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Black Scarab
 ( 1)
Enchantment — Aura
Enchant creature Enchanted creature can't be blocked by black creatures. Enchanted creature gets +2/+2 as long as an opponent controls a black permanent.
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Blazethorn Scarecrow
 ( 5)
Artifact Creature — Scarecrow
(3/3)
Blazethorn Scarecrow has haste as long as you control a red creature. Blazethorn Scarecrow has wither as long as you control a green creature. <i>(It deals damage to creatures in the form of -1/-1 counters.)</i>
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Blue Scarab
 ( 1)
Enchantment — Aura
Enchant creature Enchanted creature can't be blocked by blue creatures. Enchanted creature gets +2/+2 as long as an opponent controls a blue permanent.
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Canoptek Scarab Swarm
 ( 4)
Artifact Creature — Insect
(1/1)
Flying <i>Feeder Mandibles</i> — When Canoptek Scarab Swarm enters the battlefield, exile target player's graveyard. For each artifact or land card exiled this way, create a 1/1 colorless Insect artifact creature token with flying.
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Deity of Scars
     ( 5)
Creature — Spirit Avatar
(7/7)
Trample Deity of Scars enters the battlefield with two -1/-1 counters on it. , Remove a -1/-1 counter from Deity of Scars: Regenerate Deity of Scars.
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Dragon-Scarred Bear
  ( 3)
Creature — Bear
(3/2)
<i>Formidable</i> —  : Regenerate Dragon-Scarred Bear. Activate only if creatures you control have total power 8 or greater.
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Frillscare Mentor
  ( 3)
Creature — Human Warrior
(3/2)
When Frillscare Mentor enters the battlefield, put a menace counter on target non-Human creature you control. <i>(It can't be blocked except by two or more creatures.)</i>  , : Put a +1/+1 counter on each creature you control with menace.
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Gnarled Scarhide
 ( 1)
Enchantment Creature — Minotaur
(2/1)
Bestow  <i>(If you cast this card for its bestow cost, it's an Aura spell with enchant creature. It becomes a creature again if it's not attached to a creature.)</i> Gnarled Scarhide can't block. Enchanted creature gets +2/+1 and can't block.
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Grave-Shell Scarab
    ( 5)
Creature — Insect
(4/4)
, Sacrifice Grave-Shell Scarab: Draw a card.
Dredge 1 <i>(If you would draw a card, you may mill a card instead. If you do, return this card from your graveyard to your hand.)</i>
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Green Scarab
 ( 1)
Enchantment — Aura
Enchant creature Enchanted creature can't be blocked by green creatures. Enchanted creature gets +2/+2 as long as an opponent controls a green permanent.
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Haktos the Unscarred
    ( 4)
Legendary Creature — Human Warrior
(6/1)
Haktos the Unscarred attacks each combat if able. As Haktos enters the battlefield, choose 2, 3, or 4 at random. Haktos has protection from each mana value other than the chosen number.
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Halo Scarab
 ( 2)
Artifact Creature — Insect
(2/1)
, Exile Halo Scarab from your graveyard: Create a Treasure token. <i>(It's an artifact with " , Sacrifice this artifact: Add one mana of any color.")</i>
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Heal the Scars
  ( 4)
Instant
Regenerate target creature. You gain life equal to that creature's toughness.
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Hired Muscle
   ( 3)
Creature — Human Warrior
(2/2)
Whenever you cast a Spirit or Arcane spell, you may put a ki counter on Hired Muscle. At the beginning of the end step, if there are two or more ki counters on Hired Muscle, you may flip it.
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Infernal Scarring
  ( 2)
Enchantment — Aura
Enchant creature Enchanted creature gets +2/+0 and has "When this creature dies, draw a card."
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Jagged-Scar Archers
   ( 3)
Creature — Elf Archer
(*/*)
Jagged-Scar Archers's power and toughness are each equal to the number of Elves you control. : Jagged-Scar Archers deals damage equal to its power to target creature with flying.
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Lurebound Scarecrow
 ( 3)
Artifact Creature — Scarecrow
(4/4)
As Lurebound Scarecrow enters the battlefield, choose a color. When you control no permanents of the chosen color, sacrifice Lurebound Scarecrow.
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Lys Alana Scarblade
  ( 3)
Creature — Elf Assassin
(1/1)
, Discard an Elf card: Target creature gets -X/-X until end of turn, where X is the number of Elves you control.
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Moonscarred Werewolf
( 0)
Creature — Werewolf
(2/2)
Vigilance : Add  .
At the beginning of each upkeep, if a player cast two or more spells last turn, transform Moonscarred Werewolf.
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Nest of Scarabs
  ( 3)
Enchantment
Whenever you put one or more -1/-1 counters on a creature, create that many 1/1 black Insect creature tokens.
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One-Eyed Scarecrow
 ( 3)
Artifact Creature — Scarecrow
(2/3)
Defender Creatures with flying your opponents control get -1/-0.
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Rage-Scarred Berserker
  ( 5)
Creature — Minotaur Berserker
(5/4)
When Rage-Scarred Berserker enters the battlefield, target creature you control gets +1/+0 and gains indestructible until end of turn. <i>(Damage and effects that say "destroy" don't destroy it.)</i>
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Rattleblaze Scarecrow
 ( 6)
Artifact Creature — Scarecrow
(5/3)
Rattleblaze Scarecrow has persist as long as you control a black creature. <i>(When this creature dies, if it had no -1/-1 counters on it, return it to the battlefield under its owner's control with a -1/-1 counter on it.)</i> Rattleblaze Scarecrow has haste as long as you control a red creature.
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Red Scarab
 ( 1)
Enchantment — Aura
Enchant creature Enchanted creature can't be blocked by red creatures. Enchanted creature gets +2/+2 as long as an opponent controls a red permanent.
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Rune-Scarred Demon
   ( 7)
Creature — Demon
(6/6)
Flying When Rune-Scarred Demon enters the battlefield, search your library for a card, put it into your hand, then shuffle.
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Rust Scarab
  ( 5)
Creature — Insect
(4/5)
Whenever Rust Scarab becomes blocked, you may destroy target artifact or enchantment defending player controls.
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Scar
 ( 1)
Instant
Put a -1/-1 counter on target creature.
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Scarab Feast
 ( 1)
Instant
Exile up to three target cards from a single graveyard. Cycling <i>( , Discard this card: Draw a card.)</i>
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Scarab of the Unseen
 ( 2)
Artifact
, Sacrifice Scarab of the Unseen: Return all Auras attached to target permanent you own to their owners' hands. Draw a card at the beginning of the next turn's upkeep.
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Scarblade Elite
  ( 2)
Creature — Elf Assassin
(2/2)
, Exile an Assassin card from your graveyard: Destroy target creature.
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Scare Tactics
 ( 1)
Instant
Creatures you control get +1/+0 until end of turn.
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Scarecrone
 ( 3)
Artifact Creature — Scarecrow
(1/2)
, Sacrifice a Scarecrow: Draw a card.
, : Return target artifact creature card from your graveyard to the battlefield.
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Scarecrow
 ( 5)
Artifact Creature — Scarecrow
(2/2)
, : Prevent all damage that would be dealt to you this turn by creatures with flying.
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Scared Stiff
  ( 3)
Creature — Zombie Coward Guest
(3/2)
Scared Stiff has menace as long you control a stickered permanent.
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Scaretiller
 ( 4)
Artifact Creature — Scarecrow
(1/4)
Whenever Scaretiller becomes tapped, choose one — • You may put a land card from your hand onto the battlefield tapped. • Return target land card from your graveyard to the battlefield tapped.
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Scarland Thrinax
   ( 3)
Creature — Lizard
(2/2)
Sacrifice a creature: Put a +1/+1 counter on Scarland Thrinax.
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Hired Muscle (Scarmaker)
   ( 3)
Legendary Creature — Spirit
(4/4)
Remove a ki counter from Scarmaker: Target creature gains fear until end of turn. <i>(It can't be blocked except by artifact creatures and/or black creatures.)</i>
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Scarred Puma
 ( 1)
Creature — Cat
(2/1)
Scarred Puma can't attack unless a black or green creature also attacks.
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Scarred Vinebreeder
  ( 2)
Creature — Elf Shaman
(1/1)
 , Exile an Elf card from your graveyard: Scarred Vinebreeder gets +3/+3 until end of turn.
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Scars of the Veteran
  ( 5)
Instant
You may exile a white card from your hand rather than pay this spell's mana cost. Prevent the next 7 damage that would be dealt to any target this turn. If it's a creature, put a +0/+1 counter on it for each 1 damage prevented this way at the beginning of the next end step.
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Scarscale Ritual
  ( 2)
Sorcery
As an additional cost to cast this spell, put a -1/-1 counter on a creature you control. Draw two cards.
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Scarwood Treefolk
  ( 4)
Creature — Treefolk
(3/5)
Scarwood Treefolk enters the battlefield tapped.
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Signpost Scarecrow
 ( 4)
Artifact Creature — Scarecrow
(2/4)
Vigilance : Add one mana of any color.
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Soul-Scar Mage
 ( 1)
Creature — Human Wizard
(1/2)
Prowess If a source you control would deal noncombat damage to a creature an opponent controls, put that many -1/-1 counters on that creature instead.
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The Scarab God
   ( 5)
Legendary Creature — God
(5/5)
At the beginning of your upkeep, each opponent loses X life and you scry X, where X is the number of Zombies you control.   : Exile target creature card from a graveyard. Create a token that's a copy of it, except it's a 4/4 black Zombie.
When The Scarab God dies, return it to its owner's hand at the beginning of the next end step.
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Thornwatch Scarecrow
 ( 6)
Artifact Creature — Scarecrow
(4/4)
Thornwatch Scarecrow has wither as long as you control a green creature. <i>(It deals damage to creatures in the form of -1/-1 counters.)</i> Thornwatch Scarecrow has vigilance as long as you control a white creature.
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Torment of Scarabs
  ( 4)
Enchantment — Aura Curse
Enchant player At the beginning of enchanted player's upkeep, that player loses 3 life unless they sacrifice a nonland permanent or discard a card.
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Varolz, the Scar-Striped
   ( 3)
Legendary Creature — Troll Warrior
(2/2)
Each creature card in your graveyard has scavenge. The scavenge cost is equal to its mana cost. <i>(Exile a creature card from your graveyard and pay its mana cost: Put a number of +1/+1 counters equal to that card's power on target creature. Scavenge only as a sorcery.)</i> Sacrifice another creature: Regenerate Varolz, the Scar-Striped.
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Watchwing Scarecrow
 ( 4)
Artifact Creature — Scarecrow
(2/4)
Watchwing Scarecrow has vigilance as long as you control a white creature. Watchwing Scarecrow has flying as long as you control a blue creature.
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White Scarab
 ( 1)
Enchantment — Aura
Enchant creature Enchanted creature can't be blocked by white creatures. Enchanted creature gets +2/+2 as long as an opponent controls a white permanent.
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Wild-Field Scarecrow
 ( 3)
Artifact Creature — Scarecrow
(1/4)
Defender , Sacrifice Wild-Field Scarecrow: Search your library for up to two basic land cards, reveal them, put them into your hand, then shuffle.
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Wind-Scarred Crag
( 0)
Land
Wind-Scarred Crag enters the battlefield tapped. When Wind-Scarred Crag enters the battlefield, you gain 1 life. : Add or .
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Wingrattle Scarecrow
 ( 3)
Artifact Creature — Scarecrow
(2/2)
Wingrattle Scarecrow has flying as long as you control a blue creature. Wingrattle Scarecrow has persist as long as you control a black creature. <i>(When this creature dies, if it had no -1/-1 counters on it, return it to the battlefield under its owner's control with a -1/-1 counter on it.)</i>
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Yellow Scarves Cavalry
  ( 2)
Creature — Human Soldier
(1/1)
Horsemanship <i>(This creature can't be blocked except by creatures with horsemanship.)</i> Yellow Scarves Cavalry can't block.
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Yellow Scarves General
  ( 4)
Creature — Human Soldier
(2/2)
Horsemanship <i>(This creature can't be blocked except by creatures with horsemanship.)</i> Yellow Scarves General can't block.
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