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Sentry of the Underworld
Sentry of the Underworld 3WhiteBlack (5)
Creature — Griffin Skeleton (3/3)

Flying, vigilance

WhiteBlack, Pay 3 life: Regenerate Sentry of the Underworld.

Theros (Uncommon)
Senu, Keen-Eyed Protector
Senu, Keen-Eyed Protector 1White (2)
Legendary Creature — Bird Scout (2/1)

Flying, vigilance

Tap, Exile Senu, Keen-Eyed Protector: You gain 2 life and scry 2.

When a legendary creature you control attacks and isn't blocked, if Senu is exiled, put it onto the battlefield attacking.

Assassin's Creed (Rare)
Sepulcher Ghoul
Sepulcher Ghoul 1Black (2)
Creature — Zombie (2/1)

Sacrifice another creature: Sepulcher Ghoul gets +2/+2 until end of turn. Activate only once each turn.

Alchemy Horizons: Baldur's Gate (Common)
Other Versions
Adventures in the Forgotten Realms (Common)
Sepulchral Primordial
Sepulchral Primordial 5BlackBlack (7)
Creature — Avatar (5/4)

Intimidate (This creature can't be blocked except by artifact creatures and/or creatures that share a color with it.)

When Sepulchral Primordial enters the battlefield, for each opponent, you may put up to one target creature card from that player's graveyard onto the battlefield under your control.

Zendikar Rising Commander (Rare)
Other Versions
Gatecrash (Rare)
Sequestered Stash
Sequestered Stash (0)
Land

Tap: Add Colorless.

4, Tap, Sacrifice Sequestered Stash: Mill five cards. Then you may put an artifact card from your graveyard on top of your library.

Kaladesh (Uncommon)
Seraph of the Suns
Seraph of the Suns 5WhiteWhite (7)
Creature — Angel (4/4)

Flying

Indestructible (Damage and effects that say "destroy" don't destroy this creature. If its toughness is 0 or less, it's still put into its owner's graveyard.)

Amonkhet (Uncommon)
Seraph Sanctuary
Seraph Sanctuary (0)
Land

When Seraph Sanctuary enters the battlefield, you gain 1 life.

Whenever an Angel enters the battlefield under your control, you gain 1 life.

Tap: Add Colorless.

Duel Decks: Blessed vs. Cursed (Common)
Other Versions
Avacyn Restored (Common)
Serene Sleuth
Serene Sleuth 1White (2)
Creature — Human Detective (2/2)

When Serene Sleuth enters the battlefield, investigate. (Create a Clue token. It's an artifact with "2, Sacrifice this artifact: Draw a card.")

At the beginning of combat on your turn, investigate for each goaded creature you control. Then each creature you control is no longer goaded.

Murders at Karlov Manor Commander (Rare)
Serene Sunset
Serene Sunset Variable ColorlessGreen (1)
Instant

Prevent all combat damage X target creatures would deal this turn.

Judgment (Uncommon)
Serpentine Ambush
Serpentine Ambush 1Blue (2)
Instant

Until end of turn, target creature becomes a blue Serpent with base power and toughness 5/5.

Innistrad: Crimson Vow (Common)
Serpentine Curve
Serpentine Curve 3Blue (4)
Sorcery

Create a 0/0 green and blue Fractal creature token. Put X +1/+1 counters on it, where X is one plus the total number of instant and sorcery cards you own in exile and in your graveyard.

Strixhaven: School of Mages (Common)
Serpentine Kavu
Serpentine Kavu 4Green (5)
Creature — Kavu (4/4)

Red: Serpentine Kavu gains haste until end of turn.

Invasion (Common)
Serpent's Soul-Jar
Serpent's Soul-Jar 2Black (3)
Artifact

Whenever an Elf you control dies, exile it.

Tap, Pay 2 life: Until end of turn, you may cast a creature spell from among cards exiled with Serpent's Soul-Jar.

Kaldheim Commander (Rare)
Serra Inquisitors
Serra Inquisitors 4White (5)
Creature — Human Cleric (3/3)

Whenever Serra Inquisitors blocks or becomes blocked by one or more black creatures, Serra Inquisitors gets +2/+0 until end of turn.

Homelands (Uncommon)
Serra's Guardian
Serra's Guardian 4WhiteWhite (6)
Creature — Angel (5/5)

Flying (This creature can't be blocked except by creatures with flying or reach.)

Vigilance (Attacking doesn't cause this creature to tap.)

Other creatures you control have vigilance.

Core Set 2020 (Rare)
Other Versions
Core Set 2019 (Rare)
Serra's Liturgy
Serra's Liturgy 2WhiteWhite (4)
Enchantment

At the beginning of your upkeep, you may put a verse counter on Serra's Liturgy.

White, Sacrifice Serra's Liturgy: Destroy up to X target artifacts and/or enchantments, where X is the number of verse counters on Serra's Liturgy.

Urza's Saga (Rare)
Serra's Sanctum
Serra's Sanctum (0)
Legendary Land

Tap: Add White for each enchantment you control.

Urza's Saga (Rare)
Serum Powder
Serum Powder 3 (3)
Artifact

Tap: Add Colorless.

Any time you could mulligan and Serum Powder is in your hand, you may exile all the cards from your hand, then draw that many cards. (You can do this in addition to taking mulligans.)

Iconic Masters (Rare)
Other Versions
Darksteel (Rare)
Serum Raker
Serum Raker 2BlueBlue (4)
Creature — Phyrexian Drake (3/2)

Flying

When Serum Raker dies, each player discards a card.

Mirrodin Besieged (Common)
Serum Snare
Serum Snare 1Blue (2)
Instant

Return target nonland permanent to its owner's hand. If that permanent had mana value 3 or less, proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.)

Phyrexia: All Will Be One (Uncommon)
Serum Sovereign
Serum Sovereign 4Blue (5)
Creature — Phyrexian Sphinx (4/4)

Flying

Whenever you cast a noncreature spell, put an oil counter on Serum Sovereign.

Blue, Remove an oil counter from Serum Sovereign: Draw a card, then scry 2.

Phyrexia: All Will Be One (Rare)
Serum Tank
Serum Tank 3 (3)
Artifact

Whenever Serum Tank or another artifact enters the battlefield, put a charge counter on Serum Tank.

3, Tap, Remove a charge counter from Serum Tank: Draw a card.

Planechase (Uncommon)
Other Versions
Mirrodin (Uncommon)
Serum Visionary
Serum Visionary 2Blue (3)
Creature — Vedalken Wizard (2/2)

When Serum Visionary enters the battlefield, draw a card, then scry 2.

Modern Horizons 3 (Common)
Serum Visions
Serum Visions Blue (1)
Sorcery

Draw a card. Scry 2.

Outlaws of Thunder Junction Commander (Uncommon)
Other Versions
Fifth Dawn (Common)
Conspiracy: Take the Crown (Uncommon)
Modern Masters 2017 Edition (Uncommon)
Secret Lair Drop (Rare)
Commander 2021 (Uncommon)
Adventures in the Forgotten Realms Commander (Uncommon)
Jumpstart 2022 (Uncommon)
Serum-Core Chimera
Serum-Core Chimera 2BlueRed (4)
Creature — Phyrexian Chimera (2/4)

Flying

Whenever you cast a noncreature spell, put an oil counter on Serum-Core Chimera.

Remove three oil counters from Serum-Core Chimera: Draw a card. Then you may discard a nonland card. When you discard a card this way, Serum-Core Chimera deals 3 damage to target creature or planeswalker. Activate only as a sorcery.

Phyrexia: All Will Be One (Uncommon)
Servant of the Conduit
Servant of the Conduit 1Green (2)
Creature — Elf Druid (2/2)

When Servant of the Conduit enters the battlefield, you get EnergyEnergy (two energy counters).

Tap, Pay Energy: Add one mana of any color.

Kaladesh Remastered (Uncommon)
Other Versions
Kaladesh (Uncommon)
Sethron, Hurloon General
Sethron, Hurloon General 3RedRed (5)
Legendary Creature — Minotaur Warrior (4/4)

Whenever Sethron, Hurloon General or another nontoken Minotaur enters the battlefield under your control, create a 2/3 red Minotaur creature token.

2Black or Red: Minotaurs you control get +1/+0 and gain menace and haste until end of turn. (Black or Red can be paid with either Black or Red.)

Jumpstart (Rare)
Sever Soul
Sever Soul 3BlackBlack (5)
Sorcery

Destroy target nonblack creature. It can't be regenerated. You gain life equal to its toughness.

Mercadian Masques (Common)
Other Versions
Eighth Edition (Uncommon)
Sewer Plague
Sewer Plague 2Black (3)
Instant

Target creature an opponent controls perpetually gets -2/-2 and gains "At the beginning of each upkeep, this creature perpetually gets -1/-1."

Alchemy Horizons: Baldur's Gate (Common)
Shadewing Laureate
Shadewing Laureate WhiteWhite or BlackBlack (3)
Creature — Human Warlock (2/2)

Flying

Whenever another creature you control with flying dies, put a +1/+1 counter on target creature you control.

Strixhaven: School of Mages (Uncommon)
Shadow Puppeteers
Shadow Puppeteers 6Blue (7)
Creature — Faerie Wizard (4/4)

Flying, ward 2

When Shadow Puppeteers enters the battlefield, create two 1/1 black Faerie Rogue creature tokens with flying.

Whenever a creature you control with flying attacks, you may have it become a red Dragon with base power and toughness 4/4 in addition to its other colors and types until end of turn.

Wilds of Eldraine Commander (Rare)
Shadowheart, Dark Justiciar
Shadowheart, Dark Justiciar 3Black (4)
Legendary Creature — Human Elf Cleric (3/4)

1Black, Tap, Sacrifice another creature: Draw X cards, where X is that creature's power.

Choose a Background (You can have a Background as a second commander.)

Commander Legends: Battle for Baldur's Gate (Rare)
Shadrix Silverquill
Shadrix Silverquill 3WhiteBlack (5)
Legendary Creature — Elder Dragon (2/5)

Flying, double strike

At the beginning of combat on your turn, you may choose two. Each mode must target a different player.

• Target player creates a 2/1 white and black Inkling creature token with flying.

• Target player draws a card and loses 1 life.

• Target player puts a +1/+1 counter on each creature they control.

Strixhaven: School of Mages (Mythic Rare)
Shaleskin Bruiser
Shaleskin Bruiser 6Red (7)
Creature — Beast (4/4)

Trample

Whenever Shaleskin Bruiser attacks, it gets +3/+0 until end of turn for each other attacking Beast.

Onslaught (Uncommon)
Shaman of the Great Hunt
Shaman of the Great Hunt 3Red (4)
Creature — Orc Shaman (4/2)

Haste

Whenever a creature you control deals combat damage to a player, put a +1/+1 counter on it.

Ferocious — 2Green or BlueGreen or Blue: Draw a card for each creature you control with power 4 or greater.

Fate Reforged (Mythic Rare)
Shanid, Sleepers' Scourge
Shanid, Sleepers' Scourge 1RedWhiteBlack (4)
Legendary Creature — Human Knight (2/4)

Menace

Other legendary creatures you control have menace.

Whenever you play a legendary land or cast a legendary spell, you draw a card and you lose 1 life.

Dominaria United Commander (Mythic Rare)
Shanna, Purifying Blade
Shanna, Purifying Blade GreenWhiteBlue (3)
Legendary Creature — Human Warrior (3/3)

Lifelink

At the beginning of your end step, you may pay Variable Colorless. If you do, draw X cards. X can't be greater than the amount of life you gained this turn.

Dominaria United (Mythic Rare)
Shaper Guildmage
Shaper Guildmage Blue (1)
Creature — Human Wizard (1/1)

White, Tap: Target creature gains first strike until end of turn.

Black, Tap: Target creature gets +1/+0 until end of turn.

Mirage (Common)
Shapers of Nature
Shapers of Nature 1GreenBlue (3)
Creature — Merfolk Shaman (3/3)

3Green: Put a +1/+1 counter on target creature.

2Blue, Remove a +1/+1 counter from a creature you control: Draw a card.

Ixalan (Uncommon)
Shapers' Sanctuary
Shapers' Sanctuary Green (1)
Enchantment

Whenever a creature you control becomes the target of a spell or ability an opponent controls, you may draw a card.

Ixalan (Rare)
Sharae of Numbing Depths
Sharae of Numbing Depths 2WhiteBlue (4)
Legendary Creature — Merfolk Wizard (2/3)

When Sharae of Numbing Depths enters the battlefield, tap target creature an opponent controls and put a stun counter on it. (If a permanent with a stun counter would become untapped, remove one from it instead.)

Whenever you tap one or more untapped creatures your opponents control, draw a card. This ability triggers only once each turn.

Wilds of Eldraine (Uncommon)
Shared Summons
Shared Summons 3GreenGreen (5)
Instant

Search your library for up to two creature cards with different names, reveal them, put them into your hand, then shuffle.

Core Set 2020 (Rare)
Shared Trauma
Shared Trauma Black (1)
Sorcery

Join forces — Starting with you, each player may pay any amount of mana. Each player mills X cards, where X is the total amount of mana paid this way.

Commander Anthology 2018 (Rare)
Other Versions
Magic: The Gathering-Commander (Rare)
Shared Triumph
Shared Triumph 1White (2)
Enchantment

As Shared Triumph enters the battlefield, choose a creature type.

Creatures of the chosen type get +1/+1.

Onslaught (Rare)
Sharuum the Hegemon
Sharuum the Hegemon 3WhiteBlueBlack (6)
Legendary Artifact Creature — Sphinx (5/5)

Flying

When Sharuum the Hegemon enters the battlefield, you may return target artifact card from your graveyard to the battlefield.

The Brothers' War Commander (Rare)
Other Versions
Shards of Alara (Mythic Rare)
From the Vault: Legends (Mythic Rare)
Commander 2013 Edition (Mythic Rare)
Commander 2016 (Mythic Rare)
Double Masters (Rare)
Shatter Assumptions
Shatter Assumptions 1BlackBlack (3)
Sorcery

Choose one —

• Target opponent reveals their hand and discards all colorless nonland cards.

• Target opponent reveals their hand and discards all multicolored cards.

Modern Horizons (Uncommon)
Shatter the Source
Shatter the Source 5Red (6)
Instant

Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for 1 or one mana of that creature's color.)

Choose one —

• Shatter the Source deals 6 damage to target creature, planeswalker, or battle.

• Destroy target artifact.

March of the Machine (Common)
Shattered Sanctum
Shattered Sanctum (0)
Land

Shattered Sanctum enters the battlefield tapped unless you control two or more other lands.

Tap: Add White or Black.

Innistrad: Crimson Vow (Rare)
Shattering Pulse
Shattering Pulse 1Red (2)
Instant

Buyback 3 (You may pay an additional 3 as you cast this spell. If you do, put this card into your hand as it resolves.)

Destroy target artifact.

Exodus (Common)
Shatterskull Charger
Shatterskull Charger 1RedRed (3)
Creature — Giant Warrior (4/3)

Kicker 2

Trample, haste

If Shatterskull Charger was kicked, it enters the battlefield with a +1/+1 counter on it.

At the beginning of your end step, if Shatterskull Charger doesn't have a +1/+1 counter on it, return it to its owner's hand.

Zendikar Rising (Rare)
Shatterskull Giant
Shatterskull Giant 2RedRed (4)
Creature — Giant Warrior (4/3)

Zendikar (Common)
Shatterskull Minotaur
Shatterskull Minotaur 4RedRed (6)
Creature — Minotaur Warrior (5/4)

This spell costs 1 less to cast for each creature in your party. (Your party consists of up to one each of Cleric, Rogue, Warrior, and Wizard.)

Haste

Zendikar Rising (Uncommon)
Shatterskull Recruit
Shatterskull Recruit 3RedRed (5)
Creature — Giant Warrior Ally (4/4)

Menace (This creature can't be blocked except by two or more creatures.)

Battle for Zendikar (Common)
Shatterskull Smashing
Shatterskull Smashing Variable ColorlessRedRed (2)
Sorcery

Shatterskull Smashing deals X damage divided as you choose among up to two target creatures and/or planeswalkers. If X is 6 or more, Shatterskull Smashing deals twice X damage divided as you choose among them instead.

Zendikar Rising (Mythic Rare)
Shatterskull, the Hammer Pass
Shatterskull, the Hammer Pass (0)
Land

As Shatterskull, the Hammer Pass enters the battlefield, you may pay 3 life. If you don't, it enters the battlefield tapped.

Tap: Add Red.

Zendikar Rising (Mythic Rare)
Shauku, Endbringer
Shauku, Endbringer 5BlackBlack (7)
Legendary Creature — Vampire (5/5)

Flying

Shauku, Endbringer can't attack if there's another creature on the battlefield.

At the beginning of your upkeep, you lose 3 life.

Tap: Exile target creature and put a +1/+1 counter on Shauku.

Mirage (Rare)
Shaun & Rebecca, Agents
Shaun & Rebecca, Agents 1GreenWhiteBlue (4)
Legendary Creature — Human Assassin Scientist (4/4)

Vigilance

When Shaun & Rebecca, Agents enters the battlefield, search your graveyard, hand, and library for a card named The Animus and put it onto the battlefield, then shuffle.

Tap: Add Colorless. When you do, mill two cards.

Assassin's Creed (Rare)
Shaun, Father of Synths
Shaun, Father of Synths 3BlueRed (5)
Legendary Creature — Human Scientist (3/4)

Whenever you attack, you may create a tapped and attacking token that's a copy of target attacking legendary creature you control other than Shaun, except it's not legendary and it's a Synth artifact creature in addition to its other types.

When Shaun leaves the battlefield, exile all Synth tokens you control.

Magic The Gathering—Fallout (Rare)
Sheltering Boughs
Sheltering Boughs 2Green (3)
Enchantment — Aura

Enchant creature

When Sheltering Boughs enters the battlefield, draw a card.

Enchanted creature gets +1/+3.

Innistrad: Crimson Vow (Common)
Shepherd of the Clouds
Shepherd of the Clouds 4White (5)
Creature — Pegasus (4/3)

Flying, vigilance

When Shepherd of the Clouds enters the battlefield, return target permanent card with mana value 3 or less from your graveyard to your hand. Return that card to the battlefield instead if you control a Mount.

Outlaws of Thunder Junction (Uncommon)
Shepherd of the Flock
Shepherd of the Flock 1White (2)
Creature — Human Peasant (3/1)

Throne of Eldraine (Uncommon)
Shield of Duty and Reason
Shield of Duty and Reason White (1)
Enchantment — Aura

Enchant creature

Enchanted creature has protection from green and from blue.

Apocalypse (Common)
Shield of the Oversoul
Shield of the Oversoul 2Green or White (3)
Enchantment — Aura

Enchant creature

As long as enchanted creature is green, it gets +1/+1 and has indestructible. (Damage and effects that say "destroy" don't destroy it. If its toughness is 0 or less, it's still put into its owner's graveyard.)

As long as enchanted creature is white, it gets +1/+1 and has flying.

Shadowmoor (Common)
Shield of the Righteous
Shield of the Righteous WhiteBlue (2)
Artifact — Equipment

Equipped creature gets +0/+2 and has vigilance.

Whenever equipped creature blocks a creature, that creature doesn't untap during its controller's next untap step.

Equip 2

Alara Reborn (Uncommon)
Shigeki, Jukai Visionary
Shigeki, Jukai Visionary 1Green (2)
Legendary Enchantment Creature — Snake Druid (1/3)

1Green, Tap, Return Shigeki, Jukai Visionary to its owner's hand: Reveal the top four cards of your library. You may put a land card from among them onto the battlefield tapped. Put the rest into your graveyard.

Channel — Variable ColorlessVariable ColorlessGreenGreen, Discard Shigeki: Return X target nonlegendary cards from your graveyard to your hand.

Kamigawa: Neon Dynasty (Rare)
Shinen of Fury's Fire
Shinen of Fury's Fire 2Red (3)
Creature — Spirit (2/1)

Haste

Channel — Red, Discard Shinen of Fury's Fire: Target creature gains haste until end of turn.

Saviors of Kamigawa (Common)
Shining Aerosaur
Shining Aerosaur 4White (5)
Creature — Dinosaur (3/4)

Flying

Ixalan (Common)
Shisato, Whispering Hunter
Shisato, Whispering Hunter 3Green (4)
Legendary Creature — Snake Warrior (2/2)

At the beginning of your upkeep, sacrifice a Snake.

Whenever Shisato, Whispering Hunter deals combat damage to a player, that player skips their next untap step.

Champions of Kamigawa (Rare)
Shivan Branch-Burner
Shivan Branch-Burner 5RedRed (7)
Creature — Dragon (4/4)

Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for 1 or one mana of that creature's color.)

Flying, haste

March of the Machine (Uncommon)
Shivan Wurm
Shivan Wurm 3RedGreen (5)
Creature — Wurm (7/7)

Trample

When Shivan Wurm enters the battlefield, return a red or green creature you control to its owner's hand.

Vintage Masters (Rare)
Other Versions
Planeshift (Rare)
Shizo, Death's Storehouse
Shizo, Death's Storehouse (0)
Legendary Land

Tap: Add Black.

Black, Tap: Target legendary creature gains fear until end of turn. (It can't be blocked except by artifact creatures and/or black creatures.)

Dominaria United Commander (Rare)
Other Versions
Champions of Kamigawa (Rare)
Shizuko, Caller of Autumn
Shizuko, Caller of Autumn 1GreenGreen (3)
Legendary Creature — Snake Shaman (2/3)

At the beginning of each player's upkeep, that player adds GreenGreenGreen. Until end of turn, they don't lose this mana as steps and phases end.

Betrayers of Kamigawa (Rare)
Shore Up
Shore Up Blue (1)
Instant

Target creature you control gets +1/+1 and gains hexproof until end of turn. Untap it. (It can't be the target of spells or abilities your opponents control.)

Dominaria United (Common)
Shoreline Scout
Shoreline Scout Blue (1)
Creature — — Merfolk Scout (1/1)

When Shoreline Scout enters the battlefield, you may exile a Merfolk card or a land card from your hand. If you do, conjure a card named Tropical Island into your hand.

As long as another Merfolk or an Island entered the battlefield under your control this turn, Shoreline Scout gets +1/+0.

Jumpstart: Historic Horizons (Uncommon)
Short Circuit
Short Circuit 1Blue (2)
Enchantment — Aura

Flash

Enchant artifact or creature

As long as enchanted permanent is a creature, it gets -3/-0 and loses flying.

Kamigawa: Neon Dynasty (Common)
Shortcut Seeker
Shortcut Seeker 3Blue (4)
Creature — Human Rogue (2/5)

Whenever Shortcut Seeker deals combat damage to a player, venture into the dungeon. (Enter the first room or advance to the next room.)

Adventures in the Forgotten Realms (Common)
Shortcut to Mushrooms
Shortcut to Mushrooms 1Green (2)
Enchantment

When Shortcut to Mushrooms enters the battlefield, the Ring tempts you.

At the beginning of your end step, if a permanent you controlled left the battlefield this turn, put a +1/+1 counter on target creature you control.

The Lord of the Rings: Tales of Middle Earth (Uncommon)
Shoulder to Shoulder
Shoulder to Shoulder 2White (3)
Sorcery

Support 2. (Put a +1/+1 counter on each of up to two target creatures.)

Draw a card.

Battlebond (Common)
Other Versions
Oath of the Gatewatch (Common)
Archenemy: Nicol Bolas (Common)
Showstopping Surprise
Showstopping Surprise 3RedRed (5)
Instant

Choose target creature you control. Turn it face up if it's face down. Then it deals damage equal to its power to each other creature.

Murders at Karlov Manor Commander (Rare)
Shrieking Grotesque
Shrieking Grotesque 2White (3)
Creature — Gargoyle (2/1)

Flying

When Shrieking Grotesque enters the battlefield, if Black was spent to cast it, target player discards a card.

Guildpact (Common)
Shrine of Boundless Growth
Shrine of Boundless Growth 3 (3)
Artifact

At the beginning of your upkeep and whenever you cast a green spell, put a charge counter on Shrine of Boundless Growth.

Tap, Sacrifice Shrine of Boundless Growth: Add Colorless for each charge counter on Shrine of Boundless Growth.

New Phyrexia (Uncommon)
Shrine of Burning Rage
Shrine of Burning Rage 2 (2)
Artifact

At the beginning of your upkeep and whenever you cast a red spell, put a charge counter on Shrine of Burning Rage.

3, Tap, Sacrifice Shrine of Burning Rage: It deals damage equal to the number of charge counters on it to any target.

New Phyrexia (Uncommon)
Shrouded Lore
Shrouded Lore Black (1)
Sorcery

Target opponent chooses a card in your graveyard. You may pay Black. If you do, repeat this process except that opponent can't choose a card already chosen for Shrouded Lore. Then put the last chosen card into your hand.

Planar Chaos (Uncommon)
Shrouded Serpent
Shrouded Serpent 4BlueBlueBlue (7)
Creature — Serpent (4/4)

Whenever Shrouded Serpent attacks, defending player may pay 4. If that player doesn't, Shrouded Serpent can't be blocked this turn.

Prophecy (Rare)
Shrouded Shepherd
Shrouded Shepherd 1White (2)
Creature — Spirit Warrior (2/2)

When Shrouded Shepherd enters the battlefield, target creature you control gets +2/+2 until end of turn.

Wilds of Eldraine (Uncommon)
Shu Cavalry
Shu Cavalry 2White (3)
Creature — Human Soldier (2/2)

Horsemanship (This creature can't be blocked except by creatures with horsemanship.)

Masters Edition III (Common)
Other Versions
Portal Three Kingdoms (Common)
Shu Defender
Shu Defender 2White (3)
Creature — Human Soldier (2/2)

Whenever Shu Defender blocks, it gets +0/+2 until end of turn.

Portal Three Kingdoms (Common)
Shu Elite Infantry
Shu Elite Infantry 3White (4)
Creature — Human Soldier (3/3)

Portal Three Kingdoms (Common)
Shu Farmer
Shu Farmer 1White (2)
Creature — Human (1/1)

Tap: You gain 1 life. Activate only during your turn, before attackers are declared.

Portal Three Kingdoms (Common)
Shu Foot Soldiers
Shu Foot Soldiers 2White (3)
Creature — Human Soldier (2/3)

Portal Three Kingdoms (Common)
Shu General
Shu General 3White (4)
Creature — Human Soldier (2/2)

Vigilance; horsemanship (This creature can't be blocked except by creatures with horsemanship.)

Masters Edition III (Common)
Other Versions
Portal Three Kingdoms (Uncommon)
Shu Grain Caravan
Shu Grain Caravan 2White (3)
Creature — Human Soldier (2/2)

When Shu Grain Caravan enters the battlefield, you gain 2 life.

Portal Three Kingdoms (Common)
Shu Soldier-Farmers
Shu Soldier-Farmers 4White (5)
Creature — Human Soldier (2/4)

When Shu Soldier-Farmers enters the battlefield, you gain 4 life.

Masters Edition III (Common)
Other Versions
Portal Three Kingdoms (Uncommon)
Shuriken
Shuriken 1 (1)
Artifact — Equipment

Equipped creature has "Tap, Unattach Shuriken: Shuriken deals 2 damage to target creature. That creature's controller gains control of Shuriken unless it was unattached from a Ninja."

Equip 2 (2: Attach to target creature you control. Equip only as a sorcery.)

Betrayers of Kamigawa (Uncommon)
Sibsig Muckdraggers
Sibsig Muckdraggers 8Black (9)
Creature — Zombie (3/6)

Delve (Each card you exile from your graveyard while casting this spell pays for 1.)

When Sibsig Muckdraggers enters the battlefield, return target creature card from your graveyard to your hand.

Fate Reforged (Uncommon)
Sidar Kondo of Jamuraa
Sidar Kondo of Jamuraa 2GreenWhite (4)
Legendary Creature — Human Knight (2/5)

Flanking (Whenever a creature without flanking blocks this creature, the blocking creature gets -1/-1 until end of turn.)

Creatures your opponents control without flying or reach can't block creatures with power 2 or less.

Partner (You can have two commanders if both have partner.)

Murders at Karlov Manor Commander (Mythic Rare)
Other Versions
Commander 2016 (Mythic Rare)
Commander Legends (Mythic Rare)
Sidisi, Undead Vizier
Sidisi, Undead Vizier 3BlackBlack (5)
Legendary Creature — Zombie Snake (4/6)

Deathtouch

Exploit (When this creature enters the battlefield, you may sacrifice a creature.)

When Sidisi, Undead Vizier exploits a creature, you may search your library for a card, put it into your hand, then shuffle.

Dragons of Tarkir (Rare)
Siege Wurm
Siege Wurm 5GreenGreen (7)
Creature — Wurm (5/5)

Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for 1 or one mana of that creature's color.)

Trample

Ravnica Remastered (Common)
Other Versions
Ravnica: City of Guilds (Common)
Magic 2015 Core Set (Common)
Guilds of Ravnica (Common)
Sierra, Nuka's Biggest Fan
Sierra, Nuka's Biggest Fan 3White (4)
Legendary Creature — Human Citizen (3/4)

The Nuka-Cola Challenge — Whenever one or more creatures you control deal combat damage to a player, put a quest counter on Sierra, Nuka's Biggest Fan and create a Food token.

Whenever you sacrifice a Food, target creature you control gets +X/+X until end of turn, where X is the number of quest counters on Sierra.

Magic The Gathering—Fallout (Rare)
Sift Through Sands
Sift Through Sands 1BlueBlue (3)
Instant — Arcane

Draw two cards, then discard a card.

If you've cast a spell named Peer Through Depths and a spell named Reach Through Mists this turn, you may search your library for a card named The Unspeakable, put it onto the battlefield, then shuffle.

Duel Decks: Mind vs. Might (Common)
Other Versions
Champions of Kamigawa (Common)
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