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Gelid Shackles
Gelid Shackles White (1)
Snow Enchantment — Aura

Enchant creature

Enchanted creature can't block, and its activated abilities can't be activated.

Snow: Enchanted creature gains defender until end of turn. (Snow can be paid with one mana from a snow source.)

Coldsnap (Common)
Mandatory Friendship Shackles
Mandatory Friendship Shackles (0)
Artifact — Contraption

Whenever you crank Mandatory Friendship Shackles, target creature gets -1/-1 until end of turn.

Unstable (Common)
Shackles
Shackles 2White (3)
Enchantment — Aura

Enchant creature

Enchanted creature doesn't untap during its controller's untap step.

White: Return Shackles to its owner's hand.

Tempest Remastered (Common)
Other Versions
Exodus (Common)
Invasion (Common)
Shackles of Treachery
Shackles of Treachery 2Red (3)
Sorcery

Gain control of target creature until end of turn. Untap that creature. Until end of turn, it gains haste and "Whenever this creature deals damage, destroy target Equipment attached to it."

Kaldheim (Common)
Vedalken Shackles
Vedalken Shackles 3 (3)
Artifact

You may choose not to untap Vedalken Shackles during your untap step.

2, Tap: Gain control of target creature with power less than or equal to the number of Islands you control for as long as Vedalken Shackles remains tapped.

Masterpiece Series: Kaladesh Inventions (Special)
Other Versions
Fifth Dawn (Rare)
Modern Masters (Mythic Rare)

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