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Fervent Cathar
Fervent Cathar 2Red (3)
Creature — Human Knight (2/1)

Haste

When Fervent Cathar enters the battlefield, target creature can't block this turn.

Eternal Masters (Common)
Other Versions
Avacyn Restored (Common)
Fervent Champion
Fervent Champion Red (1)
Creature — Human Knight (1/1)

First strike, haste

Whenever Fervent Champion attacks, another target attacking Knight you control gets +1/+0 until end of turn.

Equip abilities you activate that target Fervent Champion cost 3 less to activate.

Throne of Eldraine (Rare)
Fervent Charge
Fervent Charge 1RedWhiteBlack (4)
Enchantment

Whenever a creature you control attacks, it gets +2/+2 until end of turn.

Magic The Gathering—Fallout (Rare)
Other Versions
Apocalypse (Rare)
Fervent Denial
Fervent Denial 3BlueBlue (5)
Instant

Counter target spell.

Flashback 5BlueBlue (You may cast this card from your graveyard for its flashback cost. Then exile it.)

Commander 2019 (Uncommon)
Other Versions
Odyssey (Uncommon)
Fervent Mastery
Fervent Mastery 3RedRed (5)
Sorcery

You may pay 2RedRed rather than pay this spell's mana cost.

If the 2RedRed cost was paid, an opponent discards any number of cards, then draws that many cards.

Search your library for up to three cards, put them into your hand, shuffle, then discard three cards at random.

Strixhaven: School of Mages (Rare)
Fervent Paincaster
Fervent Paincaster 2Red (3)
Creature — Human Wizard (3/1)

Tap: Fervent Paincaster deals 1 damage to target player or planeswalker.

Tap, Exert Fervent Paincaster: It deals 1 damage to target creature. (An exerted creature won't untap during your next untap step.)

Amonkhet Remastered (Uncommon)
Other Versions
Hour of Devastation (Uncommon)
Fervent Strike
Fervent Strike Red (1)
Instant

Target creature gets +1/+0 and gains first strike and haste until end of turn.

Jumpstart 2022 (Common)
Other Versions
Dominaria (Common)
Festercreep
Festercreep 1Black (2)
Creature — Elemental (0/0)

Festercreep enters the battlefield with a +1/+1 counter on it.

1Black, Remove a +1/+1 counter from Festercreep: All other creatures get -1/-1 until end of turn.

Commander Anthology 2018 (Common)
Other Versions
Morningtide (Common)
Commander 2016 (Common)
Festergloom
Festergloom 2Black (3)
Sorcery

Nonblack creatures get -1/-1 until end of turn.

Conspiracy: Take the Crown (Common)
Other Versions
Magic 2015 Core Set (Common)
Festerhide Boar
Festerhide Boar 3Green (4)
Creature — Boar (3/3)

Trample

Morbid — Festerhide Boar enters the battlefield with two +1/+1 counters on it if a creature died this turn.

Duel Decks: Jace vs. Vraska (Common)
Other Versions
Innistrad (Common)
Festering Evil
Festering Evil 3BlackBlack (5)
Enchantment

At the beginning of your upkeep, Festering Evil deals 1 damage to each creature and each player.

BlackBlack, Sacrifice Festering Evil: It deals 3 damage to each creature and each player.

Jumpstart 2022 (Uncommon)
Other Versions
Weatherlight (Uncommon)
Festering Goblin
Festering Goblin Black (1)
Creature — Zombie Goblin (1/1)

When Festering Goblin dies, target creature gets -1/-1 until end of turn.

Dominaria Remastered (Common)
Other Versions
Ninth Edition (Common)
Onslaught (Common)
Tenth Edition (Common)
Planechase (Common)
Archenemy (Common)
Modern Masters (Common)
Festering Gulch
Festering Gulch (0)
Land — Desert

Festering Gulch enters the battlefield tapped.

When Festering Gulch enters the battlefield, it deals 1 damage to target opponent.

Tap: Add Black or Green.

Outlaws of Thunder Junction (Land)
Festering March
Festering March 3BlackBlack (5)
Sorcery

Creatures your opponents control get -1/-1 until end of turn. Exile Festering March with three time counters on it.

Suspend 3—2Black (Rather than cast this card from your hand, you may pay 2Black and exile it with three time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, you may cast it without paying its mana cost.)

Future Sight (Uncommon)
Festering Mummy
Festering Mummy Black (1)
Creature — Zombie (1/1)

When Festering Mummy dies, you may put a -1/-1 counter on target creature.

Amonkhet Remastered (Common)
Other Versions
Amonkhet (Common)
Festering Newt
Festering Newt Black (1)
Creature — Salamander (1/1)

When Festering Newt dies, target creature an opponent controls gets -1/-1 until end of turn. That creature gets -4/-4 instead if you control a creature named Bogbrew Witch.

Jumpstart (Common)
Other Versions
Magic 2014 Core Set (Common)
Iconic Masters (Common)
Festering Wound
Festering Wound 1Black (2)
Enchantment — Aura

Enchant creature

At the beginning of your upkeep, you may put an infection counter on Festering Wound.

At the beginning of the upkeep of enchanted creature's controller, Festering Wound deals X damage to that player, where X is the number of infection counters on Festering Wound.

Urza's Destiny (Uncommon)
Festerleech
Festerleech Black (1)
Creature — Zombie Leech (1/1)

Whenever Festerleech deals combat damage to a player, you mill two cards.

1Black: Festerleech gets +2/+2 until end of turn. Activate only once each turn.

Murders at Karlov Manor (Uncommon)
Festival
Festival White (1)
Instant

Cast this spell only during an opponent's upkeep.

Creatures can't attack this turn.

The Dark (Common)
Festival Crasher
Festival Crasher 1Red (2)
Creature — Devil (1/3)

Whenever you cast an instant or sorcery spell, Festival Crasher gets +2/+0 until end of turn.

Innistrad: Midnight Hunt (Common)
Festival of the Guildpact
Festival of the Guildpact Variable ColorlessWhite (1)
Instant

Prevent the next X damage that would be dealt to you this turn.

Draw a card.

Ravnica: City of Guilds (Uncommon)
Festival of Trokin
Festival of Trokin White (1)
Sorcery

You gain 2 life for each creature you control.

Portal Second Age (Common)
Festive Funeral
Festive Funeral 4Black (5)
Instant

Target creature gets -X/-X until end of turn, where X is the number of cards in your graveyard.

Throne of Eldraine (Common)
Bramble Familiar (Fetch Quest)
Bramble Familiar (Fetch Quest) 5GreenGreen (7)
Sorcery — Adventure

Mill seven cards. Then put a creature, enchantment, or land card from among the milled cards onto the battlefield.

Wilds of Eldraine (Rare)
Fetid Gargantua
Fetid Gargantua 4Black (5)
Creature — Horror (4/4)

2Black: Adapt 2. (If this creature has no +1/+1 counters on it, put two +1/+1 counters on it.)

Whenever one or more +1/+1 counters are put on Fetid Gargantua, you may draw two cards. If you do, you lose 2 life.

Modern Horizons 3 (Common)
Fetid Heath
Fetid Heath (0)
Land

Tap: Add Colorless.

White or Black, Tap: Add WhiteWhite, WhiteBlack, or BlackBlack.

Outlaws of Thunder Junction Commander (Rare)
Other Versions
Eventide (Rare)
Zendikar Expeditions (Mythic Rare)
Masters 25 (Rare)
Double Masters (Rare)
Streets of New Capenna Commander (Rare)
March of the Machine Commander (Rare)
Fetid Horror
Fetid Horror 3Black (4)
Creature — Shade Horror (1/2)

Black: Fetid Horror gets +1/+1 until end of turn.

Mirage (Common)
Fetid Imp
Fetid Imp 1Black (2)
Creature — Imp (1/2)

Flying

Black: Fetid Imp gains deathtouch until end of turn. (Any amount of damage it deals to a creature is enough to destroy it.)

Jumpstart 2022 (Common)
Other Versions
Magic Origins (Common)
Duel Decks: Nissa vs. Ob Nixilis (Common)
Core Set 2021 (Common)
Fetid Pools
Fetid Pools (0)
Land — Island Swamp

(Tap: Add Blue or Black.)

Fetid Pools enters the battlefield tapped.

Cycling 2 (2, Discard this card: Draw a card.)

Outlaws of Thunder Junction Commander (Rare)
Other Versions
Amonkhet (Rare)
Amonkhet Remastered (Rare)
Doctor Who Commander (Rare)
Murders at Karlov Manor Commander (Rare)
Magic The Gathering—Fallout (Rare)
Fettergeist
Fettergeist 2Blue (3)
Creature — Spirit (3/4)

Flying

At the beginning of your upkeep, sacrifice Fettergeist unless you pay 1 for each other creature you control.

Avacyn Restored (Uncommon)
Feudkiller's Verdict
Feudkiller's Verdict 4WhiteWhite (6)
Kindred Sorcery — Giant

You gain 10 life. Then if you have more life than an opponent, create a 5/5 white Giant Warrior creature token.

Modern Masters (Uncommon)
Other Versions
Morningtide (Rare)
Fevered Strength
Fevered Strength 2Black (3)
Instant

Target creature gets +2/+0 until end of turn.

Draw a card at the beginning of the next turn's upkeep.

Masters Edition III (Common)
Other Versions
Alliances (Common)
Fey Steed
Fey Steed 2WhiteWhite (4)
Creature — Elk (4/4)

Whenever Fey Steed attacks, another target attacking creature you control gains indestructible until end of turn.

Whenever a creature or planeswalker you control becomes the target of a spell or ability an opponent controls, you may draw a card.

Adventures in the Forgotten Realms Commander (Rare)
Feywild Caretaker
Feywild Caretaker 4Blue (5)
Creature — Orc Wizard (3/4)

When Feywild Caretaker enters the battlefield, you take the initiative.

At the beginning of your end step, if you have the initiative, create a 1/1 blue Faerie Dragon creature token with flying.

Commander Legends: Battle for Baldur's Gate (Uncommon)
Feywild Trickster
Feywild Trickster 2Blue (3)
Creature — Gnome Warlock (2/2)

Whenever you roll one or more dice, create a 1/1 blue Faerie Dragon creature token with flying.

Adventures in the Forgotten Realms (Uncommon)
Feywild Visitor
Feywild Visitor 2Blue (3)
Legendary Enchantment — Background

Commander creatures you own have "Whenever one or more nontoken creatures you control deal combat damage to a player, you create a 1/1 blue Faerie Dragon creature token with flying."

Commander Legends: Battle for Baldur's Gate (Uncommon)
Fibrous Entangler
Fibrous Entangler (0)
Creature — Eldrazi Werewolf (4/6)

Vigilance

Fibrous Entangler must be blocked if able.

Fibrous Entangler can block an additional creature each combat.

Eldritch Moon (Uncommon)
Fickle Efreet
Fickle Efreet 3Red (4)
Creature — Efreet (5/2)

Whenever Fickle Efreet attacks or blocks, flip a coin at end of combat. If you lose the flip, an opponent gains control of Fickle Efreet.

Prophecy (Rare)
Field of Reality
Field of Reality 2Blue (3)
Enchantment — Aura

Enchant creature

Enchanted creature can't be blocked by Spirits.

1Blue: Return Field of Reality to its owner's hand.

Champions of Kamigawa (Common)
Field of the Dead
Field of the Dead (0)
Land

Field of the Dead enters the battlefield tapped.

Tap: Add Colorless.

Whenever Field of the Dead or another land enters the battlefield under your control, if you control seven or more lands with different names, create a 2/2 black Zombie creature token.

Special Guests (Mythic Rare)
Other Versions
Core Set 2020 (Rare)
Field Trip
Field Trip 2Green (3)
Sorcery

Search your library for a basic Forest card, put that card onto the battlefield tapped, then shuffle.

Learn. (You may reveal a Lesson card you own from outside the game and put it into your hand, or discard a card to draw a card.)

Strixhaven: School of Mages (Common)
Fieldmist Borderpost
Fieldmist Borderpost 1WhiteBlue (3)
Artifact

You may pay 1 and return a basic land you control to its owner's hand rather than pay this spell's mana cost.

Fieldmist Borderpost enters the battlefield tapped.

Tap: Add White or Blue.

Archenemy (Common)
Other Versions
Alara Reborn (Common)
Field-Tested Frying Pan
Field-Tested Frying Pan 2White (3)
Artifact — Equipment

When Field-Tested Frying Pan enters the battlefield, create a Food token, then create a 1/1 white Halfling creature token and attach Field-Tested Frying Pan to it.

Equipped creature has "Whenever you gain life, this creature gets +X/+X until end of turn, where X is the amount of life you gained."

Equip 2

The Lord of the Rings: Tales of Middle Earth Commander (Rare)
Fiend Artisan
Fiend Artisan Black or GreenBlack or Green (2)
Creature — Nightmare (1/1)

Fiend Artisan gets +1/+1 for each creature card in your graveyard.

Variable ColorlessBlack or Green, Tap, Sacrifice another creature: Search your library for a creature card with mana value X or less, put it onto the battlefield, then shuffle. Activate only as a sorcery.

Ikoria: Lair of Behemoths (Mythic Rare)
Fiend Hunter
Fiend Hunter 1WhiteWhite (3)
Creature — Human Cleric (1/3)

When Fiend Hunter enters the battlefield, you may exile another target creature.

When Fiend Hunter leaves the battlefield, return the exiled card to the battlefield under its owner's control.

The Lord of the Rings: Tales of Middle Earth Commander (Uncommon)
Other Versions
Innistrad (Uncommon)
Duel Decks: Sorin vs. Tibalt (Uncommon)
Commander 2013 Edition (Uncommon)
Duel Decks: Blessed vs. Cursed (Uncommon)
Commander Anthology (Uncommon)
Masters 25 (Uncommon)
Ultimate Masters (Uncommon)
Shadows of the Past (Uncommon)
Fiend of the Shadows
Fiend of the Shadows 3BlackBlack (5)
Creature — Vampire Wizard (3/3)

Flying

Whenever Fiend of the Shadows deals combat damage to a player, that player exiles a card from their hand. You may play that card for as long as it remains exiled.

Sacrifice a Human: Regenerate Fiend of the Shadows.

Adventures in the Forgotten Realms Commander (Rare)
Other Versions
Dark Ascension (Rare)
Fierce Empath
Fierce Empath 2Green (3)
Creature — Elf (1/1)

When Fierce Empath enters the battlefield, you may search your library for a creature card with mana value 6 or greater, reveal it, put it into your hand, then shuffle.

Commander Masters (Common)
Other Versions
Scourge (Common)
Archenemy (Common)
Magic: The Gathering-Commander (Common)
Masters 25 (Uncommon)
Duel Decks: Elves vs. Inventors (Common)
Core Set 2021 (Uncommon)
Double Masters (Common)
Fierce Invocation
Fierce Invocation 4Red (5)
Sorcery

Manifest the top card of your library, then put two +1/+1 counters on it. (To manifest a card, put it onto the battlefield face down as a 2/2 creature. Turn it face up any time for its mana cost if it's a creature card.)

Ugin's Fate promos (Common)
Other Versions
Fate Reforged (Common)
Fierce Retribution
Fierce Retribution 1White (2)
Instant

Cleave 5White (You may cast this spell for its cleave cost. If you do, remove the words in square brackets.)

Destroy target attacking creature.

Outlaws of Thunder Junction Breaking News (Uncommon)
Other Versions
Innistrad: Crimson Vow (Common)
Fierce Witchstalker
Fierce Witchstalker 2GreenGreen (4)
Creature — Wolf (4/4)

Trample

When Fierce Witchstalker enters the battlefield, create a Food token. (It's an artifact with "2, Tap, Sacrifice this artifact: You gain 3 life.")

Jumpstart 2022 (Common)
Other Versions
Throne of Eldraine (Common)
Fiery Bombardment
Fiery Bombardment 1Red (2)
Enchantment

Chroma — 2, Sacrifice a creature: Fiery Bombardment deals damage to any target equal to the number of red mana symbols in the sacrificed creature's mana cost.

Eventide (Rare)
Fiery Emancipation
Fiery Emancipation 3RedRedRed (6)
Enchantment

If a source you control would deal damage to a permanent or player, it deals triple that damage to that permanent or player instead.

Wilds of Eldraine Enchanting Tales (Rare)
Other Versions
Core Set 2021 (Mythic Rare)
Fiery Gambit
Fiery Gambit 2Red (3)
Sorcery

Flip a coin until you lose a flip or choose to stop flipping. If you lose a flip, Fiery Gambit has no effect. If you win one or more flips, Fiery Gambit deals 3 damage to target creature. If you win two or more flips, Fiery Gambit deals 6 damage to each opponent. If you win three or more flips, draw nine cards and untap all lands you control.

Mirrodin (Rare)
Fiery Inscription
Fiery Inscription 2Red (3)
Enchantment

When Fiery Inscription enters the battlefield, the Ring tempts you.

Whenever you cast an instant or sorcery spell, Fiery Inscription deals 2 damage to each opponent.

The Lord of the Rings: Tales of Middle Earth (Uncommon)
Fiery Intervention
Fiery Intervention 4Red (5)
Sorcery

Choose one —

• Fiery Intervention deals 5 damage to target creature.

• Destroy target artifact.

Jumpstart 2022 (Common)
Other Versions
Dominaria (Common)
Fiery Islet
Fiery Islet (0)
Land

Tap, Pay 1 life: Add Blue or Red.

1, Tap, Sacrifice Fiery Islet: Draw a card.

Assassin's Creed (Rare)
Other Versions
Modern Horizons (Rare)
Doctor Who Commander (Rare)
Fiery Justice
Fiery Justice RedGreenWhite (3)
Sorcery

Fiery Justice deals 5 damage divided as you choose among any number of targets. Target opponent gains 5 life.

Double Masters 2022 (Rare)
Other Versions
Ice Age (Rare)
Time Spiral "Timeshifted" (Special)
Commander 2013 Edition (Rare)
Modern Masters 2017 Edition (Rare)
Fiery Mantle
Fiery Mantle 1Red (2)
Enchantment — Aura

Enchant creature

Red: Enchanted creature gets +1/+0 until end of turn.

When Fiery Mantle is put into a graveyard from the battlefield, return Fiery Mantle to its owner's hand.

Urza's Saga (Common)
Fiery Temper
Fiery Temper 1RedRed (3)
Instant

Fiery Temper deals 3 damage to any target.

Madness Red (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)

Shadows Over Innistrad Remastered (Uncommon)
Other Versions
Torment (Common)
Time Spiral "Timeshifted" (Special)
Shadows over Innistrad (Common)
Ultimate Masters (Common)
Commander 2019 (Common)
Jumpstart: Historic Horizons (Common)
Fifty Feet of Rope
Fifty Feet of Rope 1 (1)
Artifact

Climb Over — Tap: Target Wall can't block this turn.

Tie Up — 3, Tap: Target creature doesn't untap during its controller's next untap step.

Rappel Down — 4, Tap: Venture into the dungeon. Activate only as a sorcery. (Enter the first room or advance to the next room.)

Adventures in the Forgotten Realms (Uncommon)
Prepare // Fight (Fight)
Prepare // Fight (Fight) 3Green (4)
Sorcery

Aftermath (Cast this spell only from your graveyard. Then exile it.)

Target creature you control fights target creature an opponent controls.

Amonkhet Remastered (Rare)
Other Versions
Amonkhet (Rare)
Fight as One
Fight as One White (1)
Instant

Choose one or both —

• Target Human creature you control gets +1/+1 and gains indestructible until end of turn.

• Target non-Human creature you control gets +1/+1 and gains indestructible until end of turn.

Ikoria: Lair of Behemoths (Uncommon)
Fight or Flight
Fight or Flight 3White (4)
Enchantment

At the beginning of combat on each opponent's turn, separate all creatures that player controls into two piles. Only creatures in the pile of their choice can attack this turn.

Invasion (Rare)
Fight Rigging
Fight Rigging 2Green (3)
Enchantment

Hideaway 5 (When this enchantment enters the battlefield, look at the top five cards of your library, exile one face down, then put the rest on the bottom in a random order.)

At the beginning of combat on your turn, put a +1/+1 counter on target creature you control. Then if you control a creature with power 7 or greater, you may play the exiled card without paying its mana cost.

Streets of New Capenna (Rare)
Fight the ________ Fight
Fight the ________ Fight 1Green (2)
Enchantment — Aura

Enchant creature you control

When this Aura enters the battlefield, you may put a name sticker on it. When you do, enchanted creature fights up to one target creature you don't control.

Enchanted creature gets +0/+2 for each name sticker on this Aura with eight or more letters.

Unfinity (Uncommon)
Fight to the Death
Fight to the Death RedWhite (2)
Instant

Destroy all blocking creatures and all blocked creatures.

Alara Reborn (Rare)
Fight with Fire
Fight with Fire 2Red (3)
Sorcery

Kicker 5Red (You may pay an additional 5Red as you cast this spell.)

Fight with Fire deals 5 damage to target creature. If this spell was kicked, it deals 10 damage divided as you choose among any number of targets instead. (Those targets can include players and planeswalkers.)

Dominaria (Uncommon)
Fighter Class
Fighter Class RedWhite (2)
Enchantment — Class

(Gain the next level as a sorcery to add its ability.)

When Fighter Class enters the battlefield, search your library for an Equipment card, reveal it, put it into your hand, then shuffle.

1RedWhite: Level 2

//Level_2//

Equip abilities you activate cost 2 less to activate.

3RedWhite: Level 3

//Level_3//

Whenever a creature you control attacks, up to one target creature blocks it this combat if able.

Adventures in the Forgotten Realms (Rare)
Fighting Chance
Fighting Chance Red (1)
Instant

For each blocking creature, flip a coin. If you win the flip, prevent all combat damage that would be dealt by that creature this turn.

Exodus (Rare)
Fighting Drake
Fighting Drake 2BlueBlue (4)
Creature — Drake (2/4)

Flying

Tempest Remastered (Uncommon)
Other Versions
Seventh Edition (Uncommon)
Eighth Edition (Uncommon)
Tempest (Uncommon)
Figure of Destiny
Figure of Destiny Red or White (1)
Creature — Kithkin (1/1)

Red or White: Figure of Destiny becomes a Kithkin Spirit with base power and toughness 2/2.

Red or WhiteRed or WhiteRed or White: If Figure of Destiny is a Spirit, it becomes a Kithkin Spirit Warrior with base power and toughness 4/4.

Red or WhiteRed or WhiteRed or WhiteRed or WhiteRed or WhiteRed or White: If Figure of Destiny is a Warrior, it becomes a Kithkin Spirit Warrior Avatar with base power and toughness 8/8, flying, and first strike.

Double Masters 2022 (Rare)
Other Versions
Eventide (Rare)
Premium Deck Series: Fire and Lightning (Rare)
Modern Masters (Rare)
Duel Decks: Heroes vs. Monsters (Rare)
Filigree Attendant
Filigree Attendant 2BlueBlue (4)
Artifact Creature — Homunculus (*/3)

Flying

Filigree Attendant's power is equal to the number of artifacts you control.

Commander Masters (Common)
Other Versions
Modern Horizons 2 (Uncommon)
The Brothers' War Commander (Uncommon)
Jumpstart 2022 (Uncommon)
Filigree Fracture
Filigree Fracture 2Green (3)
Instant

Destroy target artifact or enchantment. If that permanent was blue or black, draw a card.

Conflux (Uncommon)
Filigree Vector
Filigree Vector 3White (4)
Artifact Creature — Phyrexian Construct (1/1)

When Filigree Vector enters the battlefield, put a +1/+1 counter on each of any number of target creatures and a charge counter on each of any number of target artifacts.

1, Tap, Sacrifice another artifact: Proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.)

March of the Machine Commander (Rare)
Fill with Fright
Fill with Fright 3Black (4)
Sorcery

Target player discards two cards. Scry 2. (Look at the top two cards of your library, then put any number of them on the bottom of your library and the rest on top in any order.)

Battlebond (Common)
Other Versions
Fifth Dawn (Common)
Filter Out
Filter Out 1BlueBlue (3)
Instant

Return all noncreature, nonland permanents to their owners' hands.

March of the Machine: The Aftermath (Uncommon)
Filth
Filth 3Black (4)
Creature — Incarnation (2/2)

Swampwalk (This creature can't be blocked as long as defending player controls a Swamp.)

As long as Filth is in your graveyard and you control a Swamp, creatures you control have swampwalk.

Judgment (Uncommon)
Filthy Cur
Filthy Cur 1Black (2)
Creature — Dog (2/2)

Whenever Filthy Cur is dealt damage, you lose that much life.

Odyssey (Common)
Final Act
Final Act 4BlackBlack (6)
Sorcery

Choose one or more —

• Destroy all creatures.

• Destroy all planeswalkers.

• Destroy all battles.

• Exile all graveyards.

• Each opponent loses all counters.

Modern Horizons 3 Commander (Rare)
Final Death
Final Death 4Black (5)
Instant

Exile target creature.

Theros Beyond Death (Common)
Final Fortune
Final Fortune RedRed (2)
Instant

Take an extra turn after this one. At the beginning of that turn's end step, you lose the game.

Mirage (Rare)
Other Versions
Classic Sixth Edition (Rare)
Seventh Edition (Rare)
Final Iteration
Final Iteration (0)
Creature — Eldrazi Insect (6/5)

Flying

Wizards you control get +2/+1 and have flying.

Whenever you cast an instant or sorcery spell, create a 1/1 blue Human Wizard creature token.

Shadows Over Innistrad Remastered (Rare)
Other Versions
Eldritch Moon (Rare)
Final Judgment
Final Judgment 4WhiteWhite (6)
Sorcery

Exile all creatures.

Betrayers of Kamigawa (Rare)
Final Parting
Final Parting 3BlackBlack (5)
Sorcery

Search your library for two cards. Put one into your hand and the other into your graveyard. Then shuffle.

Commander Masters (Uncommon)
Other Versions
Dominaria (Uncommon)
Final Payment
Final Payment WhiteBlack (2)
Instant

As an additional cost to cast this spell, pay 5 life or sacrifice a creature or enchantment.

Destroy target creature.

Ravnica Allegiance (Common)
Final Punishment
Final Punishment 3BlackBlack (5)
Sorcery

Target player loses life equal to the damage already dealt to that player this turn.

Scourge (Rare)
Other Versions
Ninth Edition (Rare)
Final Strike
Final Strike 2BlackBlack (4)
Sorcery

As an additional cost to cast this spell, sacrifice a creature.

Final Strike deals damage to target opponent or planeswalker equal to the sacrificed creature's power.

Portal (Rare)
Finale of Devastation
Finale of Devastation Variable ColorlessGreenGreen (2)
Sorcery

Search your library and/or graveyard for a creature card with mana value X or less and put it onto the battlefield. If you search your library this way, shuffle. If X is 10 or more, creatures you control get +X/+X and gain haste until end of turn.

Commander Masters (Mythic Rare)
Other Versions
War of the Spark (Mythic Rare)
Finale of Eternity
Finale of Eternity Variable ColorlessBlackBlack (2)
Sorcery

Destroy up to three target creatures with toughness X or less. If X is 10 or more, return all creature cards from your graveyard to the battlefield.

War of the Spark (Mythic Rare)
Finale of Revelation
Finale of Revelation Variable ColorlessBlueBlue (2)
Sorcery

Draw X cards. If X is 10 or more, instead shuffle your graveyard into your library, draw X cards, untap up to five lands, and you have no maximum hand size for the rest of the game.

Exile Finale of Revelation.

Modern Horizons 3 Commander (Mythic Rare)
Other Versions
War of the Spark (Mythic Rare)
Murders at Karlov Manor Commander (Mythic Rare)
Outlaws of Thunder Junction Commander (Mythic Rare)
Find // Finality (Finality)
Find // Finality (Finality) 4BlackGreen (6)
Sorcery

You may put two +1/+1 counters on a creature you control. Then all creatures get -4/-4 until end of turn.

Modern Horizons 3 Commander (Rare)
Other Versions
Guilds of Ravnica (Rare)
Ikoria Commander (Rare)
Ravnica Remastered (Rare)
Magic The Gathering—Fallout (Rare)
Final-Sting Faerie
Final-Sting Faerie 3Black (4)
Creature — Faerie Assassin (2/2)

Flying

When Final-Sting Faerie enters the battlefield, destroy target creature that was dealt damage this turn.

Morningtide (Common)
Final-Word Phantom
Final-Word Phantom 2Blue (3)
Creature — Spirit Detective (1/4)

Flash

Flying

During each opponent's end step, you may cast spells as though they had flash.

Murders at Karlov Manor Commander (Rare)
Fin-Clade Fugitives
Fin-Clade Fugitives 5Green (6)
Creature — Elf Salamander Rogue (7/4)

Fin-Clade Fugitives can't be blocked by creatures with power 2 or less.

Encore 4Green (4Green, Exile this card from your graveyard: For each opponent, create a token copy that attacks that opponent this turn if able. They gain haste. Sacrifice them at the beginning of the next end step. Activate only as a sorcery.)

Commander Legends (Common)
Find // Finality (Find)
Find // Finality (Find) Black or GreenBlack or Green (2)
Sorcery

Return up to two target creature cards from your graveyard to your hand.

Modern Horizons 3 Commander (Rare)
Other Versions
Guilds of Ravnica (Rare)
Ikoria Commander (Rare)
Ravnica Remastered (Rare)
Magic The Gathering—Fallout (Rare)
Find the Path
Find the Path 2Green (3)
Enchantment — Aura

Enchant land

When Find the Path enters the battlefield, venture into the dungeon. (Enter the first room or advance to the next room.)

Enchanted land has "Tap: Add GreenGreen."

Adventures in the Forgotten Realms (Common)
Finest Hour
Finest Hour 2GreenWhiteBlue (5)
Enchantment

Exalted (Whenever a creature you control attacks alone, that creature gets +1/+1 until end of turn.)

Whenever a creature you control attacks alone, if it's the first combat phase of the turn, untap that creature. After this phase, there is an additional combat phase.

Commander 2018 (Rare)
Other Versions
Alara Reborn (Rare)
Start // Finish (Finish)
Start // Finish (Finish) 2Black (3)
Sorcery

Aftermath (Cast this spell only from your graveyard. Then exile it.)

As an additional cost to cast Finish, sacrifice a creature.

Destroy target creature.

Amonkhet Remastered (Uncommon)
Other Versions
Amonkhet (Uncommon)
Firbolg Flutist
Firbolg Flutist 4RedRed (6)
Creature — Giant Bard (4/4)

Enthralling Performance — When Firbolg Flutist enters the battlefield, gain control of target creature you don't control until end of turn. Untap it. It gains haste and myriad until end of turn. (Whenever it attacks, for each opponent other than defending player, you may create a token copy that's tapped and attacking that player or a planeswalker they control. Exile the tokens at end of combat.)

Commander Legends: Battle for Baldur's Gate (Rare)
Fire and Brimstone
Fire and Brimstone 3WhiteWhite (5)
Instant

Fire and Brimstone deals 4 damage to target player who attacked this turn and 4 damage to you.

The Dark (Uncommon)
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