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Profane Transfusion
( 9)
Sorcery
Two target players exchange life totals. You create an X/X colorless Horror artifact creature token, where X is the difference between those players' life totals.
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Profaner of the Dead
( 4)
Creature — Snake Wizard
(3/3)
Exploit (When this creature enters, you may sacrifice a creature.) When Profaner of the Dead exploits a creature, return to their owners' hands all creatures your opponents control with toughness less than the exploited creature's toughness.
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Proficient Pyrodancer
( 3)
Creature — Human Performer
(2/3)
When Proficient Pyrodancer enters, you may put an art sticker on a nonland permanent you own. : Another target creature with an art sticker on it gets +2/+0 and gains menace until end of turn.
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Profit // Loss (Profit)
( 2)
Instant
Creatures you control get +1/+1 until end of turn. Fuse (You may cast one or both halves of this card from your hand.)
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Proft's Eidetic Memory
( 2)
Legendary Enchantment
When Proft's Eidetic Memory enters, draw a card. You have no maximum hand size. At the beginning of combat on your turn, if you've drawn more than one card this turn, put X +1/+1 counters on target creature you control, where X is the number of cards you've drawn this turn minus one.
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Progenitor Exarch
( 1)
Creature — Phyrexian Cat Cleric
(1/2)
When Progenitor Exarch enters, incubate 3 X times. (To incubate 3, create an Incubator token with three +1/+1 counters on it and ": Transform this artifact." It transforms into a 0/0 Phyrexian artifact creature.) : Transform target Incubator token you control.
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Progenitor Mimic
( 6)
Creature — Shapeshifter
(0/0)
You may have Progenitor Mimic enter as a copy of any creature on the battlefield, except it has "At the beginning of your upkeep, if this creature isn't a token, create a token that's a copy of this creature."
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Progenitor's Icon
( 3)
Artifact
As Progenitor's Icon enters, choose a creature type. : Add one mana of any color. : The next spell of the chosen type you cast this turn can be cast as though it had flash.
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Prognostic Sphinx
( 5)
Creature — Sphinx
(3/5)
Flying Discard a card: Prognostic Sphinx gains hexproof until end of turn. Tap it. Whenever Prognostic Sphinx attacks, scry 3.
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Prohibit
( 2)
Instant
Kicker (You may pay an additional as you cast this spell.) Counter target spell if its mana value is 2 or less. If this spell was kicked, counter that spell if its mana value is 4 or less instead.
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Projektor Inspector
( 3)
Creature — Human Detective
(3/2)
Whenever Projektor Inspector or another Detective you control enters and whenever a Detective you control is turned face up, you may draw a card. If you do, discard a card.
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Promise of Aclazotz
( 2)
Enchantment
At the beginning of your end step, you may sacrifice a non-Demon creature. If you do, populate. (Create a token that's a copy of a creature token you control.)
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Promise of Loyalty
( 5)
Sorcery
Each player puts a vow counter on a creature they control and sacrifices the rest. Each of those creatures can't attack you or planeswalkers you control for as long as it has a vow counter on it.
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Promise of Tomorrow
( 3)
Enchantment
Whenever a creature you control dies, exile it. At the beginning of each end step, if you control no creatures, sacrifice Promise of Tomorrow and return all cards exiled with it to the battlefield under your control.
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Central Elevator // Promising Stairs (Promising Stairs)
( 3)
Enchantment — Room
At the beginning of your upkeep, surveil 1. You win the game if there are eight or more different names among unlocked doors of Rooms you control. (You may cast either half. That door unlocks on the battlefield. As a sorcery, you may pay the mana cost of a locked door to unlock it.)
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Dazzling Theater // Prop Room (Prop Room)
( 3)
Enchantment — Room
Untap each creature you control during each other player's untap step. (You may cast either half. That door unlocks on the battlefield. As a sorcery, you may pay the mana cost of a locked door to unlock it.)
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Propagator Drone
( 2)
Creature — Eldrazi Drone
(2/2)
Devoid (This card has no color.) Creature tokens you control have evolve. (They have "Whenever a creature you control enters, if it has greater power or toughness than this token, put a +1/+1 counter on this token." They see this creature enter.) : Create a 0/1 colorless Eldrazi Spawn creature token with "Sacrifice this creature: Add ."
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Proper Laboratory Attire
( 1)
Artifact — Equipment
Equipped creature gets +2/+1 and has protection from die rolls. (Nothing that lets a player roll a die can block, target, deal damage to, or attach to equipped creature.) Equip
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Prophet of Distortion
( 1)
Creature — Eldrazi Drone
(1/2)
Devoid (This card has no color.) : Draw a card. ( represents colorless mana.)
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Prophet of Kruphix
( 5)
Creature — Human Wizard
(2/3)
Untap all creatures and lands you control during each other player's untap step. You may cast creature spells as though they had flash.
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Prophet of the Peak
( 6)
Artifact Creature — Cat
(5/5)
When Prophet of the Peak enters, scry 2. (Look at the top two cards of your library, then put any number of them on the bottom and the rest on top in any order.)
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Prophetic Bolt
( 5)
Instant
Prophetic Bolt deals 4 damage to any target. Look at the top four cards of your library. Put one of those cards into your hand and the rest on the bottom of your library in any order.
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Prophetic Flamespeaker
( 3)
Creature — Human Shaman
(1/3)
Double strike, trample Whenever Prophetic Flamespeaker deals combat damage to a player, exile the top card of your library. You may play it this turn.
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Prophetic Prism
( 2)
Artifact
When Prophetic Prism enters, draw a card. , : Add one mana of any color.
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Prophetic Ravings
( 1)
Enchantment — Aura
Enchant creature Enchanted creature has haste and ", Discard a card: Draw a card."
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Prophetic Titan
( 6)
Creature — Giant Wizard
(4/4)
Delirium — When Prophetic Titan enters, choose one. If there are four or more card types among cards in your graveyard, choose both instead. • Prophetic Titan deals 4 damage to any target. • Look at the top four cards of your library. Put one of them into your hand and the rest on the bottom of your library in a random order.
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Prosper, Tome-Bound
( 4)
Legendary Creature — Tiefling Warlock
(1/4)
Deathtouch Mystic Arcanum — At the beginning of your end step, exile the top card of your library. Until the end of your next turn, you may play that card. Pact Boon — Whenever you play a card from exile, create a Treasure token.
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Prosperity Tycoon
( 4)
Creature — Human Noble
(4/2)
When Prosperity Tycoon enters, create a 1/1 red Mercenary creature token with ": Target creature you control gets +1/+0 until end of turn. Activate only as a sorcery." , Sacrifice a token: Prosperity Tycoon gains indestructible until end of turn. Tap it. (Damage and effects that say "destroy" don't destroy it.)
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Prosperous Bandit
( 3)
Creature — Raccoon Rogue
(2/2)
Offspring (You may pay an additional as you cast this spell. If you do, when this creature enters, create a 1/1 token copy of it.) First strike Whenever this creature deals combat damage to a player, create that many tapped Treasure tokens.
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Prosperous Partnership
( 3)
Enchantment
When Prosperous Partnership enters, create two 1/1 green and white Citizen creature tokens. Tap three untapped creatures you control: Create a Treasure token.
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Prosperous Pirates
( 5)
Creature — Human Pirate
(3/4)
When Prosperous Pirates enters, create two Treasure tokens. (They're artifacts with ", Sacrifice this artifact: Add one mana of any color.")
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Prosthetic Injector
( 1)
Artifact — Equipment
Equipped creature gets +0/+2 and has toxic 1. (Players dealt combat damage by equipped creature also get a poison counter.) Equip
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Protean Hulk
( 7)
Creature — Beast
(6/6)
When Protean Hulk dies, search your library for any number of creature cards with total mana value 6 or less, put them onto the battlefield, then shuffle.
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Protean Hydra
( 1)
Creature — Hydra
(0/0)
Protean Hydra enters with X +1/+1 counters on it. If damage would be dealt to Protean Hydra, prevent that damage and remove that many +1/+1 counters from it. Whenever a +1/+1 counter is removed from Protean Hydra, put two +1/+1 counters on it at the beginning of the next end step.
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Protean Raider
( 3)
Creature — Shapeshifter Pirate
(2/2)
Raid — If you attacked this turn, you may have Protean Raider enter as a copy of any creature on the battlefield.
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Protean Thaumaturge
( 2)
Creature — Human Wizard
(1/1)
Constellation — Whenever an enchantment you control enters, you may have Protean Thaumaturge become a copy of another target creature, except it has this ability.
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Protect // Serve (Protect)
( 3)
Instant
Target creature gets +2/+4 until end of turn. Fuse (You may cast one or both halves of this card from your hand.)
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Protect the Negotiators
( 2)
Instant
Kicker (You may pay an additional as you cast this spell.) If this spell was kicked, create a 1/1 white Soldier creature token. Counter target spell unless its controller pays for each creature you control.
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Protection of the Hekma
( 5)
Enchantment
If a source an opponent controls would deal damage to you, prevent 1 of that damage.
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Protection Racket
( 3)
Enchantment
At the beginning of your upkeep, repeat the following process for each opponent in turn order. Reveal the top card of your library. That player may pay life equal to that card's mana value. If they do, exile that card. Otherwise, put it into your hand.
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Protective Bubble
( 4)
Enchantment — Aura
Enchant creature Enchanted creature can't be blocked and has shroud. (It can't be the target of spells or abilities.)
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Protective Parents
( 3)
Creature — Human Peasant
(3/2)
When Protective Parents dies, create a Young Hero Role token attached to up to one target creature you control. (If you control another Role on it, put that one into the graveyard. Enchanted creature has "Whenever this creature attacks, if its toughness is 3 or less, put a +1/+1 counter on it.")
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Protective Sphere
( 3)
Enchantment
, Pay 1 life: Prevent all damage that would be dealt to you this turn by a source of your choice that shares a color with the mana spent on this activation cost. <I>(Colorless mana prevents no damage.)</I>
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Protector of Gondor
( 4)
Creature — Human Soldier
(3/3)
When Protector of Gondor enters, create a 1/1 white Human Soldier creature token.
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Protector of the Crown
( 6)
Creature — Giant Soldier
(2/5)
When Protector of the Crown enters, you become the monarch. All damage that would be dealt to you is dealt to Protector of the Crown instead.
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Proteus Machine
( 3)
Artifact Creature — Shapeshifter
(2/2)
Morph (You may cast this card face down as a 2/2 creature for . Turn it face up any time for its morph cost.) When Proteus Machine is turned face up, it becomes the creature type of your choice. (This effect lasts indefinitely.)
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Protocol Knight
( 4)
Creature — Human Knight
(3/4)
When Protocol Knight enters, tap target creature an opponent controls. Put a stun counter on that creature if you control another Knight. (If a permanent with a stun counter would become untapped, remove one from it instead.)
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Prototype Portal
( 4)
Artifact
Imprint — When Prototype Portal enters, you may exile an artifact card from your hand. , : Create a token that's a copy of the exiled card. X is the mana value of that card.
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Proud Mentor
( 3)
Creature — Human Warrior
(1/1)
Partner with Impetuous Protege (When this creature enters, target player may put Impetuous Protege into their hand from their library, then shuffle.) , : Tap target creature.
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Provisions Merchant
( 4)
Creature — Beast Peasant
(3/3)
When Provisions Merchant enters, create a Food token. (It's an artifact with ", , Sacrifice this artifact: You gain 3 life.") Whenever Provisions Merchant attacks, you may sacrifice a Food. If you do, attacking creatures get +1/+1 and gain trample until end of turn.
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Provoke the Trolls
( 4)
Instant
Provoke the Trolls deals 3 damage to any target. If a creature is dealt damage this way, it gets +5/+0 until end of turn.
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Prowess of the Fair
( 2)
Kindred Enchantment — Elf
Whenever another nontoken Elf is put into your graveyard from the battlefield, you may create a 1/1 green Elf Warrior creature token.
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Prowl, Pursuit Vehicle
( 0)
Legendary Artifact — Vehicle
(2/3)
Living metal (During your turn, this Vehicle is also a creature.) Whenever another creature or Vehicle you control enters, put a +1/+1 counter on Prowl. If this is the second time this ability has resolved this turn, convert Prowl.
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Prowl, Stoic Strategist
( 4)
Legendary Artifact Creature — Robot
(3/3)
More Than Meets the Eye (You may cast this card converted for .) Whenever Prowl attacks, exile up to one other target tapped creature or Vehicle. For as long as that card remains exiled, its owner may play it. Whenever a player plays a card exiled with Prowl, you draw a card and convert Prowl.
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Prowling Geistcatcher
( 4)
Creature — Human Rogue
(2/4)
Whenever you sacrifice another creature, exile it. If that creature was a token, put a +1/+1 counter on Prowling Geistcatcher. When Prowling Geistcatcher leaves the battlefield, return each card exiled with it to the battlefield under your control.
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Prowling Nightstalker
( 4)
Creature — Nightstalker
(2/2)
Prowling Nightstalker can't be blocked except by black creatures.
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Prying Questions
( 3)
Sorcery
Target opponent loses 3 life and puts a card from their hand on top of their library.
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Psionic Blast
( 3)
Instant
Psionic Blast deals 4 damage to any target and 2 damage to you.
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Psionic Entity
( 5)
Creature — Illusion
(2/2)
: Psionic Entity deals 2 damage to any target and 3 damage to itself.
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Psionic Gift
( 2)
Enchantment — Aura
Enchant creature Enchanted creature has ": This creature deals 1 damage to any target."
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Psionic Ritual
( 6)
Sorcery
Replicate—Tap an untapped Horror you control. (When you cast this spell, copy it for each time you paid its replicate cost. You may choose new targets for the copies.) Exile target instant or sorcery card from a graveyard and copy it. You may cast the copy without paying its mana cost. Exile Psionic Ritual.
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Psychatog
( 3)
Creature — Atog
(1/2)
Discard a card: Psychatog gets +1/+1 until end of turn. Exile two cards from your graveyard: Psychatog gets +1/+1 until end of turn.
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Psychic Battle
( 5)
Enchantment
Whenever a player chooses one or more targets, each player reveals the top card of their library. The player who reveals the card with the highest mana value may change the target or targets. If two or more cards are tied for highest, the target or targets remain unchanged. Changing targets this way doesn't trigger abilities of permanents named Psychic Battle.
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Psychic Impetus
( 3)
Enchantment — Aura
Enchant creature Enchanted creature gets +2/+2 and is goaded. (It attacks each combat if able and attacks a player other than you if able.) Whenever enchanted creature attacks, you scry 2.
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Psychic Intrusion
( 5)
Sorcery
Target opponent reveals their hand. You choose a nonland card from that player's graveyard or hand and exile it. You may cast that card for as long as it remains exiled, and you may spend mana as though it were mana of any color to cast that spell.
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Psychic Network
( 1)
Enchantment
Each player plays with the top card of their library held against their forehead, revealed to each other player.
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Psychic Pickpocket
( 5)
Creature — Octopus Rogue
(3/2)
When Psychic Pickpocket enters, it connives. When it connives this way, return up to one target nonland permanent to its owner's hand. (To have a creature connive, draw a card, then discard a card. If you discarded a nonland card, put a +1/+1 counter on that creature.)
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Psychic Puppetry
( 2)
Instant — Arcane
You may tap or untap target permanent. Splice onto Arcane (As you cast an Arcane spell, you may reveal this card from your hand and pay its splice cost. If you do, add this card's effects to that spell.)
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Psychic Rebuttal
( 2)
Instant
Counter target instant or sorcery spell that targets you. Spell mastery — If there are two or more instant and/or sorcery cards in your graveyard, you may copy the spell countered this way. You may choose new targets for the copy.
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Psychic Strike
( 3)
Instant
Counter target spell. Its controller mills two cards.
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Psychic Symbiont
( 6)
Creature — Nightmare Horror
(3/3)
Flying When Psychic Symbiont enters, target opponent discards a card and you draw a card.
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Psychic Theft
( 2)
Sorcery
Target player reveals their hand. You choose an instant or sorcery card from it and exile that card. You may cast that card for as long as it remains exiled. At the beginning of the next end step, if you haven't cast the card, return it to its owner's hand.
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Psychic Trance
( 4)
Instant
Until end of turn, Wizards you control gain ": Counter target spell."
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Psychic Transfer
( 5)
Sorcery
If the difference between your life total and target player's life total is 5 or less, exchange life totals with that player.
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Psychic Vortex
( 4)
Enchantment
Cumulative upkeep—Draw a card. (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.) At the beginning of your end step, sacrifice a land and discard your hand.
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Psychotic Episode
( 3)
Sorcery
Target player reveals their hand and the top card of their library. You choose a card revealed this way. That player puts the chosen card on the bottom of their library. Madness (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)
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Psychotic Fury
( 2)
Instant
Target multicolored creature gains double strike until end of turn. Draw a card.
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Psychotic Haze
( 4)
Instant
Psychotic Haze deals 1 damage to each creature and each player. Madness (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)
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Psychotrope Thallid
( 3)
Creature — Fungus
(1/1)
At the beginning of your upkeep, put a spore counter on Psychotrope Thallid. Remove three spore counters from Psychotrope Thallid: Create a 1/1 green Saproling creature token. , Sacrifice a Saproling: Draw a card.
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Pteramander
( 1)
Creature — Salamander Drake
(1/1)
Flying : Adapt 4. This ability costs less to activate for each instant and sorcery card in your graveyard. (If this creature has no +1/+1 counters on it, put four +1/+1 counters on it.)
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Pterodon Knight
( 4)
Creature — Human Knight
(3/3)
Pterodon Knight has flying as long as you control a Dinosaur.
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Pteron Ghost
( 2)
Creature — Dinosaur Spirit
(1/1)
Flying Sacrifice Pteron Ghost: Regenerate target artifact.
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Public Execution
( 6)
Instant
Destroy target creature an opponent controls. Each other creature that player controls gets -2/-0 until end of turn.
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Public Thoroughfare
( 0)
Land
Public Thoroughfare enters tapped. When Public Thoroughfare enters, sacrifice it unless you tap an untapped artifact or land you control. : Add one mana of any color.
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Puffer Extract
( 5)
Artifact
, : Target creature you control gets +X/+X until end of turn. Destroy it at the beginning of the next end step.
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Pugnacious Pugilist
( 5)
Creature — Ogre Warrior
(4/4)
Whenever Pugnacious Pugilist attacks, create a tapped and attacking 1/1 red Devil creature token with "When this creature dies, it deals 1 damage to any target." Blitz (If you cast this spell for its blitz cost, it gains haste and "When this creature dies, draw a card." Sacrifice it at the beginning of the next end step.)
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Pull from the Deep
( 4)
Sorcery
Return up to one target instant card and up to one target sorcery card from your graveyard to your hand. Exile Pull from the Deep.
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Pulling Teeth
( 2)
Sorcery
Clash with an opponent. If you win, target player discards two cards. Otherwise, that player discards a card. (Each clashing player reveals the top card of their library, then puts that card on the top or bottom. A player wins if their card had a higher mana value.)
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Pulsating Illusion
( 5)
Creature — Illusion
(0/1)
Flying Discard a card: Pulsating Illusion gets +4/+4 until end of turn. Activate only once each turn.
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Pulse of the Dross
( 3)
Sorcery
Target player reveals three cards from their hand and you choose one of them. That player discards that card. Then if that player has more cards in hand than you, return Pulse of the Dross to its owner's hand.
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