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Pyrite Spellbomb
( 1)
Artifact
, Sacrifice Pyrite Spellbomb: It deals 2 damage to any target. , Sacrifice Pyrite Spellbomb: Draw a card.
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Pyroblast
( 1)
Instant
Choose one — • Counter target spell if it's blue. • Destroy target permanent if it's blue.
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Pyroceratops
( 4)
Creature — Elemental Dinosaur
(2/3)
Trample Whenever you cast a noncreature spell, put a +1/+1 counter on Pyroceratops.
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Pyroclast Consul
( 5)
Creature — Elemental Shaman
(3/3)
Kinship — At the beginning of your upkeep, you may look at the top card of your library. If it shares a creature type with Pyroclast Consul, you may reveal it. If you do, Pyroclast Consul deals 2 damage to each creature.
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Pyroclastic Hellion
( 5)
Creature — Hellion
(4/5)
When Pyroclastic Hellion enters, you may return a land you control to its owner's hand. When you do, Pyroclastic Hellion deals 2 damage to each opponent.
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Pyromancer's Assault
( 4)
Enchantment
Whenever you cast your second spell each turn, Pyromancer's Assault deals 2 damage to any target.
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Pyromancer's Gauntlet
( 5)
Artifact
If a red instant or sorcery spell you control or a red planeswalker you control would deal damage to a permanent or player, it deals that much damage plus 2 to that permanent or player instead.
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Pyromancer's Swath
( 3)
Enchantment
If an instant or sorcery source you control would deal damage to a permanent or player, it deals that much damage plus 2 to that permanent or player instead. At the beginning of each end step, discard your hand.
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Pyromancy 101 (playtest)
( 1)
Sorcery — — Lesson
Pyromancy 101 deals 1 damage to any target. Teach (Then exile this spell taught to a creature you control. For as long as this card remains exiled, that creature has ": Copy the exiled card. You may cast the copy for its teach cost.")
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Pyromantic Pilgrim
( 3)
Creature — Human Wizard
(3/1)
Haste (This creature can attack and as soon as it comes under your control.)
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Pyromatics
( 2)
Instant
Replicate (When you cast this spell, copy it for each time you paid its replicate cost. You may choose new targets for the copies.) Pyromatics deals 1 damage to any target.
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Pyrostatic Pillar
( 2)
Enchantment
Whenever a player casts a spell with mana value 3 or less, Pyrostatic Pillar deals 2 damage to that player.
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Pyrotechnic Performer
( 2)
Creature — Lizard Assassin
(3/2)
Disguise (You may cast this card face down for as a 2/2 creature with ward . Turn it face up any time for its disguise cost.) Whenever Pyrotechnic Performer or another creature you control is turned face up, that creature deals damage equal to its power to each opponent.
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Pyrotechnics
( 5)
Sorcery
Pyrotechnics deals 4 damage divided as you choose among any number of targets.
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Pyrrhic Blast
( 4)
Instant
As an additional cost to cast this spell, sacrifice a creature. Pyrrhic Blast deals damage equal to the sacrificed creature's power to any target. Draw a card.
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Python
( 3)
Creature — Snake
(3/2)
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Qal Sisma Behemoth
( 3)
Creature — Ogre Warrior
(5/5)
Qal Sisma Behemoth can't attack or block unless you pay .
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Qarsi Sadist
( 2)
Creature — Human Cleric
(1/3)
Exploit (When this creature enters, you may sacrifice a creature.) When Qarsi Sadist exploits a creature, target opponent loses 2 life and you gain 2 life.
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Quagnoth
( 6)
Creature — Beast
(4/5)
Split second (As long as this spell is on the stack, players can't cast spells or activate abilities that aren't mana abilities.) Shroud (This creature can't be the target of spells or abilities.) When a spell or ability an opponent controls causes you to discard Quagnoth, return it to your hand.
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Quakefoot Cyclops
( 5)
Creature — Cyclops
(4/4)
When Quakefoot Cyclops enters, up to two target creatures can't block this turn. Cycling (, Discard this card: Draw a card.) When you cycle Quakefoot Cyclops, target creature can't block this turn.
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Quandrix Apprentice
( 2)
Creature — Human Wizard
(2/2)
Magecraft — Whenever you cast or copy an instant or sorcery spell, look at the top three cards of your library. You may reveal a land card from among them and put that card into your hand. Put the rest on the bottom of your library in any order.
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Quandrix Cultivator
( 4)
Creature — Turtle Druid
(3/4)
When Quandrix Cultivator enters, you may search your library for a basic Forest or Island card, put it onto the battlefield, then shuffle.
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Quantum Misalignment
( 5)
Sorcery
Create a token that's a copy of target creature you control, except it isn't legendary. Rebound (If you cast this spell from your hand, exile it as it resolves. At the beginning of your next upkeep, you may cast this card from exile without paying its mana cost.)
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Quarantine Field
( 2)
Enchantment
Quarantine Field enters with X isolation counters on it. When Quarantine Field enters, for each isolation counter on it, exile up to one target nonland permanent an opponent controls until Quarantine Field leaves the battlefield.
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Quarry Beetle
( 5)
Creature — Insect
(4/5)
When Quarry Beetle enters, you may return target land card from your graveyard to the battlefield.
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Quartzwood Crasher
( 5)
Creature — Dinosaur Beast
(6/6)
Trample Whenever one or more creatures you control with trample deal combat damage to a player, create an X/X green Dinosaur Beast creature token with trample, where X is the amount of damage those creatures dealt to that player.
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Quarum Trench Gnomes
( 4)
Creature — Gnome
(1/1)
: If target Plains is tapped for mana, it produces colorless mana instead of white mana. <I>(This effect lasts indefinitely.)</I>
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Quasiduplicate
( 3)
Sorcery
Create a token that's a copy of target creature you control. Jump-start (You may cast this card from your graveyard by discarding a card in addition to paying its other costs. Then exile this card.)
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Queen of Ice
( 3)
Creature — Human Noble Wizard
(2/3)
Whenever Queen of Ice deals combat damage to a creature, tap that creature. It doesn't untap during its controller's next untap step.
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Queen's Agent
( 6)
Creature — Vampire Scout
(3/3)
Lifelink When Queen's Agent enters, it explores. (Reveal the top card of your library. Put that card into your hand if it's a land. Otherwise, put a +1/+1 counter on this creature, then put the card back or put it into your graveyard.)
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Quest for Ancient Secrets
( 1)
Enchantment
Whenever a card is put into your graveyard from anywhere, you may put a quest counter on Quest for Ancient Secrets. Remove five quest counters from Quest for Ancient Secrets and sacrifice it: Target player shuffles their graveyard into their library.
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Quest for Pure Flame
( 1)
Enchantment
Whenever a source you control deals damage to an opponent, you may put a quest counter on Quest for Pure Flame. Remove four quest counters from Quest for Pure Flame and sacrifice it: If any source you control would deal damage to a permanent or player this turn, it deals double that damage to that permanent or player instead.
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Quest for Renewal
( 2)
Enchantment
Whenever a creature you control becomes tapped, you may put a quest counter on Quest for Renewal. As long as there are four or more quest counters on Quest for Renewal, untap all creatures you control during each other player's untap step.
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Quest for the Gemblades
( 2)
Enchantment
Whenever a creature you control deals combat damage to a creature, you may put a quest counter on Quest for the Gemblades. Remove a quest counter from Quest for the Gemblades and sacrifice it: Put four +1/+1 counters on target creature.
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Quest for the Goblin Lord
( 1)
Enchantment
Whenever a Goblin you control enters, you may put a quest counter on Quest for the Goblin Lord. As long as Quest for the Goblin Lord has five or more quest counters on it, creatures you control get +2/+0.
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Quest for the Gravelord
( 1)
Enchantment
Whenever a creature dies, you may put a quest counter on Quest for the Gravelord. Remove three quest counters from Quest for the Gravelord and sacrifice it: Create a 5/5 black Zombie Giant creature token.
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Quest for the Holy Relic
( 1)
Enchantment
Whenever you cast a creature spell, you may put a quest counter on Quest for the Holy Relic. Remove five quest counters from Quest for the Holy Relic and sacrifice it: Search your library for an Equipment card, put it onto the battlefield, attach it to a creature you control, then shuffle.
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Quest for the Necropolis
( 1)
Enchantment
Landfall — Whenever a land you control enters, put a quest counter on Quest for the Necropolis. , Sacrifice Quest for the Necropolis: Put target creature card from a graveyard onto the battlefield under your control. This ability costs less to activate for each quest counter on Quest for the Necropolis. Activate only as a sorcery.
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Quest for the Nihil Stone
( 1)
Enchantment
Whenever an opponent discards a card, you may put a quest counter on Quest for the Nihil Stone. At the beginning of each opponent's upkeep, if that player has no cards in hand and Quest for the Nihil Stone has two or more quest counters on it, you may have that player lose 5 life.
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Quest for Ula's Temple
( 1)
Enchantment
At the beginning of your upkeep, you may look at the top card of your library. If it's a creature card, you may reveal it and put a quest counter on Quest for Ula's Temple. At the beginning of each end step, if there are three or more quest counters on Quest for Ula's Temple, you may put a Kraken, Leviathan, Octopus, or Serpent creature card from your hand onto the battlefield.
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Questing Beast
( 4)
Legendary Creature — Beast
(4/4)
Vigilance, deathtouch, haste Questing Beast can't be blocked by creatures with power 2 or less. Combat damage that would be dealt by creatures you control can't be prevented. Whenever Questing Beast deals combat damage to an opponent, it deals that much damage to target planeswalker that player controls.
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Questing Cosplayer (playtest)
( 2)
Creature — — Human Bard
(1/1)
When Questing Cosplayer enters the battlefield, create a Questing Role token and attach it to target creature. (If you control another Role on it, put that one into the graveyard. Enchanted creature has all the abilities of Questing Beast.)
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Questing Druid
( 2)
Creature — Human Druid
(1/1)
Whenever you cast a spell that's white, blue, black, or red, put a +1/+1 counter on Questing Druid.
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Questing Phelddagrif
( 4)
Creature — Phelddagrif
(4/4)
: Questing Phelddagrif gets +1/+1 until end of turn. Target opponent creates a 1/1 green Hippo creature token. : Questing Phelddagrif gains protection from black and from red until end of turn. Target opponent gains 2 life. : Questing Phelddagrif gains flying until end of turn. Target opponent may draw a card.
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Question Elemental?
( 4)
Creature — Elemental?
(3/4)
Did you know this creature has flying? Are you aware that any time you say something that isn't a question, when a player points out this fact first, they gain control of Question Elemental?
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Questionable Cuisine
( 4)
Sorcery
Return up to two target creature cards from your graveyard to your hand. Create a Food token for each trash can you can see from your seat. (It's an artifact with ", , Sacrifice this artifact: You gain 3 life.")
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Queue of Beetles (playtest)
( 4)
Creature — — Insect
(3/3)
Haste The stack is now first in, first out instead of last in, first out. (The first spell or ability on the stack is the first one to resolve.)
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Quickbeam, Upstart Ent
( 6)
Legendary Creature — Treefolk
(5/6)
Whenever Quickbeam, Upstart Ent or another Treefolk you control enters, up to two target creatures each get +2/+2 and gain trample until end of turn.
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Quick-Draw Katana
( 2)
Artifact — Equipment
During your turn, equipped creature gets +2/+0 and has first strike. (It deals combat damage before creatures without first strike.) Equip (: Attach to target creature you control. Equip only as a sorcery.)
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Quicksilver Amulet
( 4)
Artifact
, : You may put a creature card from your hand onto the battlefield.
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Quicksilver Behemoth
( 7)
Creature — Beast
(4/5)
Affinity for artifacts (This spell costs less to cast for each artifact you control.) When Quicksilver Behemoth attacks or blocks, return it to its owner's hand at end of combat. (Return it only if it's on the battlefield.)
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Quicksilver Elemental
( 5)
Creature — Elemental
(3/4)
: Quicksilver Elemental gains all activated abilities of target creature until end of turn. (If any of the abilities use that creature's name, use this creature's name instead.) You may spend blue mana as though it were mana of any color to pay the activation costs of Quicksilver Elemental's abilities.
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Quicksilver Fountain
( 3)
Artifact
At the beginning of each player's upkeep, that player puts a flood counter on target non-Island land they control of their choice. That land is an Island for as long as it has a flood counter on it. At the beginning of each end step, if all lands on the battlefield are Islands, remove all flood counters from them.
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Quicksilver Gargantuan
( 7)
Creature — Shapeshifter
(7/7)
You may have Quicksilver Gargantuan enter as a copy of any creature on the battlefield, except it's 7/7.
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Quicksmith Genius
( 3)
Creature — Human Artificer
(3/2)
Whenever an artifact you control enters, you may discard a card. If you do, draw a card.
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Quicksmith Rebel
( 4)
Creature — Human Artificer
(3/2)
When Quicksmith Rebel enters, target artifact you control gains ": This artifact deals 2 damage to any target" for as long as you control Quicksmith Rebel.
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Quicksmith Spy
( 4)
Creature — Human Artificer
(2/3)
When Quicksmith Spy enters, target artifact you control gains ": Draw a card" for as long as you control Quicksmith Spy.
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Quick-Stick Lick Trick
( 0)
Artifact — Contraption
Whenever you crank Quick-Stick Lick Trick, target creature gets +1/+1 and gains lifelink until end of turn.
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Quiet Contemplation
( 3)
Enchantment
Whenever you cast a noncreature spell, you may pay . If you do, tap target creature an opponent controls and it doesn't untap during its controller's next untap step.
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Quiet Disrepair
( 2)
Enchantment — Aura
Enchant artifact or enchantment At the beginning of your upkeep, choose one — • Destroy enchanted permanent. • You gain 2 life.
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Quiet Purity
( 1)
Instant — Arcane
Destroy target enchantment.
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Quiet Speculation
( 2)
Sorcery
Search target player's library for up to three cards with flashback and put them into that player's graveyard. Then the player shuffles.
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Quietus Spike
( 3)
Artifact — Equipment
Equipped creature has deathtouch. Whenever equipped creature deals combat damage to a player, that player loses half their life, rounded up. Equip
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Quilled Greatwurm
( 6)
Creature — Wurm
(7/7)
Trample Whenever a creature you control deals combat damage during your turn, put that many +1/+1 counters on it. (It must survive to get the counters.) You may cast this card from your graveyard by removing six counters from among creatures you control in addition to paying its other costs.
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Quill-Slinger Boggart
( 4)
Creature — Goblin Warrior
(3/2)
Whenever a player casts a Kithkin spell, you may have target player lose 1 life.
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Quintorius Kand
( 5)
Legendary Planeswalker — Quintorius
(4)
Whenever you cast a spell from exile, Quintorius Kand deals 2 damage to each opponent and you gain 2 life. +1: Create a 3/2 red and white Spirit creature token. −3: Discover 4. −6: Exile any number of target cards from your graveyard. Add for each card exiled this way. You may play those cards this turn.
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Quintorius, Field Historian
( 5)
Legendary Creature — Elephant Cleric
(2/4)
Spirits you control get +1/+0. Whenever one or more cards leave your graveyard, create a 3/2 red and white Spirit creature token.
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Quintorius, Loremaster
( 5)
Legendary Creature — Elephant Cleric
(3/5)
Vigilance At the beginning of your end step, exile target noncreature, nonland card from your graveyard. Create a 3/2 red and white Spirit creature token. , , Sacrifice a Spirit: Choose target card exiled with Quintorius. You may cast that card this turn without paying its mana cost. If that spell would be put into a graveyard, put it on the bottom of its owner's library instead.
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Quirion Beastcaller
( 2)
Creature — Dryad Warrior
(2/2)
Whenever you cast a creature spell, put a +1/+1 counter on Quirion Beastcaller. When Quirion Beastcaller dies, distribute X +1/+1 counters among any number of target creatures you control, where X is the number of +1/+1 counters on Quirion Beastcaller.
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Quirion Sentinel
( 2)
Creature — Elf Druid
(2/1)
When Quirion Sentinel enters, add one mana of any color.
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Quirion Trailblazer
( 4)
Creature — Elf Scout
(1/2)
When Quirion Trailblazer enters, you may search your library for a basic land card, put that card onto the battlefield tapped, then shuffle.
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R&D's Secret Lair
( 0)
Legendary Land
Play cards as written. Ignore all errata. : Add . (This mana is still added to your mana pool.)
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Rabbit Battery
( 1)
Artifact Creature — Equipment Rabbit
(1/1)
Haste Equipped creature gets +1/+1 and has haste. Reconfigure (: Attach to target creature you control; or unattach from a creature. Reconfigure only as a sorcery. While attached, this isn't a creature.)
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Rabbit Response
( 4)
Instant
Creatures you control get +2/+1 until end of turn. If you control a Rabbit, scry 2. (Look at the top two cards of your library, then put any number of them on the bottom and the rest on top in any order.)
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Rabid Bite
( 2)
Sorcery
Target creature you control deals damage equal to its power to target creature you don't control.
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Rabid Elephant
( 5)
Creature — Elephant
(3/4)
Whenever Rabid Elephant becomes blocked, it gets +2/+2 until end of turn for each creature blocking it.
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Rabid Rats
( 2)
Creature — Rat
(1/1)
: Target blocking creature gets -1/-1 until end of turn.
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Rabid Wombat
( 4)
Creature — Wombat
(0/1)
Vigilance Rabid Wombat gets +2/+2 for each Aura attached to it.
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Racketeer Boss
( 2)
Creature — — Cat Warrior
(3/2)
When Racketeer Boss enters the battlefield, choose up to two creature and/or planeswalker cards in your hand. They perpetually gain "When you cast this spell, create a Treasure token."
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Radagast the Brown
( 4)
Legendary Creature — Avatar Wizard
(2/5)
Whenever Radagast the Brown or another nontoken creature you control enters, look at the top X cards of your library, where X is that creature's mana value. You may reveal a creature card that doesn't share a creature type with a creature you control from among those cards and put it into your hand. Put the rest on the bottom of your library in a random order.
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Radagast, Wizard of Wilds
( 4)
Legendary Creature — Avatar Wizard
(3/5)
Ward Beasts and Birds you control have ward . Whenever you cast a spell with mana value 5 or greater, choose one — • Create a 3/3 green Beast creature token. • Create a 2/2 blue Bird creature token with flying.
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Radha, Coalition Warlord
( 4)
Legendary Creature — Elf Warrior
(3/3)
Domain — Whenever Radha, Coalition Warlord becomes tapped, another target creature you control gets +X/+X until end of turn, where X is the number of basic land types among lands you control.
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Radha, Heart of Keld
( 3)
Legendary Creature — Elf Warrior
(3/3)
During your turn, Radha, Heart of Keld has first strike. You may look at the top card of your library any time, and you may play lands from the top of your library. : Radha gets +X/+X until end of turn, where X is the number of lands you control.
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Radiant Destiny
( 3)
Enchantment
Ascend (If you control ten or more permanents, you get the city's blessing for the rest of the game.) As Radiant Destiny enters, choose a creature type. Creatures you control of the chosen type get +1/+1. As long as you have the city's blessing, they also have vigilance.
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Radiant Epicure
( 5)
Creature — Vampire Wizard
(5/5)
Converge — When Radiant Epicure enters, each opponent loses X life and you gain X life, where X is the number of colors of mana spent to cast this spell.
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Radiant Essence
( 3)
Creature — Spirit
(2/3)
Radiant Essence gets +1/+2 as long as an opponent controls a black permanent.
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Radiant Flames
( 3)
Sorcery
Converge — Radiant Flames deals X damage to each creature, where X is the number of colors of mana spent to cast this spell.
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Radiant Grace
( 1)
Enchantment — Aura
Enchant creature Enchanted creature gets +1/+0 and has vigilance. When enchanted creature dies, return Radiant Grace to the battlefield transformed under your control attached to target opponent.
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Radiant Grove
( 0)
Land — Forest Plains
(: Add or .) Radiant Grove enters tapped.
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Radiant Performer
( 5)
Creature — Human Wizard
(2/2)
Flash When Radiant Performer enters, if you cast it from your hand, choose target spell or ability that targets only a single permanent or player. Copy that spell or ability for each other permanent or player the spell or ability could target. Each copy targets a different one of those permanents and players.
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Radiant Purge
( 2)
Instant
Exile target multicolored creature or multicolored enchantment.
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