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Merfolk Coralsmith
Merfolk Coralsmith 2Blue (3)
Creature — Merfolk (2/3)

1: Merfolk Coralsmith gets +1/-1 until end of turn.

When Merfolk Coralsmith dies, scry 2.

Wilds of Eldraine (Common)
Militia Rallier
Militia Rallier 2White (3)
Creature — Human Soldier (3/3)

Militia Rallier can't attack alone.

Whenever Militia Rallier attacks, untap target creature.

Innistrad: Crimson Vow (Common)
Mind Funeral
Mind Funeral 1BlueBlack (3)
Sorcery

Target opponent reveals cards from the top of their library until four land cards are revealed. That player puts all cards revealed this way into their graveyard.

Modern Masters (Uncommon)
Other Versions
Alara Reborn (Uncommon)
Mind Spiral
Mind Spiral 4Blue (5)
Sorcery

Gift a tapped Fish (You may promise an opponent a gift as you cast this spell. If you do, they create a tapped 1/1 blue Fish creature token before its other effects.)

Target player draws three cards. If the gift was promised, tap target creature an opponent controls and put a stun counter on it. (If a permanent with a stun counter would become untapped, remove one from it instead.)

Bloomburrow (Common)
Mist-Cloaked Herald
Mist-Cloaked Herald Blue (1)
Creature — Merfolk Warrior (1/1)

Mist-Cloaked Herald can't be blocked.

Core Set 2019 (Common)
Other Versions
Rivals of Ixalan (Common)
Mistral Charger
Mistral Charger 1White (2)
Creature — Pegasus (2/1)

Flying

Ravnica Remastered (Uncommon)
Other Versions
Dissension (Uncommon)
Eternal Masters (Common)
Mistral Singer
Mistral Singer 2Blue (3)
Creature — Siren (2/2)

Flying

Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.)

Core Set 2021 (Common)
Morale
Morale 1WhiteWhite (3)
Instant

Attacking creatures get +1/+1 until end of turn.

The Dark (Common)
Other Versions
Fourth Edition (Common)
Morality Shift
Morality Shift 5BlackBlack (7)
Sorcery

Exchange your graveyard and library. Then shuffle your library.

Judgment (Rare)
Mox Emerald
Mox Emerald 0 (0)
Artifact

Tap: Add Green.

Vintage Masters (Bonus)
Other Versions
Limited Edition Alpha (Rare)
Limited Edition Beta (Rare)
Unlimited Edition (Rare)
Natural Affinity
Natural Affinity 2Green (3)
Instant

All lands become 2/2 creatures until end of turn. They're still lands.

Mercadian Masques (Rare)
Other Versions
Eighth Edition (Rare)
Ninth Edition (Rare)
Natural Balance
Natural Balance 2GreenGreen (4)
Sorcery

Each player who controls six or more lands chooses five lands they control and sacrifices the rest. Each player who controls four or fewer lands may search their library for up to X basic land cards and put them onto the battlefield, where X is five minus the number of lands they control. Then each player who searched their library this way shuffles.

Mirage (Rare)
Natural Connection
Natural Connection 2Green (3)
Instant

Search your library for a basic land card, put it onto the battlefield tapped, then shuffle.

Ikoria Commander (Common)
Other Versions
Battle for Zendikar (Common)
Duel Decks: Nissa vs. Ob Nixilis (Common)
Natural Emergence
Natural Emergence 2RedGreen (4)
Enchantment

When Natural Emergence enters, return a red or green enchantment you control to its owner's hand.

Lands you control are 2/2 creatures with first strike. They're still lands.

Planeshift (Rare)
Natural End
Natural End 2Green (3)
Instant

Destroy target artifact or enchantment. You gain 3 life.

Core Set 2020 (Common)
Other Versions
Avacyn Restored (Common)
Natural Obsolescence
Natural Obsolescence 1Green (2)
Instant

Put target artifact on the bottom of its owner's library.

Aether Revolt (Common)
Natural Order
Natural Order 2GreenGreen (4)
Sorcery

As an additional cost to cast this spell, sacrifice a green creature.

Search your library for a green creature card, put it onto the battlefield, then shuffle.

Mystery Booster 2: Convention Edition (Mythic Rare)
Other Versions
Visions (Rare)
Portal (Rare)
Eternal Masters (Mythic Rare)
Strixhaven Mystical Archive (Mythic Rare)
Natural Reclamation
Natural Reclamation 4Green (5)
Instant

Cascade (When you cast this spell, exile cards from the top of your library until you exile a nonland card that costs less. You may cast it without paying its mana cost. Put the exiled cards on the bottom in a random order.)

Destroy target artifact or enchantment.

Commander Legends: Battle for Baldur's Gate (Common)
Other Versions
Commander Legends (Common)
Natural Selection
Natural Selection Green (1)
Instant

Look at the top three cards of target player's library, then put them back in any order. You may have that player shuffle.

Unlimited Edition (Rare)
Other Versions
Limited Edition Alpha (Rare)
Limited Edition Beta (Rare)
Natural Spring
Natural Spring 3GreenGreen (5)
Sorcery

Target player gains 8 life.

Portal Second Age (Common)
Other Versions
Ninth Edition (Common)
Tempest (Common)
Tenth Edition (Common)
Starter 1999 (Uncommon)
Portal (Uncommon)
Natural State
Natural State Green (1)
Instant

Destroy target artifact or enchantment with mana value 3 or less.

Oath of the Gatewatch (Common)
Naturalize
Naturalize 1Green (2)
Instant

Destroy target artifact or enchantment.

Core Set 2019 (Common)
Other Versions
Eighth Edition (Common)
Ninth Edition (Common)
Onslaught (Common)
Tenth Edition (Common)
Shards of Alara (Common)
Magic 2010 (Common)
Rise of the Eldrazi (Common)
Magic 2011 (Common)
Magic 2012 (Common)
Innistrad (Common)
Magic 2013 (Common)
Gatecrash (Common)
Magic 2014 Core Set (Common)
Magic 2015 Core Set (Common)
Khans of Tarkir (Common)
Dragons of Tarkir (Common)
Rivals of Ixalan (Common)
Duel Decks: Elves vs. Inventors (Common)
Naturalize 2 (playtest)
Naturalize 2 (playtest) 1Green (2)
Instant

Destroy target artifact, enchantment, emblem, or gameplay tracker. (Trackers include play aids such as dungeons, city's blessing, and monarch. When you destroy it, the associated object or designation is removed from the game.)

Mystery Booster 2: Convention Edition (Rare)
Nature's Spiral
Nature's Spiral 1Green (2)
Sorcery

Return target permanent card from your graveyard to your hand.

Dominaria (Uncommon)
Other Versions
Magic 2010 (Uncommon)
Magic 2011 (Uncommon)
Nebelgast Herald
Nebelgast Herald 2Blue (3)
Creature — Spirit (2/1)

Flash (You may cast this spell any time you could cast an instant.)

Flying

Whenever Nebelgast Herald or another Spirit you control enters, tap target creature an opponent controls.

Shadows Over Innistrad Remastered (Uncommon)
Other Versions
Eldritch Moon (Uncommon)
Jumpstart (Uncommon)
Innistrad: Crimson Vow Commander (Uncommon)
Neural Network
Neural Network (0)
Artifact — Contraption

Whenever you crank Neural Network, gain control of target creature an opponent controls with power less than or equal to the number of creature cards in its controller's graveyard until end of turn. Untap that creature. It gains haste until end of turn.

Unstable (Uncommon)
Neutralize
Neutralize 1BlueBlue (3)
Instant

Counter target spell.

Cycling 2 (2, Discard this card: Draw a card.)

Jumpstart 2022 (Uncommon)
Other Versions
Ikoria: Lair of Behemoths (Uncommon)
Neutralize the Guards
Neutralize the Guards 2Black (3)
Instant

Creatures target opponent controls get -1/-1 until end of turn. Surveil 2. (Look at the top two cards of your library, then put any number of them into your graveyard and the rest on top of your library in any order.)

Outlaws of Thunder Junction (Uncommon)
Neutralizing Blast
Neutralizing Blast 1Blue (2)
Instant

Counter target multicolored spell.

Fate Reforged (Uncommon)
Nevinyrral, Urborg Tyrant
Nevinyrral, Urborg Tyrant 3WhiteBlueBlack (6)
Legendary Creature — Zombie Wizard (3/6)

Hexproof from artifacts, creatures, and enchantments

When Nevinyrral, Urborg Tyrant enters, create a tapped 2/2 black Zombie creature token for each creature that died this turn.

When Nevinyrral dies, you may pay 1. When you do, destroy all artifacts, creatures, and enchantments.

Commander Legends (Rare)
Nevinyrral's Disk
Nevinyrral's Disk 4 (4)
Artifact

Nevinyrral's Disk enters tapped.

1, Tap: Destroy all artifacts, creatures, and enchantments.

Commander Masters (Rare)
Other Versions
Limited Edition Alpha (Rare)
Limited Edition Beta (Rare)
Unlimited Edition (Rare)
Revised Edition (Rare)
Fourth Edition (Rare)
Fifth Edition (Rare)
Masters Edition (Rare)
From the Vault: Relics (Mythic Rare)
Commander 2013 Edition (Rare)
Vintage Masters (Rare)
Commander 2014 (Rare)
Eternal Masters (Rare)
Commander 2016 (Rare)
Commander 2017 (Rare)
Commander Legends (Rare)
Modern Horizons 2 (Rare)
Nyx Herald
Nyx Herald 2Green (3)
Enchantment Creature — Centaur Shaman (2/3)

At the beginning of combat on your turn, target enchanted creature or enchantment creature you control gets +1/+1 and gains trample until end of turn.

Theros Beyond Death (Uncommon)
Orc General
Orc General 2Red (3)
Creature — Orc Warrior (2/2)

Tap, Sacrifice another Orc or Goblin: Other Orc creatures get +1/+1 until end of turn.

Masters Edition II (Uncommon)
Other Versions
The Dark (Uncommon)
Parallax Dementia
Parallax Dementia 1Black (2)
Enchantment — Aura

Enchant creature

Fading 1 <I>(This enchantment enters with one fade counter on it. At the beginning of your upkeep, remove a fade counter from it. If you can't, sacrifice it.)</I>

Enchanted creature gets +3/+2.

When Parallax Dementia leaves the battlefield, destroy enchanted creature. That creature can't be regenerated.

Nemesis (Common)
Parallax Inhibitor
Parallax Inhibitor 2 (2)
Artifact

1, Tap, Sacrifice Parallax Inhibitor: Put a fade counter on each permanent with fading you control.

Nemesis (Rare)
Parallax Nexus
Parallax Nexus 2Black (3)
Enchantment

Fading 5 <I>(This enchantment enters with five fade counters on it. At the beginning of your upkeep, remove a fade counter from it. If you can't, sacrifice it.)</I>

Remove a fade counter from Parallax Nexus: Target opponent exiles a card from their hand. Activate only as a sorcery.

When Parallax Nexus leaves the battlefield, each player returns to their hand all cards they own exiled with Parallax Nexus.

Nemesis (Rare)
Parallax Tide
Parallax Tide 2BlueBlue (4)
Enchantment

Fading 5 <I>(This enchantment enters with five fade counters on it. At the beginning of your upkeep, remove a fade counter from it. If you can't, sacrifice it.)</I>

Remove a fade counter from Parallax Tide: Exile target land.

When Parallax Tide leaves the battlefield, each player returns to the battlefield all cards they own exiled with Parallax Tide.

Nemesis (Rare)
Parallax Wave
Parallax Wave 2WhiteWhite (4)
Enchantment

Fading 5 (This enchantment enters with five fade counters on it. At the beginning of your upkeep, remove a fade counter from it. If you can't, sacrifice it.)

Remove a fade counter from Parallax Wave: Exile target creature.

When Parallax Wave leaves the battlefield, each player returns to the battlefield all cards they own exiled with Parallax Wave.

Vintage Masters (Rare)
Other Versions
Nemesis (Rare)
Parallectric Feedback
Parallectric Feedback 3Red (4)
Instant

Parallectric Feedback deals damage to target spell's controller equal to that spell's mana value.

Guildpact (Rare)
Parallel Evolution
Parallel Evolution 3GreenGreen (5)
Sorcery

For each creature token on the battlefield, its controller creates a token that's a copy of that creature.

Flashback 4GreenGreenGreen (You may cast this card from your graveyard for its flashback cost. Then exile it.)

Torment (Rare)
Parallel Lives
Parallel Lives 3Green (4)
Enchantment

If an effect would create one or more tokens under your control, it creates twice that many of those tokens instead.

Wilds of Eldraine Enchanting Tales (Mythic Rare)
Other Versions
Innistrad (Rare)
Jumpstart: Historic Horizons (Rare)
Parallel Thoughts
Parallel Thoughts 3BlueBlue (5)
Enchantment

When Parallel Thoughts enters, search your library for seven cards, exile them in a face-down pile, and shuffle that pile. Then shuffle your library.

If you would draw a card, you may instead put the top card of the pile you exiled into your hand.

Scourge (Rare)
Paralyze
Paralyze Black (1)
Enchantment — Aura

Enchant creature

When Paralyze enters, tap enchanted creature.

Enchanted creature doesn't untap during its controller's untap step.

At the beginning of the upkeep of enchanted creature's controller, that player may pay 4. If the player does, untap the creature.

Vintage Masters (Common)
Other Versions
Limited Edition Alpha (Common)
Limited Edition Beta (Common)
Unlimited Edition (Common)
Revised Edition (Common)
Fourth Edition (Common)
Fifth Edition (Common)
Masters Edition (Common)
Paralyzing Grasp
Paralyzing Grasp 2Blue (3)
Enchantment — Aura

Enchant creature

Enchanted creature doesn't untap during its controller's untap step.

Return to Ravnica (Common)
Other Versions
Zendikar (Common)
Patient Naturalist
Patient Naturalist 2Green (3)
Creature — Human Scout (2/3)

When Patient Naturalist enters, mill three cards. Put a land card from among the milled cards into your hand. If you can't, create a Treasure token. (To mill three cards, put the top three cards of your library into your graveyard.)

Outlaws of Thunder Junction (Common)
Phantom General
Phantom General 3White (4)
Creature — Spirit Soldier (2/3)

Creature tokens you control get +1/+1.

Phyrexia: All Will Be One Commander (Uncommon)
Other Versions
Return to Ravnica (Uncommon)
Duel Decks: Sorin vs. Tibalt (Uncommon)
Primeval Herald
Primeval Herald 3Green (4)
Creature — Elf Scout (3/1)

Trample (This creature can deal excess combat damage to the player or planeswalker it's attacking.)

Whenever Primeval Herald enters or attacks, you may search your library for a basic land card, put it onto the battlefield tapped, then shuffle.

Jumpstart 2022 (Uncommon)
Prince of Thralls
Prince of Thralls 4BlueBlackBlackRed (8)
Creature — Demon (7/7)

Whenever a permanent an opponent controls is put into a graveyard, put that card onto the battlefield under your control unless that opponent pays 3 life.

Shards of Alara (Mythic Rare)
Central Elevator // Promising Stairs (Promising Stairs)
Central Elevator // Promising Stairs (Promising Stairs) 2Blue (3)
Enchantment — Room

At the beginning of your upkeep, surveil 1. You win the game if there are eight or more different names among unlocked doors of Rooms you control.

(You may cast either half. That door unlocks on the battlefield. As a sorcery, you may pay the mana cost of a locked door to unlock it.)

Duskmourn: House of Horror (Rare)
Psychic Spiral
Psychic Spiral 4Blue (5)
Instant

Shuffle all cards from your graveyard into your library. Target player mills that many cards.

Return to Ravnica (Uncommon)
Raccoon Rallier
Raccoon Rallier 1Red (2)
Creature — Raccoon Bard (2/2)

Tap: Target creature you control gains haste until end of turn. Activate only as a sorcery.

Bloomburrow (Common)
Rahilda, Feral Outlaw
Rahilda, Feral Outlaw (0)
Legendary Creature — — Werewolf (2/2)

Double strike

When Rahilda, Feral Outlaw deals combat damage to a player, exile a nonland card from their library at random. During any turn you attacked with a Wolf or Werewolf, you may cast that card and you may spend mana as though it were mana of any color to cast that spell.

Nightbound (If a player casts at least two spells during their own turn, it becomes day next turn.)

Innistrad: Midnight Hunt Alchemy (Mythic Rare)
Ral and the Implicit Maze
Ral and the Implicit Maze 3RedRed (5)
Enchantment — Saga

(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)

I — Ral and the Implicit Maze deals 2 damage to each creature and planeswalker your opponents control.

II — You may discard a card. If you do, exile the top two cards of your library. You may play them until the end of your next turn.

III — Create a Spellgorger Weird token. (It's a 2Red 2/2 Weird creature with "Whenever you cast a noncreature spell, put a +1/+1 counter on Spellgorger Weird.")

Modern Horizons 3 (Uncommon)
Ral Zarek
Ral Zarek 2BlueRed (4)
Legendary Planeswalker — Ral (4)

+1: Tap target permanent, then untap another target permanent.

−2: Ral Zarek deals 3 damage to any target.

−7: Flip five coins. Take an extra turn after this one for each coin that comes up heads.

Ravnica Remastered (Mythic Rare)
Other Versions
Dragon's Maze (Mythic Rare)
Commander 2019 (Mythic Rare)
Ral, Caller of Storms
Ral, Caller of Storms 4BlueRed (6)
Legendary Planeswalker — Ral (4)

+1: Draw a card.

−2: Ral, Caller of Storms deals 3 damage divided as you choose among one, two, or three targets.

−7: Draw seven cards. Ral, Caller of Storms deals 7 damage to each creature your opponents control.

Guilds of Ravnica (Mythic Rare)
Ral, Crackling Wit
Ral, Crackling Wit 2BlueRed (4)
Legendary Planeswalker — Ral (4)

Whenever you cast a noncreature spell, put a loyalty counter on Ral, Crackling Wit.

+1: Create a 1/1 blue and red Otter creature token with prowess.

−3: Draw three cards, then discard two cards.

−10: Draw three cards. You get an emblem with "Instant and sorcery spells you cast have storm." (Whenever you cast an instant or sorcery spell, copy it for each spell cast before it this turn.)

Bloomburrow (Mythic Rare)
Ral, Izzet Viceroy
Ral, Izzet Viceroy 3BlueRed (5)
Legendary Planeswalker — Ral (5)

+1: Look at the top two cards of your library. Put one of them into your hand and the other into your graveyard.

−3: Ral, Izzet Viceroy deals damage to target creature equal to the total number of instant and sorcery cards you own in exile and in your graveyard.

−8: You get an emblem with "Whenever you cast an instant or sorcery spell, this emblem deals 4 damage to any target and you draw two cards."

Guilds of Ravnica Mythic Edition (Mythic Rare)
Other Versions
Guilds of Ravnica (Mythic Rare)
Ral, Leyline Prodigy
Ral, Leyline Prodigy (0)
Legendary Planeswalker — Ral (2)

Ral, Leyline Prodigy enters with an additional loyalty counter on him for each instant and sorcery spell you've cast this turn.

+1: Until your next turn, instant and sorcery spells you cast cost 1 less to cast.

−2: Ral deals 2 damage divided as you choose among one or two targets. Draw a card if you control a blue permanent other than Ral.

−8: Exile the top eight cards of your library. You may cast instant and sorcery spells from among them this turn without paying their mana costs.

Modern Horizons 3 (Mythic Rare)
Ral, Monsoon Mage
Ral, Monsoon Mage 1Red (2)
Legendary Creature — Human Wizard (1/3)

Instant and sorcery spells you cast cost 1 less to cast.

Whenever you cast an instant or sorcery spell during your turn, flip a coin. If you lose the flip, Ral, Monsoon Mage deals 1 damage to you. If you win the flip, you may exile Ral. If you do, return him to the battlefield transformed under his owner's control.

Modern Horizons 3 (Mythic Rare)
Ral, Storm Conduit
Ral, Storm Conduit 2BlueRed (4)
Legendary Planeswalker — Ral (4)

Whenever you cast or copy an instant or sorcery spell, Ral, Storm Conduit deals 1 damage to target opponent or planeswalker.

+2: Scry 1.

−2: When you next cast an instant or sorcery spell this turn, copy that spell. You may choose new targets for the copy.

War of the Spark (Rare)
Rally
Rally WhiteWhite (2)
Instant

Blocking creatures get +1/+1 until end of turn.

Ice Age (Common)
Rally at the Hornburg
Rally at the Hornburg 1Red (2)
Sorcery

Create two 1/1 white Human Soldier creature tokens. Humans you control gain haste until end of turn.

The Lord of the Rings: Tales of Middle Earth (Common)
Rally for the Throne
Rally for the Throne 2White (3)
Instant

Create two 1/1 white Human creature tokens.

Adamant — If at least three white mana was spent to cast this spell, you gain 1 life for each creature you control.

Throne of Eldraine (Uncommon)
Rally Maneuver
Rally Maneuver 2White (3)
Instant

Target creature gets +2/+0 and gains first strike until end of turn. Up to one other target creature gets +0/+2 and gains lifelink until end of turn.

Alchemy Horizons: Baldur's Gate (Uncommon)
Other Versions
Adventures in the Forgotten Realms (Uncommon)
Rally of Wings
Rally of Wings 1White (2)
Instant

Untap all creatures you control. Creatures you control with flying get +2/+2 until end of turn.

War of the Spark (Uncommon)
Rally the Ancestors
Rally the Ancestors Variable ColorlessWhiteWhite (2)
Instant

Return each creature card with mana value X or less from your graveyard to the battlefield. Exile those creatures at the beginning of your next upkeep. Exile Rally the Ancestors.

Fate Reforged (Rare)
Rally the Forces
Rally the Forces 2Red (3)
Instant

Attacking creatures get +1/+0 and gain first strike until end of turn.

Mirrodin Besieged (Common)
Rally the Galadhrim
Rally the Galadhrim 2GreenBlue (4)
Sorcery

Create a token that's a copy of target creature you control.

Conspire (As you cast this spell, you may tap two untapped creatures you control that share a color with it. When you do, copy it and you may choose a new target for the copy.)

The Lord of the Rings: Tales of Middle Earth Commander (Rare)
Rally the Horde
Rally the Horde 5Red (6)
Sorcery

Exile the top card of your library. Exile the top card of your library. Exile the top card of your library. If the last card exiled isn't a land card, repeat this process. Create a 1/1 red Warrior creature token for each nonland card exiled this way.

Saviors of Kamigawa (Rare)
Rally the Peasants
Rally the Peasants 2White (3)
Instant

Creatures you control get +2/+0 until end of turn.

Flashback 2Red (You may cast this card from your graveyard for its flashback cost. Then exile it.)

Shadows of the Past (Uncommon)
Other Versions
Innistrad (Uncommon)
Eternal Masters (Common)
Ultimate Masters (Uncommon)
Rally the Ranks
Rally the Ranks 1White (2)
Enchantment

As Rally the Ranks enters, choose a creature type.

Creatures you control of the chosen type get +1/+1.

Kaldheim (Rare)
Rally the Righteous
Rally the Righteous 1RedWhite (3)
Instant

Radiance — Untap target creature and each other creature that shares a color with it. Those creatures get +2/+0 until end of turn.

Ravnica: City of Guilds (Common)
Rally the Troops
Rally the Troops White (1)
Instant

Cast this spell only during the declare attackers step and only if you've been attacked this step.

Untap all creatures you control.

Portal Three Kingdoms (Uncommon)
Other Versions
Portal Second Age (Uncommon)
Rally to Battle
Rally to Battle 3White (4)
Instant

Creatures you control get +1/+3 until end of turn. Untap them.

Ravnica Clue Edition (Uncommon)
Other Versions
Ravnica Allegiance (Uncommon)
Rallying Roar
Rallying Roar 2White (3)
Instant

Creatures you control get +1/+1 until end of turn. Untap them.

Ixalan (Uncommon)
Ral's Dispersal
Ral's Dispersal 3BlueBlue (5)
Instant

Return target creature to its owner's hand. You may search your library and/or graveyard for a card named Ral, Caller of Storms, reveal it, and put it into your hand. If you search your library this way, shuffle.

Guilds of Ravnica (Rare)
Ral's Outburst
Ral's Outburst 2BlueRed (4)
Instant

Ral's Outburst deals 3 damage to any target. Look at the top two cards of your library. Put one of them into your hand and the other into your graveyard.

War of the Spark (Uncommon)
Ral's Reinforcements
Ral's Reinforcements 1Red (2)
Sorcery

Create two 1/1 blue and red Elemental creature tokens.

March of the Machine (Common)
Ral's Staticaster
Ral's Staticaster 2BlueRed (4)
Creature — Lizard Wizard (3/3)

Trample (This creature can deal excess combat damage to the player or planeswalker it's attacking.)

Whenever Ral's Staticaster attacks, if you control a Ral planeswalker, Ral's Staticaster gets +1/+0 for each card in your hand until end of turn.

Guilds of Ravnica (Uncommon)
Ramosian Rally
Ramosian Rally 3White (4)
Instant

If you control a Plains, you may tap an untapped creature you control rather than pay this spell's mana cost.

Creatures you control get +1/+1 until end of turn.

Mercadian Masques (Common)
Renegade Rallier
Renegade Rallier 1GreenWhite (3)
Creature — Human Warrior (3/2)

Revolt — When Renegade Rallier enters, if a permanent you controlled left the battlefield this turn, return target permanent card with mana value 2 or less from your graveyard to the battlefield.

Kaladesh Remastered (Uncommon)
Other Versions
Aether Revolt (Uncommon)
Retreat to Coralhelm
Retreat to Coralhelm 2Blue (3)
Enchantment

Landfall — Whenever a land you control enters, choose one —

• You may tap or untap target creature.

• Scry 1. (Look at the top card of your library. You may put that card on the bottom.)

Duskmourn: House of Horror Commander (Uncommon)
Other Versions
Battle for Zendikar (Uncommon)
River Herald Guide
River Herald Guide 2Green (3)
Creature — Merfolk Scout (3/1)

Vigilance

When River Herald Guide enters, it explores. (Reveal the top card of your library. Put that card into your hand if it's a land. Otherwise, put a +1/+1 counter on this creature, then put the card back or put it into your graveyard.)

The Lost Caverns of Ixalan (Common)
River Herald Scout
River Herald Scout 1Blue (2)
Creature — Merfolk Scout (1/2)

When River Herald Scout enters, it explores. (Reveal the top card of your library. Put that card into your hand if it's a land. Otherwise, put a +1/+1 counter on this creature, then put the card back or put it into your graveyard.)

The Lost Caverns of Ixalan (Common)
River Heralds' Boon
River Heralds' Boon 1Green (2)
Instant

Put a +1/+1 counter on target creature and a +1/+1 counter on up to one target Merfolk.

Ixalan (Common)
Rona, Herald of Invasion
Rona, Herald of Invasion 1Blue (2)
Legendary Creature — Human Wizard (1/3)

Whenever you cast a legendary spell, untap Rona, Herald of Invasion.

Tap: Draw a card, then discard a card.

5Phyrexian Black: Transform Rona. Activate only as a sorcery. (Phyrexian Black can be paid with either Black or 2 life.)

March of the Machine (Rare)
Rural Recruit
Rural Recruit 3Green (4)
Creature — Human Peasant (1/1)

Training (Whenever this creature attacks with another creature with greater power, put a +1/+1 counter on this creature.)

When Rural Recruit enters, create a 3/1 green Boar creature token.

Innistrad: Crimson Vow (Common)
Sepulchral Primordial
Sepulchral Primordial 5BlackBlack (7)
Creature — Avatar (5/4)

Intimidate (This creature can't be blocked except by artifact creatures and/or creatures that share a color with it.)

When Sepulchral Primordial enters, for each opponent, you may put up to one target creature card from that player's graveyard onto the battlefield under your control.

Zendikar Rising Commander (Rare)
Other Versions
Gatecrash (Rare)
Sethron, Hurloon General
Sethron, Hurloon General 3RedRed (5)
Legendary Creature — Minotaur Warrior (4/4)

Whenever Sethron, Hurloon General or another nontoken Minotaur you control enters, create a 2/3 red Minotaur creature token.

2Black or Red: Minotaurs you control get +1/+0 and gain menace and haste until end of turn. (Black or Red can be paid with either Black or Red.)

Jumpstart (Rare)
Shu General
Shu General 3White (4)
Creature — Human Soldier (2/2)

Vigilance; horsemanship (This creature can't be blocked except by creatures with horsemanship.)

Masters Edition III (Common)
Other Versions
Portal Three Kingdoms (Uncommon)
Sleep Paralysis
Sleep Paralysis 3Blue (4)
Enchantment — Aura

Enchant creature

When Sleep Paralysis enters, tap enchanted creature.

Enchanted creature doesn't untap during its controller's untap step.

Core Set 2020 (Common)
Other Versions
Shadows over Innistrad (Common)
Welcome Deck 2017 (Common)
Sontaran General
Sontaran General 4Red (5)
Creature — Alien Soldier (5/5)

Trample, haste

Battalion — Whenever Sontaran General and at least two other creatures attack, for each opponent, goad up to one target creature that player controls. Those creatures can't block this turn. (Until your next turn, they attack each combat if able and attack a player other than you if able.)

Doctor Who Commander (Uncommon)
Spectral Adversary
Spectral Adversary 1Blue (2)
Creature — Spirit (2/1)

Flash

Flying

When Spectral Adversary enters, you may pay 1Blue any number of times. When you pay this cost one or more times, put that many +1/+1 counters on Spectral Adversary, then up to that many other target artifacts, creatures, and/or enchantments phase out.

Innistrad: Midnight Hunt (Mythic Rare)
Spectral Arcanist
Spectral Arcanist 3Blue (4)
Creature — Spirit Wizard (3/2)

Flying

When Spectral Arcanist enters, you may cast an instant or sorcery spell with mana value less than or equal to the number of Spirits you control from a graveyard without paying its mana cost. If that spell would be put into a graveyard, exile it instead.

Innistrad: Crimson Vow Commander (Rare)
Spectral Bears
Spectral Bears 1Green (2)
Creature — Bear Spirit (3/3)

Whenever Spectral Bears attacks, if defending player controls no black nontoken permanents, it doesn't untap during your next untap step.

Masters Edition (Uncommon)
Other Versions
Homelands (Uncommon)
Spectral Binding
Spectral Binding (0)
Enchantment — Aura

Enchant creature

Enchanted creature gets -2/-0.

If Spectral Binding would be put into a graveyard from anywhere, exile it instead.

Innistrad: Crimson Vow (Common)
Spectral Cloak
Spectral Cloak BlueBlue (2)
Enchantment — Aura

Enchant creature

Enchanted creature has shroud as long as it's untapped. (It can't be the target of spells or abilities.)

Legends (Uncommon)
Spectral Deluge
Spectral Deluge 4BlueBlue (6)
Sorcery

Return each creature your opponents control with toughness X or less to its owner's hand, where X is the number of Islands you control.

Foretell 1BlueBlue (During your turn, you may pay 2 and exile this card from your hand face down. Cast it on a later turn for its foretell cost.)

Kaldheim Commander (Rare)
Spectral Flight
Spectral Flight 1Blue (2)
Enchantment — Aura

Enchant creature

Enchanted creature gets +2/+2 and has flying.

Innistrad (Common)
Spectral Force
Spectral Force 3GreenGreen (5)
Creature — Elemental Spirit (8/8)

Trample

Whenever Spectral Force attacks, if defending player controls no black permanents, it doesn't untap during your next untap step.

Time Spiral (Rare)
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