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Crow Storm
( 3)
Sorcery
Create a 1/2 blue Bird creature token with flying named Storm Crow. Storm (When you cast this spell, copy it for each spell cast before it this turn.)
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Crowd of Cinders
( 4)
Creature — Elemental
(*/*)
Fear (This creature can't be blocked except by artifact creatures and/or black creatures.) Crowd of Cinders's power and toughness are each equal to the number of black permanents you control.
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Crowd's Favor
( 1)
Instant
Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for or one mana of that creature's color.) Target creature gets +1/+0 and gains first strike until end of turn. (It deals combat damage before creatures without first strike.)
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Crown of Ascension
( 2)
Enchantment — Aura
Enchant creature Enchanted creature has flying. Sacrifice Crown of Ascension: Enchanted creature and other creatures that share a creature type with it gain flying until end of turn.
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Crown of Empires
( 2)
Artifact
, : Tap target creature. Gain control of that creature instead if you control artifacts named Scepter of Empires and Throne of Empires.
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Crown of Flames
( 1)
Enchantment — Aura
Enchant creature : Enchanted creature gets +1/+0 until end of turn. : Return Crown of Flames to its owner's hand.
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Crown of Skemfar
( 4)
Enchantment — Aura
Enchant creature Enchanted creature gets +1/+1 for each Elf you control and has reach. : Return Crown of Skemfar from your graveyard to your hand.
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Crown of Suspicion
( 2)
Enchantment — Aura
Enchant creature Enchanted creature gets +2/-1. Sacrifice Crown of Suspicion: Enchanted creature and other creatures that share a creature type with it get +2/-1 until end of turn.
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Crown of the Ages
( 2)
Artifact
, : Attach target Aura attached to a creature to another creature.
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Cruel Somnophage
( 2)
Creature — Nightmare
(*/*)
Cruel Somnophage's power and toughness are each equal to the number of creature cards in all graveyards.
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Cruel Witness
( 4)
Creature — Bird Horror
(3/3)
Flying Whenever you cast a noncreature spell, surveil 1. (Look at the top card of your library. You may put that card into your graveyard.)
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Cruelclaw's Heist
( 2)
Sorcery
Gift a card (You may promise an opponent a gift as you cast this spell. If you do, they draw a card before its other effects.) Target opponent reveals their hand. You choose a nonland card from it. Exile that card. If the gift was promised, you may cast that card for as long as it remains exiled, and mana of any type can be spent to cast it.
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Crumble to Dust
( 4)
Sorcery
Devoid (This card has no color.) Exile target nonbasic land. Search its controller's graveyard, hand, and library for any number of cards with the same name as that land and exile them. Then that player shuffles.
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Crumbling Ashes
( 2)
Enchantment
At the beginning of your upkeep, destroy target creature with a -1/-1 counter on it.
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Crumbling Colossus
( 5)
Artifact Creature — Golem
(7/4)
Trample (This creature can deal excess combat damage to the player or planeswalker it's attacking.) When Crumbling Colossus attacks, sacrifice it at end of combat.
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Crumbling Sanctuary
( 5)
Artifact
If damage would be dealt to a player, that player exiles that many cards from the top of their library instead.
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Crumbling Vestige
( 0)
Land
Crumbling Vestige enters tapped. When Crumbling Vestige enters, add one mana of any color. : Add . ( represents colorless mana.)
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Crusade
( 2)
Enchantment
White creatures get +1/+1.
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Crusader of Odric
( 3)
Creature — Human Soldier
(*/*)
Crusader of Odric's power and toughness are each equal to the number of creatures you control.
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Crusading Knight
( 4)
Creature — Human Knight
(2/2)
Protection from black Crusading Knight gets +1/+1 for each Swamp your opponents control.
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Crush
( 1)
Instant
Destroy target noncreature artifact.
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Crush Contraband
( 4)
Instant
Choose one or both — • Exile target artifact. • Exile target enchantment.
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Crush Dissent
( 4)
Instant
Counter target spell unless its controller pays . Amass Zombies 2. (Put two +1/+1 counters on an Army you control. It's also a Zombie. If you don't control an Army, create a 0/0 black Zombie Army creature token first.)
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Crush of Tentacles
( 6)
Sorcery
Surge (You may cast this spell for its surge cost if you or a teammate has cast another spell this turn.) Return all nonland permanents to their owners' hands. If this spell's surge cost was paid, create an 8/8 blue Octopus creature token.
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Crush the Weak
( 3)
Sorcery
Crush the Weak deals 2 damage to each creature. If a creature dealt damage this way would die this turn, exile it instead. Foretell (During your turn, you may pay and exile this card from your hand face down. Cast it on a later turn for its foretell cost.)
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Crush Underfoot
( 2)
Kindred Instant — Giant
Choose a Giant creature you control. It deals damage equal to its power to target creature.
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Crusher Zendikon
( 3)
Enchantment — Aura
Enchant land Enchanted land is a 4/2 red Beast creature with trample. It's still a land. When enchanted land dies, return that card to its owner's hand.
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Crushing Canopy
( 3)
Instant
Choose one — • Destroy target creature with flying. • Destroy target enchantment.
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Crushing Pain
( 2)
Instant — Arcane
Crushing Pain deals 6 damage to target creature that was dealt damage this turn.
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Crushing Vines
( 3)
Instant
Choose one — • Destroy target creature with flying. • Destroy target artifact.
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Cryoclasm
( 3)
Sorcery
Destroy target Plains or Island. Cryoclasm deals 3 damage to that land's controller.
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Crypsis
( 2)
Instant
Target creature you control gains protection from creatures your opponents control until end of turn. Untap it.
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Crypt Ghast
( 4)
Creature — Spirit
(2/2)
Extort (Whenever you cast a spell, you may pay . If you do, each opponent loses 1 life and you gain that much life.) Whenever you tap a Swamp for mana, add an additional .
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Crypt Incursion
( 3)
Instant
Exile all creature cards from target player's graveyard. You gain 3 life for each card exiled this way.
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Crypt Rats
( 3)
Creature — Rat
(1/1)
: Crypt Rats deals X damage to each creature and each player. Spend only black mana on X.
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Crypt Sliver
( 2)
Creature — Sliver
(1/1)
All Slivers have ": Regenerate target Sliver."
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Cryptic Cruiser
( 4)
Creature — Eldrazi Processor
(3/3)
Devoid (This card has no color.) , Put a card an opponent owns from exile into that player's graveyard: Tap target creature.
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Cryptic Pursuit
( 4)
Enchantment
Whenever you cast an instant or sorcery spell from your hand, manifest the top card of your library. (Put that card onto the battlefield face down as a 2/2 creature. Turn it face up any time for its mana cost if it's a creature card.) Whenever a face-down creature you control dies, exile it if it's an instant or sorcery card. You may cast that card until the end of your next turn.
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Cryptic Serpent
( 7)
Creature — Serpent
(6/5)
This spell costs less to cast for each instant and sorcery card in your graveyard.
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Cryptic Spires
( 0)
Land
As you create your deck, circle two of the colors below. Cryptic Spires enters tapped. : Add one mana of either of the circled colors.
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Cryptid Inspector
( 3)
Creature — Elf Warrior
(2/3)
Vigilance Whenever a face-down permanent you control enters and whenever Cryptid Inspector or another permanent you control is turned face up, put a +1/+1 counter on Cryptid Inspector.
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Cryptoplasm
( 3)
Creature — Shapeshifter
(2/2)
At the beginning of your upkeep, you may have Cryptoplasm become a copy of another target creature, except it has this ability.
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Crystal Ball
( 3)
Artifact
, : Scry 2. (Look at the top two cards of your library, then put any number of them on the bottom and the rest on top in any order.)
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Crystal Carapace
( 4)
Enchantment — Aura
Enchant creature Enchanted creature gets +3/+3 and has ward . Cycling (, Discard this card: Draw a card.)
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Crystal Chimes
( 3)
Artifact
, , Sacrifice Crystal Chimes: Return all enchantment cards from your graveyard to your hand.
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Crystal Golem
( 4)
Artifact Creature — Golem
(3/3)
At the beginning of your end step, Crystal Golem phases out. (While it's phased out, it's treated as though it doesn't exist. It phases in before you untap during your next untap step.)
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Crystal Grotto
( 0)
Land
When Crystal Grotto enters, scry 1. : Add . , : Add one mana of any color.
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Crystal Rod
( 1)
Artifact
Whenever a player casts a blue spell, you may pay . If you do, you gain 1 life.
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Crystal Seer
( 5)
Creature — Vedalken Wizard
(2/2)
When Crystal Seer enters, look at the top four cards of your library, then put them back in any order. : Return Crystal Seer to its owner's hand.
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Crystal Skull, Isu Spyglass
( 4)
Legendary Artifact
You may look at the top card of your library any time. You may play historic lands and cast historic spells from the top of your library. (Artifacts, legendaries, and Sagas are historic.) : Add .
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Crystal Slipper
( 2)
Artifact — Equipment
Equipped creature gets +1/+0 and has haste. Equip (: Attach to target creature you control. Equip only as a sorcery.)
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Crystal Spray
( 3)
Instant
Change the text of target spell or permanent by replacing all instances of one color word with another or one basic land type with another until end of turn. Draw a card.
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Crystalline Crawler
( 4)
Artifact Creature — Construct
(1/1)
Converge — Crystalline Crawler enters with a +1/+1 counter on it for each color of mana spent to cast it. Remove a +1/+1 counter from Crystalline Crawler: Add one mana of any color. : Put a +1/+1 counter on Crystalline Crawler.
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Crystalline Giant
( 3)
Artifact Creature — Giant
(3/3)
At the beginning of combat on your turn, choose a kind of counter at random that Crystalline Giant doesn't have on it from among flying, first strike, deathtouch, hexproof, lifelink, menace, reach, trample, vigilance, and +1/+1. Put a counter of that kind on Crystalline Giant.
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Crystalline Nautilus
( 3)
Enchantment Creature — Nautilus
(4/4)
Bestow (If you cast this card for its bestow cost, it's an Aura spell with enchant creature. It becomes a creature again if it's not attached to a creature.) When Crystalline Nautilus becomes the target of a spell or ability, sacrifice it. Enchanted creature gets +4/+4 and has "When this creature becomes the target of a spell or ability, sacrifice it."
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Crystalline Resonance
( 3)
Enchantment
Whenever you cycle a card, you may have Crystalline Resonance become a copy of another target permanent until your next turn, except it has this ability.
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Crystalline Sliver
( 2)
Creature — Sliver
(2/2)
All Slivers have shroud. (They can't be the targets of spells or abilities.)
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Crystallization
( 2)
Enchantment — Aura
Enchant creature Enchanted creature can't attack or block. When enchanted creature becomes the target of a spell or ability, exile that creature.
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Culling Dais
( 2)
Artifact
, Sacrifice a creature: Put a charge counter on Culling Dais. , Sacrifice Culling Dais: Draw a card for each charge counter on Culling Dais.
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Culling Scales
( 3)
Artifact
At the beginning of your upkeep, destroy target nonland permanent with the lowest mana value. (If two or more permanents are tied for lowest, target any one of them.)
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Culling Sun
( 5)
Sorcery
Destroy each creature with mana value 3 or less.
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Culmination of Studies
( 2)
Sorcery
Exile the top X cards of your library. For each land card exiled this way, create a Treasure token. For each blue card exiled this way, draw a card. For each red card exiled this way, Culmination of Studies deals 1 damage to each opponent.
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Cult Conscript
( 1)
Creature — Skeleton Warrior
(2/1)
Cult Conscript enters tapped. : Return Cult Conscript from your graveyard to the battlefield. Activate only if a non-Skeleton creature died under your control this turn.
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Cult of Skaro
( 4)
Legendary Artifact Creature — Dalek
(4/4)
Whenever Cult of Skaro attacks, choose one at random — • Thay — Put a +1/+1 counter on each artifact creature you control. • Caan — Draw two cards. • Sec — Create a 3/3 black Dalek artifact creature token with menace. • Jast — Each opponent loses 4 life.
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Cultist of the Absolute
( 1)
Legendary Enchantment — Background
Commander creatures you own get +3/+3 and have flying, deathtouch, "Ward—Pay 3 life," and "At the beginning of your upkeep, sacrifice a creature."
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Cultist's Staff
( 2)
Artifact — Equipment
Equipped creature gets +2/+2. Equip (: Attach to target creature you control. Equip only as a sorcery.)
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Cultivator Colossus
( 7)
Creature — Plant Beast
(*/*)
Trample Cultivator Colossus's power and toughness are each equal to the number of lands you control. When Cultivator Colossus enters, you may put a land card from your hand onto the battlefield tapped. If you do, draw a card and repeat this process.
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Cultivator of Blades
( 5)
Creature — Elf Artificer
(1/1)
Fabricate 2 (When this creature enters, put two +1/+1 counters on it or create two 1/1 colorless Servo artifact creature tokens.) Whenever Cultivator of Blades attacks, you may have other attacking creatures get +X/+X until end of turn, where X is Cultivator of Blades's power.
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Cultivator's Caravan
( 3)
Artifact — Vehicle
(5/5)
: Add one mana of any color. Crew 3 (Tap any number of creatures you control with total power 3 or more: This Vehicle becomes an artifact creature until end of turn.)
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Cumber Stone
( 4)
Artifact
Creatures your opponents control get -1/-0.
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Cunning Advisor
( 4)
Creature — Human Advisor
(1/1)
: Target opponent discards a card. Activate only during your turn, before attackers are declared.
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Cunning Evasion
( 2)
Enchantment
Whenever a creature you control becomes blocked, you may return it to its owner's hand.
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Cunning Sparkmage
( 3)
Creature — Human Shaman
(0/1)
Haste : Cunning Sparkmage deals 1 damage to any target.
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Cunning Strike
( 5)
Instant
Cunning Strike deals 2 damage to target creature and 2 damage to target player or planeswalker. Draw a card.
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Cunning Survivor
( 2)
Creature — Human Warrior
(1/3)
Whenever you cycle or discard a card, Cunning Survivor gets +1/+0 until end of turn and can't be blocked this turn.
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Cunning Wish
( 3)
Instant
You may reveal an instant card you own from outside the game and put it into your hand. Exile Cunning Wish.
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Cuombajj Witches
( 2)
Creature — Human Wizard
(1/3)
: Cuombajj Witches deals 1 damage to any target and 1 damage to any target of an opponent's choice.
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Curator Beastie
( 6)
Creature — Beast
(6/6)
Reach Colorless creatures you control enter with two additional +1/+1 counters on them. Whenever Curator Beastie enters or attacks, manifest dread. (Look at the top two cards of your library. Put one onto the battlefield face down as a 2/2 creature and the other into your graveyard. Turn it face up any time for its mana cost if it's a creature card.)
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Curator of Mysteries
( 4)
Creature — Sphinx
(4/4)
Flying Whenever you cycle or discard another card, scry 1. Cycling (, Discard this card: Draw a card.)
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Curator of Sun's Creation
( 4)
Creature — Human Artificer
(3/3)
Whenever you discover, discover again for the same value. This ability triggers only once each turn.
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Curator's Ward
( 3)
Enchantment — Aura
Enchant permanent Enchanted permanent has hexproof. When enchanted permanent leaves the battlefield, if it was historic, draw two cards. (Artifacts, legendaries, and Sagas are historic.)
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Curiosity
( 1)
Enchantment — Aura
Enchant creature Whenever enchanted creature deals damage to an opponent, you may draw a card.
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Curiosity Crafter
( 4)
Creature — Bird Wizard
(3/3)
Flying You have no maximum hand size. Whenever a creature token you control deals combat damage to a player, draw a card.
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Curious Altisaur
( 4)
Creature — Dinosaur
(2/5)
Vigilance, reach Whenever a Dinosaur you control deals combat damage to a player, draw a card.
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