+Reckless, +Imp (2)

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Reckless Imp
Reckless Imp 2Black (3)
Creature — Imp (2/2)


Reckless Imp can't block.

Dash 1Black <i>(You may cast this spell for its dash cost. If you do, it gains haste, and it's returned from the battlefield to its owner's hand at the beginning of the next end step.)</i>

Dragons of Tarkir (Common)
Reckless Impulse
Reckless Impulse 1Red (2)

Exile the top two cards of your library. Until the end of your next turn, you may play those cards.

Innistrad: Crimson Vow (Common)
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