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Redirect
( 2)
Instant
You may choose new targets for target spell.
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Redress Fate
( 8)
Sorcery
Return all artifact and enchantment cards from your graveyard to the battlefield. Miracle (You may cast this card for its miracle cost when you draw it if it's the first card you drew this turn.)
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Redrock Sentinel
( 3)
Artifact Creature — Golem
(2/4)
Defender , , Sacrifice a land: Draw a card and create a Treasure token. (It's an artifact with ", Sacrifice this artifact: Add one mana of any color.")
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Redtooth Genealogist
( 3)
Creature — Elf Advisor
(2/3)
When Redtooth Genealogist enters, create a Royal Role token attached to another target creature you control. (If you control another Role on it, put that one into the graveyard. Enchanted creature gets +1/+1 and has ward .)
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Redtooth Vanguard
( 2)
Creature — Elf Warrior
(3/1)
Trample Whenever an enchantment you control enters, you may pay . If you do, return Redtooth Vanguard from your graveyard to your hand.
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Reduce in Stature
( 3)
Enchantment — Aura
Enchant creature Enchanted creature has base power and toughness 0/2.
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Reduce to Ashes
( 5)
Sorcery
Reduce to Ashes deals 5 damage to target creature. If that creature would die this turn, exile it instead.
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Reduce to Dreams
( 5)
Sorcery
Return all artifacts and enchantments to their owners' hands.
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Reduce to Memory
( 3)
Sorcery — Lesson
Exile target nonland permanent. Its controller creates a 3/2 red and white Spirit creature token.
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Reef Pirates
( 3)
Creature — Zombie Pirate
(2/2)
Whenever Reef Pirates deals damage to an opponent, that player mills a card.
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Reef Shaman
( 1)
Creature — Merfolk Shaman
(0/2)
: Target land becomes the basic land type of your choice until end of turn.
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Reef Worm
( 4)
Creature — Worm
(0/1)
When Reef Worm dies, create a 3/3 blue Fish creature token with "When this creature dies, create a 6/6 blue Whale creature token with ‘When this creature dies, create a 9/9 blue Kraken creature token.'"
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Reenact the Crime
( 4)
Instant
Exile target nonland card in a graveyard that was put there from anywhere this turn. Copy it. You may cast the copy without paying its mana cost.
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Referee Squad
( 3)
Creature — Homunculus
(2/2)
Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for or one mana of that creature's color.) Vigilance When Referee Squad enters, tap target creature an opponent controls and put a stun counter on it. (If a permanent with a stun counter would become untapped, remove one from it instead.)
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Refibrillator
( 0)
Artifact — Contraption
Whenever you crank Refibrillator, return target creature card from your graveyard to your hand.
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Reflect Damage
( 5)
Instant
The next time a source of your choice would deal damage this turn, that damage is dealt to that source's controller instead.
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Reflecting Mirror
( 4)
Artifact
, : Change the target of target spell with a single target if that target is you. The new target must be a player. X is twice the mana value of that spell.
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Reflecting Pool
( 0)
Land
: Add one mana of any type that a land you control could produce.
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Reflection of Kiki-Jiki
( 0)
Enchantment Creature — Goblin Shaman
(2/2)
, : Create a token that's a copy of another target nonlegendary creature you control, except it has haste. Sacrifice it at the beginning of the next end step.
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Reflections of Littjara
( 5)
Enchantment
As Reflections of Littjara enters, choose a creature type. Whenever you cast a spell of the chosen type, copy that spell. (A copy of a permanent spell becomes a token.)
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Reflective Golem
( 3)
Artifact Creature — Golem
(2/3)
Whenever you cast an instant or sorcery spell that targets only Reflective Golem, you may pay . If you do, copy that spell. You may choose new targets for the copy.
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Reflector Mage
( 3)
Creature — Human Wizard
(2/3)
When Reflector Mage enters, return target creature an opponent controls to its owner's hand. That creature's owner can't cast spells with the same name as that creature until your next turn.
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Reflex Sliver
( 4)
Creature — Sliver
(2/2)
All Sliver creatures have haste.
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Reflexes
( 1)
Enchantment — Aura
Enchant creature (Target a creature as you cast this. This card enters attached to that creature.) Enchanted creature has first strike. (It deals combat damage before creatures without first strike.)
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Refocus
( 2)
Instant
Untap target creature. Draw a card.
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Reforge the Soul
( 5)
Sorcery
Each player discards their hand, then draws seven cards. Miracle (You may cast this card for its miracle cost when you draw it if it's the first card you drew this turn.)
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Refraction Elemental
( 0)
Creature — Elemental
(4/4)
Ward—Pay 2 life. Whenever you cast a spell, Refraction Elemental deals 2 damage to each opponent.
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Refraction Trap
( 4)
Instant — Trap
If an opponent cast a red instant or sorcery spell this turn, you may pay rather than pay this spell's mana cost. Prevent the next 3 damage that a source of your choice would deal to you and/or permanents you control this turn. If damage is prevented this way, Refraction Trap deals that much damage to any target.
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Refresh
( 3)
Instant
Regenerate target creature. Draw a card.
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Refreshing Rain
( 4)
Instant
If an opponent controls a Swamp and you control a Forest, you may cast this spell without paying its mana cost. Target player gains 6 life.
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Refurbish
( 4)
Sorcery
Return target artifact card from your graveyard to the battlefield.
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Refurbished Familiar
( 4)
Artifact Creature — Zombie Rat
(2/1)
Affinity for artifacts (This spell costs less to cast for each artifact you control.) Flying When Refurbished Familiar enters, each opponent discards a card. For each opponent who can't, you draw a card.
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Refuse to Yield
( 2)
Instant
Target creature gets +2/+7 until end of turn. Untap it.
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Regal Behemoth
( 6)
Creature — Dinosaur
(5/5)
Trample When Regal Behemoth enters, you become the monarch. Whenever you tap a land for mana while you're the monarch, add an additional one mana of any color.
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Regal Bloodlord
( 5)
Creature — Vampire Soldier
(2/4)
Flying At the beginning of each end step, if you gained life this turn, create a 1/1 black Bat creature token with flying.
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Regal Bunnicorn
( 2)
Creature — Rabbit Unicorn
(*/*)
Regal Bunnicorn's power and toughness are each equal to the number of nonland permanents you control.
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Regal Caracal
( 5)
Creature — Cat
(3/3)
Other Cats you control get +1/+1 and have lifelink. When Regal Caracal enters, create two 1/1 white Cat creature tokens with lifelink.
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Regal Force
( 7)
Creature — Elemental
(5/5)
When Regal Force enters, draw a card for each green creature you control.
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Regal Leosaur
( 2)
Creature — Dinosaur Cat
(2/2)
Mutate (If you cast this spell for its mutate cost, put it over or under target non-Human creature you own. They mutate into the creature on top plus all abilities from under it.) Whenever this creature mutates, other creatures you control get +2/+1 until end of turn.
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Regal Sliver
( 4)
Creature — Sliver
(3/3)
Sliver creatures you control have "When this creature enters, Slivers you control get +1/+1 until end of turn if you're the monarch. Otherwise, you become the monarch."
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Regenerate
( 2)
Instant
Regenerate target creature. (The next time that creature would be destroyed this turn, instead tap it, remove it from combat, and heal all damage on it.)
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Regeneration
( 2)
Enchantment — Aura
Enchant creature (Target a creature as you cast this. This card enters attached to that creature.) : Regenerate enchanted creature. (The next time that creature would be destroyed this turn, instead tap it, remove it from combat, and heal all damage on it.)
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Regenerations Restored
( 2)
Enchantment
Vanishing 12 (This enchantment enters with twelve time counters on it. At the beginning of your upkeep, remove a time counter from it. When the last is removed, sacrifice it.) Whenever one or more time counters are removed from Regenerations Restored, scry 1 and you gain 1 life. Then if Regenerations Restored has no time counters on it, exile it. When you do, take an extra turn after this one.
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Regenesis
( 5)
Instant
Return up to two target permanent cards from your graveyard to your hand.
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Regent's Authority
( 1)
Instant
Target creature gets +2/+2 until end of turn. If it's an enchantment creature or legendary creature, instead put a +1/+1 counter on it and it gets +1/+1 until end of turn.
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Regicide
( 1)
Instant
Reveal Regicide as you draft it. The player to your right chooses a color, you choose another color, then the player to your left chooses a third color. Destroy target creature that's one or more of the colors chosen as you drafted cards named Regicide.
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Regisaur Alpha
( 5)
Creature — Dinosaur
(4/4)
Other Dinosaurs you control have haste. When Regisaur Alpha enters, create a 3/3 green Dinosaur creature token with trample.
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Regna, the Redeemer
( 6)
Legendary Creature — Angel
(4/4)
Partner with Krav, the Unredeemed (When this creature enters, target player may put Krav into their hand from their library, then shuffle.) Flying At the beginning of each end step, if your team gained life this turn, create two 1/1 white Warrior creature tokens.
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Regna's Sanction
( 4)
Sorcery
For each player, choose friend or foe. Each friend puts a +1/+1 counter on each creature they control. Each foe chooses one untapped creature they control, then taps the rest.
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Regress
( 3)
Instant
Return target permanent to its owner's hand.
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Regrowth
( 2)
Sorcery
Return target card from your graveyard to your hand.
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Reidane, God of the Worthy
( 3)
Legendary Creature — God
(2/3)
Flying, vigilance Snow lands your opponents control enter tapped. Noncreature spells your opponents cast with mana value 4 or greater cost more to cast.
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Reign of Chaos
( 4)
Sorcery
Choose one — • Destroy target Plains and target white creature. • Destroy target Island and target blue creature.
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Reign of Terror
( 5)
Sorcery
Destroy all green creatures or all white creatures. They can't be regenerated. You lose 2 life for each creature that died this way.
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Reign of the Pit
( 6)
Sorcery
Each player sacrifices a creature. Create an X/X black Demon creature token with flying, where X is the total power of the creatures sacrificed this way.
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Reincarnation
( 3)
Instant
Choose target creature. When that creature dies this turn, return a creature card from its owner's graveyard to the battlefield under the control of that creature's owner.
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Reinforced Bulwark
( 3)
Artifact Creature — Wall
(0/4)
Defender : Prevent the next 1 damage that would be dealt to you this turn.
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Reinforced Ronin
( 1)
Artifact Creature — Human Samurai
(2/2)
Haste At the beginning of your end step, return Reinforced Ronin to its owner's hand. Channel — , Discard Reinforced Ronin: Draw a card.
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Reinforcements
( 1)
Instant
Put up to three target creature cards from your graveyard on top of your library.
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Reins of Power
( 4)
Instant
Untap all creatures you control and all creatures target opponent controls. You and that opponent each gain control of all creatures the other controls until end of turn. Those creatures gain haste until end of turn.
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Reins of the Vinesteed
( 4)
Enchantment — Aura
Enchant creature Enchanted creature gets +2/+2. When enchanted creature dies, you may return Reins of the Vinesteed from your graveyard to the battlefield attached to a creature that shares a creature type with that creature.
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Reinterpret
( 4)
Instant
Counter target spell. You may cast a spell with equal or lesser mana value from your hand without paying its mana cost.
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Reiterate
( 3)
Instant
Buyback (You may pay an additional as you cast this spell. If you do, put this card into your hand as it resolves.) Copy target instant or sorcery spell. You may choose new targets for the copy.
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Reiterating Bolt
( 2)
Sorcery
Replicate—Pay . (When you cast this spell, copy it for each time you paid its replicate cost. You may choose new targets for the copies.) Reiterating Bolt deals 3 damage to target creature or planeswalker.
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Reito Lantern
( 2)
Artifact
: Put target card from a graveyard on the bottom of its owner's library.
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Reito Sentinel
( 3)
Artifact Creature — Construct
(3/3)
Defender When Reito Sentinel enters, target player mills three cards. (They put the top three cards of their library into their graveyard.) : Put target card from a graveyard on the bottom of its owner's library.
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Reiver Demon
( 8)
Creature — Demon
(6/6)
Flying When Reiver Demon enters, if you cast it from your hand, destroy all nonartifact, nonblack creatures. They can't be regenerated.
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Reject
( 2)
Instant
Counter target creature or planeswalker spell unless its controller pays . If that spell is countered this way, exile it instead of putting it into its owner's graveyard.
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Reject Imperfection
( 3)
Instant
Counter target spell. If that spell's mana value was 3 or less, proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.)
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Rejuvenate
( 4)
Sorcery
You gain 6 life. Cycling (, Discard this card: Draw a card.)
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Rejuvenating Springs
( 0)
Land
Rejuvenating Springs enters tapped unless you have two or more opponents. : Add or .
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Rejuvenation Chamber
( 3)
Artifact
Fading 2 <I>(This artifact enters with two fade counters on it. At the beginning of your upkeep, remove a fade counter from it. If you can't, sacrifice it.)</I> : You gain 2 life.
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Rekindled Flame
( 4)
Sorcery
Rekindled Flame deals 4 damage to any target. At the beginning of your upkeep, if an opponent has no cards in hand, you may return Rekindled Flame from your graveyard to your hand.
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Rekindling Phoenix
( 4)
Creature — Phoenix
(4/3)
Flying When Rekindling Phoenix dies, create a 0/1 red Elemental creature token with "At the beginning of your upkeep, sacrifice this creature and return target card named Rekindling Phoenix from your graveyard to the battlefield. It gains haste until end of turn."
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Reknit
( 2)
Instant
Regenerate target permanent.
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Relearn
( 3)
Sorcery
Return target instant or sorcery card from your graveyard to your hand.
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Catch // Release (Release)
( 6)
Sorcery
Each player sacrifices an artifact, a creature, an enchantment, a land, and a planeswalker. Fuse (You may cast one or both halves of this card from your hand.)
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Release the Ants
( 2)
Instant
Release the Ants deals 1 damage to any target. Clash with an opponent. If you win, return Release the Ants to its owner's hand. (Each clashing player reveals the top card of their library, then puts that card on the top or bottom. A player wins if their card had a higher mana value.)
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Release the Gremlins
( 1)
Sorcery
Destroy X target artifacts. Create X 2/2 red Gremlin creature tokens.
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Release to Memory
( 4)
Instant
Exile target opponent's graveyard. For each creature card exiled this way, create a 1/1 colorless Spirit creature token.
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Release to the Wind
( 3)
Instant
Exile target nonland permanent. For as long as that card remains exiled, its owner may cast it without paying its mana cost.
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Relentless Advance
( 4)
Sorcery
Amass Zombies 3. (Put three +1/+1 counters on an Army you control. It's also a Zombie. If you don't control an Army, create a 0/0 black Zombie Army creature token first.)
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Relentless Assault
( 4)
Sorcery
Untap all creatures that attacked this turn. After this main phase, there is an additional combat phase followed by an additional main phase.
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Relentless Dead
( 2)
Creature — Zombie
(2/2)
Menace (This creature can't be blocked except by two or more creatures.) When Relentless Dead dies, you may pay . If you do, return it to its owner's hand. When Relentless Dead dies, you may pay . If you do, return another target Zombie creature card with mana value X from your graveyard to the battlefield.
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Relentless Pursuit
( 3)
Sorcery
Reveal the top four cards of your library. You may put a creature card and/or a land card from among them into your hand. Put the rest into your graveyard.
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Relentless Raptor
( 2)
Creature — Dinosaur
(3/3)
Vigilance Relentless Raptor attacks or blocks each combat if able.
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Relentless Rats
( 3)
Creature — Rat
(2/2)
Relentless Rats gets +1/+1 for each other creature on the battlefield named Relentless Rats. A deck can have any number of cards named Relentless Rats.
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Relentless Rohirrim
( 4)
Creature — Human Knight
(4/3)
When Relentless Rohirrim enters, the Ring tempts you.
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Relentless Skaabs
( 5)
Creature — Zombie
(4/4)
As an additional cost to cast this spell, exile a creature card from your graveyard. Undying (When this creature dies, if it had no +1/+1 counters on it, return it to the battlefield under its owner's control with a +1/+1 counter on it.)
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Relic Amulet
( 2)
Artifact
Whenever you cast an instant, sorcery, or Wizard spell, put a charge counter on Relic Amulet. , , Remove all charge counters from Relic Amulet: It deals that much damage to target creature.
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Relic Axe
( 2)
Artifact — Equipment
When Relic Axe enters, attach it to target creature you control. Equipped creature gets +1/+1. If it's a Warrior, it gets +2/+1 instead. Equip
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Relic Bane
( 3)
Enchantment — Aura
Enchant artifact Enchanted artifact has "At the beginning of your upkeep, you lose 2 life."
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