|
Stratozeppelid
( 5)
Creature — Beast
(4/4)
Flying Stratozeppelid can block only creatures with flying.
|
|
|
Stratus Dancer
( 2)
Creature — Djinn Monk
(2/1)
Flying Megamorph (You may cast this card face down as a 2/2 creature for . Turn it face up any time for its megamorph cost and put a +1/+1 counter on it.) When Stratus Dancer is turned face up, counter target instant or sorcery spell.
|
|
|
Stratus Walk
( 2)
Enchantment — Aura
Enchant creature When Stratus Walk enters, draw a card. Enchanted creature has flying. (It can't be blocked except by creatures with flying or reach.) Enchanted creature can block only creatures with flying.
|
|
|
Straw Golem
( 1)
Artifact Creature — Golem
(2/3)
When an opponent casts a creature spell, sacrifice Straw Golem.
|
|
|
Strax, Sontaran Nurse
( 5)
Legendary Creature — Alien Cleric
(5/5)
Vigilance, trample Grenades — , , Sacrifice an artifact: Choose a player at random. When you do, Strax fights another target creature that player controls. Glory of Battle — Whenever Strax deals damage to a creature, put a +1/+1 counter on Strax.
|
|
|
Street Wraith
( 5)
Creature — Wraith
(3/4)
Swampwalk (This creature can't be blocked as long as defending player controls a Swamp.) Cycling—Pay 2 life. (Pay 2 life, Discard this card: Draw a card.)
|
|
|
Strider, Ranger of the North
( 4)
Legendary Creature — Human Ranger
(4/4)
Landfall — Whenever a land you control enters, target creature gets +1/+1 until end of turn. Then if that creature has power 4 or greater, it gains first strike until end of turn.
|
|
|
String of Disappearances
( 1)
Instant
Return target creature to its owner's hand. Then that creature's controller may pay . If the player does, they may copy this spell and may choose a new target for that copy.
|
|
|
Strongbox Raider
( 4)
Creature — Orc Pirate
(5/2)
Raid — When this creature enters, if you attacked this turn, exile the top two cards of your library. Choose one of them. Until the end of your next turn, you may play that card.
|
|
|
Stronghold Rats
( 3)
Creature — Rat
(2/1)
Shadow (This creature can block or be blocked by only creatures with shadow.) Whenever Stronghold Rats deals combat damage to a player, each player discards a card.
|
|
|
Structural Assault
( 5)
Sorcery
Destroy all artifacts, then Structural Assault deals damage to each creature equal to the number of artifacts that were put into graveyards from the battlefield this turn.
|
|
|
Structural Collapse
( 6)
Sorcery
Target player sacrifices an artifact and a land of their choice. Structural Collapse deals 2 damage to that player.
|
|
|
Structural Distortion
( 4)
Sorcery
Exile target artifact or land. Structural Distortion deals 2 damage to that permanent's controller.
|
|
|
Stumpsquall Hydra
( 3)
Creature — Hydra
(1/1)
When Stumpsquall Hydra enters, distribute X +1/+1 counters among it and any number of commanders.
|
|
|
Subcontract
( 1)
Sorcery
A person outside the game looks at target opponent's hand and chooses a nonland card from it. That player discards that card.
|
|
|
Subira, Tulzidi Caravanner
( 3)
Legendary Creature — Human Shaman
(2/3)
Haste : Another target creature with power 2 or less can't be blocked this turn. , , Discard your hand: Until end of turn, whenever a creature you control with power 2 or less deals combat damage to a player, draw a card.
|
|
|
Subterranean Hangar
( 0)
Land
Subterranean Hangar enters tapped. : Put a storage counter on Subterranean Hangar. , Remove any number of storage counters from Subterranean Hangar: Add for each storage counter removed this way.
|
|
|
Subterranean Schooner
( 2)
Artifact — Vehicle
(3/4)
Whenever Subterranean Schooner attacks, target creature that crewed it this turn explores. (Reveal the top card of your library. Put that card into your hand if it's a land. Otherwise, put a +1/+1 counter on that creature, then put the card back or put it into your graveyard.) Crew 1
|
|
|
Subterranean Scout
( 2)
Creature — Goblin Scout
(2/1)
When Subterranean Scout enters, target creature with power 2 or less can't be blocked this turn.
|
|
|
Subterranean Shambler
( 4)
Creature — Elemental
(2/3)
Echo (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.) When Subterranean Shambler enters or leaves the battlefield, it deals 1 damage to each creature without flying.
|
|
|
Subterranean Spirit
( 5)
Creature — Elemental Spirit
(3/3)
Protection from red : Subterranean Spirit deals 1 damage to each creature without flying.
|
|
|
Subterranean Tremors
( 1)
Sorcery
Subterranean Tremors deals X damage to each creature without flying. If X is 4 or more, destroy all artifacts. If X is 8 or more, create an 8/8 red Lizard creature token.
|
|
|
Sudden Disappearance
( 6)
Sorcery
Exile all nonland permanents target player controls. Return the exiled cards to the battlefield under their owner's control at the beginning of the next end step.
|
|
|
Summoning Trap
( 6)
Instant — Trap
If a creature spell you cast this turn was countered by a spell or ability an opponent controlled, you may pay rather than pay this spell's mana cost. Look at the top seven cards of your library. You may put a creature card from among them onto the battlefield. Put the rest on the bottom of your library in any order.
|
|
|
Sunblade Samurai
( 5)
Enchantment Creature — Human Samurai
(4/4)
Vigilance (Attacking doesn't cause this creature to tap.) Channel — , Discard Sunblade Samurai: Search your library for a basic Plains card, reveal it, put it into your hand, then shuffle. You gain 2 life.
|
|
|
Sun-Collared Raptor
( 2)
Creature — Dinosaur
(1/2)
Trample : Sun-Collared Raptor gets +3/+0 until end of turn.
|
|
|
Sungold Barrage
( 3)
Instant
Destroy target creature with toughness 4 or greater.
|
|
|
Sungrace Pegasus
( 2)
Creature — Pegasus
(1/2)
Flying Lifelink (Damage dealt by this creature also causes you to gain that much life.)
|
|
|
Sunset Pyramid
( 2)
Artifact
Sunset Pyramid enters with three brick counters on it. , , Remove a brick counter from Sunset Pyramid: Draw a card. , : Scry 1.
|
|
|
Super-Duper Death Ray
( 3)
Instant
Trample (This spell can deal excess damage to its target's controller.) Super-Duper Death Ray deals 4 damage to target creature.
|
|
|
Supernatural Rescue
( 4)
Enchantment — Aura
This spell has flash as long as you control a Spirit. When you cast this spell, tap up to two target creatures you don't control. Enchant creature you control Enchanted creature gets +1/+2.
|
|
|
Supernatural Stamina
( 1)
Instant
Until end of turn, target creature gets +2/+0 and gains "When this creature dies, return it to the battlefield tapped under its owner's control."
|
|
|
Supply Caravan
( 5)
Creature — Camel
(3/5)
When Supply Caravan enters, if you control a tapped creature, create a 1/1 white Warrior creature token with vigilance.
|
|
|
Supply-Line Cranes
( 5)
Creature — Bird
(2/4)
Flying When Supply-Line Cranes enters, put a +1/+1 counter on target creature.
|
|
|
Suppression Ray
( 5)
Sorcery
Tap all creatures target player controls. You may pay any amount of . If you do, choose up to that many creatures tapped this way. Put a stun counter on each of them. (If a permanent with a stun counter would become untapped, remove one from it instead.)
|
|
|
Sure-Footed Infiltrator
( 4)
Creature — Merfolk Rogue
(2/3)
Tap another untapped Rogue you control: Sure-Footed Infiltrator can't be blocked this turn. Whenever Sure-Footed Infiltrator deals combat damage to a player, draw a card.
|
|
|
Surgical Extraction
( 1)
Instant
( can be paid with either or 2 life.) Choose target card in a graveyard other than a basic land card. Search its owner's graveyard, hand, and library for any number of cards with the same name as that card and exile them. Then that player shuffles.
|
|
|
Surrak and Goreclaw
( 6)
Legendary Creature — Human Bear
(6/5)
Trample Other creatures you control have trample. Whenever another nontoken creature you control enters, put a +1/+1 counter on it. It gains haste until end of turn.
|
|
|
Surrak Dragonclaw
( 5)
Legendary Creature — Human Warrior
(6/6)
Flash This spell can't be countered. Creature spells you control can't be countered. Other creatures you control have trample.
|
|
|
Surrak, the Hunt Caller
( 4)
Legendary Creature — Human Warrior
(5/4)
At the beginning of combat on your turn, if creatures you control have total power 8 or greater, target creature you control gains haste until end of turn. (It can attack and no matter when it came under your control.)
|
|
|
Surrakar Banisher
( 5)
Creature — Surrakar
(3/3)
When Surrakar Banisher enters, you may return target tapped creature to its owner's hand.
|
|
|
Surrakar Marauder
( 2)
Creature — Surrakar
(2/1)
Landfall — Whenever a land you control enters, Surrakar Marauder gains intimidate until end of turn. (It can't be blocked except by artifact creatures and/or creatures that share a color with it.)
|
|
|
Surrakar Spellblade
( 3)
Creature — Surrakar
(2/1)
Whenever you cast an instant or sorcery spell, you may put a charge counter on Surrakar Spellblade. Whenever Surrakar Spellblade deals combat damage to a player, you may draw X cards, where X is the number of charge counters on it.
|
|
|
Swarm of Rats
( 2)
Creature — Rat
(*/1)
Swarm of Rats's power is equal to the number of Rats you control.
|
|
|
Swashbuckler Extraordinaire
( 3)
Creature — Dragon Rogue Warrior
(2/2)
When Swashbuckler Extraordinaire enters, create a Treasure token. (It's an artifact with ", Sacrifice this artifact: Add one mana of any color.") Whenever you attack, you may sacrifice one or more Treasures. When you do, up to that many target creatures gain double strike until end of turn.
|
|
|
Sweatworks Brawler
( 4)
Creature — Human Artificer
(3/3)
Improvise (Your artifacts can help cast this spell. Each artifact you tap after you're done activating mana abilities pays for .) Menace
|
|
|
Swift Reconfiguration
( 1)
Enchantment — Aura
Flash Enchant creature or Vehicle Enchanted permanent is a Vehicle artifact with crew 5 and it loses all other card types. (It's not a creature unless it's crewed.)
|
|
|
Twining Twins (Swift Spiral)
( 2)
Instant — Adventure
Exile target nontoken creature. Return it to the battlefield under its owner's control at the beginning of the next end step.
|
|
|
Swiftgear Drake
( 5)
Artifact Creature — Drake
(2/4)
Flying, haste When Swiftgear Drake enters, put up to one target card from a graveyard on the bottom of its owner's library.
|
|
|
Swooping Pteranodon
( 5)
Creature — Dinosaur
(3/3)
Flying, haste Whenever Swooping Pteranodon or another Dinosaur you control with flying enters, gain control of target creature an opponent controls until end of turn. Untap that creature. It gains flying and haste until end of turn. At the beginning of the next end step, target land deals 3 damage to that creature.
|
|
|
Sword of Dungeons & Dragons
( 3)
Artifact — Equipment
Equipped creature gets +2/+2 and has protection from Rogues and from Clerics. Whenever equipped creature deals combat damage to a player, create a 4/4 gold Dragon creature token with flying and roll a d20 (a twenty-sided die). If you roll a 20, repeat this process. Equip
|
|
|
Sword of Kaldra
( 4)
Legendary Artifact — Equipment
Equipped creature gets +5/+5. Whenever equipped creature deals damage to a creature, exile that creature. (Exile it only if it's still on the battlefield.) Equip (: Attach to target creature you control. Equip only as a sorcery. This card enters unattached and stays on the battlefield if the creature leaves.)
|
|
|
Sword-Swallowing Seraph
( 6)
Creature — Angel Performer
(4/4)
Flying, vigilance When Sword-Swallowing Seraph enters, you may put a name sticker on a nonland permanent you own. , : Put a +1/+1 counter on another target creature with a name sticker on it. Activate only as a sorcery.
|
|
|
Sycorax Commander
( 4)
Creature — Alien Soldier
(4/2)
First strike, haste Sanctified Rules of Combat — When Sycorax Commander enters, each opponent faces a villainous choice — That opponent discards all the cards in their hand, then draws that many cards minus one, or Sycorax Commander deals damage to that player equal to the number of cards in their hand.
|
|
|
Sylvan Library
( 2)
Enchantment
At the beginning of your draw step, you may draw two additional cards. If you do, choose two cards in your hand drawn this turn. For each of those cards, pay 4 life or put the card on top of your library.
|
|
|
Sylvan Paradise
( 1)
Instant
One or more target creatures become green until end of turn.
|
|
|
Sylvan Ranger
( 2)
Creature — Elf Scout Ranger
(1/1)
When Sylvan Ranger enters, you may search your library for a basic land card, reveal it, put it into your hand, then shuffle.
|
|
|
Synchronized Spellcraft
( 5)
Instant
Synchronized Spellcraft deals 4 damage to target creature and X damage to that creature's controller, where X is the number of creatures in your party. (Your party consists of up to one each of Cleric, Rogue, Warrior, and Wizard.)
|
|
|
Syndicate Infiltrator
( 4)
Creature — Vampire Wizard
(3/3)
Flying As long as there are five or more mana values among cards in your graveyard, Syndicate Infiltrator gets +2/+2.
|
|
|
Syndicate Trafficker
( 2)
Creature — Aetherborn Rogue
(3/1)
, Sacrifice an artifact: Put a +1/+1 counter on Syndicate Trafficker. It gains indestructible until end of turn.
|
|
|
Synth Infiltrator
( 5)
Artifact Creature — Synth
(0/0)
Improvise (Your artifacts can help cast this spell. Each artifact you tap after you're done activating mana abilities pays for .) You may have Synth Infiltrator enter as a copy of any creature on the battlefield, except it's a Synth artifact creature in addition to its other types.
|
|
|
Syr Carah, the Bold
( 5)
Legendary Creature — Human Knight
(3/3)
Whenever Syr Carah, the Bold or an instant or sorcery spell you control deals damage to a player, exile the top card of your library. You may play that card this turn. : Syr Carah deals 1 damage to any target.
|
|
|
Syr Elenora, the Discerning
( 5)
Legendary Creature — Human Knight
(*/4)
Syr Elenora, the Discerning's power is equal to the number of cards in your hand. When Syr Elenora enters, draw a card. Spells your opponents cast that target Syr Elenora cost more to cast.
|
|
|
Syr Konrad, the Grim
( 5)
Legendary Creature — Human Knight
(5/4)
Whenever another creature dies, or a creature card is put into a graveyard from anywhere other than the battlefield, or a creature card leaves your graveyard, Syr Konrad, the Grim deals 1 damage to each opponent. : Each player mills a card. (They each put the top card of their library into their graveyard.)
|
|
|
Taborax, Hope's Demise
( 3)
Legendary Creature — Demon Cleric
(2/2)
Flying Taborax, Hope's Demise has lifelink as long as it has five or more +1/+1 counters on it. Whenever another nontoken creature you control dies, put a +1/+1 counter on Taborax. If that creature was a Cleric, you may draw a card. If you do, you lose 1 life.
|
|
|
Tahngarth's Rage
( 1)
Enchantment — Aura
Enchant creature Enchanted creature gets +3/+0 as long as it's attacking. Otherwise, it gets -2/-1.
|
|
|
Tajuru Paragon
( 2)
Creature — Elf
(3/2)
Tajuru Paragon is also a Cleric, Rogue, Warrior, and Wizard. Kicker When Tajuru Paragon enters, if it was kicked, reveal the top six cards of your library. You may put a card that shares a creature type with it from among them into your hand. Put the rest on the bottom of your library in a random order.
|
|
|
Take Out the Trash
( 2)
Instant
Take Out the Trash deals 3 damage to target creature or planeswalker. If you control a Raccoon, you may discard a card. If you do, draw a card.
|
|
|
Takeno, Samurai General
( 6)
Legendary Creature — Human Samurai
(3/3)
Bushido 2 (Whenever this creature blocks or becomes blocked, it gets +2/+2 until end of turn.) Each other Samurai creature you control gets +1/+1 for each point of bushido it has.
|
|
|
Talara's Bane
( 2)
Sorcery
Target opponent reveals their hand. You choose a green or white creature card from it. You gain life equal to that creature card's toughness, then that player discards that card.
|
|
|
Talara's Battalion
( 2)
Creature — Elf Warrior
(4/3)
Cast this spell only if you've cast another green spell this turn. Trample
|
|
|
Talon Gates of Madara
( 0)
Land — Gate
When Talon Gates of Madara enters, up to one target creature phases out. : Add . , : Add one mana of any color. : Put Talon Gates of Madara from your hand onto the battlefield.
|
|
|
Talons of Falkenrath
( 2)
Enchantment — Aura
Flash (You may cast this spell any time you could cast an instant.) Enchant creature Enchanted creature has ": This creature gets +2/+0 until end of turn."
|
|
|
Talrand, Sky Summoner
( 4)
Legendary Creature — Merfolk Wizard
(2/2)
Whenever you cast an instant or sorcery spell, create a 2/2 blue Drake creature token with flying.
|
|
|
Tangletrap
( 2)
Instant
Choose one — • Tangletrap deals 5 damage to target creature with flying. • Destroy target artifact.
|
|
|
Tanuki Transplanter
( 4)
Artifact Creature — Equipment Dog
(2/4)
Whenever Tanuki Transplanter or equipped creature attacks, add an amount of equal to its power. Until end of turn, you don't lose this mana as steps and phases end. Reconfigure (: Attach to target creature you control; or unattach from a creature. Reconfigure only as a sorcery. While attached, this isn't a creature.)
|
|
|
Taranika, Akroan Veteran
( 3)
Legendary Creature — Human Soldier
(3/3)
Vigilance Whenever Taranika, Akroan Veteran attacks, untap another target creature you control. Until end of turn, that creature has base power and toughness 4/4 and gains indestructible.
|
|
|
Tatsumasa, the Dragon's Fang
( 6)
Legendary Artifact — Equipment
Equipped creature gets +5/+5. , Exile Tatsumasa, the Dragon's Fang: Create a 5/5 blue Dragon Spirit creature token with flying. Return Tatsumasa to the battlefield under its owner's control when that token dies. Equip
|
|
|
Tattered Drake
( 5)
Creature — Zombie Drake
(2/2)
Flying : Regenerate Tattered Drake.
|
|
|
Tattered Ratter
( 2)
Creature — Human Peasant
(2/2)
Whenever a Rat you control becomes blocked, it gets +2/+0 until end of turn.
|
|
|
Taunt from the Rampart
( 5)
Sorcery
Goad all creatures your opponents control. Until your next turn, those creatures can't block. (Until your next turn, those creatures attack each combat if able and attack a player other than you if able.)
|
|
|
Tavern Brawler
( 3)
Legendary Enchantment — Background
Commander creatures you own have "At the beginning of your upkeep, exile the top card of your library. This creature gets +X/+0 until end of turn, where X is that card's mana value. You may play that card this turn."
|
|
|
Tazeem Raptor
( 3)
Creature — Bird
(2/2)
Flying When Tazeem Raptor enters, you may return a land you control to its owner's hand.
|
|
|
Tears of Rage
( 4)
Instant
Cast this spell only during the declare attackers step. Attacking creatures you control get +X/+0 until end of turn, where X is the number of attacking creatures. Sacrifice those creatures at the beginning of the next end step.
|
|
|
Teeka's Dragon
( 9)
Artifact Creature — Dragon
(5/5)
Flying; trample; rampage 4 <I>(Whenever this creature becomes blocked, it gets +4/+4 until end of turn for each creature blocking it beyond the first.)</I>
|
|
|
Teferi, Temporal Archmage
( 6)
Legendary Planeswalker — Teferi
(5)
+1: Look at the top two cards of your library. Put one of them into your hand and the other on the bottom of your library. −1: Untap up to four target permanents. −10: You get an emblem with "You may activate loyalty abilities of planeswalkers you control on any player's turn any time you could cast an instant." Teferi, Temporal Archmage can be your commander.
|
|
|
Teferi, Temporal Pilgrim
( 5)
Legendary Planeswalker — Teferi
(4)
Whenever you draw a card, put a loyalty counter on Teferi, Temporal Pilgrim. 0: Draw a card. −2: Create a 2/2 blue Spirit creature token with vigilance and "Whenever you draw a card, put a +1/+1 counter on this creature." −12: Target opponent chooses a permanent they control and returns it to its owner's hand. Then they shuffle each nonland permanent they control into its owner's library.
|
|
|
Teferi, Time Raveler
( 3)
Legendary Planeswalker — Teferi
(4)
Each opponent can cast spells only any time they could cast a sorcery. +1: Until your next turn, you may cast sorcery spells as though they had flash. −3: Return up to one target artifact, creature, or enchantment to its owner's hand. Draw a card.
|
|
|
Teferi's Drake
( 3)
Creature — Drake
(3/2)
Flying Phasing (This phases in or out before you untap during each of your untap steps. While it's phased out, it's treated as though it doesn't exist.)
|
|
|
Temperamental Oozewagg
( 4)
Creature — Ooze Brushwagg
(4/4)
: Adapt 2. (If this creature has no +1/+1 counters on it, put two +1/+1 counters on it.) Modified creatures you control have trample. (Equipment, Auras you control, and counters are modifications.)
|
|
|