|
Scornful Egotist
![7](/Handlers/Image.ashx?size=small&name=7&type=symbol) ![Blue](/Handlers/Image.ashx?size=small&name=U&type=symbol) ( 8)
Creature — Human Wizard
(1/1)
Morph (You may cast this card face down as a 2/2 creature for . Turn it face up any time for its morph cost.)
|
|
|
Scour
![2](/Handlers/Image.ashx?size=small&name=2&type=symbol) ![White](/Handlers/Image.ashx?size=small&name=W&type=symbol) ![White](/Handlers/Image.ashx?size=small&name=W&type=symbol) ( 4)
Instant
Exile target enchantment. Search its controller's graveyard, hand, and library for all cards with the same name as that enchantment and exile them. Then that player shuffles.
|
|
|
Scour All Possibilities
![1](/Handlers/Image.ashx?size=small&name=1&type=symbol) ![Blue](/Handlers/Image.ashx?size=small&name=U&type=symbol) ( 2)
Sorcery
Scry 2, then draw a card. Flashback ![4](/Handlers/Image.ashx?size=small&name=4&type=symbol) (You may cast this card from your graveyard for its flashback cost. Then exile it.)
|
|
|
Scour the Desert
![3](/Handlers/Image.ashx?size=small&name=3&type=symbol) ![White](/Handlers/Image.ashx?size=small&name=W&type=symbol) ![White](/Handlers/Image.ashx?size=small&name=W&type=symbol) ( 5)
Sorcery
Exile target creature card from your graveyard. Create X 1/1 white Bird creature tokens with flying, where X is the exiled card's toughness.
|
|
|
Scour the Laboratory
![4](/Handlers/Image.ashx?size=small&name=4&type=symbol) ![Blue](/Handlers/Image.ashx?size=small&name=U&type=symbol) ![Blue](/Handlers/Image.ashx?size=small&name=U&type=symbol) ( 6)
Instant
Delirium — This spell costs less to cast if there are four or more card types among cards in your graveyard. Draw three cards.
|
|
|
Scoured Barrens
( 0)
Land
Scoured Barrens enters the battlefield tapped. When Scoured Barrens enters the battlefield, you gain 1 life. : Add or .
|
|
|
Scourge of Fleets
![5](/Handlers/Image.ashx?size=small&name=5&type=symbol) ![Blue](/Handlers/Image.ashx?size=small&name=U&type=symbol) ![Blue](/Handlers/Image.ashx?size=small&name=U&type=symbol) ( 7)
Creature — Kraken
(6/6)
When Scourge of Fleets enters the battlefield, return each creature your opponents control with toughness X or less to its owner's hand, where X is the number of Islands you control.
|
|
|
Scourge of Geier Reach
![3](/Handlers/Image.ashx?size=small&name=3&type=symbol) ![Red](/Handlers/Image.ashx?size=small&name=R&type=symbol) ![Red](/Handlers/Image.ashx?size=small&name=R&type=symbol) ( 5)
Creature — Elemental
(3/3)
Scourge of Geier Reach gets +1/+1 for each creature your opponents control.
|
|
|
Scourge of Kher Ridges
![6](/Handlers/Image.ashx?size=small&name=6&type=symbol) ![Red](/Handlers/Image.ashx?size=small&name=R&type=symbol) ![Red](/Handlers/Image.ashx?size=small&name=R&type=symbol) ( 8)
Creature — Dragon
(6/6)
Flying ![1](/Handlers/Image.ashx?size=small&name=1&type=symbol) : Scourge of Kher Ridges deals 2 damage to each creature without flying.
![5](/Handlers/Image.ashx?size=small&name=5&type=symbol) : Scourge of Kher Ridges deals 6 damage to each other creature with flying.
|
|
|
Scourge of Nel Toth
![5](/Handlers/Image.ashx?size=small&name=5&type=symbol) ![Black](/Handlers/Image.ashx?size=small&name=B&type=symbol) ![Black](/Handlers/Image.ashx?size=small&name=B&type=symbol) ( 7)
Creature — Zombie Dragon
(6/6)
Flying You may cast Scourge of Nel Toth from your graveyard by paying ![Black](/Handlers/Image.ashx?size=small&name=B&type=symbol) and sacrificing two creatures rather than paying its mana cost.
|
|
|
Scourge of Numai
![3](/Handlers/Image.ashx?size=small&name=3&type=symbol) ![Black](/Handlers/Image.ashx?size=small&name=B&type=symbol) ( 4)
Creature — Demon Spirit
(4/4)
At the beginning of your upkeep, you lose 2 life if you don't control an Ogre.
|
|
|
Scourge of Skola Vale
![2](/Handlers/Image.ashx?size=small&name=2&type=symbol) ![Green](/Handlers/Image.ashx?size=small&name=G&type=symbol) ( 3)
Creature — Hydra
(0/0)
Trample Scourge of Skola Vale enters the battlefield with two +1/+1 counters on it. , Sacrifice another creature: Put a number of +1/+1 counters on Scourge of Skola Vale equal to the sacrificed creature's toughness.
|
|
|
Scourge of the Nobilis
![2](/Handlers/Image.ashx?size=small&name=2&type=symbol) ![Red or White](/Handlers/Image.ashx?size=small&name=RW&type=symbol) ( 3)
Enchantment — Aura
Enchant creature As long as enchanted creature is red, it gets +1/+1 and has " : This creature gets +1/+0 until end of turn." As long as enchanted creature is white, it gets +1/+1 and has lifelink. (Damage dealt by the creature also causes its controller to gain that much life.)
|
|
|
Scourge of the Skyclaves
![1](/Handlers/Image.ashx?size=small&name=1&type=symbol) ![Black](/Handlers/Image.ashx?size=small&name=B&type=symbol) ( 2)
Creature — Demon
(*/*)
Kicker ![4](/Handlers/Image.ashx?size=small&name=4&type=symbol) ![Black](/Handlers/Image.ashx?size=small&name=B&type=symbol) When you cast this spell, if it was kicked, each player loses half their life, rounded up. Scourge of the Skyclaves's power and toughness are each equal to 20 minus the highest life total among players.
|
|
|
Scourge of the Throne
![4](/Handlers/Image.ashx?size=small&name=4&type=symbol) ![Red](/Handlers/Image.ashx?size=small&name=R&type=symbol) ![Red](/Handlers/Image.ashx?size=small&name=R&type=symbol) ( 6)
Creature — Dragon
(5/5)
Flying Dethrone (Whenever this creature attacks the player with the most life or tied for most life, put a +1/+1 counter on it.) Whenever Scourge of the Throne attacks for the first time each turn, if it's attacking the player with the most life or tied for most life, untap all attacking creatures. After this phase, there is an additional combat phase.
|
|
|
Scourge of Valkas
![2](/Handlers/Image.ashx?size=small&name=2&type=symbol) ![Red](/Handlers/Image.ashx?size=small&name=R&type=symbol) ![Red](/Handlers/Image.ashx?size=small&name=R&type=symbol) ![Red](/Handlers/Image.ashx?size=small&name=R&type=symbol) ( 5)
Creature — Dragon
(4/4)
Flying Whenever Scourge of Valkas or another Dragon enters the battlefield under your control, it deals X damage to any target, where X is the number of Dragons you control. : Scourge of Valkas gets +1/+0 until end of turn.
|
|
|
Scourge Servant
![4](/Handlers/Image.ashx?size=small&name=4&type=symbol) ![Black](/Handlers/Image.ashx?size=small&name=B&type=symbol) ( 5)
Creature — Phyrexian Zombie
(3/3)
Infect (This creature deals damage to creatures in the form of -1/-1 counters and to players in the form of poison counters.)
|
|
|
Scourge Wolf
![Red](/Handlers/Image.ashx?size=small&name=R&type=symbol) ![Red](/Handlers/Image.ashx?size=small&name=R&type=symbol) ( 2)
Creature — Wolf Horror
(2/2)
First strike Delirium — Scourge Wolf has double strike as long as there are four or more card types among cards in your graveyard.
|
|
|
Scourgemark
![1](/Handlers/Image.ashx?size=small&name=1&type=symbol) ![Black](/Handlers/Image.ashx?size=small&name=B&type=symbol) ( 2)
Enchantment — Aura
Enchant creature When Scourgemark enters the battlefield, draw a card. Enchanted creature gets +1/+0.
|
|
|
Scourglass
![3](/Handlers/Image.ashx?size=small&name=3&type=symbol) ![White](/Handlers/Image.ashx?size=small&name=W&type=symbol) ![White](/Handlers/Image.ashx?size=small&name=W&type=symbol) ( 5)
Artifact
, Sacrifice Scourglass: Destroy all permanents except for artifacts and lands. Activate only during your upkeep.
|
|
|
Scouring Sands
![1](/Handlers/Image.ashx?size=small&name=1&type=symbol) ![Red](/Handlers/Image.ashx?size=small&name=R&type=symbol) ( 2)
Sorcery
Scouring Sands deals 1 damage to each creature your opponents control. Scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.)
|
|
|
Scout the Borders
![2](/Handlers/Image.ashx?size=small&name=2&type=symbol) ![Green](/Handlers/Image.ashx?size=small&name=G&type=symbol) ( 3)
Sorcery
Reveal the top five cards of your library. You may put a creature or land card from among them into your hand. Put the rest into your graveyard.
|
|
|
Scouting Trek
![1](/Handlers/Image.ashx?size=small&name=1&type=symbol) ![Green](/Handlers/Image.ashx?size=small&name=G&type=symbol) ( 2)
Sorcery
Search your library for any number of basic land cards, reveal those cards, then shuffle and put them on top.
|
|
|
Scout's Warning
![White](/Handlers/Image.ashx?size=small&name=W&type=symbol) ( 1)
Instant
The next creature card you play this turn can be played as though it had flash. Draw a card.
|
|
|
Scrapheap Scrounger
![2](/Handlers/Image.ashx?size=small&name=2&type=symbol) ( 2)
Artifact Creature — Construct
(3/2)
Scrapheap Scrounger can't block. ![1](/Handlers/Image.ashx?size=small&name=1&type=symbol) , Exile another creature card from your graveyard: Return Scrapheap Scrounger from your graveyard to the battlefield.
|
|
|
Scrappy Bruiser
![3](/Handlers/Image.ashx?size=small&name=3&type=symbol) ![Red](/Handlers/Image.ashx?size=small&name=R&type=symbol) ( 4)
Creature — Raccoon Warrior
(3/4)
Whenever Scrappy Bruiser attacks, up to one target attacking creature gets +2/+0 and gains trample until end of turn. Return that creature to its owner's hand at end of combat. (Return it only if it's on the battlefield.)
|
|
|
Scream Puff
![4](/Handlers/Image.ashx?size=small&name=4&type=symbol) ![Black](/Handlers/Image.ashx?size=small&name=B&type=symbol) ( 5)
Creature — Horror
(4/5)
Deathtouch Whenever Scream Puff deals combat damage to a player, create a Food token. (It's an artifact with " , , Sacrifice this artifact: You gain 3 life.")
|
|
|
Screaming Fury
![2](/Handlers/Image.ashx?size=small&name=2&type=symbol) ![Red](/Handlers/Image.ashx?size=small&name=R&type=symbol) ( 3)
Sorcery
Target creature gets +5/+0 and gains haste until end of turn.
|
|
|
Screeching Buzzard
![3](/Handlers/Image.ashx?size=small&name=3&type=symbol) ![Black](/Handlers/Image.ashx?size=small&name=B&type=symbol) ( 4)
Creature — Bird
(2/2)
Flying When Screeching Buzzard dies, each opponent discards a card.
|
|
|
Scribe of the Mindful
![2](/Handlers/Image.ashx?size=small&name=2&type=symbol) ![Blue](/Handlers/Image.ashx?size=small&name=U&type=symbol) ( 3)
Creature — Human Cleric
(2/2)
, , Sacrifice Scribe of the Mindful: Return target instant or sorcery card from your graveyard to your hand.
|
|
|
Scroll of Isildur
![2](/Handlers/Image.ashx?size=small&name=2&type=symbol) ![Blue](/Handlers/Image.ashx?size=small&name=U&type=symbol) ( 3)
Enchantment — Saga
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) I — Gain control of up to one target artifact for as long as you control Scroll of Isildur. The Ring tempts you. II — Tap up to two target creatures. Put a stun counter on each of them. III — Draw a card for each tapped creature target opponent controls.
|
|
|
Scrounge
![2](/Handlers/Image.ashx?size=small&name=2&type=symbol) ![Black](/Handlers/Image.ashx?size=small&name=B&type=symbol) ( 3)
Sorcery
Target opponent chooses an artifact card in their graveyard. Put that card onto the battlefield under your control.
|
|
|
Scrounged Scythe
( 0)
Artifact — Equipment
Equipped creature gets +1/+1. As long as equipped creature is a Human, it has menace. (It can't be blocked except by two or more creatures.) Equip ![2](/Handlers/Image.ashx?size=small&name=2&type=symbol)
|
|
|
Scrounger of Souls
![4](/Handlers/Image.ashx?size=small&name=4&type=symbol) ![Black](/Handlers/Image.ashx?size=small&name=B&type=symbol) ( 5)
Creature — Horror
(3/4)
Lifelink (Damage dealt by this creature also causes you to gain that much life.)
|
|
|
Scrounging Bandar
![1](/Handlers/Image.ashx?size=small&name=1&type=symbol) ![Green](/Handlers/Image.ashx?size=small&name=G&type=symbol) ( 2)
Creature — Cat Monkey
(0/0)
Scrounging Bandar enters the battlefield with two +1/+1 counters on it. At the beginning of your upkeep, you may move any number of +1/+1 counters from Scrounging Bandar onto another target creature.
|
|
|
Sculpted Perfection
![2](/Handlers/Image.ashx?size=small&name=2&type=symbol) ![White](/Handlers/Image.ashx?size=small&name=W&type=symbol) ![Black](/Handlers/Image.ashx?size=small&name=B&type=symbol) ( 4)
Enchantment
When Sculpted Perfection enters the battlefield, incubate 2. (Create an Incubator token with two +1/+1 counters on it and " : Transform this artifact." It transforms into a 0/0 Phyrexian artifact creature.) Phyrexians you control get +1/+1.
|
|
|
Sculpted Sunburst
![3](/Handlers/Image.ashx?size=small&name=3&type=symbol) ![White](/Handlers/Image.ashx?size=small&name=W&type=symbol) ![White](/Handlers/Image.ashx?size=small&name=W&type=symbol) ( 5)
Sorcery
Choose a creature you control, then each opponent chooses a creature they control with equal or lesser power. If you chose a creature this way, exile each creature not chosen by any player this way.
|
|
|
Scurrid Colony
![1](/Handlers/Image.ashx?size=small&name=1&type=symbol) ![Green](/Handlers/Image.ashx?size=small&name=G&type=symbol) ( 2)
Creature — Squirrel
(2/2)
Reach Scurrid Colony gets +2/+2 as long as you control eight or more lands.
|
|
|
Scurrilous Sentry
![3](/Handlers/Image.ashx?size=small&name=3&type=symbol) ![Black](/Handlers/Image.ashx?size=small&name=B&type=symbol) ( 4)
Creature — Human Knight Rogue
(2/3)
Menace Whenever Scurrilous Sentry enters the battlefield or attacks, it connives. (Draw a card, then discard a card. If you discarded a nonland card, put a +1/+1 counter on this creature.)
|
|
|
Scurry Oak
![2](/Handlers/Image.ashx?size=small&name=2&type=symbol) ![Green](/Handlers/Image.ashx?size=small&name=G&type=symbol) ( 3)
Creature — Treefolk
(1/2)
Evolve (Whenever a creature enters the battlefield under your control, if that creature has greater power or toughness than this creature, put a +1/+1 counter on this creature.) Whenever one or more +1/+1 counters are put on Scurry Oak, you may create a 1/1 green Squirrel creature token.
|
|
|
Scute Swarm
![2](/Handlers/Image.ashx?size=small&name=2&type=symbol) ![Green](/Handlers/Image.ashx?size=small&name=G&type=symbol) ( 3)
Creature — Insect
(1/1)
Landfall — Whenever a land enters the battlefield under your control, create a 1/1 green Insect creature token. If you control six or more lands, create a token that's a copy of Scute Swarm instead.
|
|
|
Scuttlegator
![4](/Handlers/Image.ashx?size=small&name=4&type=symbol) ![Green or Blue](/Handlers/Image.ashx?size=small&name=GU&type=symbol) ![Green or Blue](/Handlers/Image.ashx?size=small&name=GU&type=symbol) ( 6)
Creature — Crab Turtle Crocodile
(6/6)
Defender ![6](/Handlers/Image.ashx?size=small&name=6&type=symbol) ![Green or Blue](/Handlers/Image.ashx?size=small&name=GU&type=symbol) : Adapt 3. (If this creature has no +1/+1 counters on it, put three +1/+1 counters on it.)
As long as Scuttlegator has a +1/+1 counter on it, it can attack as though it didn't have defender.
|
|
|
Scuttling Butler
![3](/Handlers/Image.ashx?size=small&name=3&type=symbol) ( 3)
Artifact Creature — Construct
(4/1)
At the beginning of combat on your turn, if you control two or more multicolored permanents, Scuttling Butler gains double strike until end of turn.
|
|
|
Scuttling Sliver
![2](/Handlers/Image.ashx?size=small&name=2&type=symbol) ![Blue](/Handlers/Image.ashx?size=small&name=U&type=symbol) ( 3)
Creature — Sliver Trilobite
(2/2)
Sliver creatures you control have " : Untap this creature."
|
|
|
Scuzzback Marauders
![4](/Handlers/Image.ashx?size=small&name=4&type=symbol) ![Red or Green](/Handlers/Image.ashx?size=small&name=RG&type=symbol) ( 5)
Creature — Goblin Warrior
(5/2)
Trample Persist (When this creature dies, if it had no -1/-1 counters on it, return it to the battlefield under its owner's control with a -1/-1 counter on it.)
|
|
|
Scuzzback Scrapper
![Red or Green](/Handlers/Image.ashx?size=small&name=RG&type=symbol) ( 1)
Creature — Goblin Warrior
(1/1)
Wither (This deals damage to creatures in the form of -1/-1 counters.)
|
|
|
Sea Hag
![4](/Handlers/Image.ashx?size=small&name=4&type=symbol) ![Blue](/Handlers/Image.ashx?size=small&name=U&type=symbol) ( 5)
Creature — Hag
(3/5)
When Sea Hag enters the battlefield, creatures your opponents control get -4/-0 until end of turn.
|
|
|
Sea-Dasher Octopus
![1](/Handlers/Image.ashx?size=small&name=1&type=symbol) ![Blue](/Handlers/Image.ashx?size=small&name=U&type=symbol) ![Blue](/Handlers/Image.ashx?size=small&name=U&type=symbol) ( 3)
Creature — Octopus
(2/2)
Mutate ![1](/Handlers/Image.ashx?size=small&name=1&type=symbol) (If you cast this spell for its mutate cost, put it over or under target non-Human creature you own. They mutate into the creature on top plus all abilities from under it.) Flash Whenever this creature deals combat damage to a player, draw a card.
|
|
|
Seafarer's Quay
( 0)
Land
Blue legendary creatures you control have "bands with other legendary creatures." (Any legendary creatures can attack in a band as long as at least one has "bands with other legendary creatures." Bands are blocked as a group. If at least two legendary creatures you control, one of which has "bands with other legendary creatures," are blocking or being blocked by the same creature, you divide that creature's combat damage, not its controller, among any of the creatures it's being blocked by or is blocking.)
|
|
|
Seal of Primordium
![1](/Handlers/Image.ashx?size=small&name=1&type=symbol) ![Green](/Handlers/Image.ashx?size=small&name=G&type=symbol) ( 2)
Enchantment
Sacrifice Seal of Primordium: Destroy target artifact or enchantment.
|
|
|
Search for Survivors
![2](/Handlers/Image.ashx?size=small&name=2&type=symbol) ![Red](/Handlers/Image.ashx?size=small&name=R&type=symbol) ( 3)
Sorcery
Reorder your graveyard at random. An opponent chooses a card at random in your graveyard. If it's a creature card, put it onto the battlefield. Otherwise, exile it.
|
|
|
Searing Touch
![Red](/Handlers/Image.ashx?size=small&name=R&type=symbol) ( 1)
Instant
Buyback (You may pay an additional as you cast this spell. If you do, put this card into your hand as it resolves.) Searing Touch deals 1 damage to any target.
|
|
|
Seasoned Buttoneer
![2](/Handlers/Image.ashx?size=small&name=2&type=symbol) ![Blue](/Handlers/Image.ashx?size=small&name=U&type=symbol) ( 3)
Creature — Vedalken Employee
(2/2)
When Seasoned Buttoneer enters the battlefield, open an Attraction. (Put the top card of your Attraction deck onto the battlefield.)
|
|
|
Seasoned Dungeoneer
![3](/Handlers/Image.ashx?size=small&name=3&type=symbol) ![White](/Handlers/Image.ashx?size=small&name=W&type=symbol) ( 4)
Creature — Human Warrior
(3/4)
When Seasoned Dungeoneer enters the battlefield, you take the initiative. Whenever you attack, target attacking Cleric, Rogue, Warrior, or Wizard gains protection from creatures until end of turn. It explores. (Reveal the top card of your library. Put that card into your hand if it's a land. Otherwise, put a +1/+1 counter on the creature, then put the card back or put it into your graveyard.)
|
|
|
Secluded Courtyard
( 0)
Land
As Secluded Courtyard enters the battlefield, choose a creature type. : Add .
: Add one mana of any color. Spend this mana only to cast a creature spell of the chosen type or activate an ability of a creature source of the chosen type.
|
|
|
Second Sunrise
![1](/Handlers/Image.ashx?size=small&name=1&type=symbol) ![White](/Handlers/Image.ashx?size=small&name=W&type=symbol) ![White](/Handlers/Image.ashx?size=small&name=W&type=symbol) ( 3)
Instant
Each player returns to the battlefield all artifact, creature, enchantment, and land cards in their graveyard that were put there from the battlefield this turn.
|
|
|
Secure the Scene
![4](/Handlers/Image.ashx?size=small&name=4&type=symbol) ![White](/Handlers/Image.ashx?size=small&name=W&type=symbol) ( 5)
Sorcery
Exile target nonland permanent. Its controller creates a 1/1 white Soldier creature token.
|
|
|
Securitron Squadron
![1](/Handlers/Image.ashx?size=small&name=1&type=symbol) ![White](/Handlers/Image.ashx?size=small&name=W&type=symbol) ( 2)
Artifact Creature — Robot
(2/2)
Squad (As an additional cost to cast this spell, you may pay any number of times. When this creature enters the battlefield, create that many tokens that are copies of it.) Vigilance Whenever a creature token enters the battlefield under your control, put a +1/+1 counter on it.
|
|
|
Security Blockade
![2](/Handlers/Image.ashx?size=small&name=2&type=symbol) ![White](/Handlers/Image.ashx?size=small&name=W&type=symbol) ( 3)
Enchantment — Aura
Enchant land When Security Blockade enters the battlefield, create a 2/2 white Knight creature token with vigilance. Enchanted land has " : Prevent the next 1 damage that would be dealt to you this turn."
|
|
|
Security Bypass
![1](/Handlers/Image.ashx?size=small&name=1&type=symbol) ![Blue](/Handlers/Image.ashx?size=small&name=U&type=symbol) ( 2)
Enchantment — Aura
Enchant creature As long as enchanted creature is attacking alone, it can't be blocked. Enchanted creature has "Whenever this creature deals combat damage to a player, it connives." (Its controller draws a card, then discards a card. If they discarded a nonland card, they put a +1/+1 counter on this creature.)
|
|
|
Security Detail
![3](/Handlers/Image.ashx?size=small&name=3&type=symbol) ![White](/Handlers/Image.ashx?size=small&name=W&type=symbol) ( 4)
Enchantment
![White](/Handlers/Image.ashx?size=small&name=W&type=symbol) : Create a 1/1 white Soldier creature token. Activate only if you control no creatures and only once each turn.
|
|
|
See the Truth
![1](/Handlers/Image.ashx?size=small&name=1&type=symbol) ![Blue](/Handlers/Image.ashx?size=small&name=U&type=symbol) ( 2)
Sorcery
Look at the top three cards of your library. Put one of those cards into your hand and the rest on the bottom of your library in any order. If this spell was cast from anywhere other than your hand, put each of those cards into your hand instead.
|
|
|
See the Unwritten
![4](/Handlers/Image.ashx?size=small&name=4&type=symbol) ![Green](/Handlers/Image.ashx?size=small&name=G&type=symbol) ![Green](/Handlers/Image.ashx?size=small&name=G&type=symbol) ( 6)
Sorcery
Reveal the top eight cards of your library. You may put a creature card from among them onto the battlefield. Put the rest into your graveyard. Ferocious — If you control a creature with power 4 or greater, you may put two creature cards onto the battlefield instead of one.
|
|
|
Seed Guardian
![2](/Handlers/Image.ashx?size=small&name=2&type=symbol) ![Green](/Handlers/Image.ashx?size=small&name=G&type=symbol) ![Green](/Handlers/Image.ashx?size=small&name=G&type=symbol) ( 4)
Creature — Elemental
(3/4)
Reach When Seed Guardian dies, create an X/X green Elemental creature token, where X is the number of creature cards in your graveyard.
|
|
|
Seedborn Muse
![3](/Handlers/Image.ashx?size=small&name=3&type=symbol) ![Green](/Handlers/Image.ashx?size=small&name=G&type=symbol) ![Green](/Handlers/Image.ashx?size=small&name=G&type=symbol) ( 5)
Creature — Spirit
(2/4)
Untap all permanents you control during each other player's untap step.
|
|
|
Seeker of Sunlight
![Green](/Handlers/Image.ashx?size=small&name=G&type=symbol) ( 1)
Creature — Merfolk Scout
(1/1)
![2](/Handlers/Image.ashx?size=small&name=2&type=symbol) : Seeker of Sunlight explores. Activate only as a sorcery. (Reveal the top card of your library. Put that card into your hand if it's a land. Otherwise, put a +1/+1 counter on this creature, then put the card back or put it into your graveyard.)
|
|
|
Seekers' Squire
![1](/Handlers/Image.ashx?size=small&name=1&type=symbol) ![Black](/Handlers/Image.ashx?size=small&name=B&type=symbol) ( 2)
Creature — Human Scout
(1/2)
When Seekers' Squire enters the battlefield, it explores. (Reveal the top card of your library. Put that card into your hand if it's a land. Otherwise, put a +1/+1 counter on this creature, then put the card back or put it into your graveyard.)
|
|
|
Seer's Sundial
![4](/Handlers/Image.ashx?size=small&name=4&type=symbol) ( 4)
Artifact
Landfall — Whenever a land enters the battlefield under your control, you may pay . If you do, draw a card.
|
|
|
Segmented Wurm
![3](/Handlers/Image.ashx?size=small&name=3&type=symbol) ![Red](/Handlers/Image.ashx?size=small&name=R&type=symbol) ![Green](/Handlers/Image.ashx?size=small&name=G&type=symbol) ( 5)
Creature — Wurm
(5/5)
Whenever Segmented Wurm becomes the target of a spell or ability, put a -1/-1 counter on it.
|
|
|
Seismic Monstrosaur
![4](/Handlers/Image.ashx?size=small&name=4&type=symbol) ![Red](/Handlers/Image.ashx?size=small&name=R&type=symbol) ![Red](/Handlers/Image.ashx?size=small&name=R&type=symbol) ( 6)
Creature — Dinosaur
(6/5)
Trample ![2](/Handlers/Image.ashx?size=small&name=2&type=symbol) , Sacrifice a land: Draw a card.
Mountaincycling ( , Discard this card: Search your library for a Mountain card, reveal it, put it into your hand, then shuffle.)
|
|
|
Seismic Rupture
![2](/Handlers/Image.ashx?size=small&name=2&type=symbol) ![Red](/Handlers/Image.ashx?size=small&name=R&type=symbol) ( 3)
Sorcery
Seismic Rupture deals 2 damage to each creature without flying.
|
|
|
Seismic Shudder
![1](/Handlers/Image.ashx?size=small&name=1&type=symbol) ![Red](/Handlers/Image.ashx?size=small&name=R&type=symbol) ( 2)
Instant
Seismic Shudder deals 1 damage to each creature without flying.
|
|
|
Seizan, Perverter of Truth
![3](/Handlers/Image.ashx?size=small&name=3&type=symbol) ![Black](/Handlers/Image.ashx?size=small&name=B&type=symbol) ![Black](/Handlers/Image.ashx?size=small&name=B&type=symbol) ( 5)
Legendary Creature — Demon Spirit
(6/5)
At the beginning of each player's upkeep, that player loses 2 life and draws two cards.
|
|
|
Seizures
![1](/Handlers/Image.ashx?size=small&name=1&type=symbol) ![Black](/Handlers/Image.ashx?size=small&name=B&type=symbol) ( 2)
Enchantment — Aura
Enchant creature Whenever enchanted creature becomes tapped, Seizures deals 3 damage to that creature's controller unless that player pays .
|
|
|
Sejiri Refuge
( 0)
Land
Sejiri Refuge enters the battlefield tapped. When Sejiri Refuge enters the battlefield, you gain 1 life. : Add or .
|
|
|
Sek'Kuar, Deathkeeper
![2](/Handlers/Image.ashx?size=small&name=2&type=symbol) ![Black](/Handlers/Image.ashx?size=small&name=B&type=symbol) ![Red](/Handlers/Image.ashx?size=small&name=R&type=symbol) ![Green](/Handlers/Image.ashx?size=small&name=G&type=symbol) ( 5)
Legendary Creature — Orc Shaman
(4/3)
Whenever another nontoken creature you control dies, create a 3/1 black and red Graveborn creature token with haste.
|
|
|
Selesnya Sanctuary
( 0)
Land
Selesnya Sanctuary enters the battlefield tapped. When Selesnya Sanctuary enters the battlefield, return a land you control to its owner's hand. : Add ![Green](/Handlers/Image.ashx?size=small&name=G&type=symbol) .
|
|
|
Selfless Samurai
![1](/Handlers/Image.ashx?size=small&name=1&type=symbol) ![White](/Handlers/Image.ashx?size=small&name=W&type=symbol) ( 2)
Creature — Fox Samurai
(2/2)
Whenever a Samurai or Warrior you control attacks alone, it gains lifelink until end of turn. Sacrifice Selfless Samurai: Another target creature you control gains indestructible until end of turn. (Damage and effects that say "destroy" don't destroy it.)
|
|
|
Selfless Squire
![3](/Handlers/Image.ashx?size=small&name=3&type=symbol) ![White](/Handlers/Image.ashx?size=small&name=W&type=symbol) ( 4)
Creature — Human Soldier
(1/1)
Flash When Selfless Squire enters the battlefield, prevent all damage that would be dealt to you this turn. Whenever damage that would be dealt to you is prevented, put that many +1/+1 counters on Selfless Squire.
|
|
|
Sell-Sword Brute
![1](/Handlers/Image.ashx?size=small&name=1&type=symbol) ![Red](/Handlers/Image.ashx?size=small&name=R&type=symbol) ( 2)
Creature — Human Mercenary
(2/2)
When Sell-Sword Brute dies, it deals 2 damage to you.
|
|
|
Senate Courier
![2](/Handlers/Image.ashx?size=small&name=2&type=symbol) ![Blue](/Handlers/Image.ashx?size=small&name=U&type=symbol) ( 3)
Creature — Bird
(1/4)
Flying ![1](/Handlers/Image.ashx?size=small&name=1&type=symbol) : Senate Courier gains vigilance until end of turn.
|
|
|
Sengir Autocrat
![3](/Handlers/Image.ashx?size=small&name=3&type=symbol) ![Black](/Handlers/Image.ashx?size=small&name=B&type=symbol) ( 4)
Creature — Human
(2/2)
When Sengir Autocrat enters the battlefield, create three 0/1 black Serf creature tokens. When Sengir Autocrat leaves the battlefield, exile all Serf tokens.
|
|
|
Sengir Connoisseur
![3](/Handlers/Image.ashx?size=small&name=3&type=symbol) ![Black](/Handlers/Image.ashx?size=small&name=B&type=symbol) ![Black](/Handlers/Image.ashx?size=small&name=B&type=symbol) ( 5)
Creature — Vampire
(3/3)
Flying Whenever one or more other creatures die, put a +1/+1 counter on Sengir Connoisseur. This ability triggers only once each turn.
|
|
|