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Animar, Soul of Elements
   ( 3)
Legendary Creature — Elemental
(1/1)
Protection from white and from black Whenever you cast a creature spell, put a +1/+1 counter on Animar, Soul of Elements. Creature spells you cast cost less to cast for each +1/+1 counter on Animar.
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Ashaya, Soul of the Wild
   ( 5)
Legendary Creature — Elemental
(*/*)
Ashaya, Soul of the Wild's power and toughness are each equal to the number of lands you control. Nontoken creatures you control are Forest lands in addition to their other types. (They're still affected by summoning sickness.)
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Aven Soulgazer
   ( 5)
Creature — Bird Cleric
(3/3)
Flying  : Look at target face-down creature.
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Carnival of Souls
  ( 2)
Enchantment
Whenever a creature enters the battlefield, you lose 1 life and add .
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Cauldron of Souls
 ( 5)
Artifact
: Choose any number of target creatures. Each of those creatures gains persist until end of turn. (When it dies, if it had no -1/-1 counters on it, return it to the battlefield under its owner's control with a -1/-1 counter on it.)
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Cavern of Souls
( 0)
Land
As Cavern of Souls enters the battlefield, choose a creature type. : Add .
: Add one mana of any color. Spend this mana only to cast a creature spell of the chosen type, and that spell can't be countered.
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Center Soul
  ( 2)
Instant
Target creature you control gains protection from the color of your choice until end of turn. Rebound (If you cast this spell from your hand, exile it as it resolves. At the beginning of your next upkeep, you may cast this card from exile without paying its mana cost.)
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Custodi Soulbinders
  ( 4)
Creature — Human Cleric
(0/0)
Custodi Soulbinders enters the battlefield with X +1/+1 counters on it, where X is the number of other creatures on the battlefield.  , Remove a +1/+1 counter from Custodi Soulbinders: Create a 1/1 white Spirit creature token with flying.
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Custodi Soulcaller
   ( 3)
Creature — Human Cleric
(1/2)
Melee (Whenever this creature attacks, it gets +1/+1 until end of turn for each opponent you attacked this combat.) Whenever Custodi Soulcaller attacks, return target creature card with converted mana cost X or less from your graveyard to the battlefield, where X is the number of players you attacked this combat.
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Defiler of Souls
    ( 6)
Creature — Demon
(5/5)
Flying At the beginning of each player's upkeep, that player sacrifices a monocolored creature.
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Despoiler of Souls
  ( 2)
Creature — Horror
(3/1)
Despoiler of Souls can't block.  , Exile two other creature cards from your graveyard: Return Despoiler of Souls from your graveyard to the battlefield.
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Elvish Soultiller
   ( 5)
Creature — Elf Mutant
(5/4)
When Elvish Soultiller dies, choose a creature type. Shuffle all creature cards of that type from your graveyard into your library.
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Emmara, Soul of the Accord
  ( 2)
Legendary Creature — Elf Cleric
(2/2)
Whenever Emmara, Soul of the Accord becomes tapped, create a 1/1 white Soldier creature token with lifelink.
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Ensoul Artifact
  ( 2)
Enchantment — Aura
Enchant artifact Enchanted artifact is a creature with base power and toughness 5/5 in addition to its other types.
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Ensouled Scimitar
 ( 3)
Artifact — Equipment
: Ensouled Scimitar becomes a 1/5 Spirit artifact creature with flying until end of turn. (Equipment that's a creature can't equip a creature.)
Equipped creature gets +1/+5. Equip ( : Attach to target creature you control. Equip only as a sorcery.)
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Field of Souls
   ( 4)
Enchantment
Whenever a nontoken creature is put into your graveyard from the battlefield, create a 1/1 white Spirit creature token with flying.
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Harvester of Souls
   ( 6)
Creature — Demon
(5/5)
Deathtouch Whenever another nontoken creature dies, you may draw a card.
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Incandescent Soulstoke
  ( 3)
Creature — Elemental Shaman
(2/2)
Other Elemental creatures you control get +1/+1.  , : You may put an Elemental creature card from your hand onto the battlefield. That creature gains haste until end of turn. Sacrifice it at the beginning of the next end step.
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Kothophed, Soul Hoarder
   ( 6)
Legendary Creature — Demon
(6/6)
Flying Whenever a permanent owned by another player is put into a graveyard from the battlefield, you draw a card and you lose 1 life.
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Lingering Souls
  ( 3)
Sorcery
Create two 1/1 white Spirit creature tokens with flying. Flashback  (You may cast this card from your graveyard for its flashback cost. Then exile it.)
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Lost Soul
   ( 3)
Creature — Spirit Minion
(2/1)
Swampwalk (This creature can't be blocked as long as defending player controls a Swamp.)
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March of Souls
  ( 5)
Sorcery
Destroy all creatures. They can't be regenerated. For each creature destroyed this way, its controller creates a 1/1 white Spirit creature token with flying.
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Martyr's Soul
  ( 3)
Creature — Spirit Soldier
(3/2)
Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for or one mana of that creature's color.) When Martyr's Soul enters the battlefield, if you control no tapped lands, put two +1/+1 counters on it.
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Naya Soulbeast
   ( 8)
Creature — Beast
(0/0)
When you cast this spell, each player reveals the top card of their library. Naya Soulbeast enters the battlefield with X +1/+1 counters on it, where X is the total converted mana cost of all cards revealed this way. Trample
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Ojutai, Soul of Winter
   ( 7)
Legendary Creature — Dragon
(5/6)
Flying, vigilance Whenever a Dragon you control attacks, tap target nonland permanent an opponent controls. That permanent doesn't untap during its controller's next untap step.
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Phyrexian Soulgorger
 ( 3)
Snow Artifact Creature — Construct
(8/8)
Cumulative upkeep—Sacrifice a creature. (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)
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Ravos, Soultender
   ( 5)
Legendary Creature — Human Cleric
(2/2)
Flying Other creatures you control get +1/+1. At the beginning of your upkeep, you may return target creature card from your graveyard to your hand. Partner (You can have two commanders if both have partner.)
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Reave Soul
  ( 2)
Sorcery
Destroy target creature with power 3 or less.
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Reforge the Soul
   ( 5)
Sorcery
Each player discards their hand, then draws seven cards. Miracle  (You may cast this card for its miracle cost when you draw it if it's the first card you drew this turn.)
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Rousing of Souls
  ( 3)
Sorcery
Parley — Each player reveals the top card of their library. For each nonland card revealed this way, you create a 1/1 white Spirit creature token with flying. Then each player draws a card.
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Rubinia Soulsinger
    ( 5)
Legendary Creature — Faerie
(2/3)
You may choose not to untap Rubinia Soulsinger during your untap step. : Gain control of target creature for as long as you control Rubinia and Rubinia remains tapped.
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Sanctifier of Souls
  ( 4)
Creature — Human Cleric
(2/3)
Whenever another creature enters the battlefield under your control, Sanctifier of Souls gets +1/+1 until end of turn.  , Exile a creature card from your graveyard: Create a 1/1 white Spirit creature token with flying.
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Sarkhan, Dragonsoul
   ( 6)
Legendary Planeswalker — Sarkhan
(5)
+2: Sarkhan, Dragonsoul deals 1 damage to each opponent and each creature your opponents control. −3: Sarkhan, Dragonsoul deals 4 damage to target player or planeswalker. −9: Search your library for any number of Dragon creature cards, put them onto the battlefield, then shuffle your library.
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Scrounger of Souls
  ( 5)
Creature — Horror
(3/4)
Lifelink (Damage dealt by this creature also causes you to gain that much life.)
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Seize the Soul
   ( 4)
Instant
Destroy target nonwhite, nonblack creature. Create a 1/1 white Spirit creature token with flying. Haunt (When this spell card is put into a graveyard after resolving, exile it haunting target creature.) When the creature Seize the Soul haunts dies, destroy target nonwhite, nonblack creature. Create a 1/1 white Spirit creature token with flying.
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Serpent's Soul-Jar
  ( 3)
Artifact
Whenever an Elf you control dies, exile it. , Pay 2 life: Until end of turn, you may cast a creature spell from among cards exiled with Serpent's Soul-Jar.
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Sever Soul
   ( 5)
Sorcery
Destroy target nonblack creature. It can't be regenerated. You gain life equal to its toughness.
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Shield of the Oversoul
  ( 3)
Enchantment — Aura
Enchant creature As long as enchanted creature is green, it gets +1/+1 and has indestructible. (Damage and effects that say "destroy" don't destroy it. If its toughness is 0 or less, it's still put into its owner's graveyard.) As long as enchanted creature is white, it gets +1/+1 and has flying.
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Song of the Worldsoul
   ( 6)
Enchantment
Whenever you cast a spell, populate. (Create a token that's a copy of a creature token you control.)
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Soul Barrier
  ( 3)
Enchantment
Whenever an opponent casts a creature spell, Soul Barrier deals 2 damage to that player unless they pay .
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Soul Bleed
  ( 3)
Enchantment — Aura
Enchant creature At the beginning of the upkeep of enchanted creature's controller, that player loses 1 life.
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Soul Burn
   ( 3)
Sorcery
Spend only black and/or red mana on X. Soul Burn deals X damage to any target. You gain life equal to the damage dealt, but not more than the amount of spent on X, the player's life total before the damage was dealt, the planeswalker's loyalty before the damage was dealt, or the creature's toughness.
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Soul Channeling
  ( 3)
Enchantment — Aura
Enchant creature Pay 2 life: Regenerate enchanted creature.
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Soul Charmer
  ( 3)
Creature — Human Rebel
(2/2)
Whenever Soul Charmer deals combat damage to a creature, you gain 2 life unless that creature's controller pays .
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Soul Collector
   ( 5)
Creature — Vampire
(3/4)
Flying Whenever a creature dealt damage by Soul Collector this turn dies, return that card to the battlefield under your control. Morph   (You may cast this card face down as a 2/2 creature for . Turn it face up any time for its morph cost.)
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Soul Conduit
 ( 6)
Artifact
, : Two target players exchange life totals.
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Soul Diviner
  ( 2)
Creature — Zombie Wizard
(2/3)
, Remove a counter from an artifact, creature, land, or planeswalker you control: Draw a card.
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Soul Echo
   ( 2)
Enchantment
Soul Echo enters the battlefield with X echo counters on it. You don't lose the game for having 0 or less life. At the beginning of your upkeep, sacrifice Soul Echo if there are no echo counters on it. Otherwise, target opponent may choose that for each 1 damage that would be dealt to you until your next upkeep, you remove an echo counter from Soul Echo instead.
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Soul Exchange
  ( 2)
Sorcery
As an additional cost to cast this spell, exile a creature you control. Return target creature card from your graveyard to the battlefield. Put a +2/+2 counter on that creature if the exiled creature was a Thrull.
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Soul Feast
   ( 5)
Sorcery
Target player loses 4 life and you gain 4 life.
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Soul Foundry
 ( 4)
Artifact
Imprint — When Soul Foundry enters the battlefield, you may exile a creature card from your hand. , : Create a token that's a copy of the exiled card. X is the converted mana cost of that card.
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Soul Kiss
  ( 3)
Enchantment — Aura
Enchant creature , Pay 1 life: Enchanted creature gets +2/+2 until end of turn. Activate this ability no more than three times each turn.
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Soul Link
   ( 3)
Enchantment — Aura
Enchant creature Whenever enchanted creature deals damage, you gain that much life. Whenever enchanted creature is dealt damage, you gain that much life.
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Soul Manipulation
   ( 3)
Instant
Choose one or both — • Counter target creature spell. • Return target creature card from your graveyard to your hand.
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Soul Net
 ( 1)
Artifact
Whenever a creature dies, you may pay . If you do, you gain 1 life.
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Soul Nova
   ( 5)
Instant
Exile target attacking creature and all Equipment attached to it.
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Soul of Magma
   ( 5)
Creature — Spirit
(2/2)
Whenever you cast a Spirit or Arcane spell, Soul of Magma deals 1 damage to target creature.
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Soul of New Phyrexia
 ( 6)
Artifact Creature — Avatar
(6/6)
Trample : Permanents you control gain indestructible until end of turn.
, Exile Soul of New Phyrexia from your graveyard: Permanents you control gain indestructible until end of turn.
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Soul of the Harvest
   ( 6)
Creature — Elemental
(6/6)
Trample Whenever another nontoken creature enters the battlefield under your control, you may draw a card.
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Soul of the Rapids
   ( 5)
Creature — Elemental
(3/2)
Flying Hexproof (This creature can't be the target of spells or abilities your opponents control.)
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Soul Parry
  ( 2)
Instant
Prevent all damage one or two target creatures would deal this turn.
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Soul Ransom
   ( 4)
Enchantment — Aura
Enchant creature You control enchanted creature. Discard two cards: Soul Ransom's controller sacrifices it, then draws two cards. Only any opponent may activate this ability.
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Soul Reap
  ( 2)
Sorcery
Destroy target nongreen creature. Its controller loses 3 life if you've cast another black spell this turn.
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Soul Rend
  ( 2)
Instant
Destroy target creature if it's white. A creature destroyed this way can't be regenerated. Draw a card at the beginning of the next turn's upkeep.
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Soul Salvage
  ( 3)
Sorcery
Return up to two target creature cards from your graveyard to your hand.
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Soul Scourge
  ( 5)
Creature — Nightmare Horror
(3/2)
Flying When Soul Scourge enters the battlefield, target player loses 3 life. When Soul Scourge leaves the battlefield, that player gains 3 life.
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Soul Sear
  ( 3)
Instant
Soul Sear deals 5 damage to target creature or planeswalker. That permanent loses indestructible until end of turn.
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Soul Seizer
   ( 5)
Creature — Spirit
(1/3)
Flying When Soul Seizer deals combat damage to a player, you may transform it. If you do, attach it to target creature that player controls.
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Soul Separator
 ( 3)
Artifact
, , Sacrifice Soul Separator: Exile target creature card from your graveyard. Create a token that's a copy of that card, except it's 1/1, it's a Spirit in addition to its other types, and it has flying. Create a black Zombie creature token with power equal to that card's power and toughness equal to that card's toughness.
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Soul Shatter
  ( 3)
Instant
Each opponent sacrifices a creature or planeswalker with the highest converted mana cost among creatures and planeswalkers they control.
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Soul Shepherd
  ( 2)
Creature — Human Cleric
(2/1)
, Exile a creature card from your graveyard: You gain 1 life.
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Soul Shred
   ( 5)
Sorcery
Soul Shred deals 3 damage to target nonblack creature. You gain 3 life.
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Soul Snare
 ( 1)
Enchantment
, Sacrifice Soul Snare: Exile target creature that's attacking you or a planeswalker you control.
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Soul Snuffers
   ( 4)
Creature — Elemental Shaman
(3/3)
When Soul Snuffers enters the battlefield, put a -1/-1 counter on each creature.
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Soul Spike
   ( 7)
Instant
You may exile two black cards from your hand rather than pay this spell's mana cost. Soul Spike deals 4 damage to any target and you gain 4 life.
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Soul Stair Expedition
 ( 1)
Enchantment
Landfall — Whenever a land enters the battlefield under your control, you may put a quest counter on Soul Stair Expedition. Remove three quest counters from Soul Stair Expedition and sacrifice it: Return up to two target creature cards from your graveyard to your hand.
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Soul Strings
  ( 1)
Sorcery
Return two target creature cards from your graveyard to your hand unless any player pays .
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Soul Summons
  ( 2)
Sorcery
Manifest the top card of your library. (Put it onto the battlefield face down as a 2/2 creature. Turn it face up any time for its mana cost if it's a creature card.)
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Soul Swallower
   ( 4)
Creature — Wurm
(3/3)
Trample Delirium — At the beginning of your upkeep, if there are four or more card types among cards in your graveyard, put three +1/+1 counters on Soul Swallower.
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Soul Tithe
  ( 2)
Enchantment — Aura
Enchant nonland permanent At the beginning of the upkeep of enchanted permanent's controller, that player sacrifices it unless they pay , where X is its converted mana cost.
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Soul Warden
 ( 1)
Creature — Human Cleric
(1/1)
Whenever another creature enters the battlefield, you gain 1 life.
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Soulblade Corrupter
  ( 5)
Creature — Human Warrior
(3/3)
Partner with Soulblade Renewer (When this creature enters the battlefield, target player may put Soulblade Renewer into their hand from their library, then shuffle.) Deathtouch Whenever a creature with a +1/+1 counter on it attacks one of your opponents, that creature gains deathtouch until end of turn.
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Soulblade Djinn
   ( 5)
Creature — Djinn
(4/3)
Flying Whenever you cast a noncreature spell, creatures you control get +1/+1 until end of turn.
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Soulblade Renewer
  ( 5)
Creature — Elf Warrior
(2/2)
Partner with Soulblade Corrupter (When this creature enters the battlefield, target player may put Soulblade Corrupter into their hand from their library, then shuffle.) When Soulblade Renewer enters the battlefield, support 2. (Put a +1/+1 counter on each of up to two other target creatures.)
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