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Furious Reprisal
( 4)
Sorcery
Furious Reprisal deals 2 damage to each of two targets.
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Furious Resistance
( 1)
Instant
Target blocking creature gets +3/+0 and gains first strike until end of turn.
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Furious Rise
( 3)
Enchantment
At the beginning of your end step, if you control a creature with power 4 or greater, exile the top card of your library. You may play that card until you exile another card with Furious Rise.
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Furious Spinesplitter
( 4)
Creature — Ogre Warrior
(3/3)
Trample At the beginning of your end step, put a +1/+1 counter on Furious Spinesplitter for each opponent who was dealt damage this turn.
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Furnace Brood
( 4)
Creature — Elemental
(3/3)
: Target creature can't be regenerated this turn.
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Furnace Celebration
( 3)
Enchantment
Whenever you sacrifice another permanent, you may pay . If you do, Furnace Celebration deals 2 damage to any target.
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Furnace Dragon
( 9)
Creature — Dragon
(5/5)
Affinity for artifacts (This spell costs less to cast for each artifact you control.) Flying When Furnace Dragon enters, if you cast it from your hand, exile all artifacts.
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Furnace Gremlin
( 2)
Creature — Phyrexian Gremlin
(1/2)
: Furnace Gremlin gets +1/+0 until end of turn. When Furnace Gremlin dies, incubate X, where X is its power. (Create an Incubator token with X +1/+1 counters on it and ": Transform this artifact." It transforms into a 0/0 Phyrexian artifact creature.)
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Furnace Hellkite
( 7)
Artifact Creature — Dragon
(5/5)
Affinity for artifacts (This spell costs less to cast for each artifact you control.) Flying : Furnace Hellkite gets +1/+0 until end of turn.
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Furnace Host Charger
( 6)
Creature — Phyrexian Giant
(5/5)
Haste Mountaincycling (, Discard this card: Search your library for a Mountain card, reveal it, put it into your hand, then shuffle.)
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Furnace of Rath
( 4)
Enchantment
If a source would deal damage to a permanent or player, it deals double that damage to that permanent or player instead.
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Furnace Punisher
( 3)
Creature — Phyrexian Warrior
(3/3)
Menace At the beginning of each player's upkeep, Furnace Punisher deals 2 damage to that player unless they control two or more basic lands.
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Furnace Reins
( 3)
Sorcery
Gain control of target creature until end of turn. Untap that creature. Until end of turn, it gains haste and "Whenever this creature deals combat damage to a player or battle, create a Treasure token." (It's an artifact with ", Sacrifice this artifact: Add one mana of any color.")
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Furnace Scamp
( 1)
Creature — Phyrexian Beast
(1/1)
Whenever Furnace Scamp deals combat damage to a player, you may sacrifice it. If you do, Furnace Scamp deals 3 damage to that player.
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Furnace Skullbomb
( 1)
Artifact
, Sacrifice Furnace Skullbomb: Draw a card. , Sacrifice Furnace Skullbomb: Put two oil counters on target artifact or creature you control. Draw a card. Activate only as a sorcery.
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Furnace Spirit
( 3)
Creature — Spirit
(1/1)
Haste : Furnace Spirit gets +1/+0 until end of turn.
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Furnace Strider
( 5)
Creature — Phyrexian Beast
(4/5)
Furnace Strider enters with two oil counters on it. Remove an oil counter from Furnace Strider: Target creature you control gains haste until end of turn.
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Furnace Whelp
( 4)
Creature — Dragon
(2/2)
Flying : Furnace Whelp gets +1/+0 until end of turn.
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Furnace-Blessed Conqueror
( 0)
Creature — Phyrexian Cleric
(3/3)
Whenever Furnace-Blessed Conqueror attacks, create a tapped and attacking token that's a copy of it. Put a +1/+1 counter on that token for each +1/+1 counter on Furnace-Blessed Conqueror. Sacrifice that token at the beginning of the next end step.
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Furor of the Bitten
( 1)
Enchantment — Aura
Enchant creature Enchanted creature gets +2/+2 and attacks each combat if able.
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Furtive Analyst
( 3)
Creature — Human Wizard
(1/4)
Vigilance , : Draw a card, then discard a card.
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Furtive Courier
( 3)
Creature — Merfolk Advisor
(3/2)
Furtive Courier can't be blocked as long as you've sacrificed an artifact this turn. Whenever Furtive Courier attacks, draw a card, then discard a card.
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Furtive Homunculus
( 2)
Creature — Homunculus
(2/1)
Skulk (This creature can't be blocked by creatures with greater power.)
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Fury
( 5)
Creature — Elemental Incarnation
(3/3)
Double strike When Fury enters, it deals 4 damage divided as you choose among any number of target creatures and/or planeswalkers. Evoke—Exile a red card from your hand.
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Fury Charm
( 2)
Instant
Choose one — • Destroy target artifact. • Target creature gets +1/+1 and gains trample until end of turn. • Remove two time counters from target permanent or suspended card.
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Fury of the Horde
( 7)
Sorcery
You may exile two red cards from your hand rather than pay this spell's mana cost. Untap all creatures that attacked this turn. After this main phase, there is an additional combat phase followed by an additional main phase.
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Fury Sliver
( 6)
Creature — Sliver
(3/3)
All Sliver creatures have double strike.
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Fury Storm
( 4)
Instant
When you cast this spell, copy it for each time you've cast your commander from the command zone this game. You may choose new targets for the copies. Copy target instant or sorcery spell. You may choose new targets for the copy.
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Furyblade Vampire
( 2)
Creature — Vampire Berserker
(1/2)
Trample At the beginning of combat on your turn, you may discard a card. If you do, Furyblade Vampire gets +3/+0 until end of turn.
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Furyborn Hellkite
( 7)
Creature — Dragon
(6/6)
Bloodthirst 6 (If an opponent was dealt damage this turn, this creature enters with six +1/+1 counters on it.) Flying
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Furycalm Snarl
( 0)
Land
As Furycalm Snarl enters, you may reveal a Mountain or Plains card from your hand. If you don't, Furycalm Snarl enters tapped. : Add or .
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Furystoke Giant
( 5)
Creature — Giant Warrior
(3/3)
When Furystoke Giant enters, other creatures you control gain ": This creature deals 2 damage to any target" until end of turn. Persist (When this creature dies, if it had no -1/-1 counters on it, return it to the battlefield under its owner's control with a -1/-1 counter on it.)
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Future Sight
( 5)
Enchantment
Play with the top card of your library revealed. You may play lands and cast spells from the top of your library.
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Futurist Operative
( 4)
Creature — Human Ninja
(3/4)
As long as Futurist Operative is tapped, it's a Human Citizen with base power and toughness 1/1 and can't be blocked. : Untap Futurist Operative.
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Futurist Sentinel
( 4)
Artifact — Vehicle
(6/6)
Crew 3 (Tap any number of creatures you control with total power 3 or more: This Vehicle becomes an artifact creature until end of turn.)
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Futurist Spellthief
( 3)
Creature — — Moonfolk Wizard
(3/2)
Flash When Futurist Spellthief enters the battlefield, conjure a duplicate of target spell into your hand. That card perpetually gains "You may spend mana as though it were mana of any color to cast this spell."
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Fylamarid
( 3)
Creature — Squid Beast
(1/3)
Flying Fylamarid can't be blocked by blue creatures. : Target creature becomes blue until end of turn.
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Fylgja
( 1)
Enchantment — Aura
Enchant creature Fylgja enters with four healing counters on it. Remove a healing counter from Fylgja: Prevent the next 1 damage that would be dealt to enchanted creature this turn. : Put a healing counter on Fylgja.
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Fyndhorn Bow
( 2)
Artifact
, : Target creature gains first strike until end of turn.
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Fyndhorn Druid
( 3)
Creature — Elf Druid
(2/2)
When Fyndhorn Druid dies, if it was blocked this turn, you gain 4 life.
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Fyndhorn Pollen
( 3)
Enchantment
Cumulative upkeep (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.) All creatures get -1/-0. : All creatures get -1/-0 until end of turn.
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Fynn, the Fangbearer
( 2)
Legendary Creature — Human Warrior
(1/3)
Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.) Whenever a creature you control with deathtouch deals combat damage to a player, that player gets two poison counters. (A player with ten or more poison counters loses the game.)
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Gaddock Teeg
( 2)
Legendary Creature — Kithkin Advisor
(2/2)
Noncreature spells with mana value 4 or greater can't be cast. Noncreature spells with in their mana costs can't be cast.
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Gadrak, the Crown-Scourge
( 3)
Legendary Creature — Dragon
(5/4)
Flying Gadrak, the Crown-Scourge can't attack unless you control four or more artifacts. At the beginning of your end step, create a Treasure token for each nontoken creature that died this turn. (It's an artifact with ", Sacrifice this artifact: Add one mana of any color.")
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Gadwick, the Wizened
( 3)
Legendary Creature — Human Wizard
(3/3)
When Gadwick, the Wizened enters, draw X cards. Whenever you cast a blue spell, tap target nonland permanent an opponent controls.
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Gadwick's First Duel
( 2)
Enchantment — Saga
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) I — Create a Cursed Role token attached to up to one target creature. (If you control another Role on it, put that one into the graveyard. Enchanted creature is 1/1.) II — Scry 2. III — When you next cast an instant or sorcery spell with mana value 3 or less this turn, copy that spell. You may choose new targets for the copy.
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Gaea's Avenger
( 3)
Creature — Treefolk
(1+*/1+*)
Gaea's Avenger's power and toughness are each equal to 1 plus the number of artifacts your opponents control.
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Gaea's Balance
( 4)
Sorcery
As an additional cost to cast this spell, sacrifice five lands. Search your library for a land card of each basic land type, put those cards onto the battlefield, then shuffle.
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Gaea's Blessing
( 2)
Sorcery
Target player shuffles up to three target cards from their graveyard into their library. Draw a card. When Gaea's Blessing is put into your graveyard from your library, shuffle your graveyard into your library.
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Gaea's Bounty
( 3)
Sorcery
Search your library for up to two Forest cards, reveal those cards, put them into your hand, then shuffle.
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Gaea's Courser
( 5)
Creature — Centaur Soldier
(4/5)
Whenever Gaea's Courser attacks, if there are three or more creature cards in your graveyard, draw a card.
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Gaea's Cradle
( 0)
Legendary Land
: Add for each creature you control.
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Gaea's Embrace
( 4)
Enchantment — Aura
Enchant creature Enchanted creature gets +3/+3 and has trample. : Regenerate enchanted creature.
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Gaea's Gift
( 2)
Instant
Put a +1/+1 counter on target creature you control. It gains reach, trample, hexproof, and indestructible until end of turn. (It can't be the target of spells or abilities your opponents control. Damage and effects that say "destroy" don't destroy it.)
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Gaea's Herald
( 2)
Creature — Elf
(1/1)
Creature spells can't be countered.
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Gaea's Liege
( 6)
Creature — Avatar
(*/*)
As long as Gaea's Liege isn't attacking, its power and toughness are each equal to the number of Forests you control. As long as Gaea's Liege is attacking, its power and toughness are each equal to the number of Forests defending player controls. : Target land becomes a Forest until Gaea's Liege leaves the battlefield.
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Gaea's Might
( 1)
Instant
Domain — Target creature gets +1/+1 until end of turn for each basic land type among lands you control.
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Gaea's Protector
( 4)
Creature — Elemental Warrior
(4/2)
Gaea's Protector must be blocked if able.
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Gaea's Revenge
( 7)
Creature — Elemental
(8/5)
This spell can't be countered. Haste Gaea's Revenge can't be the target of nongreen spells or abilities from nongreen sources.
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Gaea's Touch
( 2)
Enchantment
: You may put a basic Forest card from your hand onto the battlefield. Activate only as a sorcery and only once each turn. Sacrifice Gaea's Touch: Add .
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Gaea's Will
( 0)
Sorcery
Suspend 4— Until end of turn, you may play lands and cast spells from your graveyard. If a card would be put into your graveyard from anywhere this turn, exile that card instead.
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Gahiji, Honored One
( 5)
Legendary Creature — Beast
(4/4)
Whenever a creature attacks one of your opponents or a planeswalker an opponent controls, that creature gets +2/+0 until end of turn.
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Gainsay
( 2)
Instant
Counter target blue spell.
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Gala Greeters
( 2)
Creature — Elf Druid
(1/1)
Alliance — Whenever another creature you control enters, choose one that hasn't been chosen this turn — • Put a +1/+1 counter on Gala Greeters. • Create a tapped Treasure token. • You gain 2 life.
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Galadhrim Ambush
( 4)
Instant
Create X 1/1 green Elf Warrior creature tokens, where X is the number of attacking creatures. Prevent all combat damage that would be dealt this turn by non-Elf creatures.
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Galadhrim Bow
( 3)
Artifact — Equipment
Flash When Galadhrim Bow enters, attach it to target creature you control. Untap that creature. Equipped creature gets +1/+2 and has reach. Equip (: Attach to target creature you control. Equip only as a sorcery.)
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Galadhrim Guide
( 4)
Creature — Elf Scout
(3/4)
When Galadhrim Guide enters, scry 2.
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Galadriel of Lothlórien
( 3)
Legendary Creature — Elf Noble
(3/3)
Whenever the Ring tempts you, if you chose a creature other than Galadriel of Lothlórien as your Ring-bearer, scry 3. Whenever you scry, you may reveal the top card of your library. If a land card is revealed this way, put it onto the battlefield tapped.
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Galadriel, Elven-Queen
( 4)
Legendary Creature — Elf Noble
(4/5)
Will of the council — At the beginning of combat on your turn, if another Elf entered the battlefield under your control this turn, starting with you, each player votes for dominion or guidance. If dominion gets more votes, the Ring tempts you, then you put a +1/+1 counter on your Ring-bearer. If guidance gets more votes or the vote is tied, draw a card.
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Galadriel, Gift-Giver
( 5)
Legendary Creature — Elf Noble
(4/4)
Whenever Galadriel, Gift-Giver enters or attacks, choose one — • Put a +1/+1 counter on another target creature. • Create a Food token. (It's an artifact with ", , Sacrifice this artifact: You gain 3 life.") • Create a Treasure token. (It's an artifact with ", Sacrifice this artifact: Add one mana of any color.")
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Galadriel, Light of Valinor
( 5)
Legendary Creature — Elf Noble
(3/3)
Alliance — Whenever another creature you control enters, choose one that hasn't been chosen this turn — • Add . • Put a +1/+1 counter on each creature you control. • Scry 2, then draw a card.
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Galazeth Prismari
( 4)
Legendary Creature — Elder Dragon
(3/4)
Flying When Galazeth Prismari enters, create a Treasure token. Artifacts you control have ": Add one mana of any color. Spend this mana only to cast an instant or sorcery spell."
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Gale Force
( 5)
Sorcery
Gale Force deals 5 damage to each creature with flying.
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Gale Swooper
( 4)
Creature — Griffin
(3/2)
Flying When Gale Swooper enters, target creature gains flying until end of turn.
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Gale, Waterdeep Prodigy
( 3)
Legendary Creature — Human Wizard
(1/3)
Whenever you cast an instant or sorcery spell from your hand, you may cast up to one target card of the other type from your graveyard. If a spell cast from your graveyard this way would be put into your graveyard, exile it instead. Choose a Background (You can have a Background as a second commander.)
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Galea, Kindler of Hope
( 4)
Legendary Creature — Elf Knight
(4/4)
Vigilance You may look at the top card of your library any time. You may cast Aura and Equipment spells from the top of your library. When you cast an Equipment spell this way, it gains "When this Equipment enters, attach it to target creature you control."
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Galecaster Colossus
( 7)
Creature — Giant Wizard
(5/6)
Tap an untapped Wizard you control: Return target nonland permanent you don't control to its owner's hand.
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Galedrifter
( 4)
Creature — Hippogriff
(3/2)
Flying Disturb (You may cast this card from your graveyard transformed for its disturb cost.)
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Galepowder Mage
( 4)
Creature — Kithkin Wizard
(3/3)
Flying Whenever Galepowder Mage attacks, exile another target creature. Return that card to the battlefield under its owner's control at the beginning of the next end step.
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Galerider Sliver
( 1)
Creature — Sliver
(1/1)
Sliver creatures you control have flying.
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Gale's Redirection
( 5)
Instant
Exile target spell, then roll a d20 and add that spell's mana value. 1–14 | You may cast the exiled card for as long as it remains exiled, and you may spend mana as though it were mana of any color to cast that spell. 15+ | You may cast the exiled card without paying its mana cost for as long as it remains exiled.
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Galestrike
( 3)
Instant
Return target tapped creature to its owner's hand. Draw a card.
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Galewind Moose
( 6)
Creature — Elemental Elk
(6/6)
Flash Vigilance, reach, trample
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Gallant Cavalry
( 4)
Creature — Human Knight
(2/2)
Vigilance (Attacking doesn't cause this creature to tap.) When Gallant Cavalry enters, create a 2/2 white Knight creature token with vigilance.
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Gallant Pie-Wielder
( 3)
Creature — Dwarf Knight
(2/3)
First strike Celebration — Gallant Pie-Wielder has double strike as long as two or more nonland permanents entered the battlefield under your control this turn.
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Gallantry
( 2)
Instant
Target blocking creature gets +4/+4 until end of turn. Draw a card.
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Gallery of Legends (Gallery of Legends (a))
( 0)
Artifact — Attraction
Visit — Exile cards from the top of your library until you exile a nonland card, then choose a legendary creature card name with the same mana value as that card. Create a token that's a copy of the card with the chosen name. That token gains haste. Exile it at the beginning of the next end step. Lights — 3, 6
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Gallery of Legends (Gallery of Legends (b))
( 0)
Artifact — Attraction
Visit — Exile cards from the top of your library until you exile a nonland card, then choose a legendary creature card name with the same mana value as that card. Create a token that's a copy of the card with the chosen name. That token gains haste. Exile it at the beginning of the next end step. Lights — 5, 6
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