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Two-Handed Axe (Sweeping Cleave)
( 2)
Instant — Adventure
Target creature you control gains double strike until end of turn. (Then exile this card. You may cast the artifact later from exile.)
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Sweet Oblivion
( 2)
Sorcery
Target player mills four cards. Escape—, Exile four other cards from your graveyard. (You may cast this card from your graveyard for its escape cost.)
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Sweet-Gum Recluse
( 6)
Creature — Spider
(0/3)
Flash Cascade Reach When Sweet-Gum Recluse enters, put three +1/+1 counters on each of any number of target creatures that entered this turn.
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Sweettooth Witch
( 3)
Creature — Human Warlock
(3/2)
When Sweettooth Witch enters, create a Food token. (It's an artifact with ", , Sacrifice this artifact: You gain 3 life.") , Sacrifice a Food: Target player loses 2 life.
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Swell of Growth
( 2)
Instant
Target creature gets +2/+2 until end of turn. You may put a land card from your hand onto the battlefield.
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Swelter
( 4)
Sorcery
Swelter deals 2 damage to each of two target creatures.
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Sweltering Suns
( 3)
Sorcery
Sweltering Suns deals 3 damage to each creature. Cycling (, Discard this card: Draw a card.)
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Murderous Rider (Swift End)
( 3)
Instant — Adventure
Destroy target creature or planeswalker. You lose 2 life. (Then exile this card. You may cast the creature later from exile.)
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Swift Justice
( 1)
Instant
Until end of turn, target creature gets +1/+0 and gains first strike and lifelink.
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Swift Kick
( 4)
Instant
Target creature you control gets +1/+0 until end of turn. It fights target creature you don't control.
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Swift Maneuver
( 2)
Instant
Prevent the next 2 damage that would be dealt to any target this turn. Draw a card at the beginning of the next turn's upkeep.
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Swift Reckoning
( 2)
Sorcery
Spell mastery — If there are two or more instant and/or sorcery cards in your graveyard, you may cast Swift Reckoning as though it had flash. (You may cast it any time you could cast an instant.) Destroy target tapped creature.
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Swift Reconfiguration
( 1)
Enchantment — Aura
Flash Enchant creature or Vehicle Enchanted permanent is a Vehicle artifact with crew 5 and it loses all other card types. (It's not a creature unless it's crewed.)
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Swift Silence
( 5)
Instant
Counter all other spells. Draw a card for each spell countered this way.
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Swift Spinner
( 4)
Creature — Spider
(2/3)
Flash (You may cast this spell any time you could cast an instant.) Reach (This creature can block creatures with flying.)
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Twining Twins (Swift Spiral)
( 2)
Instant — Adventure
Exile target nontoken creature. Return it to the battlefield under its owner's control at the beginning of the next end step.
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Swift Warden
( 3)
Creature — Merfolk Warrior
(3/3)
Flash When Swift Warden enters, target Merfolk you control gains hexproof until end of turn. (It can't be the target of spells or abilities your opponents control.)
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Swift Warkite
( 6)
Creature — Dragon
(4/4)
Flying When Swift Warkite enters, you may put a creature card with mana value 3 or less from your hand or graveyard onto the battlefield. That creature gains haste. Return it to your hand at the beginning of the next end step.
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Swiftfoot Boots
( 2)
Artifact — Equipment
Equipped creature has hexproof and haste. (It can't be the target of spells or abilities your opponents control.) Equip
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Swiftgear Drake
( 5)
Artifact Creature — Drake
(2/4)
Flying, haste When Swiftgear Drake enters, put up to one target card from a graveyard on the bottom of its owner's library.
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Swiftwater Cliffs
( 0)
Land
Swiftwater Cliffs enters tapped. When Swiftwater Cliffs enters, you gain 1 life. : Add or .
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Swimmer in Nightmares
( 3)
Creature — Nightmare Merfolk
(1/4)
Swimmer in Nightmares gets +3/+0 as long as there are ten or more cards in a single graveyard. Swimmer in Nightmares can't be blocked as long as you control an Ashiok planeswalker.
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Swirl the Mists
( 4)
Enchantment
As Swirl the Mists enters, choose a color word. All instances of color words in the text of spells and permanents are changed to the chosen color word.
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Swirling Sandstorm
( 4)
Sorcery
Threshold — Swirling Sandstorm deals 5 damage to each creature without flying if seven or more cards are in your graveyard.
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Swirling Torrent
( 6)
Sorcery
Choose one or both — • Put target creature on top of its owner's library. • Return target creature to its owner's hand.
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Switcheroo
( 5)
Sorcery
Exchange control of two target creatures.
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Swooping Protector
( 4)
Creature — Bird Citizen
(2/1)
Flash Flying Swooping Protector enters with a shield counter on it. (If it would be dealt damage or destroyed, remove a shield counter from it instead.)
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Swooping Pteranodon
( 5)
Creature — Dinosaur
(3/3)
Flying, haste Whenever Swooping Pteranodon or another Dinosaur you control with flying enters, gain control of target creature an opponent controls until end of turn. Untap that creature. It gains flying and haste until end of turn. At the beginning of the next end step, target land deals 3 damage to that creature.
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Swooping Talon
( 6)
Creature — Bird Soldier
(2/6)
Flying : Swooping Talon loses flying until end of turn. Provoke (Whenever this creature attacks, you may have target creature defending player controls untap and block it if able.)
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Sword Coast Sailor
( 2)
Legendary Enchantment — Background
Commander creatures you own have "Whenever this creature attacks a player, if no opponent has more life than that player, this creature can't be blocked this turn."
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Sword Coast Serpent
( 7)
Creature — Serpent Dragon
(6/6)
Sword Coast Serpent can't be blocked as long as you've cast a noncreature spell this turn.
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Sword of Feast and Famine
( 3)
Artifact — Equipment
Equipped creature gets +2/+2 and has protection from black and from green. Whenever equipped creature deals combat damage to a player, that player discards a card and you untap all lands you control. Equip
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Sword of Forge and Frontier
( 3)
Artifact — Equipment
Equipped creature gets +2/+2 and has protection from red and from green. Whenever equipped creature deals combat damage to a player, exile the top two cards of your library. You may play those cards this turn. You may play an additional land this turn. Equip
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Sword of Hearth and Home
( 3)
Artifact — Equipment
Equipped creature gets +2/+2 and has protection from green and from white. Whenever equipped creature deals combat damage to a player, exile up to one target creature you own, then search your library for a basic land card. Put both cards onto the battlefield under your control, then shuffle. Equip
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Sword of Light and Shadow
( 3)
Artifact — Equipment
Equipped creature gets +2/+2 and has protection from white and from black. Whenever equipped creature deals combat damage to a player, you gain 3 life and you may return up to one target creature card from your graveyard to your hand. Equip
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Sword of Once and Future
( 3)
Artifact — Equipment
Equipped creature gets +2/+2 and has protection from blue and from black. Whenever equipped creature deals combat damage to a player, surveil 2. Then you may cast an instant or sorcery spell with mana value 2 or less from your graveyard without paying its mana cost. If that spell would be put into your graveyard, exile it instead. Equip
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Sword of Sinew and Steel
( 3)
Artifact — Equipment
Equipped creature gets +2/+2 and has protection from black and from red. Whenever equipped creature deals combat damage to a player, destroy up to one target planeswalker and up to one target artifact. Equip
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Sword of the Ages
( 6)
Artifact
Sword of the Ages enters tapped. , Sacrifice Sword of the Ages and any number of creatures you control: Sword of the Ages deals X damage to any target, where X is the total power of the creatures sacrificed this way, then exile Sword of the Ages and those creature cards.
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Sword of the Animist
( 2)
Legendary Artifact — Equipment
Equipped creature gets +1/+1. Whenever equipped creature attacks, you may search your library for a basic land card, put it onto the battlefield tapped, then shuffle. Equip
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Sword of the Chosen
( 2)
Legendary Artifact
: Target legendary creature gets +2/+2 until end of turn.
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Sword of the Meek
( 2)
Artifact — Equipment
Equipped creature gets +1/+2. Equip Whenever a 1/1 creature enters under your control, you may return Sword of the Meek from your graveyard to the battlefield, then attach it to that creature.
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Sword of the Paruns
( 4)
Artifact — Equipment
As long as equipped creature is tapped, tapped creatures you control get +2/+0. As long as equipped creature is untapped, untapped creatures you control get +0/+2. : You may tap or untap equipped creature. Equip
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Sword of the Realms
( 2)
Legendary Artifact — Equipment
Equipped creature gets +2/+0 and has vigilance. Whenever equipped creature dies, return it to its owner's hand. Equip
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Sword of the Squeak
( 2)
Artifact — Equipment
Equipped creature gets +1/+1 for each creature you control with base power or toughness 1. Whenever a Hamster, Mouse, Rat, or Squirrel you control enters, you may attach Sword of the Squeak to that creature. Equip
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Sword of Truth and Justice
( 3)
Artifact — Equipment
Equipped creature gets +2/+2 and has protection from white and from blue. Whenever equipped creature deals combat damage to a player, put a +1/+1 counter on a creature you control, then proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.) Equip
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Sword of Wealth and Power
( 3)
Artifact — Equipment
Equipped creature gets +2/+2 and has protection from instants and from sorceries. Whenever equipped creature deals combat damage to a player, create a Treasure token. When you next cast an instant or sorcery spell this turn, copy that spell. You may choose new targets for the copy. Equip
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Sword-Point Diplomacy
( 3)
Sorcery
Reveal the top three cards of your library. For each of those cards, put that card into your hand unless any opponent pays 3 life. Then exile the rest.
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Swords to Plowshares
( 1)
Instant
Exile target creature. Its controller gains life equal to its power.
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Sworn to the Legion
( 6)
Enchantment
When Sworn to the Legion enters the battlefield, nontoken creatures you control perpetually gain double team. (When a creature with double team attacks, conjure a duplicate into your hand, then both of them perpetually lose double team.) Whenever you cast a creature spell, it perpetually gains double team.
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Sygg, River Cutthroat
( 2)
Legendary Creature — Merfolk Rogue
(1/3)
At the beginning of each end step, if an opponent lost 3 or more life this turn, you may draw a card. (Damage causes loss of life.)
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Sylvan Advocate
( 2)
Creature — Elf Druid Ally
(2/3)
Vigilance As long as you control six or more lands, Sylvan Advocate and land creatures you control get +2/+2.
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Sylvan Anthem
( 2)
Enchantment
Green creatures you control get +1/+1. Whenever a green creature you control enters, scry 1.
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Sylvan Brushstrider
( 3)
Creature — Beast
(3/2)
When Sylvan Brushstrider enters, you gain 2 life.
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Sylvan Caryatid
( 2)
Creature — Plant
(0/3)
Defender, hexproof : Add one mana of any color.
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Sylvan Hierophant
( 2)
Creature — Human Cleric
(1/2)
When Sylvan Hierophant dies, exile Sylvan Hierophant, then return another target creature card from your graveyard to your hand.
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Sylvan Might
( 2)
Instant
Target creature gets +2/+2 and gains trample until end of turn. Flashback (You may cast this card from your graveyard for its flashback cost. Then exile it.)
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Sylvan Reclamation
( 5)
Instant
Exile up to two target artifacts and/or enchantments. Basic landcycling (, Discard this card: Search your library for a basic land card, reveal it, put it into your hand, then shuffle.)
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Sylvan Tutor
( 1)
Sorcery
Search your library for a creature card, reveal it, then shuffle and put that card on top.
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Sylvan Yeti
( 4)
Creature — Yeti
(*/4)
Sylvan Yeti's power is equal to the number of cards in your hand.
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Sylvia Brightspear
( 3)
Legendary Creature — Human Knight
(2/2)
Partner with Khorvath Brightflame (When this creature enters, target player may put Khorvath into their hand from their library, then shuffle.) Double strike Dragons your team controls have double strike.
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Sylvok Battle-Chair
( 6)
Artifact — Equipment
For Mirrodin (When this Equipment enters, create a 2/2 red Rebel creature token, then attach this to it.) Equipped creature gets +4/+4 and has trample. Equip
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Sylvok Lifestaff
( 1)
Artifact — Equipment
Equipped creature gets +1/+0. Whenever equipped creature dies, you gain 3 life. Equip
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Symbiotic Beast
( 6)
Creature — Insect Beast
(4/4)
When Symbiotic Beast dies, create four 1/1 green Insect creature tokens.
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Symbiotic Deployment
( 3)
Enchantment
Skip your draw step. , Tap two untapped creatures you control: Draw a card.
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Symbiotic Elf
( 4)
Creature — Elf
(2/2)
When Symbiotic Elf dies, create two 1/1 green Insect creature tokens.
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Symbiotic Wurm
( 8)
Creature — Wurm
(7/7)
When Symbiotic Wurm dies, create seven 1/1 green Insect creature tokens.
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Symbol Status
( 4)
Sorcery
Create a 1/1 colorless Expansion-Symbol creature token for each different expansion symbol among permanents you control.
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Symmetry Matrix
( 4)
Artifact
Whenever a creature you control with power equal to its toughness enters, you may pay . If you do, draw a card.
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Symmetry Sage
( 1)
Creature — Human Wizard
(0/2)
Flying Magecraft — Whenever you cast or copy an instant or sorcery spell, target creature you control has base power 2 until end of turn.
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Synchronized Eviction
( 5)
Instant
This spell costs less to cast if you control at least two creatures that share a creature type. Put target nonland permanent into its owner's library second from the top.
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Synchronized Spellcraft
( 5)
Instant
Synchronized Spellcraft deals 4 damage to target creature and X damage to that creature's controller, where X is the number of creatures in your party. (Your party consists of up to one each of Cleric, Rogue, Warrior, and Wizard.)
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Synchronized Strike
( 3)
Instant
Untap up to two target creatures. They each get +2/+2 until end of turn.
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Syncopate
( 1)
Instant
Counter target spell unless its controller pays . If that spell is countered this way, exile it instead of putting it into its owner's graveyard.
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Syndic of Tithes
( 2)
Creature — Human Cleric
(2/2)
Extort (Whenever you cast a spell, you may pay . If you do, each opponent loses 1 life and you gain that much life.)
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Syndicate Enforcer
( 4)
Creature — Human Rogue
(3/2)
Extort (Whenever you cast a spell, you may pay . If you do, each opponent loses 1 life and you gain that much life.)
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Syndicate Heavy
( 4)
Creature — Giant Rogue
(4/4)
Extort (Whenever you cast a spell, you may pay . If you do, each opponent loses 1 life and you gain that much life.) At the beginning of each end step, if you gained 4 or more life this turn, investigate. (Create a Clue token. It's an artifact with ", Sacrifice this artifact: Draw a card.")
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Syndicate Infiltrator
( 4)
Creature — Vampire Wizard
(3/3)
Flying As long as there are five or more mana values among cards in your graveyard, Syndicate Infiltrator gets +2/+2.
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Syndicate Messenger
( 4)
Creature — Bird
(2/3)
Flying Afterlife 1 (When this creature dies, create a 1/1 white and black Spirit creature token with flying.)
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Syndicate Recruiter
( 4)
Creature — — Vampire Rogue
(4/5)
Flying, ward When Syndicate Recruiter enters the battlefield, mill four cards. Then if there are five or more mana values among cards in your graveyard, conjure a card named Dig Up the Body into your hand.
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Syndicate Trafficker
( 2)
Creature — Aetherborn Rogue
(3/1)
, Sacrifice an artifact: Put a +1/+1 counter on Syndicate Trafficker. It gains indestructible until end of turn.
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Synod Centurion
( 4)
Artifact Creature — Construct
(4/4)
When you control no other artifacts, sacrifice Synod Centurion.
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Synod Sanctum
( 1)
Artifact
, : Exile target permanent you control. , Sacrifice Synod Sanctum: Return all cards exiled with Synod Sanctum to the battlefield under your control.
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Synth Infiltrator
( 5)
Artifact Creature — Synth
(0/0)
Improvise (Your artifacts can help cast this spell. Each artifact you tap after you're done activating mana abilities pays for .) You may have Synth Infiltrator enter as a copy of any creature on the battlefield, except it's a Synth artifact creature in addition to its other types.
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Synthetic Destiny
( 6)
Instant
Exile all creatures you control. At the beginning of the next end step, reveal cards from the top of your library until you reveal that many creature cards, put all creature cards revealed this way onto the battlefield, then shuffle the rest of the revealed cards into your library.
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Syr Alin, the Lion's Claw
( 5)
Legendary Creature — Human Knight
(4/4)
First strike Whenever Syr Alin, the Lion's Claw attacks, other creatures you control get +1/+1 until end of turn.
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Syr Armont, the Redeemer
( 5)
Legendary Creature — Human Knight
(4/4)
When Syr Armont, the Redeemer enters, create a Monster Role token attached to another target creature you control. (If you control another Role on it, put that one into the graveyard. Enchanted creature gets +1/+1 and has trample.) Enchanted creatures you control get +1/+1.
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Syr Cadian, Knight Owl
( 5)
Legendary Creature — Bird Knight
(4/4)
Knightlifelink (Damage dealt by Knights you control also causes you to gain that much life.) : Syr Cadian, Knight Owl gains vigilance until end of turn. Activate only from sunrise to sunset. : Syr Cadian, Knight Owl gains flying until end of turn. Activate only from sunset to sunrise.
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Syr Carah, the Bold
( 5)
Legendary Creature — Human Knight
(3/3)
Whenever Syr Carah, the Bold or an instant or sorcery spell you control deals damage to a player, exile the top card of your library. You may play that card this turn. : Syr Carah deals 1 damage to any target.
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Syr Elenora, the Discerning
( 5)
Legendary Creature — Human Knight
(*/4)
Syr Elenora, the Discerning's power is equal to the number of cards in your hand. When Syr Elenora enters, draw a card. Spells your opponents cast that target Syr Elenora cost more to cast.
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Syr Faren, the Hengehammer
( 2)
Legendary Creature — Human Knight
(2/2)
Whenever Syr Faren, the Hengehammer attacks, another target attacking creature gets +X/+X until end of turn, where X is Syr Faren's power.
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Syr Ginger, the Meal Ender
( 2)
Legendary Artifact Creature — Food Knight
(3/1)
Syr Ginger, the Meal Ender has trample, hexproof, and haste as long as an opponent controls a planeswalker. Whenever another artifact you control is put into a graveyard from the battlefield, put a +1/+1 counter on Syr Ginger and scry 1. , , Sacrifice Syr Ginger: You gain life equal to its power.
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