|
Sontaran General
( 5)
Creature — Alien Soldier
(5/5)
Trample, haste Battalion — Whenever Sontaran General and at least two other creatures attack, for each opponent, goad up to one target creature that player controls. Those creatures can't block this turn. (Until your next turn, they attack each combat if able and attack a player other than you if able.)
|
|
|
Soot Imp
( 3)
Creature — Imp
(1/2)
Flying Whenever a player casts a nonblack spell, that player loses 1 life.
|
|
|
Sootfeather Flock
( 5)
Creature — Bird
(3/2)
Flying Morph (You may cast this card face down as a 2/2 creature for . Turn it face up any time for its morph cost.)
|
|
|
Soothing of Sméagol
( 2)
Instant
Return target nontoken creature to its owner's hand. The Ring tempts you.
|
|
|
Sootstoke Kindler
( 2)
Creature — Elemental Shaman
(1/1)
Haste : Target black or red creature gains haste until end of turn.
|
|
|
Sootwalkers
( 4)
Creature — Elemental Rogue
(3/3)
Sootwalkers can't be blocked by white creatures.
|
|
|
Sophia, Dogged Detective
( 4)
Legendary Creature — Human Detective
(3/4)
When Sophia, Dogged Detective enters, create Tiny, a legendary 2/2 green Dog Detective creature token with trample. , Sacrifice an artifact token: Put a +1/+1 counter on each Dog you control. Whenever a Dog you control deals combat damage to a player, create a Food token, then investigate.
|
|
|
Soramaro, First to Dream
( 6)
Legendary Creature — Spirit
(*/*)
Flying Soramaro, First to Dream's power and toughness are each equal to the number of cards in your hand. , Return a land you control to its owner's hand: Draw a card.
|
|
|
Soratami Cloud Chariot
( 5)
Artifact
: Target creature you control gains flying until end of turn. : Prevent all combat damage that would be dealt to and dealt by target creature you control this turn.
|
|
|
Soratami Cloudskater
( 2)
Creature — Moonfolk Rogue
(1/1)
Flying , Return a land you control to its owner's hand: Draw a card, then discard a card.
|
|
|
Soratami Mindsweeper
( 4)
Creature — Moonfolk Wizard
(1/4)
Flying , Return a land you control to its owner's hand: Target player mills two cards.
|
|
|
Soratami Mirror-Guard
( 4)
Creature — Moonfolk Wizard
(3/1)
Flying , Return a land you control to its owner's hand: Target creature with power 2 or less can't be blocked this turn.
|
|
|
Soratami Mirror-Mage
( 4)
Creature — Moonfolk Wizard
(2/1)
Flying , Return three lands you control to their owner's hand: Return target creature to its owner's hand.
|
|
|
Soratami Rainshaper
( 3)
Creature — Moonfolk Wizard
(2/1)
Flying , Return a land you control to its owner's hand: Target creature you control gains shroud until end of turn. (It can't be the target of spells or abilities.)
|
|
|
Soratami Savant
( 4)
Creature — Moonfolk Wizard
(2/2)
Flying , Return a land you control to its owner's hand: Counter target spell unless its controller pays .
|
|
|
Soratami Seer
( 5)
Creature — Moonfolk Wizard
(2/3)
Flying , Return two lands you control to their owner's hand: Discard all the cards in your hand, then draw that many cards.
|
|
|
Soraya the Falconer
( 3)
Legendary Creature — Human
(2/2)
Bird creatures get +1/+1. : Target Bird creature gains banding until end of turn. (Any creatures with banding, and up to one without, can attack in a band. Bands are blocked as a group. If any creatures with banding a player controls are blocking or being blocked by a creature, that player divides that creature's combat damage, not its controller, among any of the creatures it's being blocked by or is blocking.)
|
|
|
Sorcerer's Strongbox
( 4)
Artifact
, : Flip a coin. If you win the flip, sacrifice Sorcerer's Strongbox and draw three cards.
|
|
|
Sorin the Mirthless
( 4)
Legendary Planeswalker — Sorin
(4)
+1: Look at the top card of your library. You may reveal that card and put it into your hand. If you do, you lose life equal to its mana value. −2: Create a 2/3 black Vampire creature token with flying and lifelink. −7: Sorin the Mirthless deals 13 damage to any target. You gain 13 life.
|
|
|
Sorin, Lord of Innistrad
( 4)
Legendary Planeswalker — Sorin
(3)
+1: Create a 1/1 black Vampire creature token with lifelink. −2: You get an emblem with "Creatures you control get +1/+0." −6: Destroy up to three target creatures and/or other planeswalkers. Return each card put into a graveyard this way to the battlefield under your control.
|
|
|
Sorin, Ravenous Neonate
( 0)
Legendary Planeswalker — Sorin
(3)
Extort (Whenever you cast a spell, you may pay . If you do, each opponent loses 1 life and you gain that much life.) +2: Create a Food token. −1: Sorin, Ravenous Neonate deals damage equal to the amount of life you gained this turn to any target. −6: Gain control of target creature. It becomes a Vampire in addition to its other types. Put a lifelink counter on it if you control a white permanent other than that creature or Sorin.
|
|
|
Sorin, Solemn Visitor
( 4)
Legendary Planeswalker — Sorin
(4)
+1: Until your next turn, creatures you control get +1/+0 and gain lifelink. −2: Create a 2/2 black Vampire creature token with flying. −6: You get an emblem with "At the beginning of each opponent's upkeep, that player sacrifices a creature."
|
|
|
Sorin's Thirst
( 2)
Instant
Sorin's Thirst deals 2 damage to target creature and you gain 2 life.
|
|
|
Sorrow's Path
( 0)
Land
: Choose two target blocking creatures controlled by the same opponent. If each of those creatures could block all creatures that the other is blocking, remove both of them from combat. Each one then blocks all creatures the other was blocking. Whenever Sorrow's Path becomes tapped, it deals 2 damage to you and each creature you control.
|
|
|
Soul Collector
( 5)
Creature — Vampire
(3/4)
Flying Whenever a creature dealt damage by Soul Collector this turn dies, return that card to the battlefield under your control. Morph (You may cast this card face down as a 2/2 creature for . Turn it face up any time for its morph cost.)
|
|
|
Soul Conduit
( 6)
Artifact
, : Two target players exchange life totals.
|
|
|
Soul Enervation
( 4)
Enchantment
Flash When Soul Enervation enters, target creature gets -4/-4 until end of turn. Whenever one or more creature cards leave your graveyard, each opponent loses 1 life and you gain 1 life.
|
|
|
Soul Feast
( 5)
Sorcery
Target player loses 4 life and you gain 4 life.
|
|
|
Soul Manipulation
( 3)
Instant
Choose one or both — • Counter target creature spell. • Return target creature card from your graveyard to your hand.
|
|
|
Soul Net
( 1)
Artifact
Whenever a creature dies, you may pay . If you do, you gain 1 life.
|
|
|
Soul of Emancipation
( 7)
Creature — Avatar
(5/7)
When Soul of Emancipation enters, destroy up to three other target nonland permanents. For each of those permanents, its controller creates a 3/3 white Angel creature token with flying.
|
|
|
Soul of Migration
( 7)
Creature — Elemental
(2/4)
Flying When Soul of Migration enters, create two 1/1 white Bird creature tokens with flying. Evoke (You may cast this spell for its evoke cost. If you do, it's sacrificed when it enters.)
|
|
|
Soul of the Harvest
( 6)
Creature — Elemental
(6/6)
Trample Whenever another nontoken creature you control enters, you may draw a card.
|
|
|
Soul of the Rapids
( 5)
Creature — Elemental
(3/2)
Flying Hexproof (This creature can't be the target of spells or abilities your opponents control.)
|
|
|
Soul Partition
( 2)
Instant
Exile target nonland permanent. For as long as that card remains exiled, its owner may play it. A spell cast by an opponent this way costs more to cast.
|
|
|
Soul Separator
( 3)
Artifact
, , Sacrifice Soul Separator: Exile target creature card from your graveyard. Create a token that's a copy of that card, except it's 1/1, it's a Spirit in addition to its other types, and it has flying. Create a black Zombie creature token with power equal to that card's power and toughness equal to that card's toughness.
|
|
|
Soul Servitude
( 3)
Instant
Target player sacrifices a nontoken creature. When they do, you may discard a card. If you do, conjure a duplicate of the sacrificed creature into your hand. It perpetually gains "You may spend mana as though it were mana of any color to cast this spell."
|
|
|
Soul Shatter
( 3)
Instant
Each opponent sacrifices a creature or planeswalker with the highest mana value among creatures and planeswalkers they control.
|
|
|
Soul Stair Expedition
( 1)
Enchantment
Landfall — Whenever a land you control enters, you may put a quest counter on Soul Stair Expedition. Remove three quest counters from Soul Stair Expedition and sacrifice it: Return up to two target creature cards from your graveyard to your hand.
|
|
|
Soul Strings
( 1)
Sorcery
Return two target creature cards from your graveyard to your hand unless any player pays .
|
|
|
Soul Tithe
( 2)
Enchantment — Aura
Enchant nonland permanent At the beginning of the upkeep of enchanted permanent's controller, that player sacrifices it unless they pay , where X is its mana value.
|
|
|
Soul Transfer
( 3)
Sorcery
Choose one. If you control an artifact and an enchantment as you cast this spell, you may choose both instead. • Exile target creature or planeswalker. • Return target creature or planeswalker card from your graveyard to your hand.
|
|
|
Soulblade Corrupter
( 5)
Creature — Human Warrior
(3/3)
Partner with Soulblade Renewer (When this creature enters, target player may put Soulblade Renewer into their hand from their library, then shuffle.) Deathtouch Whenever a creature with a +1/+1 counter on it attacks one of your opponents, that creature gains deathtouch until end of turn.
|
|
|
Soulblast
( 6)
Instant
As an additional cost to cast this spell, sacrifice all creatures you control. Soulblast deals damage to any target equal to the total power of the sacrificed creatures.
|
|
|
Soulcatcher
( 2)
Creature — Bird Soldier
(1/1)
Flying Whenever a creature with flying dies, put a +1/+1 counter on Soulcatcher.
|
|
|
Soulcatchers' Aerie
( 2)
Enchantment
Whenever a Bird is put into your graveyard from the battlefield, put a feather counter on Soulcatchers' Aerie. Bird creatures get +1/+1 for each feather counter on Soulcatchers' Aerie.
|
|
|
Soulfire Eruption
( 9)
Sorcery
Choose any number of target creatures, planeswalkers, and/or players. For each of them, exile the top card of your library, then Soulfire Eruption deals damage equal to that card's mana value to that permanent or player. You may play the exiled cards until the end of your next turn.
|
|
|
Soulfire Grand Master
( 2)
Creature — Human Monk
(2/2)
Lifelink Instant and sorcery spells you control have lifelink. : The next time you cast an instant or sorcery spell from your hand this turn, put that card into your hand instead of into your graveyard as it resolves.
|
|
|
Soul-Guide Lantern
( 1)
Artifact
When Soul-Guide Lantern enters, exile target card from a graveyard. , Sacrifice Soul-Guide Lantern: Exile each opponent's graveyard. , , Sacrifice Soul-Guide Lantern: Draw a card.
|
|
|
Soulhunter Rakshasa
( 5)
Creature — Demon
(5/5)
Soulhunter Rakshasa can't block. When Soulhunter Rakshasa enters, if you cast it from your hand, it deals 1 damage to target opponent for each Swamp you control.
|
|
|
Soulmates (playtest)
( 3)
Enchantment — — Aura
Enchant two creatures Enchanted creatures each get +1/+1 and have hexproof. When one of the enchanted creatures dies, destroy the other.
|
|
|
Soul's Attendant
( 1)
Creature — Human Cleric
(1/1)
Whenever another creature enters, you may gain 1 life.
|
|
|
Soul's Majesty
( 5)
Sorcery
Draw cards equal to the power of target creature you control.
|
|
|
Soul's Might
( 5)
Sorcery
Put X +1/+1 counters on target creature, where X is that creature's power.
|
|
|
Souls of the Faultless
( 3)
Creature — Spirit
(0/4)
Defender (This creature can't attack.) Whenever Souls of the Faultless is dealt combat damage, you gain that much life and attacking player loses that much life.
|
|
|
Souls of the Lost
( 2)
Creature — Spirit
(*/*+1)
As an additional cost to cast this spell, discard a card or sacrifice a permanent. Fathomless descent — Souls of the Lost's power is equal to the number of permanent cards in your graveyard and its toughness is equal to that number plus 1.
|
|
|
Soulstealer Axe
( 1)
Artifact — — Equipment
Equipped creature has trample. Whenever equipped creature deals combat damage to a player, seek a card with mana value equal to that damage. Equip
|
|
|
Soulstinger
( 4)
Creature — Scorpion Demon
(4/5)
When Soulstinger enters, put two -1/-1 counters on target creature you control. When Soulstinger dies, you may put a -1/-1 counter on target creature for each -1/-1 counter on Soulstinger.
|
|
|
Soul-Strike Technique
( 2)
Enchantment — Aura
Enchant creature Enchanted creature gets +1/+1 and has vigilance. When enchanted creature dies, manifest the top card of your library. (Put it onto the battlefield face down as a 2/2 creature. Turn it face up any time for its mana cost if it's a creature card.)
|
|
|
Soulsurge Elemental
( 4)
Creature — Elemental
(*/1)
First strike Soulsurge Elemental's power is equal to the number of creatures you control.
|
|
|
Soulsworn Spirit
( 4)
Creature — Spirit
(2/1)
Soulsworn Spirit can't be blocked. When Soulsworn Spirit enters, detain target creature an opponent controls. (Until your next turn, that creature can't attack or block and its activated abilities can't be activated.)
|
|
|
Soultether Golem
( 2)
Artifact Creature — Golem
(3/3)
Vanishing 1 (This creature enters with a time counter on it. At the beginning of your upkeep, remove a time counter from it. When the last is removed, sacrifice it.) Whenever another creature you control enters, put a time counter on Soultether Golem.
|
|
|
Sound the Call
( 3)
Sorcery
Create a 1/1 green Wolf creature token. It has "This creature gets +1/+1 for each card named Sound the Call in each graveyard."
|
|
|
Soundwave, Superior Captain
( 0)
Legendary Artifact
Whenever you cast a spell with an odd mana value, convert Soundwave. If you do, create Ravage, a legendary 3/3 black Robot artifact creature token with menace and deathtouch. Whenever you cast a spell with an even mana value, convert Soundwave. If you do, create Laserbeak, a legendary 2/2 blue Robot artifact creature token with flying and hexproof.
|
|
|
Souvenir Snatcher
( 5)
Creature — Bird
(4/4)
Mutate (If you cast this spell for its mutate cost, put it over or under target non-Human creature you own. They mutate into the creature on top plus all abilities from under it.) Flying Whenever this creature mutates, gain control of target noncreature artifact.
|
|
|
Souvenir T-Shirt
( 3)
Artifact — Equipment
Gear Up, sponsored by Wizards of the Coast — As Souvenir T-Shirt enters, roll two six-sided dice. For each Magic-branded item you're wearing, roll an additional six-sided die. Choose two of those results. Equipped creature gets +X/+Y, where X is the first chosen result and Y is the second. Equip
|
|
|
Sovereign's Macuahuitl
( 0)
Artifact — Equipment
When Sovereign's Macuahuitl enters, attach it to target creature you control. Equipped creature gets +2/+0. Equip (: Attach to target creature you control. Equip only as a sorcery.)
|
|
|
Sovereigns of Lost Alara
( 6)
Creature — Spirit
(4/5)
Exalted (Whenever a creature you control attacks alone, that creature gets +1/+1 until end of turn.) Whenever a creature you control attacks alone, you may search your library for an Aura card that could enchant that creature, put it onto the battlefield attached to that creature, then shuffle.
|
|
|
Sower of Temptation
( 4)
Creature — Faerie Wizard
(2/2)
Flying When Sower of Temptation enters, gain control of target creature for as long as Sower of Temptation remains on the battlefield.
|
|
|
Sowing Salt
( 4)
Sorcery
Exile target nonbasic land. Search its controller's graveyard, hand, and library for all cards with the same name as that land and exile them. Then that player shuffles.
|
|
|
Space Marine Devastator
( 4)
Creature — Astartes Warrior
(3/3)
Squad (As an additional cost to cast this spell, you may pay any number of times. When this creature enters, create that many tokens that are copies of it.) Grav-cannon — When Space Marine Devastator enters, destroy up to one target artifact or enchantment.
|
|
|
Space Marine Scout
( 3)
Creature — Astartes Scout
(2/1)
First strike, vigilance Concealed Position — When Space Marine Scout enters, if an opponent controls more lands than you, you may search your library for a Plains card, put it onto the battlefield tapped, then shuffle.
|
|
|
Spark Elemental
( 1)
Creature — Elemental
(3/1)
Trample, haste (This creature can deal excess combat damage to the player or planeswalker it's attacking. This creature can attack and as soon as it comes under your control.) At the beginning of the end step, sacrifice Spark Elemental.
|
|
|
Spark Harvest
( 1)
Sorcery
As an additional cost to cast this spell, sacrifice a creature or pay . Destroy target creature or planeswalker.
|
|
|
Spark Jolt
( 1)
Instant
Spark Jolt deals 1 damage to any target. Scry 1. (Look at the top card of your library. You may put that card on the bottom.)
|
|
|
Spark of Creativity
( 1)
Sorcery
Choose target creature. Exile the top card of your library. You may have Spark of Creativity deal damage to that creature equal to the exiled card's mana value. If you don't, you may play that card until end of turn.
|
|
|
Spark Rupture
( 3)
Enchantment
When Spark Rupture enters, draw a card. Each planeswalker with one or more loyalty counters on it loses all abilities and is a creature with power and toughness each equal to the number of loyalty counters on it.
|
|
|
Spark Trooper
( 4)
Creature — Elemental Soldier
(6/1)
Trample, lifelink, haste At the beginning of the end step, sacrifice Spark Trooper.
|
|
|
Sparkcaster
( 4)
Creature — Kavu
(5/3)
When Sparkcaster enters, return a red or green creature you control to its owner's hand. When Sparkcaster enters, it deals 1 damage to target player or planeswalker.
|
|
|
Sparkhunter Masticore
( 3)
Artifact Creature — Masticore
(3/4)
As an additional cost to cast this spell, discard a card. Protection from planeswalkers : Sparkhunter Masticore deals 1 damage to target planeswalker. : Sparkhunter Masticore gains indestructible until end of turn.
|
|
|
Sparkmage Apprentice
( 2)
Creature — Human Wizard
(1/1)
When Sparkmage Apprentice enters, it deals 1 damage to any target.
|
|
|
Sparkmage's Gambit
( 2)
Sorcery
Sparkmage's Gambit deals 1 damage to each of up to two target creatures. Those creatures can't block this turn.
|
|
|
Sparksmith
( 2)
Creature — Goblin
(1/1)
: Sparksmith deals X damage to target creature and X damage to you, where X is the number of Goblins on the battlefield.
|
|
|
Sparkspitter
( 3)
Creature — Elemental Spellshaper
(1/3)
, , Discard a card: Create a 3/1 red Elemental creature token named Spark Elemental. It has trample, haste, and "At the beginning of the end step, sacrifice Spark Elemental."
|
|
|