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Spectral Gateguards
Spectral Gateguards 4White (5)
Creature — Spirit Soldier (2/5)

Soulbond (You may pair this creature with another unpaired creature when either enters. They remain paired for as long as you control both of them.)

As long as Spectral Gateguards is paired with another creature, both creatures have vigilance.

Duel Decks: Blessed vs. Cursed (Common)
Other Versions
Avacyn Restored (Common)
Spectral Grasp
Spectral Grasp 1White (2)
Enchantment — Aura

Enchant creature

Enchanted creature can't attack you or planeswalkers you control.

Enchanted creature can't block creatures you control.

Commander Masters (Common)
Other Versions
Conspiracy: Take the Crown (Uncommon)
Spectral Guardian
Spectral Guardian 2WhiteWhite (4)
Creature — Spirit (2/3)

As long as Spectral Guardian is untapped, noncreature artifacts have shroud. (They can't be the targets of spells or abilities.)

Mirage (Rare)
Spectral Hunt-Caller
Spectral Hunt-Caller 4Green (5)
Creature — Wolf Spirit (4/4)

5Green: Creatures you control get +1/+1 and gain trample until end of turn.

Jumpstart 2022 (Common)
Spectral Lynx
Spectral Lynx 1White (2)
Creature — Cat Spirit (2/1)

Protection from green

Black: Regenerate Spectral Lynx.

Dominaria Remastered (Uncommon)
Other Versions
Apocalypse (Rare)
Spectral Prison
Spectral Prison 1Blue (2)
Enchantment — Aura

Enchant creature

Enchanted creature doesn't untap during its controller's untap step.

When enchanted creature becomes the target of a spell, sacrifice Spectral Prison.

Avacyn Restored (Common)
Spectral Procession
Spectral Procession Two or WhiteTwo or WhiteTwo or White (6)
Sorcery

Create three 1/1 white Spirit creature tokens with flying.

Modern Masters 2015 Edition (Uncommon)
Other Versions
Shadowmoor (Uncommon)
Duel Decks: Sorin vs. Tibalt (Uncommon)
Modern Event Deck 2014 (Uncommon)
Commander 2014 (Uncommon)
Spectral Reserves
Spectral Reserves 3White (4)
Sorcery

Create two 1/1 white Spirit creature tokens with flying. You gain 2 life.

Eldritch Moon (Common)
Spectral Rider
Spectral Rider WhiteWhite (2)
Creature — Spirit Knight (2/2)

Intimidate (This creature can't be blocked except by artifact creatures and/or creatures that share a color with it.)

Innistrad (Uncommon)
Spectral Sailor
Spectral Sailor Blue (1)
Creature — Spirit Pirate (1/1)

Flash (You may cast this spell any time you could cast an instant.)

Flying

3Blue: Draw a card.

Magic: The Gathering Foundations (Uncommon)
Other Versions
Core Set 2020 (Uncommon)
Jumpstart (Uncommon)
Innistrad: Crimson Vow Commander (Uncommon)
Jumpstart 2022 (Uncommon)
The Lost Caverns of Ixalan Commander (Uncommon)
Spectral Searchlight
Spectral Searchlight 3 (3)
Artifact

Tap: Choose a player. That player adds one mana of any color they choose.

Commander Masters (Uncommon)
Other Versions
Ravnica: City of Guilds (Uncommon)
Magic: The Gathering—Conspiracy (Uncommon)
Battlebond (Uncommon)
Commander Legends (Common)
Commander 2021 (Uncommon)
Spectral Shepherd
Spectral Shepherd 2White (3)
Creature — Spirit (2/2)

Flying

1Blue: Return target Spirit you control to its owner's hand.

Shadows Over Innistrad Remastered (Uncommon)
Other Versions
Shadows over Innistrad (Uncommon)
Innistrad: Crimson Vow Commander (Uncommon)
Spectral Shield
Spectral Shield 1WhiteBlue (3)
Enchantment — Aura

Enchant creature

Enchanted creature gets +0/+2 and can't be the target of spells.

Masters Edition III (Uncommon)
Other Versions
Ice Age (Uncommon)
Spectral Shift
Spectral Shift 1Blue (2)
Instant

Choose one —

• Change the text of target spell or permanent by replacing all instances of one basic land type with another. (This effect lasts indefinitely.)

• Change the text of target spell or permanent by replacing all instances of one color word with another. (This effect lasts indefinitely.)

Entwine 2 (Choose both if you pay the entwine cost.)

Fifth Dawn (Rare)
Spectral Sliver
Spectral Sliver 2Black (3)
Creature — Sliver Spirit (2/2)

All Sliver creatures have "2: This creature gets +1/+1 until end of turn."

Premium Deck Series: Slivers (Uncommon)
Other Versions
Legions (Uncommon)
Spectral Snatcher
Spectral Snatcher 4BlackBlack (6)
Creature — Spirit (6/5)

Ward—Discard a card. (Whenever this creature becomes the target of a spell or ability an opponent controls, counter it unless that player discards a card.)

Swampcycling 2 (2, Discard this card: Search your library for a Swamp card, reveal it, put it into your hand, then shuffle.)

Duskmourn: House of Horror (Common)
Spectral Steel
Spectral Steel 1White (2)
Enchantment — Aura

Enchant creature

Enchanted creature gets +2/+2.

1White, Exile Spectral Steel from your graveyard: Return another target Aura or Equipment card from your graveyard to your hand.

Wilds of Eldraine Commander (Uncommon)
Other Versions
Kaldheim (Uncommon)
Jumpstart 2022 (Uncommon)
Sphinx's Herald
Sphinx's Herald Blue (1)
Artifact Creature — Vedalken Wizard (1/1)

2Blue, Tap, Sacrifice a white creature, a blue creature, and a black creature: Search your library for a card named Sphinx Sovereign, put it onto the battlefield, then shuffle.

Shards of Alara (Uncommon)
Spiraling Duelist
Spiraling Duelist 2RedRed (4)
Creature — Human Berserker (3/1)

Metalcraft — Spiraling Duelist has double strike as long as you control three or more artifacts.

Mirrodin Besieged (Uncommon)
Spiraling Embers
Spiraling Embers 3Red (4)
Sorcery — Arcane

Spiraling Embers deals damage to any target equal to the number of cards in your hand.

Saviors of Kamigawa (Common)
Squad Rallier
Squad Rallier 3White (4)
Creature — Human Scout (3/4)

2White: Look at the top four cards of your library. You may reveal a creature card with power 2 or less from among them and put it into your hand. Put the rest on the bottom of your library in a random order.

Magic: The Gathering Foundations (Common)
Stitcher Geralf
Stitcher Geralf 3BlueBlue (5)
Legendary Creature — Human Wizard (3/4)

2Blue, Tap: Each player mills three cards. Exile up to two creature cards put into graveyards this way. Create an X/X blue Zombie creature token, where X is the total power of the cards exiled this way.

Commander Masters (Rare)
Other Versions
Commander 2014 (Mythic Rare)
Innistrad: Midnight Hunt Commander (Mythic Rare)
Storm Herald
Storm Herald 2Red (3)
Creature — Human Shaman (3/2)

Haste

When Storm Herald enters, return any number of Aura cards from your graveyard to the battlefield attached to creatures you control. Exile those Auras at the beginning of your next end step. If those Auras would leave the battlefield, exile them instead of putting them anywhere else.

Theros Beyond Death (Rare)
Structural Assault
Structural Assault 3RedRed (5)
Sorcery

Destroy all artifacts, then Structural Assault deals damage to each creature equal to the number of artifacts that were put into graveyards from the battlefield this turn.

Streets of New Capenna (Rare)
Structural Collapse
Structural Collapse 5Red (6)
Sorcery

Target player sacrifices an artifact and a land of their choice. Structural Collapse deals 2 damage to that player.

Gatecrash (Common)
Structural Distortion
Structural Distortion 3Red (4)
Sorcery

Exile target artifact or land. Structural Distortion deals 2 damage to that permanent's controller.

Shadows over Innistrad (Common)
Supernatural Rescue
Supernatural Rescue 3White (4)
Enchantment — Aura

This spell has flash as long as you control a Spirit.

When you cast this spell, tap up to two target creatures you don't control.

Enchant creature you control

Enchanted creature gets +1/+2.

Innistrad: Crimson Vow (Common)
Supernatural Stamina
Supernatural Stamina Black (1)
Instant

Until end of turn, target creature gets +2/+0 and gains "When this creature dies, return it to the battlefield tapped under its owner's control."

Commander Masters (Common)
Other Versions
Amonkhet (Common)
Masters 25 (Common)
Double Masters (Common)
Commander Legends (Common)
Amonkhet Remastered (Common)
Double Masters 2022 (Common)
Game Night: Free-For-All (Common)
Surgeon General Commander
Surgeon General Commander 3Green (4)
Legendary Creature — Wombat Bat Chameleon (3/3)

Whenever you augment, enchant, or mutate a creature you control, draw a card.

Tap: Add White, Blue, Black, Red, or Green.

Unsanctioned (Mythic Rare)
Twining Twins (Swift Spiral)
Twining Twins (Swift Spiral) 1White (2)
Instant — Adventure

Exile target nontoken creature. Return it to the battlefield under its owner's control at the beginning of the next end step.

Wilds of Eldraine (Rare)
Takeno, Samurai General
Takeno, Samurai General 5White (6)
Legendary Creature — Human Samurai (3/3)

Bushido 2 (Whenever this creature blocks or becomes blocked, it gets +2/+2 until end of turn.)

Each other Samurai creature you control gets +1/+1 for each point of bushido it has.

Champions of Kamigawa (Rare)
Teferi, Temporal Archmage
Teferi, Temporal Archmage 4BlueBlue (6)
Legendary Planeswalker — Teferi (5)

+1: Look at the top two cards of your library. Put one of them into your hand and the other on the bottom of your library.

−1: Untap up to four target permanents.

−10: You get an emblem with "You may activate loyalty abilities of planeswalkers you control on any player's turn any time you could cast an instant."

Teferi, Temporal Archmage can be your commander.

Commander Masters (Rare)
Other Versions
Commander 2014 (Mythic Rare)
Teferi, Temporal Pilgrim
Teferi, Temporal Pilgrim 3BlueBlue (5)
Legendary Planeswalker — Teferi (4)

Whenever you draw a card, put a loyalty counter on Teferi, Temporal Pilgrim.

0: Draw a card.

−2: Create a 2/2 blue Spirit creature token with vigilance and "Whenever you draw a card, put a +1/+1 counter on this creature."

−12: Target opponent chooses a permanent they control and returns it to its owner's hand. Then they shuffle each nonland permanent they control into its owner's library.

The Brothers' War (Mythic Rare)
Temporal Adept
Temporal Adept 1BlueBlue (3)
Creature — Human Wizard (1/1)

BlueBlueBlue, Tap: Return target permanent to its owner's hand.

Urza's Destiny (Rare)
Other Versions
Seventh Edition (Rare)
Eighth Edition (Rare)
Ninth Edition (Rare)
Temporal Aperture
Temporal Aperture 2 (2)
Artifact

5, Tap: Shuffle your library, then reveal the top card. Until end of turn, for as long as that card remains on top of your library, play with the top card of your library revealed and you may play that card without paying its mana cost. (If it has X in its mana cost, X is 0.)

Urza's Saga (Rare)
Temporal Cascade
Temporal Cascade 5BlueBlue (7)
Sorcery

Choose one —

• Each player shuffles their hand and graveyard into their library.

• Each player draws seven cards.

Entwine 2 (Choose both if you pay the entwine cost.)

Mirrodin (Rare)
Temporal Cleansing
Temporal Cleansing 3Blue (4)
Sorcery

Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for 1 or one mana of that creature's color.)

The owner of target nonland permanent puts it into their library second from the top or on the bottom.

March of the Machine (Common)
Temporal Distortion
Temporal Distortion 3BlueBlue (5)
Enchantment

Whenever a creature or land becomes tapped, put an hourglass counter on it.

Each permanent with an hourglass counter on it doesn't untap during its controller's untap step.

At the beginning of each player's upkeep, remove all hourglass counters from permanents that player controls.

Invasion (Rare)
Temporal Eddy
Temporal Eddy 2BlueBlue (4)
Sorcery

Put target creature or land on top of its owner's library.

Time Spiral (Common)
Temporal Extortion
Temporal Extortion BlackBlackBlackBlack (4)
Sorcery

When you cast this spell, any player may pay half their life, rounded up. If a player does, counter Temporal Extortion.

Take an extra turn after this one.

Planar Chaos (Rare)
Temporal Firestorm
Temporal Firestorm 3RedRed (5)
Sorcery

Kicker 1White and/or 1Blue (You may pay an additional 1White and/or 1Blue as you cast this spell.)

Choose up to X creatures and/or planeswalkers you control, where X is the number of times this spell was kicked. Those permanents phase out.

Temporal Firestorm deals 5 damage to each creature and each planeswalker.

Dominaria United (Rare)
Temporal Fissure
Temporal Fissure 4Blue (5)
Sorcery

Return target permanent to its owner's hand.

Storm (When you cast this spell, copy it for each spell cast before it this turn. You may choose new targets for the copies.)

Duel Decks: Mind vs. Might (Common)
Other Versions
Scourge (Common)
Vintage Masters (Common)
Temporal Isolation
Temporal Isolation 1White (2)
Enchantment — Aura

Flash

Enchant creature

Enchanted creature has shadow. (It can block or be blocked by only creatures with shadow.)

Prevent all damage that would be dealt by enchanted creature.

Time Spiral Remastered (Common)
Other Versions
Time Spiral (Common)
Temporal Machinations
Temporal Machinations 2Blue (3)
Sorcery

Return target creature to its owner's hand. If you control an artifact, draw a card.

Dominaria (Common)
Temporal Manipulation
Temporal Manipulation 3BlueBlue (5)
Sorcery

Take an extra turn after this one.

Mystery Booster 2: Convention Edition (Mythic Rare)
Other Versions
Portal Second Age (Rare)
Masters Edition II (Rare)
Ultimate Masters (Mythic Rare)
Ultimate Box Toppers (Special)
Special Guests (Mythic Rare)
Temporal Mastery
Temporal Mastery 5BlueBlue (7)
Sorcery

Take an extra turn after this one. Exile Temporal Mastery.

Miracle 1Blue (You may cast this card for its miracle cost when you draw it if it's the first card you drew this turn.)

Modern Masters 2017 Edition (Mythic Rare)
Other Versions
Avacyn Restored (Mythic Rare)
Temporal Spring
Temporal Spring 1GreenBlue (3)
Sorcery

Put target permanent on top of its owner's library.

Apocalypse (Common)
Temporal Trespass
Temporal Trespass 8BlueBlueBlue (11)
Sorcery

Delve (Each card you exile from your graveyard while casting this spell pays for 1.)

Take an extra turn after this one. Exile Temporal Trespass.

Assassin's Creed (Mythic Rare)
Other Versions
Fate Reforged (Mythic Rare)
The Kenriths' Royal Funeral
The Kenriths' Royal Funeral 2WhiteBlack (4)
Legendary Enchantment

When The Kenriths' Royal Funeral enters, exile up to two target legendary creature cards from your graveyard. You draw X cards and you lose X life, where X is the greatest mana value among cards exiled this way.

Legendary spells you cast cost 1 less to cast for each card exiled with The Kenriths' Royal Funeral.

March of the Machine: The Aftermath (Rare)
The Temporal Anchor
The Temporal Anchor 3BlueBlueBlue (6)
Legendary Artifact

At the beginning of your upkeep, scry 2.

Whenever you choose to put one or more cards on the bottom of your library while scrying, exile that many cards from the bottom of your library.

During your turn, you may play cards exiled with The Temporal Anchor.

The Brothers' War (Rare)
Thran Temporal Gateway
Thran Temporal Gateway 4 (4)
Legendary Artifact

4, Tap: You may put a historic permanent card from your hand onto the battlefield. (Artifacts, legendaries, and Sagas are historic.)

Dominaria (Rare)
Time Spiral
Time Spiral 4BlueBlue (6)
Sorcery

Exile Time Spiral. Each player shuffles their hand and graveyard into their library, then draws seven cards. You untap up to six lands.

Urza's Saga (Rare)
Toralf, God of Fury
Toralf, God of Fury 2RedRed (4)
Legendary Creature — God (5/4)

Trample

Whenever a creature or planeswalker an opponent controls is dealt excess noncombat damage, Toralf deals damage equal to the excess to any target other than that permanent.

Kaldheim (Mythic Rare)
Toralf's Disciple
Toralf's Disciple 2Red (3)
Creature — — Human Warrior (3/3)

Haste

Whenever Toralf's Disciple attacks, conjure four cards named Lightning Bolt into your library, then shuffle.

Mystery Booster 2: Convention Edition (Uncommon)
Other Versions
Innistrad: Midnight Hunt Alchemy (Rare)
Toralf's Hammer
Toralf's Hammer 1Red (2)
Legendary Artifact — Equipment

Equipped creature has "1Red, Tap, Unattach Toralf's Hammer: It deals 3 damage to any target. Return Toralf's Hammer to its owner's hand."

Equipped creature gets +3/+0 as long as it's legendary.

Equip 1Red

Kaldheim (Mythic Rare)
Twining Twins
Twining Twins 2BlueBlue (4)
Creature — Faerie Wizard (4/4)

Flying, vigilance, ward 1

Wilds of Eldraine (Rare)
Ulrich of the Krallenhorde
Ulrich of the Krallenhorde 3RedGreen (5)
Legendary Creature — Human Werewolf (4/4)

Whenever this creature enters or transforms into Ulrich of the Krallenhorde, target creature gets +4/+4 until end of turn.

At the beginning of each upkeep, if no spells were cast last turn, transform Ulrich of the Krallenhorde.

Shadows Over Innistrad Remastered (Rare)
Other Versions
Eldritch Moon (Mythic Rare)
Umbral Juke
Umbral Juke 2Black (3)
Instant

Choose one —

• Target player sacrifices a creature or planeswalker of their choice.

• Create a 2/1 white and black Inkling creature token with flying.

Strixhaven: School of Mages (Uncommon)
Umbral Mantle
Umbral Mantle 3 (3)
Artifact — Equipment

Equipped creature has "3, Untap: This creature gets +2/+2 until end of turn." (Untap is the untap symbol.)

Equip 0

Mystery Booster 2: Convention Edition (Uncommon)
Other Versions
Shadowmoor (Uncommon)
Unnatural Aggression
Unnatural Aggression 2Green (3)
Instant

Devoid (This card has no color.)

Target creature you control fights target creature an opponent controls. If the creature an opponent controls would die this turn, exile it instead.

Jumpstart 2022 (Common)
Other Versions
Battle for Zendikar (Common)
Unnatural Endurance
Unnatural Endurance Black (1)
Instant

Devoid (This card has no color.)

Target creature gets +2/+0 until end of turn. Regenerate it.

Oath of the Gatewatch (Common)
Unnatural Growth
Unnatural Growth 1GreenGreenGreenGreen (5)
Enchantment

At the beginning of each combat, double the power and toughness of each creature you control until end of turn.

Bloomburrow Commander (Rare)
Other Versions
Innistrad: Midnight Hunt (Rare)
Wilds of Eldraine Enchanting Tales (Rare)
Unnatural Hunger
Unnatural Hunger 3BlackBlack (5)
Enchantment — Aura

Enchant creature

At the beginning of the upkeep of enchanted creature's controller, Unnatural Hunger deals damage equal to that creature's power to that player unless they sacrifice another creature of their choice.

Mercadian Masques (Rare)
Unnatural Moonrise
Unnatural Moonrise RedGreen (2)
Sorcery

It becomes night. Until end of turn, target creature gets +1/+0 and gains trample and "Whenever this creature deals combat damage to a player, draw a card."

Flashback 2RedGreen (You may cast this card from your graveyard for its flashback cost. Then exile it.)

Innistrad: Midnight Hunt (Uncommon)
Unnatural Predation
Unnatural Predation Green (1)
Instant

Target creature gets +1/+1 and gains trample until end of turn.

Mirrodin Besieged (Common)
Unnatural Restoration
Unnatural Restoration 1Green (2)
Sorcery

Return target permanent card from your graveyard to your hand. Proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.)

Phyrexia: All Will Be One (Uncommon)
Unnatural Selection
Unnatural Selection 1Blue (2)
Enchantment

1: Choose a creature type other than Wall. Target creature becomes that type until end of turn.

Mystery Booster 2: Convention Edition (Rare)
Other Versions
Apocalypse (Rare)
Unnatural Speed
Unnatural Speed Red (1)
Instant — Arcane

Target creature gains haste until end of turn.

Champions of Kamigawa (Common)
Vadrik, Astral Archmage
Vadrik, Astral Archmage 1BlueRed (3)
Legendary Creature — Human Wizard (1/2)

If it's neither day nor night, it becomes day as Vadrik, Astral Archmage enters.

Instant and sorcery spells you cast cost Variable Colorless less to cast, where X is Vadrik's power.

Whenever day becomes night or night becomes day, put a +1/+1 counter on Vadrik.

Innistrad: Midnight Hunt (Rare)
Valley Rally
Valley Rally 2Red (3)
Instant

Gift a Food (You may promise an opponent a gift as you cast this spell. If you do, they create a Food token before its other effects. It's an artifact with "2, Tap, Sacrifice this artifact: You gain 3 life.")

Creatures you control get +2/+0 until end of turn. If the gift was promised, target creature you control gains first strike until end of turn.

Bloomburrow (Uncommon)
Victory's Herald
Victory's Herald 3WhiteWhiteWhite (6)
Creature — Angel (4/4)

Flying

Whenever Victory's Herald attacks, attacking creatures gain flying and lifelink until end of turn.

Commander Anthology 2018 (Rare)
Other Versions
Mirrodin Besieged (Rare)
Commander 2015 (Rare)
Welcome Deck 2017 (Rare)
Viral Drake
Viral Drake 3Blue (4)
Creature — Phyrexian Drake (1/4)

Flying

Infect (This creature deals damage to creatures in the form of -1/-1 counters and to players in the form of poison counters.)

3Blue: Proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.)

New Phyrexia (Uncommon)
Viral Spawning
Viral Spawning 2Green (3)
Sorcery

Create a 3/3 green Phyrexian Beast creature token with toxic 1. (Players dealt combat damage by it also get a poison counter.)

Corrupted — As long as an opponent has three or more poison counters and Viral Spawning is in your graveyard, it has flashback 2Green. (You may cast this card from your graveyard for its flashback cost. Then exile it.)

Phyrexia: All Will Be One (Uncommon)
Wirewood Herald
Wirewood Herald 1Green (2)
Creature — Elf (1/1)

When Wirewood Herald dies, you may search your library for an Elf card, reveal that card, put it into your hand, then shuffle.

Duel Decks Anthology, Elves vs. Goblins (Common)
Other Versions
Onslaught (Common)
Duel Decks: Elves vs. Goblins (Common)
Wu Admiral
Wu Admiral 4Blue (5)
Creature — Human Soldier (3/3)

Wu Admiral gets +1/+1 as long as an opponent controls an Island.

Portal Three Kingdoms (Uncommon)
Yellow Scarves General
Yellow Scarves General 3Red (4)
Creature — Human Soldier (2/2)

Horsemanship (This creature can't be blocked except by creatures with horsemanship.)

Yellow Scarves General can't block.

Portal Three Kingdoms (Rare)
Yeva, Nature's Herald
Yeva, Nature's Herald 2GreenGreen (4)
Legendary Creature — Elf Shaman (4/4)

Flash (You may cast this spell any time you could cast an instant.)

You may cast green creature spells as though they had flash.

Ravnica Remastered (Rare)
Other Versions
Magic 2013 (Rare)
Duel Decks: Elves vs. Inventors (Rare)
Zhang He, Wei General
Zhang He, Wei General 3BlackBlack (5)
Legendary Creature — Human Soldier (4/2)

Horsemanship (This creature can't be blocked except by creatures with horsemanship.)

Whenever Zhang He, Wei General attacks, each other creature you control gets +1/+0 until end of turn.

Portal Three Kingdoms (Rare)
Zhao Zilong, Tiger General
Zhao Zilong, Tiger General 3WhiteWhite (5)
Legendary Creature — Human Soldier Warrior (3/3)

Horsemanship (This creature can't be blocked except by creatures with horsemanship.)

Whenever Zhao Zilong, Tiger General blocks, it gets +1/+1 until end of turn.

Portal Three Kingdoms (Rare)
Zoraline, Cosmos Caller
Zoraline, Cosmos Caller 1WhiteBlack (3)
Legendary Creature — Bat Cleric (3/3)

Flying, vigilance

Whenever a Bat you control attacks, you gain 1 life.

Whenever Zoraline enters or attacks, you may pay WhiteBlack and 2 life. When you do, return target nonland permanent card with mana value 3 or less from your graveyard to the battlefield with a finality counter on it.

Bloomburrow (Rare)
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