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Squee's Embrace
Squee's Embrace RedWhite (2)
Enchantment — Aura

Enchant creature

Enchanted creature gets +2/+2.

When enchanted creature dies, return that card to its owner's hand.

Apocalypse (Common)
Squee's Revenge
Squee's Revenge 1BlueRed (3)
Sorcery

Choose a number. Flip a coin that many times or until you lose a flip, whichever comes first. If you win all the flips, draw two cards for each flip.

Apocalypse (Uncommon)
Squid Fire Knight
Squid Fire Knight (0)
Stickers

2 — Tap: The next time target player would roll one or more dice this turn, instead they roll that many dice plus one, then you choose one of those rolls to ignore.

3 — Protection from odd mana values

2 — 4/1

4 — 6/6

Unfinity (Common)
Squidnapper (playtest)
Squidnapper (playtest) 3BlueBlue (5)
Creature — — Squid Pirate (3/4)

When CARDNAME enters the battlefield, gain control of target creature an opponent controls until CARDNAME leaves the battlefield or that player pays the ransom.

Ransom — 6 and 2 life

Mystery Booster (Common)
Squire
Squire 1White (2)
Creature — Human Soldier (1/2)

Time Spiral "Timeshifted" (Special)
Other Versions
The Dark (Common)
Squire's Devotion
Squire's Devotion 2White (3)
Enchantment — Aura

Enchant creature

Enchanted creature gets +1/+1 and has lifelink.

When Squire's Devotion enters the battlefield, create a 1/1 white Vampire creature token with lifelink.

Rivals of Ixalan (Common)
Squirming Emergence
Squirming Emergence 1BlackGreen (3)
Sorcery

Fathomless descent — Return to the battlefield target nonland permanent card in your graveyard with mana value less than or equal to the number of permanent cards in your graveyard.

The Lost Caverns of Ixalan (Rare)
Squirming Mass
Squirming Mass 1Black (2)
Creature — Horror (1/1)

Fear (This creature can't be blocked except by artifact creatures and/or black creatures.)

Urza's Destiny (Common)
Squirrel Dealer
Squirrel Dealer Green (1)
Creature — Raccoon Lizard Bird (1/1)

When Squirrel Dealer enters the battlefield, ask a person outside the game "Do you like Squirrels?" If they do, create a 1/1 green Squirrel creature token.

Unstable (Common)
Squirrel Farm
Squirrel Farm 2Green (3)
Enchantment

1Green: Reveal a card in your hand, covering the artist credit. Target opponent guesses the artist. If they guess wrong, create a 1/1 green Squirrel creature token.

Unsanctioned (Rare)
Other Versions
Unglued (Rare)
Squirrel Mob
Squirrel Mob 1GreenGreen (3)
Creature — Squirrel (2/2)

Squirrel Mob gets +1/+1 for each other Squirrel on the battlefield.

Modern Horizons 2 (Rare)
Other Versions
Odyssey (Rare)
Squirrel Nest
Squirrel Nest 1GreenGreen (3)
Enchantment — Aura

Enchant land

Enchanted land has "Tap: Create a 1/1 green Squirrel creature token."

Magic The Gathering—Fallout (Uncommon)
Other Versions
Odyssey (Uncommon)
Magic: The Gathering—Conspiracy (Uncommon)
Modern Horizons (Uncommon)
Dominaria Remastered (Uncommon)
Squirrel Sanctuary
Squirrel Sanctuary Green (1)
Enchantment

When Squirrel Sanctuary enters the battlefield, create a 1/1 green Squirrel creature token.

Whenever a nontoken creature you control dies, you may pay 1. If you do, return Squirrel Sanctuary to its owner's hand.

Modern Horizons 2 (Uncommon)
Squirrel Sovereign
Squirrel Sovereign 1Green (2)
Creature — Squirrel Noble (2/2)

Other Squirrels you control get +1/+1.

Modern Horizons 2 (Uncommon)
Squirrel Squatters
Squirrel Squatters 3GreenGreen (5)
Creature — Squirrel (4/4)

When Squirrel Squatters enters the battlefield, open an Attraction. (Put the top card of your Attraction deck onto the battlefield.)

Whenever Squirrel Squatters attacks, create a 1/1 green Squirrel creature token that's tapped and attacking for each Attraction you've visited this turn.

Unfinity (Uncommon)
Squirrel Stack (Squirrel Stack (a))
Squirrel Stack (Squirrel Stack (a)) (0)
Artifact — Attraction

Visit — You have five seconds to stack dice on top of one another. If you stack at least five dice, claim the prize

Prize — Create a 1/1 green Squirrel creature token for each die you stacked above the fourth, then sacrifice Squirrel Stack and open an Attraction.

Lights — 2, 3, 6

Unfinity (Acorn) (Uncommon)
Squirrel Stack (Squirrel Stack (b))
Squirrel Stack (Squirrel Stack (b)) (0)
Artifact — Attraction

Visit — You have five seconds to stack dice on top of one another. If you stack at least five dice, claim the prize

Prize — Create a 1/1 green Squirrel creature token for each die you stacked above the fourth, then sacrifice Squirrel Stack and open an Attraction.

Lights — 2, 4, 6

Unfinity (Acorn) (Uncommon)
Squirrel Stack (Squirrel Stack (c))
Squirrel Stack (Squirrel Stack (c)) (0)
Artifact — Attraction

Visit — You have five seconds to stack dice on top of one another. If you stack at least five dice, claim the prize

Prize — Create a 1/1 green Squirrel creature token for each die you stacked above the fourth, then sacrifice Squirrel Stack and open an Attraction.

Lights — 2, 5, 6

Unfinity (Acorn) (Uncommon)
Squirrel Stack (Squirrel Stack (d))
Squirrel Stack (Squirrel Stack (d)) (0)
Artifact — Attraction

Visit — You have five seconds to stack dice on top of one another. If you stack at least five dice, claim the prize

Prize — Create a 1/1 green Squirrel creature token for each die you stacked above the fourth, then sacrifice Squirrel Stack and open an Attraction.

Lights — 3, 4, 6

Unfinity (Acorn) (Uncommon)
Squirrel Stack (Squirrel Stack (e))
Squirrel Stack (Squirrel Stack (e)) (0)
Artifact — Attraction

Visit — You have five seconds to stack dice on top of one another. If you stack at least five dice, claim the prize

Prize — Create a 1/1 green Squirrel creature token for each die you stacked above the fourth, then sacrifice Squirrel Stack and open an Attraction.

Lights — 3, 5, 6

Unfinity (Acorn) (Uncommon)
Squirrel Stack (Squirrel Stack (f))
Squirrel Stack (Squirrel Stack (f)) (0)
Artifact — Attraction

Visit — You have five seconds to stack dice on top of one another. If you stack at least five dice, claim the prize

Prize — Create a 1/1 green Squirrel creature token for each die you stacked above the fourth, then sacrifice Squirrel Stack and open an Attraction.

Lights — 4, 5, 6

Unfinity (Acorn) (Uncommon)
Squirrel token card
Unglued (Uncommon)
Squirrel Wrangler
Squirrel Wrangler 2GreenGreen (4)
Creature — Human Druid (2/2)

1Green, Sacrifice a land: Create two 1/1 green Squirrel creature tokens.

1Green, Sacrifice a land: Squirrel creatures get +1/+1 until end of turn.

Jumpstart: Historic Horizons (Rare)
Other Versions
Prophecy (Rare)
Squirrel-Powered Scheme
Squirrel-Powered Scheme 2Black (3)
Enchantment

Increase the result of each die you roll by 2.

Unstable (Uncommon)
Nezumi Shortfang (Stabwhisker the Odious)
Nezumi Shortfang (Stabwhisker the Odious) 1Black (2)
Legendary Creature — Rat Shaman (3/3)

At the beginning of each opponent's upkeep, that player loses 1 life for each card fewer than three in their hand.

Champions of Kamigawa (Rare)
Stadium Vendors
Stadium Vendors 3Red (4)
Creature — Goblin (3/3)

When Stadium Vendors enters the battlefield, choose a player. That player adds two mana of any one color they choose.

Battlebond (Common)
Staff of the Letter Magus
Staff of the Letter Magus 3 (3)
Artifact

As Staff of the Letter Magus enters the battlefield, choose a consonant other than N, R, S, or T.

Whenever a player casts a spell, you gain 1 life for each time the chosen letter appears in that spell's name.

Unstable (Uncommon)
Stagecoach Security
Stagecoach Security 4White (5)
Creature — Human Soldier (4/5)

When Stagecoach Security enters the battlefield, creatures you control get +1/+1 and gain vigilance until end of turn.

Plot 3White (You may pay 3White and exile this card from your hand. Cast it as a sorcery on a later turn without paying its mana cost. Plot only as a sorcery.)

Outlaws of Thunder Junction (Common)
Stalking Bloodsucker
Stalking Bloodsucker 4BlackBlack (6)
Creature — Vampire (4/4)

Flying

1Black, Discard a card: Stalking Bloodsucker gets +2/+2 until end of turn.

Odyssey (Rare)
Stampede Surfer
Stampede Surfer 3Red or GreenRed or Green (5)
Creature — Human Warrior (4/4)

Haste

Whenever Stampede Surfer attacks, for each opponent, you create a 2/2 green Boar creature token that‘s tapped and attacking that opponent.

Ravnica Clue Edition (Rare)
Standard Procedure
Standard Procedure (0)
Instant

1, Reveal Standard Procedure from your hand: Choose an instant or sorcery card with mana value 3 or less currently legal in the Standard format. Standard Procedure becomes that card until end of turn.

Unfinity (Acorn) (Mythic Rare)
Star Pupil
Star Pupil White (1)
Creature — Human Wizard (0/0)

Star Pupil enters the battlefield with a +1/+1 counter on it.

When Star Pupil dies, put its counters on target creature you control.

Strixhaven: School of Mages (Common)
Starlight Spectacular
Starlight Spectacular 2WhiteWhite (4)
Enchantment

Parade — At the beginning of combat on your turn, choose creatures you control one at a time until each creature you control has been chosen. Each of those creatures gets +1/+1 until end of turn for each creature chosen before it. (Places everyone The first creature in line gets +0/+0.)

Unfinity (Rare)
Starlit Sanctum
Starlit Sanctum (0)
Land

Tap: Add Colorless.

White, Tap, Sacrifice a Cleric creature: You gain life equal to the sacrificed creature's toughness.

Black, Tap, Sacrifice a Cleric creature: Target player loses life equal to the sacrificed creature's power.

Commander Legends: Battle for Baldur's Gate (Uncommon)
Other Versions
Onslaught (Uncommon)
Starnheim Courser
Starnheim Courser 2White (3)
Creature — Pegasus (2/2)

Flying

Artifact and enchantment spells you cast cost 1 less to cast.

Kaldheim (Common)
Starnheim Unleashed
Starnheim Unleashed 2WhiteWhite (4)
Sorcery

Create a 4/4 white Angel Warrior creature token with flying and vigilance. If this spell was foretold, create X of those tokens instead.

Foretell Variable ColorlessVariable ColorlessWhite (During your turn, you may pay 2 and exile this card from your hand face down. Cast it on a later turn for its foretell cost.)

Kaldheim (Mythic Rare)
Starscream, Power Hungry
Starscream, Power Hungry 3Black (4)
Legendary Artifact Creature — Robot (2/3)

More Than Meets the Eye 2Black (You may cast this card converted for 2Black.)

Flying

Whenever you draw a card, if you're the monarch, target opponent loses 2 life.

Whenever one or more creatures deal combat damage to you, convert Starscream.

The Brothers' War Transformers Cards (Mythic Rare)
Start Your Engines
Start Your Engines 3Red (4)
Sorcery

Vehicles you control become artifact creatures until end of turn. Creatures you control get +2/+0 until end of turn.

Kaladesh (Uncommon)
Starved Rusalka
Starved Rusalka Green (1)
Creature — Spirit (1/1)

Green, Sacrifice a creature: You gain 1 life.

Guildpact (Uncommon)
Staunch Crewmate
Staunch Crewmate 1Blue (2)
Creature — Human Pirate (2/1)

When Staunch Crewmate enters the battlefield, look at the top four cards of your library. You may reveal an artifact or Pirate card from among them and put it into your hand. Put the rest on the bottom of your library in a random order.

The Lost Caverns of Ixalan (Uncommon)
Staunch Defenders
Staunch Defenders 3WhiteWhite (5)
Creature — Human Soldier (3/4)

When Staunch Defenders enters the battlefield, you gain 4 life.

Tempest Remastered (Common)
Other Versions
Classic Sixth Edition (Uncommon)
Seventh Edition (Uncommon)
Eighth Edition (Uncommon)
Tempest (Uncommon)
Staunch Throneguard
Staunch Throneguard 5 (5)
Artifact Creature — Construct (2/5)

Vigilance

When Staunch Throneguard enters the battlefield, you become the monarch.

Commander Masters (Common)
Other Versions
Commander Legends (Common)
Staunch-Hearted Warrior
Staunch-Hearted Warrior 3Green (4)
Creature — Human Warrior (2/2)

Heroic — Whenever you cast a spell that targets Staunch-Hearted Warrior, put two +1/+1 counters on Staunch-Hearted Warrior.

Ultimate Masters (Common)
Other Versions
Theros (Common)
Steadfast Armasaur
Steadfast Armasaur 3White (4)
Creature — Dinosaur (2/3)

Vigilance

1White, Tap: Steadfast Armasaur deals damage equal to its toughness to target creature blocking or blocked by it.

Ixalan (Uncommon)
Steadfast Guard
Steadfast Guard WhiteWhite (2)
Creature — Human Rebel (2/2)

Vigilance (Attacking doesn't cause this creature to tap.)

Tenth Edition (Common)
Other Versions
Mercadian Masques (Common)
Steadfast Unicorn
Steadfast Unicorn White (1)
Creature — Unicorn (1/2)

3White: Creatures you control get +1/+1 and gain vigilance until end of turn. Activate only during your turn.

Alchemy Horizons: Baldur's Gate (Common)
Other Versions
Commander Legends: Battle for Baldur's Gate (Common)
Steam Augury
Steam Augury 2BlueRed (4)
Instant

Reveal the top five cards of your library and separate them into two piles. An opponent chooses one of those piles. Put that pile into your hand and the other into your graveyard.

Commander 2015 (Rare)
Other Versions
Theros (Rare)
Duel Decks: Speed vs. Cunning (Rare)
Steel Squirrel
Steel Squirrel 2 (2)
Artifact Creature — Squirrel (1/1)

Whenever you roll a 5 or higher on a die, Steel Squirrel gets +X/+X until end of turn, where X is the result.

6: Roll a six-sided die.

Unstable (Uncommon)
Steel-Plume Marshal
Steel-Plume Marshal 3WhiteWhite (5)
Creature — Bird Soldier (3/3)

Flying

Whenever Steel-Plume Marshal attacks, other attacking creatures you control with flying get +2/+2 until end of turn.

Jumpstart (Rare)
Stensia Masquerade
Stensia Masquerade 2Red (3)
Enchantment

Attacking creatures you control have first strike.

Whenever a Vampire you control deals combat damage to a player, put a +1/+1 counter on it.

Madness 2Red (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)

Shadows Over Innistrad Remastered (Uncommon)
Other Versions
Shadows over Innistrad (Uncommon)
Innistrad: Crimson Vow Commander (Uncommon)
Stensia Uprising
Stensia Uprising 2RedRed (4)
Enchantment

At the beginning of your end step, create a 1/1 red Human creature token. Then if you control exactly thirteen permanents, you may sacrifice Stensia Uprising. When you do, it deals 7 damage to any target.

Innistrad: Crimson Vow (Rare)
Step Right Up
Step Right Up 3Black (4)
Sorcery

Open two Attractions. (Put the top two cards of your Attraction deck onto the battlefield.)

Unfinity (Common)
Step Through
Step Through 3BlueBlue (5)
Sorcery

Return two target creatures to their owners' hands.

Wizardcycling 2 (2, Discard this card: Search your library for a Wizard card, reveal it, put it into your hand, then shuffle.)

Modern Horizons 2 (Common)
Sterling Hound
Sterling Hound 3 (3)
Artifact Creature — Dog (3/2)

When Sterling Hound enters the battlefield, surveil 2. (Look at the top two cards of your library, then put any number of them into your graveyard and the rest on top of your library in any order.)

Outlaws of Thunder Junction (Common)
Sterling Supplier
Sterling Supplier 4White (5)
Creature — Bird Soldier (3/4)

Flying

When Sterling Supplier enters the battlefield, put a +1/+1 counter on another target creature you control.

Outlaws of Thunder Junction (Common)
Stern Judge
Stern Judge 2White (3)
Creature — Human Cleric (2/2)

Tap: Each player loses 1 life for each Swamp they control.

Torment (Uncommon)
Sticky Kavu Daredevil
Sticky Kavu Daredevil (0)
Stickers

2 — When this permanent dies, you may return target creature to its owner's hand.

4 — Whenever this creature attacks, creatures you control get +1/+1 until end of turn.

2 — 3/3

3 — 2/6

Unfinity (Common)
Stingscourger
Stingscourger 1Red (2)
Creature — Goblin Warrior (2/2)

Echo 3Red (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.)

When Stingscourger enters the battlefield, return target creature an opponent controls to its owner's hand.

Time Spiral Remastered (Common)
Other Versions
Planar Chaos (Common)
Modern Masters (Common)
Eternal Masters (Common)
Stitcher's Supplier
Stitcher's Supplier Black (1)
Creature — Zombie (1/1)

When Stitcher's Supplier enters the battlefield or dies, mill three cards. (Put the top three cards of your library into your graveyard.)

Modern Horizons 3 Commander (Uncommon)
Other Versions
Core Set 2019 (Uncommon)
Jumpstart 2022 (Uncommon)
Stoic Builder
Stoic Builder 2Green (3)
Creature — Human (2/3)

When Stoic Builder enters the battlefield, you may return target land card from your graveyard to your hand.

Shadows over Innistrad (Common)
Stoic Rebuttal
Stoic Rebuttal 1BlueBlue (3)
Instant

Metalcraft — This spell costs 1 less to cast if you control three or more artifacts.

Counter target spell.

Modern Masters 2015 Edition (Common)
Other Versions
Scars of Mirrodin (Common)
Hearth Elemental (Stoke Genius)
Hearth Elemental (Stoke Genius) 1Red (2)
Sorcery — Adventure

Discard your hand, then draw two cards. (Then exile this card. You may cast the creature later from exile.)

Wilds of Eldraine (Uncommon)
Picnic Ruiner (Stolen Goodies)
Picnic Ruiner (Stolen Goodies) 3Green (4)
Sorcery — Adventure

Distribute three +1/+1 counters among any number of target creatures you control.

Wilds of Eldraine (Uncommon)
Bonecrusher Giant (Stomp)
Bonecrusher Giant (Stomp) 1Red (2)
Instant — Adventure

Damage can't be prevented this turn. Stomp deals 2 damage to any target.

Commander Legends: Battle for Baldur's Gate (Rare)
Other Versions
Throne of Eldraine (Rare)
Stomper Cub
Stomper Cub 3GreenGreen (5)
Creature — Beast (5/3)

Trample

Rise of the Eldrazi (Common)
Stomping Ground
Stomping Ground (0)
Land — Mountain Forest

(Tap: Add Red or Green.)

As Stomping Ground enters the battlefield, you may pay 2 life. If you don't, it enters the battlefield tapped.

Ravnica Clue Edition (Rare)
Other Versions
Guildpact (Rare)
Gatecrash (Rare)
Zendikar Expeditions (Mythic Rare)
Ravnica Allegiance (Rare)
Unfinity (Rare)
Ravnica Remastered (Rare)
Stone Haven Outfitter
Stone Haven Outfitter 1White (2)
Creature — Kor Artificer Ally (2/2)

Equipped creatures you control get +1/+1.

Whenever an equipped creature you control dies, draw a card.

Oath of the Gatewatch (Rare)
Stone Quarry
Stone Quarry (0)
Land

Stone Quarry enters the battlefield tapped.

Tap: Add Red or White.

Assassin's Creed (Uncommon)
Other Versions
Shadows over Innistrad (Uncommon)
Kaladesh (Common)
Amonkhet (Common)
Commander 2017 (Uncommon)
Ixalan (Common)
Rivals of Ixalan (Uncommon)
Core Set 2019 (Common)
Commander 2019 (Uncommon)
Commander Legends (Uncommon)
Shadows Over Innistrad Remastered (Uncommon)
Stone Retrieval Unit
Stone Retrieval Unit 4 (4)
Artifact Creature — Construct (2/3)

When Stone Retrieval Unit enters the battlefield, create a tapped Powerstone token. (It's an artifact with "Tap: Add Colorless. This mana can't be spent to cast a nonartifact spell.")

The Brothers' War (Common)
Stonebound Mentor
Stonebound Mentor 1RedWhite (3)
Creature — Spirit Advisor (3/3)

Whenever one or more cards leave your graveyard, scry 1.

Strixhaven: School of Mages (Common)
Stonefury
Stonefury 3RedRed (5)
Instant

Stonefury deals damage to target creature equal to the number of lands you control.

Commander Legends (Common)
Other Versions
Battle for Zendikar (Common)
Stonework Puma
Stonework Puma 3 (3)
Artifact Creature — Cat Ally (2/2)

Duel Decks: Zendikar vs. Eldrazi (Common)
Other Versions
Zendikar (Common)
Storm Cauldron
Storm Cauldron 5 (5)
Artifact

Each player may play an additional land during each of their turns.

Whenever a land is tapped for mana, return it to its owner's hand.

Alliances (Rare)
Other Versions
Classic Sixth Edition (Rare)
Seventh Edition (Rare)
Storm Fleet Swashbuckler
Storm Fleet Swashbuckler 1Red (2)
Creature — Human Pirate (2/2)

Ascend (If you control ten or more permanents, you get the city's blessing for the rest of the game.)

Storm Fleet Swashbuckler has double strike as long as you have the city's blessing.

Rivals of Ixalan (Uncommon)
Storm King's Thunder
Storm King's Thunder Variable ColorlessRedRedRed (3)
Instant

When you next cast an instant or sorcery spell this turn, copy that spell X times. You may choose new targets for the copies.

Alchemy Horizons: Baldur's Gate (Mythic Rare)
Other Versions
Commander Legends: Battle for Baldur's Gate (Mythic Rare)
Storm of Saruman
Storm of Saruman 4BlueBlue (6)
Enchantment

Ward 3

Whenever you cast your second spell each turn, copy it, except the copy isn't legendary. You may choose new targets for the copy. (A copy of a permanent spell becomes a token.)

The Lord of the Rings: Tales of Middle Earth (Mythic Rare)
Storm of Souls
Storm of Souls 4WhiteWhite (6)
Sorcery

Return all creature cards from your graveyard to the battlefield. Each of them is a 1/1 Spirit with flying in addition to its other types. Exile Storm of Souls.

Innistrad: Crimson Vow Commander (Rare)
Storm Sculptor
Storm Sculptor 3Blue (4)
Creature — Merfolk Wizard (3/2)

Storm Sculptor can't be blocked.

When Storm Sculptor enters the battlefield, return a creature you control to its owner's hand.

Jumpstart 2022 (Common)
Other Versions
Ixalan (Common)
Jumpstart (Common)
Storm the Vault
Storm the Vault 2BlueRed (4)
Legendary Enchantment

Whenever one or more creatures you control deal combat damage to a player, create a Treasure token. (It's an artifact with "Tap, Sacrifice this artifact: Add one mana of any color.")

At the beginning of your end step, if you control five or more artifacts, transform Storm the Vault.

Rivals of Ixalan (Rare)
Stormbound Geist
Stormbound Geist 1BlueBlue (3)
Creature — Spirit (2/2)

Flying

Stormbound Geist can block only creatures with flying.

Undying (When this creature dies, if it had no +1/+1 counters on it, return it to the battlefield under its owner's control with a +1/+1 counter on it.)

Dark Ascension (Common)
Stormcloud Djinn
Stormcloud Djinn 4Blue (5)
Creature — Djinn (3/3)

Flying

Stormcloud Djinn can block only creatures with flying.

RedRed: Stormcloud Djinn gets +2/+0 until end of turn and deals 1 damage to you.

Time Spiral Remastered (Uncommon)
Other Versions
Time Spiral (Uncommon)
Stormcloud Spirit
Stormcloud Spirit 3BlueBlue (5)
Creature — Spirit (4/4)

Flying (This creature can't be blocked except by creatures with flying or reach.)

Global Series: Jiang Yanggu and Mu Yanling (Uncommon)
Stormfist Crusader
Stormfist Crusader BlackRed (2)
Creature — Human Knight (2/2)

Menace

At the beginning of your upkeep, each player draws a card and loses 1 life.

Throne of Eldraine (Rare)
Stormfront Pegasus
Stormfront Pegasus 1White (2)
Creature — Pegasus (2/1)

Flying

Jumpstart: Historic Horizons (Common)
Other Versions
Magic 2010 (Common)
Magic 2011 (Common)
Magic 2012 (Common)
Welcome Deck 2017 (Uncommon)
Stormkeld Vanguard
Stormkeld Vanguard 4GreenGreen (6)
Creature — Giant Warrior (6/7)

Stormkeld Vanguard can't be blocked by creatures with power 2 or less.

Wilds of Eldraine (Uncommon)
Stormsurge Kraken
Stormsurge Kraken 3BlueBlue (5)
Creature — Kraken (5/5)

Hexproof

Lieutenant — As long as you control your commander, Stormsurge Kraken gets +2/+2 and has "Whenever Stormsurge Kraken becomes blocked, you may draw two cards."

Commander Masters (Rare)
Other Versions
Commander 2014 (Rare)
Strands of Undeath
Strands of Undeath 3Black (4)
Enchantment — Aura

Enchant creature

When Strands of Undeath enters the battlefield, target player discards two cards.

Black: Regenerate enchanted creature.

Double Masters 2022 (Common)
Other Versions
Ravnica: City of Guilds (Common)
Strange Augmentation
Strange Augmentation Black (1)
Enchantment — Aura

Enchant creature

Enchanted creature gets +1/+1.

Delirium — Enchanted creature gets an additional +2/+2 as long as there are four or more card types among cards in your graveyard.

Eldritch Moon (Common)
Stratus Dancer
Stratus Dancer 1Blue (2)
Creature — Djinn Monk (2/1)

Flying

Megamorph 1Blue (You may cast this card face down as a 2/2 creature for 3. Turn it face up any time for its megamorph cost and put a +1/+1 counter on it.)

When Stratus Dancer is turned face up, counter target instant or sorcery spell.

Commander 2019 (Rare)
Other Versions
Dragons of Tarkir (Rare)
Stratus Walk
Stratus Walk 1Blue (2)
Enchantment — Aura

Enchant creature

When Stratus Walk enters the battlefield, draw a card.

Enchanted creature has flying. (It can't be blocked except by creatures with flying or reach.)

Enchanted creature can block only creatures with flying.

Magic Origins (Common)
Other Versions
Born of the Gods (Common)
Strax, Sontaran Nurse
Strax, Sontaran Nurse 3RedGreen (5)
Legendary Creature — Alien Cleric (5/5)

Vigilance, trample

Grenades — 2, Tap, Sacrifice an artifact: Choose a player at random. When you do, Strax fights another target creature that player controls.

Glory of Battle — Whenever Strax deals damage to a creature, put a +1/+1 counter on Strax.

Doctor Who Commander (Rare)
Stream of Consciousness
Stream of Consciousness 1Blue (2)
Instant — Arcane

Target player shuffles up to four target cards from their graveyard into their library.

Ultimate Masters (Uncommon)
Other Versions
Betrayers of Kamigawa (Uncommon)
Stream of Thought
Stream of Thought Blue (1)
Sorcery

Target player mills four cards. You shuffle up to four cards from your graveyard into your library.

Replicate 2BlueBlue (When you cast this spell, copy it for each time you paid its replicate cost. You may choose new targets for the copies.)

Modern Horizons (Common)
Stream of Unconsciousness
Stream of Unconsciousness Blue (1)
Kindred Instant — Wizard

Target creature gets -4/-0 until end of turn. If you control a Wizard, draw a card.

Morningtide (Common)
Streambed Aquitects
Streambed Aquitects 1BlueBlue (3)
Creature — Merfolk Scout (2/3)

Tap: Target Merfolk creature gets +1/+1 and gains islandwalk until end of turn. (It can't be blocked as long as defending player controls an Island.)

Tap: Target land becomes an Island until end of turn.

Duel Decks: Merfolk vs. Goblins (Common)
Other Versions
Lorwyn (Common)
Street Urchin
Street Urchin 1Red (2)
Legendary Enchantment — Background

Commander creatures you own have "1, Sacrifice another creature or an artifact: This creature deals 1 damage to any target."

Commander Legends: Battle for Baldur's Gate (Uncommon)
Streetbreaker Wurm
Streetbreaker Wurm 3RedGreen (5)
Creature — Wurm (6/4)

Guildpact (Common)
Strefan, Maurer Progenitor
Strefan, Maurer Progenitor 2BlackRed (4)
Legendary Creature — Vampire Noble (3/2)

Flying

At the beginning of your end step, create a Blood token for each player who lost life this turn.

Whenever Strefan attacks, you may sacrifice two Blood tokens. If you do, you may put a Vampire card from your hand onto the battlefield tapped and attacking. It gains indestructible until end of turn.

Innistrad: Crimson Vow Commander (Mythic Rare)
Strength in Numbers
Strength in Numbers 1Green (2)
Instant

Until end of turn, target creature gains trample and gets +X/+X, where X is the number of attacking creatures.

Time Spiral Remastered (Common)
Other Versions
Time Spiral (Common)
Conspiracy: Take the Crown (Common)
Modern Masters 2017 Edition (Common)
Strength of Lunacy
Strength of Lunacy 1Black (2)
Enchantment — Aura

Enchant creature

Enchanted creature gets +2/+1 and has protection from white.

Madness Black (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)

Torment (Uncommon)
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