.

Torment (Rare)
Nantuko Calmer
Nantuko Calmer 2GreenGreen (4)
Creature — Insect Druid (2/3)

Green, Tap, Sacrifice Nantuko Calmer: Destroy target enchantment.

Threshold — Nantuko Calmer gets +1/+1 as long as seven or more cards are in your graveyard.

Torment (Common)
Nantuko Cultivator
Nantuko Cultivator 3Green (4)
Creature — Insect Druid (2/2)

When Nantuko Cultivator enters the battlefield, you may discard any number of land cards. Put that many +1/+1 counters on Nantuko Cultivator and draw that many cards.

Outlaws of Thunder Junction Commander (Uncommon)
Other Versions
Torment (Rare)
Modern Horizons (Uncommon)
Jumpstart 2022 (Uncommon)
Nantuko Elder
Nantuko Elder 2Green (3)
Creature — Insect Druid (1/2)

Tap: Add ColorlessGreen.

Odyssey (Uncommon)
Nantuko Mentor
Nantuko Mentor 2Green (3)
Creature — Insect Druid (1/1)

2Green, Tap: Target creature gets +X/+X until end of turn, where X is that creature's power.

Odyssey (Rare)
Nantuko Monastery
Nantuko Monastery (0)
Land

Tap: Add Colorless.

Threshold — GreenWhite: Nantuko Monastery becomes a 4/4 green and white Insect Monk creature with first strike until end of turn. It's still a land. Activate only if seven or more cards are in your graveyard.

Dominaria Remastered (Uncommon)
Other Versions
Judgment (Uncommon)
Archenemy (Uncommon)
Nantuko Shrine
Nantuko Shrine 1GreenGreen (3)
Enchantment

Whenever a player casts a spell, that player creates X 1/1 green Squirrel creature tokens, where X is the number of cards in all graveyards with the same name as that spell.

Odyssey (Rare)
Nantuko Tracer
Nantuko Tracer 1Green (2)
Creature — Insect Druid (2/1)

When Nantuko Tracer enters the battlefield, you may put target card from a graveyard on the bottom of its owner's library.

Judgment (Common)
Nardole, Resourceful Cyborg
Nardole, Resourceful Cyborg 1Blue (2)
Legendary Artifact Creature — Scientist (1/2)

Tap: Add Blue for each counter on Nardole. Spend this mana only to cast noncreature spells.

Undying (When this creature dies, if it had no +1/+1 counters on it, return it to the battlefield under its owner's control with a +1/+1 counter on it.)

Doctor's companion (You can have two commanders if the other is the Doctor.)

Doctor Who Commander (Rare)
Naru Meha, Master Wizard
Naru Meha, Master Wizard 2BlueBlue (4)
Legendary Creature — Human Wizard (3/3)

Flash

When Naru Meha, Master Wizard enters the battlefield, copy target instant or sorcery spell you control. You may choose new targets for the copy.

Other Wizards you control get +1/+1.

Commander 2021 (Mythic Rare)
Other Versions
Dominaria (Mythic Rare)
Natural Affinity
Natural Affinity 2Green (3)
Instant

All lands become 2/2 creatures until end of turn. They're still lands.

Mercadian Masques (Rare)
Other Versions
Eighth Edition (Rare)
Ninth Edition (Rare)
Natural Balance
Natural Balance 2GreenGreen (4)
Sorcery

Each player who controls six or more lands chooses five lands they control and sacrifices the rest. Each player who controls four or fewer lands may search their library for up to X basic land cards and put them onto the battlefield, where X is five minus the number of lands they control. Then each player who searched their library this way shuffles.

Mirage (Rare)
Natural Connection
Natural Connection 2Green (3)
Instant

Search your library for a basic land card, put it onto the battlefield tapped, then shuffle.

Ikoria Commander (Common)
Other Versions
Battle for Zendikar (Common)
Duel Decks: Nissa vs. Ob Nixilis (Common)
Natural Emergence
Natural Emergence 2RedGreen (4)
Enchantment

When Natural Emergence enters the battlefield, return a red or green enchantment you control to its owner's hand.

Lands you control are 2/2 creatures with first strike. They're still lands.

Planeshift (Rare)
Natural End
Natural End 2Green (3)
Instant

Destroy target artifact or enchantment. You gain 3 life.

Core Set 2020 (Common)
Other Versions
Avacyn Restored (Common)
Natural Obsolescence
Natural Obsolescence 1Green (2)
Instant

Put target artifact on the bottom of its owner's library.

Aether Revolt (Common)
Natural Order
Natural Order 2GreenGreen (4)
Sorcery

As an additional cost to cast this spell, sacrifice a green creature.

Search your library for a green creature card, put it onto the battlefield, then shuffle.

Strixhaven Mystical Archive (Mythic Rare)
Other Versions
Visions (Rare)
Portal (Rare)
Eternal Masters (Mythic Rare)
Natural Reclamation
Natural Reclamation 4Green (5)
Instant

Cascade (When you cast this spell, exile cards from the top of your library until you exile a nonland card that costs less. You may cast it without paying its mana cost. Put the exiled cards on the bottom in a random order.)

Destroy target artifact or enchantment.

Commander Legends: Battle for Baldur's Gate (Common)
Other Versions
Commander Legends (Common)
Natural Selection
Natural Selection Green (1)
Instant

Look at the top three cards of target player's library, then put them back in any order. You may have that player shuffle.

Unlimited Edition (Rare)
Other Versions
Limited Edition Alpha (Rare)
Limited Edition Beta (Rare)
Natural Spring
Natural Spring 3GreenGreen (5)
Sorcery

Target player gains 8 life.

Portal Second Age (Common)
Other Versions
Ninth Edition (Common)
Tempest (Common)
Tenth Edition (Common)
Starter 1999 (Uncommon)
Portal (Uncommon)
Natural State
Natural State Green (1)
Instant

Destroy target artifact or enchantment with mana value 3 or less.

Oath of the Gatewatch (Common)
Naturalize
Naturalize 1Green (2)
Instant

Destroy target artifact or enchantment.

Core Set 2019 (Common)
Other Versions
Eighth Edition (Common)
Ninth Edition (Common)
Onslaught (Common)
Tenth Edition (Common)
Shards of Alara (Common)
Magic 2010 (Common)
Rise of the Eldrazi (Common)
Magic 2011 (Common)
Magic 2012 (Common)
Innistrad (Common)
Magic 2013 (Common)
Gatecrash (Common)
Magic 2014 Core Set (Common)
Magic 2015 Core Set (Common)
Khans of Tarkir (Common)
Dragons of Tarkir (Common)
Rivals of Ixalan (Common)
Duel Decks: Elves vs. Inventors (Common)
Nature's Blessing
Nature's Blessing 2GreenWhite (4)
Enchantment

GreenWhite, Discard a card: Put a +1/+1 counter on target creature or that creature gains banding, first strike, or trample. (This effect lasts indefinitely. Any creatures with banding, and up to one without, can attack in a band. Bands are blocked as a group. If any creatures with banding a player controls are blocking or being blocked by a creature, that player divides that creature's combat damage, not its controller, among any of the creatures it's being blocked by or is blocking.)

Masters Edition II (Uncommon)
Other Versions
Alliances (Uncommon)
Nature's Chant
Nature's Chant 1Green or White (2)
Instant

Destroy target artifact or enchantment.

Modern Horizons (Common)
Nature's Chosen
Nature's Chosen Green (1)
Enchantment — Aura

Enchant creature you control

0: Untap enchanted creature. Activate only during your turn and only once each turn.

Tap enchanted creature: Untap target artifact, creature, or land. Activate only if enchanted creature is white and untapped and only once each turn.

Alliances (Uncommon)
Nature's Claim
Nature's Claim Green (1)
Instant

Destroy target artifact or enchantment. Its controller gains 4 life.

Time Spiral Remastered (Bonus)
Other Versions
Worldwake (Common)
Magic: The Gathering—Conspiracy (Common)
Eternal Masters (Common)
Iconic Masters (Common)
Nature's Cloak
Nature's Cloak 2Green (3)
Sorcery

Green creatures you control gain forestwalk until end of turn. (They can't be blocked as long as defending player controls a Forest.)

Portal (Rare)
Other Versions
Starter 1999 (Rare)
Nature's Embrace
Nature's Embrace 2Green (3)
Enchantment — Aura

Enchant creature or land

As long as enchanted permanent is a creature, it gets +2/+2.

As long as enchanted permanent is a land, it has "Tap: Add two mana of any one color."

Innistrad: Crimson Vow (Common)
Nature's Kiss
Nature's Kiss 1Green (2)
Enchantment — Aura

Enchant creature

1, Exile the top card of your graveyard: Enchanted creature gets +1/+1 until end of turn.

Weatherlight (Common)
Nature's Lore
Nature's Lore 1Green (2)
Sorcery

Search your library for a Forest card, put that card onto the battlefield, then shuffle.

Murders at Karlov Manor Commander (Uncommon)
Other Versions
Fifth Edition (Common)
Ice Age (Uncommon)
Starter 1999 (Common)
Portal (Common)
Portal Second Age (Common)
Masters Edition (Common)
Duel Decks: Garruk vs. Liliana (Common)
Vintage Masters (Common)
Duel Decks Anthology, Garruk vs. Liliana (Common)
Adventures in the Forgotten Realms Commander (Common)
Commander Legends: Battle for Baldur's Gate (Common)
Dominaria Remastered (Uncommon)
Commander Masters (Common)
Nature's Panoply
Nature's Panoply Green (1)
Instant

Strive — This spell costs 2Green more to cast for each target beyond the first.

Choose any number of target creatures. Put a +1/+1 counter on each of them.

Journey into Nyx (Common)
Nature's Resurgence
Nature's Resurgence 2GreenGreen (4)
Sorcery

Each player draws a card for each creature card in their graveyard.

Weatherlight (Rare)
Other Versions
Classic Sixth Edition (Rare)
Seventh Edition (Rare)
Nature's Revolt
Nature's Revolt 3GreenGreen (5)
Enchantment

All lands are 2/2 creatures that are still lands.

Tempest (Rare)
Other Versions
Seventh Edition (Rare)
Nature's Ruin
Nature's Ruin 2Black (3)
Sorcery

Destroy all green creatures.

Vintage Masters (Rare)
Other Versions
Portal (Uncommon)
Nature's Spiral
Nature's Spiral 1Green (2)
Sorcery

Return target permanent card from your graveyard to your hand.

Dominaria (Uncommon)
Other Versions
Magic 2010 (Uncommon)
Magic 2011 (Uncommon)
Nature's Way
Nature's Way 1Green (2)
Sorcery

Target creature you control gains vigilance and trample until end of turn. It deals damage equal to its power to target creature you don't control.

Kaladesh Remastered (Uncommon)
Other Versions
Kaladesh (Uncommon)
Duel Decks: Elves vs. Inventors (Uncommon)
Jumpstart (Uncommon)
Nature's Will
Nature's Will 2GreenGreen (4)
Enchantment

Whenever one or more creatures you control deal combat damage to a player, tap all lands that player controls and untap all lands you control.

Wilds of Eldraine Enchanting Tales (Rare)
Other Versions
Champions of Kamigawa (Rare)
Nature's Wrath
Nature's Wrath 4GreenGreen (6)
Enchantment

At the beginning of your upkeep, sacrifice Nature's Wrath unless you pay Green.

Whenever a player puts an Island or blue permanent onto the battlefield, that player sacrifices an Island or blue permanent.

Whenever a player puts a Swamp or black permanent onto the battlefield, that player sacrifices a Swamp or black permanent.

Masters Edition II (Rare)
Other Versions
Alliances (Rare)
Navigator's Ruin
Navigator's Ruin 2Blue (3)
Enchantment

Raid — At the beginning of your end step, if you attacked this turn, target opponent mills four cards.

Ixalan (Uncommon)
Naya Sojourners
Naya Sojourners 2RedGreenWhite (5)
Creature — Elf Shaman (5/3)

When you cycle Naya Sojourners or it dies, you may put a +1/+1 counter on target creature.

Cycling 2Green (2Green, Discard this card: Draw a card.)

Alara Reborn (Common)
Nebelgast Beguiler
Nebelgast Beguiler 4White (5)
Creature — Spirit (2/5)

White, Tap: Tap target creature.

Innistrad: Crimson Vow (Common)
Nebelgast Intruder
Nebelgast Intruder 2Blue (3)
Creature — Spirit (2/1)

Flash

Flying

When Nebelgast Intruder enters the battlefield, up to one target creature an opponent controls gets -2/-0 until end of turn.

Innistrad: Midnight Hunt (Uncommon)
Nebuchadnezzar
Nebuchadnezzar 3BlueBlack (5)
Legendary Creature — Human Wizard (3/3)

Variable Colorless, Tap: Choose a card name. Target opponent reveals X cards at random from their hand. Then that player discards all cards with that name revealed this way. Activate only during your turn.

Masters Edition III (Uncommon)
Other Versions
Legends (Rare)
Chronicles (Rare)
Necra Sanctuary
Necra Sanctuary 2Black (3)
Enchantment

At the beginning of your upkeep, if you control a green or white permanent, target player loses 1 life. If you control a green permanent and a white permanent, that player loses 3 life instead.

Apocalypse (Uncommon)
Necroduality
Necroduality 3Blue (4)
Enchantment

Whenever a nontoken Zombie enters the battlefield under your control, create a token that's a copy of that creature.

Innistrad: Crimson Vow (Mythic Rare)
Necrogen Communion
Necrogen Communion 1Black (2)
Enchantment — Aura

Enchant creature you control

Enchanted creature has toxic 2. (Players dealt combat damage by it also get two poison counters.)

When enchanted creature dies, return that card to the battlefield under your control.

Phyrexia: All Will Be One (Uncommon)
Necrogen Scudder
Necrogen Scudder 2Black (3)
Creature — Phyrexian Horror (3/3)

Flying

When Necrogen Scudder enters the battlefield, you lose 3 life.

Magic 2015 Core Set (Uncommon)
Other Versions
Scars of Mirrodin (Uncommon)
Necromantic Summons
Necromantic Summons 4Black (5)
Sorcery

Put target creature card from a graveyard onto the battlefield under your control.

Spell mastery — If there are two or more instant and/or sorcery cards in your graveyard, that creature enters the battlefield with two additional +1/+1 counters on it.

Magic Origins (Uncommon)
Necropouncer
Necropouncer 6 (6)
Artifact — Equipment

Living weapon (When this Equipment enters the battlefield, create a 0/0 black Phyrexian Germ creature token, then attach this to it.)

Equipped creature gets +3/+1 and has haste.

Equip 2

New Phyrexia (Uncommon)
Necrosquito
Necrosquito 3Black (4)
Creature — Phyrexian Insect (0/0)

Flying

Necrosquito enters the battlefield with two oil counters on it.

Necrosquito gets +1/+1 for each oil counter on it.

Whenever another creature or artifact you control is put into a graveyard from the battlefield, put an oil counter on Necrosquito.

Phyrexia: All Will Be One (Uncommon)
Necrotic Fumes
Necrotic Fumes 1BlackBlack (3)
Sorcery — Lesson

As an additional cost to cast this spell, exile a creature you control.

Exile target creature or planeswalker.

Strixhaven: School of Mages (Uncommon)
Necrotic Plague
Necrotic Plague 2BlackBlack (4)
Enchantment — Aura

Enchant creature

Enchanted creature has "At the beginning of your upkeep, sacrifice this creature."

When enchanted creature dies, its controller chooses target creature one of their opponents controls. Return Necrotic Plague from its owner's graveyard to the battlefield attached to that creature.

Magic 2011 (Rare)
Necrotic Wound
Necrotic Wound Black (1)
Instant

Undergrowth — Target creature gets -X/-X until end of turn, where X is the number of creature cards in your graveyard. If that creature would die this turn, exile it instead.

Jumpstart 2022 (Uncommon)
Other Versions
Guilds of Ravnica (Uncommon)
Needleshot Gourna
Needleshot Gourna 4GreenGreen (6)
Creature — Beast (3/6)

Reach (This creature can block creatures with flying.)

Legions (Common)
Nefarious Imp
Nefarious Imp 2Black (3)
Creature — Imp (2/1)

Flying

Whenever one or more permanents you control leave the battlefield, scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.)

Alchemy Horizons: Baldur's Gate (Common)
Other Versions
Commander Legends: Battle for Baldur's Gate (Common)
Nefarious Lich
Nefarious Lich BlackBlackBlackBlack (4)
Enchantment

If damage would be dealt to you, exile that many cards from your graveyard instead. If you can't, you lose the game.

If you would gain life, draw that many cards instead.

When Nefarious Lich leaves the battlefield, you lose the game.

Odyssey (Rare)
Neighborhood Guardian
Neighborhood Guardian 1White (2)
Creature — Unicorn (2/2)

Whenever another creature with power 2 or less enters the battlefield under your control, target creature you control gets +1/+1 until end of turn.

Murders at Karlov Manor (Uncommon)
Nekusar, the Mindrazer
Nekusar, the Mindrazer 2BlueBlackRed (5)
Legendary Creature — Zombie Wizard (2/4)

At the beginning of each player's draw step, that player draws an additional card.

Whenever an opponent draws a card, Nekusar, the Mindrazer deals 1 damage to that player.

Commander Masters (Rare)
Other Versions
Commander 2013 Edition (Mythic Rare)
Commander Legends (Mythic Rare)
Nelly Borca, Impulsive Accuser
Nelly Borca, Impulsive Accuser 2RedWhite (4)
Legendary Creature — Human Detective (2/4)

Vigilance

Whenever Nelly Borca, Impulsive Accuser attacks, suspect target creature. Then goad all suspected creatures. (A suspected creature has menace and can't block.)

Whenever one or more creatures an opponent controls deal combat damage to one or more of your opponents, you and the controller of those creatures each draw a card.

Murders at Karlov Manor Commander (Mythic Rare)
Nema Siltlurker
Nema Siltlurker 4Green (5)
Creature — Lizard (3/5)

Rise of the Eldrazi (Common)
Nemata, Grove Guardian
Nemata, Grove Guardian 4GreenGreen (6)
Legendary Creature — Treefolk (4/5)

2Green: Create a 1/1 green Saproling creature token.

Sacrifice a Saproling: Saproling creatures get +1/+1 until end of turn.

Commander Masters (Uncommon)
Other Versions
Planeshift (Rare)
Neonate's Rush
Neonate's Rush 2Red (3)
Instant

This spell costs 1 less to cast if you control a Vampire.

Neonate's Rush deals 1 damage to target creature and 1 damage to its controller. Draw a card.

Innistrad: Midnight Hunt (Common)
Nephalia Smuggler
Nephalia Smuggler Blue (1)
Creature — Human Rogue (1/1)

3Blue, Tap: Exile another target creature you control, then return that card to the battlefield under your control.

Double Masters 2022 (Uncommon)
Other Versions
Avacyn Restored (Uncommon)
Duel Decks: Blessed vs. Cursed (Uncommon)
Nervous Gardener
Nervous Gardener 1Green (2)
Creature — Dryad (2/2)

Disguise Green (You may cast this card face down for 3 as a 2/2 creature with ward 2. Turn it face up any time for its disguise cost.)

When Nervous Gardener is turned face up, search your library for a land card with a basic land type, reveal it, put it into your hand, then shuffle.

Murders at Karlov Manor (Common)
Nessian Courser
Nessian Courser 2Green (3)
Creature — Centaur Warrior (3/3)

Theros (Common)
Other Versions
Future Sight (Common)
Nesting Grounds
Nesting Grounds (0)
Land

Tap: Add Colorless.

1, Tap: Move a counter from target permanent you control onto another target permanent. Activate only as a sorcery.

Modern Horizons 3 (Uncommon)
Other Versions
Ikoria Commander (Rare)
Streets of New Capenna Commander (Rare)
Magic The Gathering—Fallout (Rare)
Nesting Wurm
Nesting Wurm 4GreenGreen (6)
Creature — Wurm (4/3)

Trample

When Nesting Wurm enters the battlefield, you may search your library for up to three cards named Nesting Wurm, reveal them, put them into your hand, then shuffle.

Nemesis (Uncommon)
Netherese Puzzle-Ward
Netherese Puzzle-Ward 3Blue (4)
Enchantment

Focus Beam — At the beginning of your upkeep, roll a d4. Scry X, where X is the result.

Perfect Illumination — Whenever you roll a die's highest natural result, draw a card.

Adventures in the Forgotten Realms Commander (Rare)
Nettling Curse
Nettling Curse 2Black (3)
Enchantment — Aura

Enchant creature

Whenever enchanted creature attacks or blocks, its controller loses 3 life.

1Red: Enchanted creature attacks this turn if able.

Dissension (Common)
Network Disruptor
Network Disruptor Blue (1)
Artifact Creature — Moonfolk Rogue (1/1)

Flying

When Network Disruptor enters the battlefield, tap target permanent.

Kamigawa: Neon Dynasty (Common)
Neural Network
Neural Network (0)
Artifact — Contraption

Whenever you crank Neural Network, gain control of target creature an opponent controls with power less than or equal to the number of creature cards in its controller's graveyard until end of turn. Untap that creature. It gains haste until end of turn.

Unstable (Uncommon)
Neurok Commando
Neurok Commando 1BlueBlue (3)
Creature — Human Rogue (2/1)

Shroud (This creature can't be the target of spells or abilities.)

Whenever Neurok Commando deals combat damage to a player, you may draw a card.

Mirrodin Besieged (Uncommon)
Neurok Familiar
Neurok Familiar 1Blue (2)
Creature — Bird (1/1)

Flying

When Neurok Familiar enters the battlefield, reveal the top card of your library. If it's an artifact card, put it into your hand. Otherwise, put it into your graveyard.

Mirrodin (Common)
Neurok Hoversail
Neurok Hoversail 1 (1)
Artifact — Equipment

Equipped creature has flying.

Equip 2 (2: Attach to target creature you control. Equip only as a sorcery. This card enters the battlefield unattached and stays on the battlefield if the creature leaves.)

Mirrodin (Common)
Neurok Invisimancer
Neurok Invisimancer 1BlueBlue (3)
Creature — Human Wizard (2/1)

Neurok Invisimancer can't be blocked.

When Neurok Invisimancer enters the battlefield, target creature can't be blocked this turn.

Duel Decks: Venser vs. Koth (Common)
Other Versions
Scars of Mirrodin (Common)
Neurok Prodigy
Neurok Prodigy 2Blue (3)
Creature — Human Wizard (2/1)

Flying

Discard an artifact card: Return Neurok Prodigy to its owner's hand.

Darksteel (Common)
Neurok Replica
Neurok Replica 3 (3)
Artifact Creature — Wizard (1/4)

1Blue, Sacrifice Neurok Replica: Return target creature to its owner's hand.

Duel Decks: Elves vs. Inventors (Common)
Other Versions
Scars of Mirrodin (Common)
Neurok Spy
Neurok Spy 2Blue (3)
Creature — Human Rogue (2/2)

Neurok Spy can't be blocked as long as defending player controls an artifact.

Mirrodin (Common)
Neurok Stealthsuit
Neurok Stealthsuit 2 (2)
Artifact — Equipment

Equipped creature has shroud. (It can't be the target of spells or abilities.)

BlueBlue: Attach Neurok Stealthsuit to target creature you control.

Equip 1 (1: Attach to target creature you control. Equip only as a sorcery.)

Fifth Dawn (Common)
Neurok Transmuter
Neurok Transmuter 2Blue (3)
Creature — Human Wizard (2/2)

Blue: Target creature becomes an artifact in addition to its other types until end of turn.

Blue: Until end of turn, target artifact creature becomes blue and isn't an artifact.

Darksteel (Uncommon)
Neutralize
Neutralize 1BlueBlue (3)
Instant

Counter target spell.

Cycling 2 (2, Discard this card: Draw a card.)

Jumpstart 2022 (Uncommon)
Other Versions
Ikoria: Lair of Behemoths (Uncommon)
Neutralize the Guards
Neutralize the Guards 2Black (3)
Instant

Creatures target opponent controls get -1/-1 until end of turn. Surveil 2. (Look at the top two cards of your library, then put any number of them into your graveyard and the rest on top of your library in any order.)

Outlaws of Thunder Junction (Uncommon)
Neutralizing Blast
Neutralizing Blast 1Blue (2)
Instant

Counter target multicolored spell.

Fate Reforged (Uncommon)
Never // Return (Never)
Never // Return (Never) 1BlackBlack (3)
Sorcery

Destroy target creature or planeswalker.

Amonkhet Remastered (Rare)
Other Versions
Amonkhet (Rare)
Nevinyrral, Urborg Tyrant
Nevinyrral, Urborg Tyrant 3WhiteBlueBlack (6)
Legendary Creature — Zombie Wizard (3/6)

Hexproof from artifacts, creatures, and enchantments

When Nevinyrral, Urborg Tyrant enters the battlefield, create a tapped 2/2 black Zombie creature token for each creature that died this turn.

When Nevinyrral dies, you may pay 1. When you do, destroy all artifacts, creatures, and enchantments.

Commander Legends (Rare)
New Prahv Guildmage
New Prahv Guildmage WhiteBlue (2)
Creature — Human Wizard (2/2)

WhiteBlue: Target creature gains flying until end of turn.

3WhiteBlue: Detain target nonland permanent an opponent controls. (Until your next turn, that permanent can't attack or block and its activated abilities can't be activated.)

Return to Ravnica (Uncommon)
Nexus Wardens
Nexus Wardens 2Green (3)
Creature — Satyr Archer (1/4)

Reach

Constellation — Whenever an enchantment enters the battlefield under your control, you gain 2 life.

Theros Beyond Death (Common)
Neyali, Suns' Vanguard
Neyali, Suns' Vanguard 2RedWhite (4)
Legendary Creature — Human Rebel (3/3)

Attacking tokens you control have double strike.

Whenever one or more tokens you control attack a player, exile the top card of your library. During any turn you attacked with a token, you may play that card.

Phyrexia: All Will Be One Commander (Mythic Rare)
Neyam Shai Murad
Neyam Shai Murad 2WhiteBlack (4)
Legendary Creature — Human Rogue (3/3)

Rogue Trader — Whenever Neyam Shai Murad deals combat damage to a player, you may have that player return target permanent card from their graveyard to their hand. If you do, that player chooses a permanent card in your graveyard, then you put it onto the battlefield under your control.

Warhammer 40,000 Commander (Rare)
Neyith of the Dire Hunt
Neyith of the Dire Hunt 2GreenGreen (4)
Legendary Creature — Human Warrior (3/3)

Whenever one or more creatures you control fight or become blocked, draw a card.

At the beginning of combat on your turn, you may pay 2Red or Green. If you do, double target creature's power until end of turn. That creature must be blocked this combat if able. (Red or Green can be paid with either Red or Green.)

Jumpstart (Rare)
Nezumi Bladeblesser
Nezumi Bladeblesser 2Black (3)
Creature — Rat Samurai (3/2)

Nezumi Bladeblesser has deathtouch as long as you control an artifact.

Nezumi Bladeblesser has menace as long as you control an enchantment. (It can't be blocked except by two or more creatures.)

Kamigawa: Neon Dynasty (Common)
Nezumi Bone-Reader
Nezumi Bone-Reader 1Black (2)
Creature — Rat Shaman (1/1)

Black, Sacrifice a creature: Target player discards a card. Activate only as a sorcery.

Jumpstart 2022 (Uncommon)
Other Versions
Champions of Kamigawa (Uncommon)
Nezumi Cutthroat
Nezumi Cutthroat 1Black (2)
Creature — Rat Warrior (2/1)

Fear (This creature can't be blocked except by artifact creatures and/or black creatures.)

Nezumi Cutthroat can't block.

Jumpstart: Historic Horizons (Common)
Other Versions
Champions of Kamigawa (Common)
Masters 25 (Common)
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