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Case of the Shattered Pact
( 2)
Enchantment — Case
When this Case enters, search your library for a basic land card, reveal it, put it into your hand, then shuffle. To solve — There are five colors among permanents you control. (If unsolved, solve at the beginning of your end step.) Solved — At the beginning of combat on your turn, target creature you control gains flying, double strike, and vigilance until end of turn.
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Chishiro, the Shattered Blade
( 4)
Legendary Creature — Snake Samurai
(4/4)
Whenever an Aura or Equipment you control enters, create a 2/2 red Spirit creature token with menace. At the beginning of your end step, put a +1/+1 counter on each modified creature you control. (Equipment, Auras you control, and counters are modifications.)
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Emeria, Shattered Skyclave
( 0)
Land
As Emeria, Shattered Skyclave enters, you may pay 3 life. If you don't, it enters tapped. : Add .
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Glassworks // Shattered Yard (Glassworks)
( 3)
Enchantment — Room
When you unlock this door, this Room deals 4 damage to target creature an opponent controls. (You may cast either half. That door unlocks on the battlefield. As a sorcery, you may pay the mana cost of a locked door to unlock it.)
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Jon Irenicus, Shattered One
( 4)
Legendary Creature — Elf Wizard
(3/3)
At the beginning of your end step, target opponent gains control of up to one target creature you control. Put two +1/+1 counters on it and tap it. It's goaded for the rest of the game and it gains "This creature can't be sacrificed." (It attacks each combat if able and attacks a player other than you if able.) Whenever a creature you own but don't control attacks, you draw a card.
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Lord of Shatterskull Pass
( 4)
Creature — Minotaur Shaman
(3/3)
Level up (: Put a level counter on this. Level up only as a sorcery.) LEVEL 1-5 6/6 LEVEL 6+ 6/6 Whenever Lord of Shatterskull Pass attacks, it deals 6 damage to each creature defending player controls.
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Mind Shatter
( 2)
Sorcery
Target player discards X cards at random.
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Sanctum of Shattered Heights
( 3)
Legendary Enchantment — Shrine
, Discard a land card or Shrine card: Sanctum of Shattered Heights deals X damage to target creature or planeswalker, where X is the number of Shrines you control.
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Shatter Assumptions
( 3)
Sorcery
Choose one — • Target opponent reveals their hand and discards all colorless nonland cards. • Target opponent reveals their hand and discards all multicolored cards.
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Shatter the Oath
( 5)
Sorcery
Destroy target creature or enchantment. Create a Wicked Role token attached to up to one target creature you control. (If you control another Role on it, put that one into the graveyard. Enchanted creature gets +1/+1. When this Aura is put into a graveyard, each opponent loses 1 life.)
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Shatter the Sky
( 4)
Sorcery
Each player who controls a creature with power 4 or greater draws a card. Then destroy all creatures.
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Shatter the Source
( 6)
Instant
Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for or one mana of that creature's color.) Choose one — • Shatter the Source deals 6 damage to target creature, planeswalker, or battle. • Destroy target artifact.
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Shattered Angel
( 5)
Creature — Phyrexian Angel
(3/3)
Flying Whenever a land an opponent controls enters, you may gain 3 life.
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Shattered Crypt
( 2)
Sorcery
Return X target creature cards from your graveyard to your hand. You lose X life.
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Shattered Dreams
( 1)
Sorcery
Target opponent reveals their hand. You choose an artifact card from it. That player discards that card.
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Shattered Ego
( 1)
Enchantment — Aura
Enchant creature Enchanted creature gets -3/-0. : Put enchanted creature into its owner's library third from the top.
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Shattered Perception
( 3)
Sorcery
Discard all the cards in your hand, then draw that many cards. Flashback (You may cast this card from your graveyard for its flashback cost. Then exile it.)
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Shattered Sanctum
( 0)
Land
Shattered Sanctum enters tapped unless you control two or more other lands. : Add or .
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Glassworks // Shattered Yard (Shattered Yard)
( 5)
Enchantment — Room
At the beginning of your end step, this Room deals 1 damage to each opponent. (You may cast either half. That door unlocks on the battlefield. As a sorcery, you may pay the mana cost of a locked door to unlock it.)
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Shattering Finale
( 2)
Sorcery
Casualty 1 (As you cast this spell, you may sacrifice a creature with power 1 or greater. When you do, copy this spell and you may choose a new target for the copy.) Target creature an opponent controls perpetually gets -0/-3.
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Shattering Pulse
( 2)
Instant
Buyback (You may pay an additional as you cast this spell. If you do, put this card into your hand as it resolves.) Destroy target artifact.
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Shattering Spree
( 1)
Sorcery
Replicate (When you cast this spell, copy it for each time you paid its replicate cost. You may choose new targets for the copies.) Destroy target artifact.
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Shatterskull Charger
( 3)
Creature — Giant Warrior
(4/3)
Kicker Trample, haste If Shatterskull Charger was kicked, it enters with a +1/+1 counter on it. At the beginning of your end step, if Shatterskull Charger doesn't have a +1/+1 counter on it, return it to its owner's hand.
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Shatterskull Minotaur
( 6)
Creature — Minotaur Warrior
(5/4)
This spell costs less to cast for each creature in your party. (Your party consists of up to one each of Cleric, Rogue, Warrior, and Wizard.) Haste
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Shatterskull Recruit
( 5)
Creature — Giant Warrior Ally
(4/4)
Menace (This creature can't be blocked except by two or more creatures.)
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Shatterskull Smashing
( 2)
Sorcery
Shatterskull Smashing deals X damage divided as you choose among up to two target creatures and/or planeswalkers. If X is 6 or more, Shatterskull Smashing deals twice X damage divided as you choose among them instead.
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Shatterstorm
( 4)
Sorcery
Destroy all artifacts. They can't be regenerated.
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Soul Shatter
( 3)
Instant
Each opponent sacrifices a creature or planeswalker with the highest mana value among creatures and planeswalkers they control.
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The Shattered States Era
( 5)
Enchantment — Saga
(As this Saga enters and after your draw step, add a lore counter.) I — Gain control of target creature until end of turn. Untap it. It gains haste until end of turn. II — Creatures you control get +1/+0 until end of turn. III — Exile this Saga, then return it to the battlefield transformed under your control.
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Void Shatter
( 3)
Instant
Devoid (This card has no color.) Counter target spell. If that spell is countered this way, exile it instead of putting it into its owner's graveyard.
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