SEARCH:

+Shield (97)

 >
Search Criteria
Updating... Updating search parameters...
 Search Result Options
    Name (asc)   >    
  • Additional Sort:

Display:
Accorder's Shield
Accorder's Shield 0 (0)
Artifact — Equipment

Equipped creature gets +0/+3 and has vigilance. (Attacking doesn't cause it to tap.)

Equip 3 (3: Attach to target creature you control. Equip only as a sorcery.)

Magic 2014 Core Set (Uncommon)
Other Versions
Scars of Mirrodin (Common)
Adun Oakenshield
Adun Oakenshield BlackRedGreen (3)
Legendary Creature — Human Knight (1/2)

BlackRedGreen, Tap: Return target creature card from your graveyard to your hand.

Masters Edition (Rare)
Other Versions
Legends (Rare)
Aethershield Artificer
Aethershield Artificer 3White (4)
Creature — Dwarf Artificer (3/3)

At the beginning of combat on your turn, target artifact creature you control gets +2/+2 and gains indestructible until end of turn. (Damage and effects that say "destroy" don't destroy it.)

Jumpstart 2022 (Uncommon)
Other Versions
Core Set 2019 (Uncommon)
Angelic Shield
Angelic Shield WhiteBlue (2)
Enchantment

Creatures you control get +0/+1.

Sacrifice Angelic Shield: Return target creature to its owner's hand.

Duel Decks: Venser vs. Koth (Uncommon)
Other Versions
Invasion (Uncommon)
Battershield Warrior
Battershield Warrior 2White (3)
Creature — Human Warrior (2/2)

Boast — 1White: Creatures you control get +1/+1 until end of turn. (Activate only if this creature attacked this turn and only once each turn.)

Kaldheim (Uncommon)
Embereth Shieldbreaker (Battle Display)
Embereth Shieldbreaker (Battle Display) Red (1)
Sorcery — Adventure

Destroy target artifact. (Then exile this card. You may cast the creature later from exile.)

Commander Legends: Battle for Baldur's Gate (Uncommon)
Other Versions
Throne of Eldraine (Uncommon)
Beskir Shieldmate
Beskir Shieldmate 1White (2)
Creature — Human Warrior (2/1)

When Beskir Shieldmate dies, create a 1/1 white Human Warrior creature token.

Kaldheim (Common)
Boros Fury-Shield
Boros Fury-Shield 2White (3)
Instant

Prevent all combat damage that would be dealt by target attacking or blocking creature this turn. If Red was spent to cast this spell, Boros Fury-Shield deals damage to that creature's controller equal to the creature's power.

Ravnica: City of Guilds (Common)
Briar Shield
Briar Shield Green (1)
Enchantment — Aura

Enchant creature

Enchanted creature gets +1/+1.

Sacrifice Briar Shield: Enchanted creature gets +3/+3 until end of turn.

Weatherlight (Common)
Burning Shield Askari
Burning Shield Askari 2Red (3)
Creature — Human Knight (2/2)

Flanking <I>(Whenever a creature without flanking blocks this creature, the blocking creature gets -1/-1 until end of turn.)</I>

RedRed: Burning Shield Askari gains first strike until end of turn.

Mirage (Common)
Burrenton Shield-Bearers
Burrenton Shield-Bearers 4White (5)
Creature — Kithkin Soldier (3/3)

Whenever Burrenton Shield-Bearers attacks, target creature gets +0/+3 until end of turn.

Morningtide (Common)
Cathar's Shield
Cathar's Shield 0 (0)
Artifact — Equipment

Equipped creature gets +0/+3 and has vigilance.

Equip 3 (3: Attach to target creature you control. Equip only as a sorcery.)

Eldritch Moon (Common)
Chapel Shieldgeist
Chapel Shieldgeist (0)
Creature — Spirit Cleric (2/1)

Flying, first strike

Each creature you control has ward 1. (Whenever it becomes the target of a spell or ability an opponent controls, counter it unless that player pays 1.)

If Chapel Shieldgeist would be put into a graveyard from anywhere, exile it instead.

Innistrad: Midnight Hunt (Uncommon)
Consul's Shieldguard
Consul's Shieldguard 3White (4)
Creature — Dwarf Soldier (3/4)

When Consul's Shieldguard enters, you get EnergyEnergy (two energy counters).

Whenever Consul's Shieldguard attacks, you may pay Energy. If you do, another target attacking creature gains indestructible until end of turn.

Kaladesh (Uncommon)
Dapper Shieldmate
Dapper Shieldmate 3White (4)
Creature — Human Soldier (2/2)

Dapper Shieldmate enters with a shield counter on it. (If it would be dealt damage or destroyed, remove a shield counter from it instead.)

During your turn, Dapper Shieldmate gets +2/+0.

Streets of New Capenna (Common)
Delaying Shield
Delaying Shield 3White (4)
Enchantment

If damage would be dealt to you, put that many delay counters on Delaying Shield instead.

At the beginning of your upkeep, remove all delay counters from Delaying Shield. For each delay counter removed this way, you lose 1 life unless you pay 1White.

Odyssey (Rare)
Dispersal Shield
Dispersal Shield 1Blue (2)
Instant

Counter target spell if its mana value is less than or equal to the highest mana value among permanents you control.

Scourge (Common)
Drogskol Shieldmate
Drogskol Shieldmate 2White (3)
Creature — Spirit Soldier (2/3)

Flash (You may cast this spell any time you could cast an instant.)

When Drogskol Shieldmate enters, other creatures you control get +0/+1 until end of turn.

Shadows Over Innistrad Remastered (Common)
Other Versions
Eldritch Moon (Uncommon)
Elgaud Shieldmate
Elgaud Shieldmate 3Blue (4)
Creature — Human Soldier (2/3)

Soulbond (You may pair this creature with another unpaired creature when either enters. They remain paired for as long as you control both of them.)

As long as Elgaud Shieldmate is paired with another creature, both creatures have hexproof. (They can't be the targets of spells or abilities your opponents control.)

Avacyn Restored (Common)
Embereth Shieldbreaker
Embereth Shieldbreaker 1Red (2)
Creature — Human Knight (2/1)

Commander Legends: Battle for Baldur's Gate (Uncommon)
Other Versions
Throne of Eldraine (Uncommon)
Éowyn, Shieldmaiden
Éowyn, Shieldmaiden 2BlueRedWhite (5)
Legendary Creature — Human Knight (5/4)

First strike

At the beginning of combat on your turn, if another Human entered the battlefield under your control this turn, create two 2/2 red Human Knight creature tokens with trample and haste. Then if you control six or more Humans, draw a card.

The Lord of the Rings: Tales of Middle Earth Commander (Mythic Rare)
Ephemeral Shields
Ephemeral Shields 1White (2)
Instant

Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for 1 or one mana of that creature's color.)

Target creature gains indestructible until end of turn. (Damage and effects that say "destroy" don't destroy it.)

March of the Machine Commander (Common)
Other Versions
Magic 2015 Core Set (Common)
Estwald Shieldbasher
Estwald Shieldbasher 3White (4)
Creature — Human Soldier (4/2)

Whenever Estwald Shieldbasher attacks, you may pay 1. If you do, it gains indestructible until end of turn. (Damage and effects that say "destroy" don't destroy it.)

Innistrad: Crimson Vow (Common)
Ethersworn Shieldmage
Ethersworn Shieldmage 1WhiteBlue (3)
Artifact Creature — Vedalken Wizard (2/2)

Flash

When Ethersworn Shieldmage enters, prevent all damage that would be dealt to artifact creatures this turn.

Archenemy (Common)
Other Versions
Alara Reborn (Common)
Faith's Shield
Faith's Shield White (1)
Instant

Target permanent you control gains protection from the color of your choice until end of turn.

Fateful hour — If you have 5 or less life, instead you and each permanent you control gain protection from the color of your choice until end of turn.

Dark Ascension (Uncommon)
Floating Shield
Floating Shield 2White (3)
Enchantment — Aura

Enchant creature

As Floating Shield enters, choose a color.

Enchanted creature has protection from the chosen color. This effect doesn't remove Floating Shield.

Sacrifice Floating Shield: Target creature gains protection from the chosen color until end of turn.

Torment (Common)
Garenbrig Carver
Garenbrig Carver 3Green (4)
Creature — Human Warrior (3/2)

Throne of Eldraine (Common)
Guardian Shield-Bearer
Guardian Shield-Bearer 1Green (2)
Creature — Human Soldier (2/1)

Megamorph 3Green (You may cast this card face down as a 2/2 creature for 3. Turn it face up any time for its megamorph cost and put a +1/+1 counter on it.)

When Guardian Shield-Bearer is turned face up, put a +1/+1 counter on another target creature you control.

Dragons of Tarkir (Common)
Haazda Shield Mate
Haazda Shield Mate 2White (3)
Creature — Human Soldier (1/1)

At the beginning of your upkeep, sacrifice Haazda Shield Mate unless you pay WhiteWhite.

White: The next time a source of your choice would deal damage to you this turn, prevent that damage.

Dissension (Rare)
Pollen-Shield Hare (Hare Raising)
Pollen-Shield Hare (Hare Raising) Green (1)
Sorcery — Adventure

Target creature you control gains vigilance and gets +X/+X until end of turn, where X is the number of creatures you control.

Wilds of Eldraine (Rare)
Inkshield
Inkshield 3WhiteBlack (5)
Instant

Prevent all combat damage that would be dealt to you this turn. For each 1 damage prevented this way, create a 2/1 white and black Inkling creature token with flying.

Duskmourn: House of Horror Commander (Rare)
Other Versions
Commander 2021 (Rare)
Iona, Shield of Emeria
Iona, Shield of Emeria 6WhiteWhiteWhite (9)
Legendary Creature — Angel (7/7)

Flying

As Iona, Shield of Emeria enters, choose a color.

Your opponents can't cast spells of the chosen color.

Mystery Booster 2: Convention Edition (Mythic Rare)
Other Versions
Zendikar (Mythic Rare)
Modern Masters 2015 Edition (Mythic Rare)
From the Vault: Angels (Mythic Rare)
Join Shields
Join Shields 3GreenWhite (5)
Instant

Untap all creatures you control. They gain hexproof and indestructible until end of turn. (They can't be the targets of spells or abilities your opponents control. Damage and effects that say "destroy" don't destroy them.)

Guilds of Ravnica (Uncommon)
Karvanista, Loyal Lupari
Karvanista, Loyal Lupari 4Green (5)
Legendary Creature — Alien Dog Soldier (5/5)

Vigilance, trample, haste

Whenever Karvanista attacks, put a +1/+1 counter on each Human you control.

Doctor Who Commander (Rare)
Kite Shield
Kite Shield 0 (0)
Artifact — Equipment

Equipped creature gets +0/+3.

Equip 3 (3: Attach to target creature you control. Equip only as a sorcery.)

Magic 2012 (Uncommon)
Kithkin Shielddare
Kithkin Shielddare 1White (2)
Creature — Kithkin Soldier (1/1)

White, Tap: Target blocking creature gets +2/+2 until end of turn.

Shadowmoor (Common)
Kry Shield
Kry Shield 2 (2)
Artifact

2, Tap: Prevent all damage that would be dealt this turn by target creature you control. That creature gets +0/+X until end of turn, where X is its mana value.

Legends (Uncommon)
Lightshield Array
Lightshield Array (0)
Enchantment

At the beginning of your end step, put a +1/+1 counter on each creature that attacked this turn.

Sacrifice Lightshield Array: Creatures you control gain hexproof and indestructible until end of turn.

March of the Machine (Rare)
Linvala, Shield of Sea Gate
Linvala, Shield of Sea Gate 1WhiteBlue (3)
Legendary Creature — Angel Wizard (3/3)

Flying

At the beginning of combat on your turn, if you have a full party, choose target nonland permanent an opponent controls. Until your next turn, it can't attack or block, and its activated abilities can't be activated.

Sacrifice Linvala: Choose hexproof or indestructible. Creatures you control gain that ability until end of turn.

Zendikar Rising (Rare)
Lumbering Lightshield
Lumbering Lightshield 1White (2)
Creature — — Illusion (1/4)

When Lumbering Lightshield enters the battlefield, target opponent reveals a nonland card at random from their hand. It perpetually gains "This spell costs 1 more to cast."

Jumpstart: Historic Horizons (Common)
Karvanista, Loyal Lupari (Lupari Shield)
Karvanista, Loyal Lupari (Lupari Shield) 1Green (2)
Sorcery — Adventure

Humans you control gain indestructible until your next turn. (Then exile this card. You may cast the creature later from exile.)

Doctor Who Commander (Rare)
Makindi Shieldmate
Makindi Shieldmate 2White (3)
Creature — Kor Soldier Ally (0/3)

Defender

Whenever Makindi Shieldmate or another Ally you control enters, you may put a +1/+1 counter on Makindi Shieldmate.

Zendikar (Common)
Mirror Shield
Mirror Shield 2 (2)
Artifact — Equipment

Equipped creature gets +0/+2 and has hexproof and "Whenever a creature with deathtouch blocks or becomes blocked by this creature, destroy that creature."

Equip 2 (2: Attach to target creature you control. Equip only as a sorcery.)

Theros Beyond Death (Uncommon)
Mirror-Shield Hoplite
Mirror-Shield Hoplite RedWhite (2)
Creature — Human Soldier (2/2)

Vigilance

Whenever a creature you control becomes the target of a backup ability, copy that ability. You may choose new targets for the copy. This ability triggers only once each turn.

March of the Machine (Uncommon)
Mourner's Shield
Mourner's Shield 4 (4)
Artifact

Imprint — When Mourner's Shield enters, you may exile target card from a graveyard.

2, Tap: Prevent all damage that would be dealt this turn by a source of your choice that shares a color with the exiled card.

Mirrodin (Uncommon)
Myrel, Shield of Argive
Myrel, Shield of Argive 3White (4)
Legendary Creature — Human Soldier (3/4)

During your turn, your opponents can't cast spells or activate abilities of artifacts, creatures, or enchantments.

Whenever Myrel, Shield of Argive attacks, create X 1/1 colorless Soldier artifact creature tokens, where X is the number of Soldiers you control.

The Brothers' War (Mythic Rare)
Nyxborn Shieldmate
Nyxborn Shieldmate White (1)
Enchantment Creature — Human Soldier (1/2)

Bestow 2White (If you cast this card for its bestow cost, it's an Aura spell with enchant creature. It becomes a creature again if it's not attached to a creature.)

Enchanted creature gets +1/+2.

Born of the Gods (Common)
Order of the White Shield
Order of the White Shield WhiteWhite (2)
Creature — Human Knight (2/1)

Protection from black

White: Order of the White Shield gains first strike until end of turn.

WhiteWhite: Order of the White Shield gets +1/+0 until end of turn.

Masters Edition II (Uncommon)
Other Versions
Fifth Edition (Uncommon)
Ice Age (Uncommon)
Owlin Shieldmage
Owlin Shieldmage 3WhiteBlack (5)
Creature — Bird Warlock (3/3)

Flying

Ward—Pay 3 life. (Whenever this creature becomes the target of a spell or ability an opponent controls, counter it unless that player pays 3 life.)

Strixhaven: School of Mages (Common)
Paladin's Shield
Paladin's Shield 1White (2)
Artifact — Equipment

Flash

When Paladin's Shield enters, attach it to target creature you control.

Equipped creature gets +0/+2.

Equip 3 (3: Attach to target creature you control. Equip only as a sorcery.)

Adventures in the Forgotten Realms (Common)
Pariah's Shield
Pariah's Shield 5 (5)
Artifact — Equipment

All damage that would be dealt to you is dealt to equipped creature instead.

Equip 3

Ravnica Remastered (Rare)
Other Versions
Ravnica: City of Guilds (Rare)
Pollen-Shield Hare
Pollen-Shield Hare 1White (2)
Creature — Rabbit (2/2)

Creature tokens you control get +1/+1.

Wilds of Eldraine (Rare)
Rammas Echor, Ancient Shield
Rammas Echor, Ancient Shield 3White (4)
Legendary Artifact

Whenever you cast your second spell each turn, draw a card, then create a 0/3 white Wall creature token with defender.

At the beginning of combat on your turn, creatures you control with defender gain exalted until end of turn. (Whenever a creature you control attacks alone, it gets +1/+1 until end of turn for each instance of exalted among permanents you control.)

The Lord of the Rings: Tales of Middle Earth Commander (Rare)
Rhystic Shield
Rhystic Shield 1White (2)
Instant

Creatures you control get +0/+1 until end of turn. They get an additional +0/+2 until end of turn unless any player pays 2.

Prophecy (Common)
Rimeshield Frost Giant
Rimeshield Frost Giant 3BlueBlue (5)
Creature — Giant Warrior (4/5)

Ward 3 (Whenever this creature becomes the target of a spell or ability an opponent controls, counter it unless that player pays 3.)

Alchemy Horizons: Baldur's Gate (Common)
Other Versions
Adventures in the Forgotten Realms (Common)
Rust-Shield Rampager
Rust-Shield Rampager 3Green (4)
Creature — Raccoon Warrior (4/4)

Offspring 2 (You may pay an additional 2 as you cast this spell. If you do, when this creature enters, create a 1/1 token copy of it.)

This creature can't be blocked by creatures with power 2 or less.

Bloomburrow (Common)
Screaming Shield
Screaming Shield 1 (1)
Artifact — Equipment

Equipped creature gets +0/+3 and has "2, Tap: Target player mills three cards."

Equip 3 (3: Attach to target creature you control. Equip only as a sorcery.)

Ravnica Allegiance (Uncommon)
Shell Shield
Shell Shield Blue (1)
Instant

Kicker 1 (You may pay an additional 1 as you cast this spell.)

Target creature you control gets +0/+3 until end of turn. If this spell was kicked, that creature also gains hexproof until end of turn. (It can't be the target of spells or abilities your opponents control.)

Zendikar Rising (Common)
Shield Bearer
Shield Bearer 1White (2)
Creature — Human Soldier (0/3)

Banding (Any creatures with banding, and up to one without, can attack in a band. Bands are blocked as a group. If any creatures with banding you control are blocking or being blocked by a creature, you divide that creature's combat damage, not its controller, among any of the creatures it's being blocked by or is blocking.)

Masters Edition II (Common)
Other Versions
Fifth Edition (Common)
Ice Age (Common)
Shield Broker
Shield Broker 3BlueBlue (5)
Creature — Octopus Advisor (3/4)

When Shield Broker enters, put a shield counter on target noncommander creature you don't control. You gain control of that creature for as long as it has a shield counter on it. (If it would be dealt damage or destroyed, remove a shield counter from it instead.)

Bloomburrow Commander (Rare)
Other Versions
Streets of New Capenna Commander (Rare)
Shield Dancer
Shield Dancer 2White (3)
Creature — Human Rebel (1/3)

2White: The next time target attacking creature would deal combat damage to Shield Dancer this turn, that creature deals that damage to itself instead.

Prophecy (Uncommon)
Shield Mare
Shield Mare 1WhiteWhite (3)
Creature — Horse (2/3)

Shield Mare can't be blocked by red creatures.

When Shield Mare enters or becomes the target of a spell or ability an opponent controls, you gain 3 life.

Core Set 2019 (Uncommon)
Shield Mate
Shield Mate White (1)
Creature — Human Soldier (1/1)

Sacrifice Shield Mate: Target creature gets +0/+4 until end of turn.

Exodus (Common)
Shield of Duty and Reason
Shield of Duty and Reason White (1)
Enchantment — Aura

Enchant creature

Enchanted creature has protection from green and from blue.

Apocalypse (Common)
Shield of Kaldra
Shield of Kaldra 4 (4)
Legendary Artifact — Equipment

Equipment named Sword of Kaldra, Shield of Kaldra, and Helm of Kaldra have indestructible.

Equipped creature has indestructible. (Damage and effects that say "destroy" don't destroy it.)

Equip 4

Promo set for Gatherer (Promo)
Other Versions
Darksteel (Rare)
Shield of the Ages
Shield of the Ages 2 (2)
Artifact

2: Prevent the next 1 damage that would be dealt to you this turn.

Masters Edition (Uncommon)
Other Versions
Ice Age (Uncommon)
Shield of the Avatar
Shield of the Avatar 1 (1)
Artifact — Equipment

If a source would deal damage to equipped creature, prevent X of that damage, where X is the number of creatures you control.

Equip 2 (2: Attach to target creature you control. Equip only as a sorcery.)

Magic 2015 Core Set (Rare)
Shield of the Oversoul
Shield of the Oversoul 2Green or White (3)
Enchantment — Aura

Enchant creature

As long as enchanted creature is green, it gets +1/+1 and has indestructible. (Damage and effects that say "destroy" don't destroy it. If its toughness is 0 or less, it's still put into its owner's graveyard.)

As long as enchanted creature is white, it gets +1/+1 and has flying.

Shadowmoor (Common)
Shield of the Realm
Shield of the Realm 2 (2)
Artifact — Equipment

If a source would deal damage to equipped creature, prevent 2 of that damage.

Equip 1

Dominaria (Uncommon)
Shield of the Righteous
Shield of the Righteous WhiteBlue (2)
Artifact — Equipment

Equipped creature gets +0/+2 and has vigilance.

Whenever equipped creature blocks a creature, that creature doesn't untap during its controller's next untap step.

Equip 2

Alara Reborn (Uncommon)
Shield Sphere
Shield Sphere 0 (0)
Artifact Creature — Wall (0/6)

Defender

Whenever Shield Sphere blocks, put a -0/-1 counter on it.

Masters Edition (Common)
Other Versions
Alliances (Uncommon)
Shield Wall
Shield Wall 1White (2)
Instant

Creatures you control get +0/+2 until end of turn.

Chronicles (Uncommon)
Other Versions
Fifth Edition (Common)
Seventh Edition (Common)
Legends (Uncommon)
Shielded Aether Thief
Shielded Aether Thief 1Blue (2)
Creature — Vedalken Rogue (0/4)

Flash (You may cast this spell any time you could cast an instant.)

Whenever Shielded Aether Thief blocks, you get Energy (an energy counter).

Tap, Pay EnergyEnergyEnergy: Draw a card.

Kaladesh Remastered (Uncommon)
Other Versions
Aether Revolt (Uncommon)
Shielded by Faith
Shielded by Faith 1WhiteWhite (3)
Enchantment — Aura

Enchant creature

Enchanted creature has indestructible.

Whenever a creature enters, you may attach Shielded by Faith to that creature.

Signature Spellbook: Gideon (Rare)
Other Versions
Commander 2015 (Rare)
Explorers of Ixalan (Rare)
Shielded Passage
Shielded Passage White (1)
Instant

Prevent all damage that would be dealt to target creature this turn.

Gatecrash (Common)
Shieldhide Dragon
Shieldhide Dragon 5White (6)
Creature — Dragon (3/3)

Flying, lifelink

Megamorph 5WhiteWhite (You may cast this card face down as a 2/2 creature for 3. Turn it face up any time for its megamorph cost and put a +1/+1 counter on it.)

When Shieldhide Dragon is turned face up, put a +1/+1 counter on each other Dragon creature you control.

Dragons of Tarkir (Uncommon)
Shielding Plax
Shielding Plax 2Green or Blue (3)
Enchantment — Aura

(Green or Blue can be paid with either Green or Blue.)

Enchant creature

When Shielding Plax enters, draw a card.

Enchanted creature can't be the target of spells or abilities your opponents control.

Adventures in the Forgotten Realms Commander (Common)
Other Versions
Dissension (Common)
Ultimate Masters (Common)
Shieldmage Advocate
Shieldmage Advocate 2White (3)
Creature — Human Cleric (1/3)

Tap: Return target card from an opponent's graveyard to their hand. Prevent all damage that would be dealt to any target this turn by a source of your choice.

Judgment (Common)
Shieldmage Elder
Shieldmage Elder 5White (6)
Creature — Human Cleric Wizard (2/3)

Tap two untapped Clerics you control: Prevent all damage target creature would deal this turn.

Tap two untapped Wizards you control: Prevent all damage target spell would deal this turn.

Onslaught (Uncommon)
Shieldmate's Blessing
Shieldmate's Blessing White (1)
Instant

Prevent the next 3 damage that would be dealt to any target this turn.

Zendikar (Common)
Garenbrig Carver (Shield's Might)
Garenbrig Carver (Shield's Might) 1Green (2)
Instant — Adventure

Target creature gets +2/+2 until end of turn. (Then exile this card. You may cast the creature later from exile.)

Throne of Eldraine (Common)
Shields of Velis Vel
Shields of Velis Vel White (1)
Kindred Instant — Shapeshifter

Changeling (This card is every creature type.)

Creatures target player controls get +0/+1 and gain all creature types until end of turn.

Lorwyn (Common)
Shield-Wall Sentinel
Shield-Wall Sentinel 4 (4)
Artifact Creature — Golem (1/3)

Defender

When Shield-Wall Sentinel enters, you may search your library for a creature card with defender, reveal it, put it into your hand, then shuffle.

Dominaria United (Common)
Spectral Shield
Spectral Shield 1WhiteBlue (3)
Enchantment — Aura

Enchant creature

Enchanted creature gets +0/+2 and can't be the target of spells.

Masters Edition III (Uncommon)
Other Versions
Ice Age (Uncommon)
Spirit Shield
Spirit Shield 3 (3)
Artifact

You may choose not to untap Spirit Shield during your untap step.

2, Tap: Target creature gets +0/+2 for as long as Spirit Shield remains tapped.

Fallen Empires (Rare)
Stalwart Shield-Bearers
Stalwart Shield-Bearers 1White (2)
Creature — Human Soldier (0/3)

Defender

Other creatures you control with defender get +0/+2.

Rise of the Eldrazi (Common)
Staunch Shieldmate
Staunch Shieldmate White (1)
Creature — Dwarf Soldier (1/3)

Core Set 2021 (Common)
Take Up the Shield
Take Up the Shield 1White (2)
Instant

Put a +1/+1 counter on target creature. It gains lifelink and indestructible until end of turn. (Damage and effects that say "destroy" don't destroy it.)

Outlaws of Thunder Junction (Common)
Other Versions
Dominaria United (Common)
Teyo, the Shieldmage
Teyo, the Shieldmage 2White (3)
Legendary Planeswalker — Teyo (5)

You have hexproof. (You can't be the target of spells or abilities your opponents control.)

−2: Create a 0/3 white Wall creature token with defender.

War of the Spark (Uncommon)
Teyo's Lightshield
Teyo's Lightshield 2White (3)
Creature — Illusion (0/3)

When Teyo's Lightshield enters, put a +1/+1 counter on target creature you control.

War of the Spark (Common)
Valkmira, Protector's Shield
Valkmira, Protector's Shield 3White (4)
Legendary Artifact

If a source an opponent controls would deal damage to you or a permanent you control, prevent 1 of that damage.

Whenever you or another permanent you control becomes the target of a spell or ability an opponent controls, counter that spell or ability unless its controller pays 1.

Kaldheim (Rare)
Vanguard's Shield
Vanguard's Shield 2 (2)
Artifact — Equipment

Equipped creature gets +0/+3 and can block an additional creature each combat.

Equip 3 (3: Attach to target creature you control. Equip only as a sorcery.)

Avacyn Restored (Common)
Vernadi Shieldmate
Vernadi Shieldmate 1Green or White (2)
Creature — Human Soldier (2/2)

Vigilance

Ravnica Clue Edition (Common)
Other Versions
Guilds of Ravnica (Common)
Ravnica Remastered (Common)
Wall of Shields
Wall of Shields 3 (3)
Artifact Creature — Wall (0/4)

Defender (This creature can't attack.)

Banding (If any creatures with banding you control are blocking a creature, you divide that creature's combat damage, not its controller, among any of the creatures it's being blocked by.)

Ice Age (Uncommon)
White Shield Crusader
White Shield Crusader WhiteWhite (2)
Creature — Human Knight (2/1)

Protection from black

White: White Shield Crusader gains flying until end of turn.

WhiteWhite: White Shield Crusader gets +1/+0 until end of turn.

Coldsnap (Uncommon)
Wingshield Agent
Wingshield Agent 2Blue (3)
Creature — Human Soldier (2/3)

Wingshield Agent enters with a shield counter on it. (If it would be dealt damage or destroyed, remove a shield counter from it instead.)

Whenever Wingshield Agent attacks, up to one other target creature gains flying until end of turn.

Streets of New Capenna (Uncommon)
Yuan-Ti Scaleshield
Yuan-Ti Scaleshield 2Green (3)
Instant

Permanents you control gain hexproof and indestructible until end of turn.

Seek a creature card if an opponent has cast a spell with mana value 3 or less this turn.

Alchemy Horizons: Baldur's Gate (Rare)
We have updated our privacy policy. Click the link to learn more.

Gatherer works better in the Companion app!

Continue