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Phantasmal Image
( 2)
Creature — Illusion
(0/0)
You may have Phantasmal Image enter as a copy of any creature on the battlefield, except it's an Illusion in addition to its other types and it has "When this creature becomes the target of a spell or ability, sacrifice it."
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Phantasmal Mount
( 2)
Creature — Illusion Horse
(1/1)
Flying : Target creature you control with toughness 2 or less gets +1/+1 and gains flying until end of turn. When Phantasmal Mount leaves the battlefield this turn, sacrifice that creature. When the creature leaves the battlefield this turn, sacrifice Phantasmal Mount.
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Phantasmal Sphere
( 2)
Creature — Illusion
(0/1)
Flying At the beginning of your upkeep, put a +1/+1 counter on Phantasmal Sphere, then sacrifice Phantasmal Sphere unless you pay for each +1/+1 counter on it. When Phantasmal Sphere leaves the battlefield, target opponent creates an X/X blue Orb creature token with flying, where X is the number of +1/+1 counters on Phantasmal Sphere.
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Phantasmal Terrain
( 2)
Enchantment — Aura
Enchant land As Phantasmal Terrain enters, choose a basic land type. Enchanted land is the chosen type.
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Phantatog
( 3)
Creature — Atog
(1/2)
Sacrifice an enchantment: Phantatog gets +1/+1 until end of turn. Discard a card: Phantatog gets +1/+1 until end of turn.
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Phantom Beast
( 4)
Creature — Illusion Beast
(4/5)
When Phantom Beast becomes the target of a spell or ability, sacrifice it.
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Phantom Blade
( 5)
Artifact — Equipment
When Phantom Blade enters, attach it to up to one target creature you control. Destroy up to one other target creature. Equipped creature gets +1/+1 and has menace. (It can't be blocked except by two or more creatures.) Equip
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Phantom Carriage
( 6)
Creature — Spirit
(4/4)
Flying When Phantom Carriage enters, you may search your library for a card with flashback or disturb, put it into your graveyard, then shuffle.
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Phantom Centaur
( 4)
Creature — Centaur Spirit
(2/0)
Protection from black Phantom Centaur enters with three +1/+1 counters on it. If damage would be dealt to Phantom Centaur, prevent that damage. Remove a +1/+1 counter from Phantom Centaur.
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Phantom Flock
( 5)
Creature — Bird Soldier Spirit
(0/0)
Flying Phantom Flock enters with three +1/+1 counters on it. If damage would be dealt to Phantom Flock, prevent that damage. Remove a +1/+1 counter from Phantom Flock.
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Phantom General
( 4)
Creature — Spirit Soldier
(2/3)
Creature tokens you control get +1/+1.
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Phantom Interference
( 1)
Instant
Spree (Choose one or more additional costs.) + — Create a 2/2 white Spirit creature token with flying. + — Counter target spell unless its controller pays .
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Phantom Nantuko
( 3)
Creature — Insect Spirit
(0/0)
Trample Phantom Nantuko enters with two +1/+1 counters on it. If damage would be dealt to Phantom Nantuko, prevent that damage. Remove a +1/+1 counter from Phantom Nantuko. : Put a +1/+1 counter on Phantom Nantuko.
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Phantom Ninja
( 3)
Creature — Illusion Ninja
(2/2)
Phantom Ninja can't be blocked.
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Phantom Nishoba
( 7)
Creature — Cat Beast Spirit
(0/0)
Trample Phantom Nishoba enters with seven +1/+1 counters on it. Whenever Phantom Nishoba deals damage, you gain that much life. If damage would be dealt to Phantom Nishoba, prevent that damage. Remove a +1/+1 counter from Phantom Nishoba.
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Phantom Nomad
( 2)
Creature — Spirit Nomad
(0/0)
Phantom Nomad enters with two +1/+1 counters on it. If damage would be dealt to Phantom Nomad, prevent that damage. Remove a +1/+1 counter from Phantom Nomad.
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Phantom Steed
( 4)
Creature — Horse Illusion
(4/3)
Flash When Phantom Steed enters, exile another target creature you control until Phantom Steed leaves the battlefield. Whenever Phantom Steed attacks, create a tapped and attacking token that's a copy of the exiled card, except it's an Illusion in addition to its other types. Sacrifice that token at end of combat.
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Phantom Tiger
( 3)
Creature — Cat Spirit
(1/0)
Phantom Tiger enters with two +1/+1 counters on it. If damage would be dealt to Phantom Tiger, prevent that damage. Remove a +1/+1 counter from Phantom Tiger.
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Phantom Warrior
( 3)
Creature — Illusion Warrior
(2/2)
Phantom Warrior can't be blocked.
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Phantom Whelp
( 2)
Creature — Illusion Dog
(2/2)
When Phantom Whelp attacks or blocks, return it to its owner's hand at end of combat. (Return it only if it's on the battlefield.)
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Phantom Wings
( 2)
Enchantment — Aura
Enchant creature Enchanted creature has flying. Sacrifice Phantom Wings: Return enchanted creature to its owner's hand.
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Phantom Wurm
( 6)
Creature — Wurm Spirit
(2/0)
Phantom Wurm enters with four +1/+1 counters on it. If damage would be dealt to Phantom Wurm, prevent that damage. Remove a +1/+1 counter from Phantom Wurm.
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Pharagax Giant
( 5)
Creature — Giant
(3/3)
Tribute 2 (As this creature enters, an opponent of your choice may put two +1/+1 counters on it.) When Pharagax Giant enters, if tribute wasn't paid, Pharagax Giant deals 5 damage to each opponent.
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Pharika, God of Affliction
( 3)
Legendary Enchantment Creature — God
(5/5)
Indestructible As long as your devotion to black and green is less than seven, Pharika isn't a creature. : Exile target creature card from a graveyard. Its owner creates a 1/1 black and green Snake enchantment creature token with deathtouch.
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Pharika's Libation
( 3)
Instant
Choose one — • Target opponent sacrifices a creature. • Target opponent sacrifices an enchantment.
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Phelia, Exuberant Shepherd
( 2)
Legendary Creature — Dog
(2/2)
Flash Whenever Phelia, Exuberant Shepherd attacks, exile up to one other target nonland permanent. At the beginning of the next end step, return that card to the battlefield under its owner's control. If it entered under your control, put a +1/+1 counter on Phelia.
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Phenax, God of Deception
( 5)
Legendary Enchantment Creature — God
(4/7)
Indestructible As long as your devotion to blue and black is less than seven, Phenax isn't a creature. Creatures you control have ": Target player mills X cards, where X is this creature's toughness."
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Phenomenon Investigators
( 4)
Creature — Human Detective
(3/4)
As Phenomenon Investigators enters, choose Believe or Doubt. • Believe — Whenever a nontoken creature you control dies, create a 2/2 black Horror enchantment creature token. • Doubt — At the beginning of your end step, you may return a nonland permanent you own to your hand. If you do, draw a card.
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Pheres-Band Thunderhoof
( 5)
Creature — Centaur Warrior
(3/4)
Heroic — Whenever you cast a spell that targets Pheres-Band Thunderhoof, put two +1/+1 counters on Pheres-Band Thunderhoof.
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Pheres-Band Tromper
( 4)
Creature — Centaur Warrior
(3/3)
Inspired — Whenever Pheres-Band Tromper becomes untapped, put a +1/+1 counter on it.
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Phlage, Titan of Fire's Fury
( 3)
Legendary Creature — Elder Giant
(6/6)
When Phlage enters, sacrifice it unless it escaped. Whenever Phlage enters or attacks, it deals 3 damage to any target and you gain 3 life. Escape—, Exile five other cards from your graveyard. (You may cast this card from your graveyard for its escape cost.)
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Phobian Phantasm
( 3)
Creature — Illusion
(3/3)
Flying; fear (This creature can't be blocked except by artifact creatures and/or black creatures.) Cumulative upkeep (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)
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Phosphorescent Feast
( 5)
Sorcery
Chroma — Reveal any number of cards in your hand. You gain 2 life for each green mana symbol in those cards' mana costs.
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Photo Op
( 1)
Sorcery
Before the game begins, you may post a picture of yourself posing like the art of any Magic card with #GuessThatMagicCard and no other text. You may reveal a reply posted today with a guess and a card you own from outside the game with the same name as that guess. Put that card into your hand. Exile Photo Op.
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Phylactery Lich
( 3)
Creature — Zombie
(5/5)
Indestructible As Phylactery Lich enters, put a phylactery counter on an artifact you control. When you control no permanents with phylactery counters on them, sacrifice Phylactery Lich.
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Phylath, World Sculptor
( 6)
Legendary Creature — Elemental
(5/5)
When Phylath, World Sculptor enters, create a 0/1 green Plant creature token for each basic land you control. Landfall — Whenever a land you control enters, put four +1/+1 counters on target Plant you control.
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Phyresis Outbreak
( 3)
Sorcery
Each opponent gets a poison counter. Then each creature your opponents control gets -1/-1 until end of turn for each poison counter its controller has.
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Phyrexian Altar
( 3)
Artifact
Sacrifice a creature: Add one mana of any color.
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Phyrexian Archivist
( 6)
Artifact Creature — Phyrexian Construct
(4/5)
Reach , : Put target card from a graveyard on the bottom of its owner's library.
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Phyrexian Atlas
( 3)
Artifact
: Add one mana of any color. Corrupted — Whenever Phyrexian Atlas becomes tapped, each opponent who has three or more poison counters loses 1 life.
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Phyrexian Battleflies
( 1)
Creature — Phyrexian Insect
(0/1)
Flying : Phyrexian Battleflies gets +1/+0 until end of turn. Activate no more than twice each turn.
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Phyrexian Bloodstock
( 5)
Creature — Phyrexian Zombie
(3/3)
When Phyrexian Bloodstock leaves the battlefield, destroy target white creature. It can't be regenerated.
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Phyrexian Digester
( 3)
Artifact Creature — Phyrexian Construct
(2/1)
Infect (This creature deals damage to creatures in the form of -1/-1 counters and to players in the form of poison counters.)
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Phyrexian Dreadnought
( 1)
Artifact Creature — Phyrexian Dreadnought
(12/12)
Trample When Phyrexian Dreadnought enters, sacrifice it unless you sacrifice any number of creatures with total power 12 or greater.
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Phyrexian Etchings
( 3)
Enchantment
Cumulative upkeep (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.) At the beginning of your end step, draw a card for each age counter on Phyrexian Etchings. When Phyrexian Etchings is put into a graveyard from the battlefield, you lose 2 life for each age counter on it.
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Phyrexian Gargantua
( 6)
Creature — Phyrexian Horror
(4/4)
When Phyrexian Gargantua enters, you draw two cards and you lose 2 life.
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Phyrexian Ingester
( 7)
Creature — Phyrexian Beast
(3/3)
Imprint — When Phyrexian Ingester enters, you may exile target nontoken creature. Phyrexian Ingester gets +X/+Y, where X is the exiled creature card's power and Y is its toughness.
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Phyrexian Ironfoot
( 3)
Snow Artifact Creature — Phyrexian Construct
(3/4)
Phyrexian Ironfoot doesn't untap during your untap step. : Untap Phyrexian Ironfoot. ( can be paid with one mana from a snow source.)
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Phyrexian Juggernaut
( 6)
Artifact Creature — Phyrexian Juggernaut
(5/5)
Infect (This creature deals damage to creatures in the form of -1/-1 counters and to players in the form of poison counters.) Phyrexian Juggernaut attacks each combat if able.
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Phyrexian Metamorph
( 4)
Artifact Creature — Phyrexian Shapeshifter
(0/0)
( can be paid with either or 2 life.) You may have Phyrexian Metamorph enter as a copy of any artifact or creature on the battlefield, except it's an artifact in addition to its other types.
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Phyrexian Monitor
( 4)
Creature — Phyrexian Skeleton
(2/2)
: Regenerate Phyrexian Monitor.
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Phyrexian Negator
( 3)
Creature — Phyrexian Horror
(5/5)
Trample Whenever Phyrexian Negator is dealt damage, sacrifice that many permanents.
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Phyrexian Obliterator
( 4)
Creature — Phyrexian Horror
(5/5)
Trample Whenever a source deals damage to Phyrexian Obliterator, that source's controller sacrifices that many permanents.
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Phyrexian Portal
( 3)
Artifact
: If your library has ten or more cards in it, target opponent looks at the top ten cards of your library and separates them into two face-down piles. Exile one of those piles. Search the other pile for a card, put it into your hand, then shuffle the rest of that pile into your library.
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Phyrexian Rebirth
( 6)
Sorcery
Destroy all creatures, then create an X/X colorless Phyrexian Horror artifact creature token, where X is the number of creatures destroyed this way.
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Phyrexian Reclamation
( 1)
Enchantment
, Pay 2 life: Return target creature card from your graveyard to your hand.
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Phyrexian Scriptures
( 4)
Enchantment — Saga
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) I — Put a +1/+1 counter on up to one target creature. That creature becomes an artifact in addition to its other types. II — Destroy all nonartifact creatures. III — Exile all opponents' graveyards.
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Phyrexian Scuta
( 4)
Creature — Phyrexian Zombie
(3/3)
Kicker—Pay 3 life. (You may pay 3 life in addition to any other costs as you cast this spell.) If Phyrexian Scuta was kicked, it enters with two +1/+1 counters on it.
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Phyrexian Totem
( 3)
Artifact
: Add . : Phyrexian Totem becomes a 5/5 black Phyrexian Horror artifact creature with trample until end of turn. Whenever Phyrexian Totem is dealt damage, if it's a creature, sacrifice that many permanents.
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Phyrexian Tribute
( 3)
Sorcery
As an additional cost to cast this spell, sacrifice two creatures. Destroy target artifact.
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Phyrexian Triniform
( 9)
Artifact Creature — Phyrexian Golem
(9/9)
When Phyrexian Triniform dies, create three 3/3 colorless Phyrexian Golem artifact creature tokens. Encore (, Exile this card from your graveyard: For each opponent, create a token copy that attacks that opponent this turn if able. They gain haste. Sacrifice them at the beginning of the next end step. Activate only as a sorcery.)
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Phyrexian Tyranny
( 3)
Enchantment
Whenever a player draws a card, that player loses 2 life unless they pay .
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Phyrexian Vatmother
( 4)
Creature — Phyrexian Horror
(4/5)
Infect (This creature deals damage to creatures in the form of -1/-1 counters and to players in the form of poison counters.) At the beginning of your upkeep, you get a poison counter.
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Phyrexian Vindicator
( 4)
Creature — Phyrexian Horror
(5/5)
Flying If damage would be dealt to Phyrexian Vindicator, prevent that damage. When damage is prevented this way, Phyrexian Vindicator deals that much damage to any other target.
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Phyrexian Vivisector
( 2)
Creature — Phyrexian Human
(2/2)
Whenever a creature you control dies, scry 1. (Look at the top card of your library. You may put that card on the bottom.)
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Phyrexian War Beast
( 3)
Artifact Creature — Phyrexian Beast
(3/4)
When Phyrexian War Beast leaves the battlefield, sacrifice a land and Phyrexian War Beast deals 1 damage to you.
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Phytoburst
( 2)
Sorcery
Target creature gets +5/+5 until end of turn.
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Phytohydra
( 5)
Creature — Plant Hydra
(1/1)
If damage would be dealt to Phytohydra, put that many +1/+1 counters on it instead.
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Phytotitan
( 6)
Creature — Plant Elemental
(7/2)
When Phytotitan dies, return it to the battlefield tapped under its owner's control at the beginning of their next upkeep.
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Pianna, Nomad Captain
( 3)
Legendary Creature — Human Nomad
(2/2)
Whenever Pianna, Nomad Captain attacks, attacking creatures get +1/+1 until end of turn.
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Pia's Revolution
( 3)
Enchantment
Whenever a nontoken artifact is put into your graveyard from the battlefield, return that card to your hand unless target opponent has Pia's Revolution deal 3 damage to them.
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Pick the Brain
( 3)
Sorcery
Target opponent reveals their hand. You choose a nonland card from it and exile that card. Delirium — If there are four or more card types among cards in your graveyard, search that player's graveyard, hand, and library for any number of cards with the same name as the exiled card, exile those cards, then that player shuffles.
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Pick Your Poison (playtest)
( 5)
Sorcery
Choose any number of modes that total exactly 4. You may choose the same mode more than once. 1 Put a +1/+1 counter on target creature. 2 Create a 1/1 black Snake creature token with deathtouch. 4 All creatures get -2/-2 until end of turn.
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Picnic Ruiner
( 2)
Creature — Goblin Rogue
(2/2)
Whenever Picnic Ruiner attacks while you control a creature with power 4 or greater, Picnic Ruiner gains double strike until end of turn.
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Pieces of the Puzzle
( 3)
Sorcery
Reveal the top five cards of your library. Put up to two instant and/or sorcery cards from among them into your hand and the rest into your graveyard.
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Pie-Eating Contest
( 5)
Sorcery
As an additional cost to cast this spell, gobble X. (Each time you gobble, take a bite of food or sacrifice a Food token.) X target creatures you control each get +2/+2 and gain trample until end of turn.
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Pierce Strider
( 4)
Artifact Creature — Phyrexian Construct
(3/3)
When Pierce Strider enters, target opponent loses 3 life.
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Pierce the Sky
( 2)
Instant
Pierce the Sky deals 7 damage to target creature with flying.
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Piercing Light
( 1)
Instant
Piercing Light deals 2 damage to target attacking or blocking creature. Scry 1. (Look at the top card of your library. You may put that card on the bottom.)
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Piety
( 3)
Instant
Blocking creatures get +0/+3 until end of turn.
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Piety Charm
( 1)
Instant
Choose one — • Destroy target Aura attached to a creature. • Target Soldier creature gets +2/+2 until end of turn. • Creatures you control gain vigilance until end of turn.
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Pigment Storm
( 5)
Sorcery
Pigment Storm deals 5 damage to target creature. Excess damage is dealt to that creature's controller instead.
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Pileated Provisioner
( 5)
Creature — Bird Scout
(3/4)
Flying When Pileated Provisioner enters, put a +1/+1 counter on target creature you control without flying.
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Pilgrim of Justice
( 3)
Creature — Human Cleric
(1/3)
Protection from red , Sacrifice Pilgrim of Justice: The next time a red source of your choice would deal damage this turn, prevent that damage.
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Pilgrim of the Ages
( 3)
Creature — Spirit
(2/1)
When Pilgrim of the Ages enters, you may search your library for a basic Plains card, reveal it, put it into your hand, then shuffle. : Return Pilgrim of the Ages from your graveyard to your hand.
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Pilgrim of Virtue
( 3)
Creature — Human Cleric
(1/3)
Protection from black , Sacrifice Pilgrim of Virtue: The next time a black source of your choice would deal damage this turn, prevent that damage.
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Pillar of Light
( 3)
Instant
Exile target creature with toughness 4 or greater.
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Pillar of the Paruns
( 0)
Land
: Add one mana of any color. Spend this mana only to cast a multicolored spell.
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Pillar Tombs of Aku
( 4)
World Enchantment
At the beginning of each player's upkeep, that player may sacrifice a creature. If that player doesn't, they lose 5 life and you sacrifice Pillar Tombs of Aku.
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Pillory of the Sleepless
( 3)
Enchantment — Aura
Enchant creature Enchanted creature can't attack or block. Enchanted creature has "At the beginning of your upkeep, you lose 1 life."
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