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Quest for Ula's Temple
( 1)
Enchantment
At the beginning of your upkeep, you may look at the top card of your library. If it's a creature card, you may reveal it and put a quest counter on Quest for Ula's Temple. At the beginning of each end step, if there are three or more quest counters on Quest for Ula's Temple, you may put a Kraken, Leviathan, Octopus, or Serpent creature card from your hand onto the battlefield.
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Questing Beast
( 4)
Legendary Creature — Beast
(4/4)
Vigilance, deathtouch, haste Questing Beast can't be blocked by creatures with power 2 or less. Combat damage that would be dealt by creatures you control can't be prevented. Whenever Questing Beast deals combat damage to an opponent, it deals that much damage to target planeswalker that player controls.
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Questing Druid
( 2)
Creature — Human Druid
(1/1)
Whenever you cast a spell that's white, blue, black, or red, put a +1/+1 counter on Questing Druid.
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Questing Phelddagrif
( 4)
Creature — Phelddagrif
(4/4)
: Questing Phelddagrif gets +1/+1 until end of turn. Target opponent creates a 1/1 green Hippo creature token. : Questing Phelddagrif gains protection from black and from red until end of turn. Target opponent gains 2 life. : Questing Phelddagrif gains flying until end of turn. Target opponent may draw a card.
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Question Elemental?
( 4)
Creature — Elemental?
(3/4)
Did you know this creature has flying? Are you aware that any time you say something that isn't a question, when a player points out this fact first, they gain control of Question Elemental?
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Questionable Cuisine
( 4)
Sorcery
Return up to two target creature cards from your graveyard to your hand. Create a Food token for each trash can you can see from your seat. (It's an artifact with ", , Sacrifice this artifact: You gain 3 life.")
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Queue of Beetles (playtest)
( 4)
Creature — — Insect
(3/3)
Haste The stack is now first in, first out instead of last in, first out. (The first spell or ability on the stack is the first one to resolve.)
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Quickbeam, Upstart Ent
( 6)
Legendary Creature — Treefolk
(5/6)
Whenever Quickbeam, Upstart Ent or another Treefolk you control enters, up to two target creatures each get +2/+2 and gain trample until end of turn.
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Quicksilver Amulet
( 4)
Artifact
, : You may put a creature card from your hand onto the battlefield.
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Quicksilver Behemoth
( 7)
Creature — Beast
(4/5)
Affinity for artifacts (This spell costs less to cast for each artifact you control.) When Quicksilver Behemoth attacks or blocks, return it to its owner's hand at end of combat. (Return it only if it's on the battlefield.)
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Quicksilver Elemental
( 5)
Creature — Elemental
(3/4)
: Quicksilver Elemental gains all activated abilities of target creature until end of turn. (If any of the abilities use that creature's name, use this creature's name instead.) You may spend blue mana as though it were mana of any color to pay the activation costs of Quicksilver Elemental's abilities.
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Quicksilver Fountain
( 3)
Artifact
At the beginning of each player's upkeep, that player puts a flood counter on target non-Island land they control of their choice. That land is an Island for as long as it has a flood counter on it. At the beginning of each end step, if all lands on the battlefield are Islands, remove all flood counters from them.
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Quicksilver Gargantuan
( 7)
Creature — Shapeshifter
(7/7)
You may have Quicksilver Gargantuan enter as a copy of any creature on the battlefield, except it's 7/7.
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Quicksmith Genius
( 3)
Creature — Human Artificer
(3/2)
Whenever an artifact you control enters, you may discard a card. If you do, draw a card.
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Quicksmith Rebel
( 4)
Creature — Human Artificer
(3/2)
When Quicksmith Rebel enters, target artifact you control gains ": This artifact deals 2 damage to any target" for as long as you control Quicksmith Rebel.
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Quicksmith Spy
( 4)
Creature — Human Artificer
(2/3)
When Quicksmith Spy enters, target artifact you control gains ": Draw a card" for as long as you control Quicksmith Spy.
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Quick-Stick Lick Trick
( 0)
Artifact — Contraption
Whenever you crank Quick-Stick Lick Trick, target creature gets +1/+1 and gains lifelink until end of turn.
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Quiet Contemplation
( 3)
Enchantment
Whenever you cast a noncreature spell, you may pay . If you do, tap target creature an opponent controls and it doesn't untap during its controller's next untap step.
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Quiet Disrepair
( 2)
Enchantment — Aura
Enchant artifact or enchantment At the beginning of your upkeep, choose one — • Destroy enchanted permanent. • You gain 2 life.
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Quiet Purity
( 1)
Instant — Arcane
Destroy target enchantment.
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Quiet Speculation
( 2)
Sorcery
Search target player's library for up to three cards with flashback and put them into that player's graveyard. Then the player shuffles.
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Quietus Spike
( 3)
Artifact — Equipment
Equipped creature has deathtouch. Whenever equipped creature deals combat damage to a player, that player loses half their life, rounded up. Equip
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Quill-Slinger Boggart
( 4)
Creature — Goblin Warrior
(3/2)
Whenever a player casts a Kithkin spell, you may have target player lose 1 life.
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Quintorius Kand
( 5)
Legendary Planeswalker — Quintorius
(4)
Whenever you cast a spell from exile, Quintorius Kand deals 2 damage to each opponent and you gain 2 life. +1: Create a 3/2 red and white Spirit creature token. −3: Discover 4. −6: Exile any number of target cards from your graveyard. Add for each card exiled this way. You may play those cards this turn.
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Quintorius, Field Historian
( 5)
Legendary Creature — Elephant Cleric
(2/4)
Spirits you control get +1/+0. Whenever one or more cards leave your graveyard, create a 3/2 red and white Spirit creature token.
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Quintorius, Loremaster
( 5)
Legendary Creature — Elephant Cleric
(3/5)
Vigilance At the beginning of your end step, exile target noncreature, nonland card from your graveyard. Create a 3/2 red and white Spirit creature token. , , Sacrifice a Spirit: Choose target card exiled with Quintorius. You may cast that card this turn without paying its mana cost. If that spell would be put into a graveyard, put it on the bottom of its owner's library instead.
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Quirion Beastcaller
( 2)
Creature — Dryad Warrior
(2/2)
Whenever you cast a creature spell, put a +1/+1 counter on Quirion Beastcaller. When Quirion Beastcaller dies, distribute X +1/+1 counters among any number of target creatures you control, where X is the number of +1/+1 counters on Quirion Beastcaller.
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Quirion Sentinel
( 2)
Creature — Elf Druid
(2/1)
When Quirion Sentinel enters, add one mana of any color.
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Quirion Trailblazer
( 4)
Creature — Elf Scout
(1/2)
When Quirion Trailblazer enters, you may search your library for a basic land card, put that card onto the battlefield tapped, then shuffle.
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R&D's Secret Lair
( 0)
Legendary Land
Play cards as written. Ignore all errata. : Add . (This mana is still added to your mana pool.)
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Rabbit Battery
( 1)
Artifact Creature — Equipment Rabbit
(1/1)
Haste Equipped creature gets +1/+1 and has haste. Reconfigure (: Attach to target creature you control; or unattach from a creature. Reconfigure only as a sorcery. While attached, this isn't a creature.)
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Rabbit Response
( 4)
Instant
Creatures you control get +2/+1 until end of turn. If you control a Rabbit, scry 2. (Look at the top two cards of your library, then put any number of them on the bottom and the rest on top in any order.)
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Rabid Bite
( 2)
Sorcery
Target creature you control deals damage equal to its power to target creature you don't control.
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Rabid Elephant
( 5)
Creature — Elephant
(3/4)
Whenever Rabid Elephant becomes blocked, it gets +2/+2 until end of turn for each creature blocking it.
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Rabid Rats
( 2)
Creature — Rat
(1/1)
: Target blocking creature gets -1/-1 until end of turn.
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Rabid Wombat
( 4)
Creature — Wombat
(0/1)
Vigilance Rabid Wombat gets +2/+2 for each Aura attached to it.
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Racketeer Boss
( 2)
Creature — — Cat Warrior
(3/2)
When Racketeer Boss enters the battlefield, choose up to two creature and/or planeswalker cards in your hand. They perpetually gain "When you cast this spell, create a Treasure token."
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Radagast the Brown
( 4)
Legendary Creature — Avatar Wizard
(2/5)
Whenever Radagast the Brown or another nontoken creature you control enters, look at the top X cards of your library, where X is that creature's mana value. You may reveal a creature card that doesn't share a creature type with a creature you control from among those cards and put it into your hand. Put the rest on the bottom of your library in a random order.
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Radagast, Wizard of Wilds
( 4)
Legendary Creature — Avatar Wizard
(3/5)
Ward Beasts and Birds you control have ward . Whenever you cast a spell with mana value 5 or greater, choose one — • Create a 3/3 green Beast creature token. • Create a 2/2 blue Bird creature token with flying.
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Radha, Coalition Warlord
( 4)
Legendary Creature — Elf Warrior
(3/3)
Domain — Whenever Radha, Coalition Warlord becomes tapped, another target creature you control gets +X/+X until end of turn, where X is the number of basic land types among lands you control.
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Radha, Heart of Keld
( 3)
Legendary Creature — Elf Warrior
(3/3)
During your turn, Radha, Heart of Keld has first strike. You may look at the top card of your library any time, and you may play lands from the top of your library. : Radha gets +X/+X until end of turn, where X is the number of lands you control.
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Radiant Destiny
( 3)
Enchantment
Ascend (If you control ten or more permanents, you get the city's blessing for the rest of the game.) As Radiant Destiny enters, choose a creature type. Creatures you control of the chosen type get +1/+1. As long as you have the city's blessing, they also have vigilance.
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Radiant Epicure
( 5)
Creature — Vampire Wizard
(5/5)
Converge — When Radiant Epicure enters, each opponent loses X life and you gain X life, where X is the number of colors of mana spent to cast this spell.
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Radiant Essence
( 3)
Creature — Spirit
(2/3)
Radiant Essence gets +1/+2 as long as an opponent controls a black permanent.
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Radiant Flames
( 3)
Sorcery
Converge — Radiant Flames deals X damage to each creature, where X is the number of colors of mana spent to cast this spell.
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Radiant Grace
( 1)
Enchantment — Aura
Enchant creature Enchanted creature gets +1/+0 and has vigilance. When enchanted creature dies, return Radiant Grace to the battlefield transformed under your control attached to target opponent.
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Radiant Grove
( 0)
Land — Forest Plains
(: Add or .) Radiant Grove enters tapped.
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Radiant Performer
( 5)
Creature — Human Wizard
(2/2)
Flash When Radiant Performer enters, if you cast it from your hand, choose target spell or ability that targets only a single permanent or player. Copy that spell or ability for each other permanent or player the spell or ability could target. Each copy targets a different one of those permanents and players.
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Radiant Purge
( 2)
Instant
Exile target multicolored creature or multicolored enchantment.
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Radiant Restraints
( 0)
Enchantment — Aura Curse
Enchant player Creatures enchanted player controls enter tapped.
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Radiant Scrollwielder
( 4)
Creature — Dwarf Cleric
(2/4)
Instant and sorcery spells you control have lifelink. At the beginning of your upkeep, exile an instant or sorcery card at random from your graveyard. You may cast it this turn. If a spell cast this way would be put into your graveyard, exile it instead.
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Radiant Solar
( 6)
Creature — Angel
(3/6)
Flying, lifelink Whenever Radiant Solar or another nontoken creature you control enters, venture into the dungeon. (Enter the first room or advance to the next room.) , Discard Radiant Solar: Venture into the dungeon and you gain 3 life.
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Radiant, Archangel
( 5)
Legendary Creature — Angel
(3/3)
Flying, vigilance Radiant, Archangel gets +1/+1 for each other creature on the battlefield with flying.
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Radiant, Serra Archangel
( 7)
Legendary Creature — Angel
(6/4)
Flying Tap another untapped creature you control with flying: Radiant, Serra Archangel gains protection from the color of your choice until end of turn. Partner (You can have two commanders if both have partner.)
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Radiant's Dragoons
( 4)
Creature — Human Soldier
(2/5)
Echo (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.) When Radiant's Dragoons enters, you gain 5 life.
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Radiant's Judgment
( 3)
Instant
Destroy target creature with power 4 or greater. Cycling (, Discard this card: Draw a card.)
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Radiate
( 5)
Instant
Choose target instant or sorcery spell that targets only a single permanent or player. Copy that spell for each other permanent or player the spell could target. Each copy targets a different one of those permanents and players.
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Radiating Lightning
( 4)
Instant
Radiating Lightning deals 3 damage to target player and 1 damage to each creature that player controls.
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Radjan Spirit
( 4)
Creature — Spirit
(3/2)
: Target creature loses flying until end of turn.
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Radstorm
( 4)
Instant
Storm (When you cast this spell, copy it for each spell cast before it this turn.) Proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.)
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Raff, Weatherlight Stalwart
( 2)
Legendary Creature — Human Wizard
(1/3)
Whenever you cast an instant or sorcery spell, you may tap two untapped creatures you control. If you do, draw a card. : Creatures you control get +1/+1 and gain vigilance until end of turn.
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Raffine's Informant
( 2)
Creature — Human Wizard
(2/1)
When Raffine's Informant enters, it connives. (Draw a card, then discard a card. If you discarded a nonland card, put a +1/+1 counter on this creature.)
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Rafiq of the Many
( 4)
Legendary Creature — Human Knight
(3/3)
Exalted (Whenever a creature you control attacks alone, that creature gets +1/+1 until end of turn.) Whenever a creature you control attacks alone, it gains double strike until end of turn.
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Rafter Demon
( 4)
Creature — Demon
(4/2)
Spectacle (You may cast this spell for its spectacle cost rather than its mana cost if an opponent lost life this turn.) When Rafter Demon enters, if its spectacle cost was paid, each opponent discards a card.
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Rage Extractor
( 5)
Artifact
( can be paid with either or 2 life.) Whenever you cast a spell with in its mana cost, Rage Extractor deals damage equal to that spell's mana value to any target.
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Queen of Ice (Rage of Winter)
( 2)
Sorcery — Adventure
Tap target creature. It doesn't untap during its controller's next untap step. (Then exile this card. You may cast the creature later from exile.)
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Rage Thrower
( 6)
Creature — Human Shaman
(4/2)
Whenever another creature dies, Rage Thrower deals 2 damage to target player or planeswalker.
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Ragefire Hellkite
( 6)
Creature — Dragon
(5/3)
Flying Whenever Ragefire Hellkite attacks, you may sacrifice another creature. If you do, Ragefire Hellkite gains double strike until end of turn.
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Raggadragga, Goreguts Boss
( 4)
Legendary Creature — Human Boar
(4/4)
Each creature you control with a mana ability gets +2/+2. Whenever a creature you control with a mana ability attacks, untap it. Whenever you cast a spell, if at least seven mana was spent to cast it, untap target creature. It gets +7/+7 and gains trample until end of turn.
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Ragged Playmate
( 2)
Artifact Creature — Toy
(2/2)
, : Target creature with power 2 or less can't be blocked this turn.
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Raging Battle Mouse
( 2)
Creature — Mouse
(2/1)
The second spell you cast each turn costs less to cast. Celebration — At the beginning of combat on your turn, if two or more nonland permanents entered the battlefield under your control this turn, target creature you control gets +1/+1 until end of turn.
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Raging Spirit
( 4)
Creature — Spirit
(3/3)
: Raging Spirit becomes colorless until end of turn.
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Raging Swordtooth
( 5)
Creature — Dinosaur
(5/5)
Trample When Raging Swordtooth enters, it deals 1 damage to each other creature.
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Rahilda, Feral Outlaw
( 0)
Legendary Creature — — Werewolf
(2/2)
Double strike When Rahilda, Feral Outlaw deals combat damage to a player, exile a nonland card from their library at random. During any turn you attacked with a Wolf or Werewolf, you may cast that card and you may spend mana as though it were mana of any color to cast that spell. Nightbound (If a player casts at least two spells during their own turn, it becomes day next turn.)
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Rahilda, Wanted Cutthroat
( 2)
Legendary Creature — — Human Werewolf
(2/2)
First strike When Rahilda, Wanted Cutthroat deals combat damage to a player, exile a nonland card from their library at random. During any turn you attacked with a Wolf or Werewolf, you may cast that card and you may spend mana as though it were mana of any color to cast that spell. Daybound (If a player casts no spells during their own turn, it becomes night next turn.)
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Raid Bombardment
( 3)
Enchantment
Whenever a creature you control with power 2 or less attacks, Raid Bombardment deals 1 damage to the player or planeswalker that creature is attacking.
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Raiding Nightstalker
( 3)
Creature — Nightstalker
(2/2)
Swampwalk (This creature can't be blocked as long as defending player controls a Swamp.)
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Raiding Party
( 3)
Enchantment
Raiding Party can't be the target of white spells or abilities from white sources. Sacrifice an Orc: Each player may tap any number of untapped white creatures they control. For each creature tapped this way, that player chooses up to two Plains. Then destroy all Plains that weren't chosen this way by any player.
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Rain of Filth
( 1)
Instant
Until end of turn, lands you control gain "Sacrifice this land: Add ."
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Rain of Rust
( 5)
Instant
Choose one — • Destroy target artifact. • Destroy target land. Entwine (Choose both if you pay the entwine cost.)
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Rain of Thorns
( 6)
Sorcery
Choose one or more — • Destroy target artifact. • Destroy target enchantment. • Destroy target land.
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Rainbow Efreet
( 4)
Creature — Efreet
(3/1)
Flying : Rainbow Efreet phases out. (While it's phased out, it's treated as though it doesn't exist. It phases in before you untap during your next untap step.)
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Raise the Draugr
( 2)
Instant
Choose one — • Return target creature card from your graveyard to your hand. • Return two target creature cards that share a creature type from your graveyard to your hand.
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Raise the Palisade
( 5)
Sorcery
Choose a creature type. Return all creatures that aren't of the chosen type to their owners' hands.
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Raised by Giants
( 6)
Legendary Enchantment — Background
Commander creatures you own have base power and toughness 10/10 and are Giants in addition to their other types.
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Raiyuu, Storm's Edge
( 4)
Legendary Creature — Human Samurai
(3/3)
First strike Whenever a Samurai or Warrior you control attacks alone, untap it. If it's the first combat phase of the turn, there is an additional combat phase after this phase.
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Raka Sanctuary
( 3)
Enchantment
At the beginning of your upkeep, if you control a white or blue permanent, Raka Sanctuary deals 1 damage to target creature. If you control a white permanent and a blue permanent, Raka Sanctuary deals 3 damage instead.
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Rakalite
( 6)
Artifact
: Prevent the next 1 damage that would be dealt to any target this turn. Return Rakalite to its owner's hand at the beginning of the next end step.
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