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Goblin Tutor
( 1)
Instant
Roll a six-sided die. If you roll a 1, Goblin Tutor has no effect. Otherwise, search your library for the indicated card, reveal it, put it into your hand, then shuffle. 2 — A card named Goblin Tutor 3 — An enchantment 4 — An artifact 5 — A creature 6 — An instant or sorcery
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Goblin War Paint
( 2)
Enchantment — Aura
Enchant creature Enchanted creature gets +2/+2 and has haste.
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Goblin War Party
( 4)
Sorcery
Choose one — • Create three 1/1 red Goblin creature tokens. • Creatures you control get +1/+1 and gain haste until end of turn. Entwine (Choose both if you pay the entwine cost.)
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Goblin War Strike
( 1)
Sorcery
Goblin War Strike deals damage to target player or planeswalker equal to the number of Goblins you control.
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Goblins of the Flarg
( 1)
Creature — Goblin Warrior
(1/1)
Mountainwalk (This creature can't be blocked as long as defending player controls a Mountain.) When you control a Dwarf, sacrifice Goblins of the Flarg.
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God-Eternal Bontu
( 5)
Legendary Creature — Zombie God
(5/6)
Menace When God-Eternal Bontu enters, sacrifice any number of other permanents, then draw that many cards. When God-Eternal Bontu dies or is put into exile from the battlefield, you may put it into its owner's library third from the top.
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God-Eternal Kefnet
( 4)
Legendary Creature — Zombie God
(4/5)
Flying You may reveal the first card you draw each turn as you draw it. Whenever you reveal an instant or sorcery card this way, copy that card and you may cast the copy. That copy costs less to cast. When God-Eternal Kefnet dies or is put into exile from the battlefield, you may put it into its owner's library third from the top.
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God-Eternal Oketra
( 5)
Legendary Creature — Zombie God
(3/6)
Double strike Whenever you cast a creature spell, create a 4/4 black Zombie Warrior creature token with vigilance. When God-Eternal Oketra dies or is put into exile from the battlefield, you may put it into its owner's library third from the top.
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God-Eternal Rhonas
( 5)
Legendary Creature — Zombie God
(5/5)
Deathtouch When God-Eternal Rhonas enters, double the power of each other creature you control until end of turn. Those creatures gain vigilance until end of turn. When God-Eternal Rhonas dies or is put into exile from the battlefield, you may put it into its owner's library third from the top.
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Godhunter Octopus
( 6)
Creature — Octopus
(5/5)
Godhunter Octopus can't attack unless defending player controls an enchantment or an enchanted permanent.
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Godo, Bandit Warlord
( 6)
Legendary Creature — Human Barbarian
(3/3)
When Godo, Bandit Warlord enters, you may search your library for an Equipment card, put it onto the battlefield, then shuffle. Whenever Godo attacks for the first time each turn, untap it and all Samurai you control. After this phase, there is an additional combat phase.
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God-Pharaoh's Faithful
( 1)
Creature — Human Wizard
(0/4)
Whenever you cast a blue, black, or red spell, you gain 1 life.
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God-Pharaoh's Gift
( 7)
Artifact
At the beginning of combat on your turn, you may exile a creature card from your graveyard. If you do, create a token that's a copy of that card, except it's a 4/4 black Zombie. It gains haste until end of turn.
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God-Pharaoh's Statue
( 6)
Legendary Artifact
Spells your opponents cast cost more to cast. At the beginning of your end step, each opponent loses 1 life.
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Gods' Eye, Gate to the Reikai
( 0)
Legendary Land
: Add . When Gods' Eye, Gate to the Reikai is put into a graveyard from the battlefield, create a 1/1 colorless Spirit creature token.
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Godtracker of Jund
( 3)
Creature — Elf Shaman
(2/2)
Whenever a creature you control with power 5 or greater enters, you may put a +1/+1 counter on Godtracker of Jund.
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Goggles of Night
( 2)
Artifact — Equipment
Whenever equipped creature deals combat damage to a player, scry 1, then draw a card. (To scry 1, look at the top card of your library, then you may put that card on the bottom.) Equip (: Attach to target creature you control. Equip only as a sorcery.)
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Gold Mine (playtest)
( 0)
Land
: Add . Legacy — , Mark one of CARDNAME's unmarked nodes: Add one mana of any color. BOX, BOX, BOX, BOX, BOX
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Goldberry, River-Daughter
( 2)
Legendary Creature — Nymph
(1/3)
: Move a counter of each kind not on Goldberry, River-Daughter from another target permanent you control onto Goldberry. , : Move one or more counters from Goldberry onto another target permanent you control. If you do, draw a card.
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Goldbug, Humanity's Ally
( 3)
Legendary Artifact Creature — Robot
(3/3)
More Than Meets the Eye (You may cast this card converted for .) Prevent all combat damage that would be dealt to attacking Humans you control. Whenever you cast your second spell each turn, convert Goldbug.
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Goldbug, Scrappy Scout
( 0)
Legendary Artifact — Vehicle
(1/3)
Living metal (During your turn, this Vehicle is also a creature.) Human spells you control can't be countered. Whenever Goldbug and at least one Human attack, draw a card and convert Goldbug.
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Golden Ratio
( 3)
Sorcery
Draw a card for each different power among creatures you control.
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Goldenglow Moth
( 1)
Creature — Insect
(0/1)
Flying Whenever Goldenglow Moth blocks, you may gain 4 life.
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Golden-Scale Aeronaut
( 5)
Creature — Dwarf Pilot
(2/3)
Backup 1 (When this creature enters, put a +1/+1 counter on target creature. If that's another creature, it gains the following ability until end of turn.) Flying
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Golden-Tail Trainer
( 3)
Creature — Fox Samurai
(1/3)
Aura and Equipment spells you cast cost less to cast, where X is Golden-Tail Trainer's power. Whenever Golden-Tail Trainer attacks, other modified creatures you control get +X/+X until end of turn, where X is Golden-Tail Trainer's power. (Equipment, Auras you control, and counters are modifications.)
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Gold-Forged Thopteryx
( 2)
Artifact Creature — Dinosaur Thopter
(1/3)
Flying, lifelink Each legendary permanent you control has ward . (Whenever it becomes the target of a spell or ability an opponent controls, counter it unless that player pays .)
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Goldfury Strider
( 5)
Artifact Creature — Golem
(3/5)
Trample Tap two untapped artifacts and/or creatures you control: Target creature gets +2/+0 until end of turn. Activate only as a sorcery.
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Goldmeadow Stalwart
( 1)
Creature — Kithkin Soldier
(2/2)
As an additional cost to cast this spell, reveal a Kithkin card from your hand or pay .
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Goldnight Castigator
( 4)
Creature — Angel
(4/9)
Flying, haste If a source would deal damage to you, it deals double that damage to you instead. If a source would deal damage to Goldnight Castigator, it deals double that damage to Goldnight Castigator instead.
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Goldnight Commander
( 4)
Creature — Human Cleric Soldier
(2/2)
Whenever another creature you control enters, creatures you control get +1/+1 until end of turn.
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Goldnight Redeemer
( 6)
Creature — Angel
(4/4)
Flying When Goldnight Redeemer enters, you gain 2 life for each other creature you control.
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Goldwardens' Gambit
( 8)
Sorcery
Affinity for Equipment (This spell costs less to cast for each Equipment you control.) Create five 2/2 red Rebel creature tokens. They gain haste until end of turn. For each of those tokens, you may attach an Equipment you control to it.
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Golem Artisan
( 5)
Artifact Creature — Golem
(3/3)
: Target artifact creature gets +1/+1 until end of turn. : Target artifact creature gains your choice of flying, trample, or haste until end of turn.
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Golem's Heart
( 2)
Artifact
Whenever a player casts an artifact spell, you may gain 1 life.
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Golem-Skin Gauntlets
( 1)
Artifact — Equipment
Equipped creature gets +1/+0 for each Equipment attached to it. Equip (: Attach to target creature you control. Equip only as a sorcery. This card enters unattached and stays on the battlefield if the creature leaves.)
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Golgari Germination
( 3)
Enchantment
Whenever a nontoken creature you control dies, create a 1/1 green Saproling creature token.
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Golgari Grave-Troll
( 5)
Creature — Troll Skeleton
(0/0)
Golgari Grave-Troll enters with a +1/+1 counter on it for each creature card in your graveyard. , Remove a +1/+1 counter from Golgari Grave-Troll: Regenerate Golgari Grave-Troll. Dredge 6 (If you would draw a card, you may mill six cards instead. If you do, return this card from your graveyard to your hand.)
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Golgari Rot Farm
( 0)
Land
Golgari Rot Farm enters tapped. When Golgari Rot Farm enters, return a land you control to its owner's hand. : Add .
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Golgari Rotwurm
( 5)
Creature — Zombie Wurm
(5/4)
, Sacrifice a creature: Target player loses 1 life.
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Golgari Thug
( 2)
Creature — Human Warrior
(1/1)
When Golgari Thug dies, put target creature card from your graveyard on top of your library. Dredge 4 (If you would draw a card, you may mill four cards instead. If you do, return this card from your graveyard to your hand.)
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Golgothian Sylex
( 4)
Artifact
, : Each nontoken permanent with a name originally printed in the Antiquities expansion is sacrificed by its controller.
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Goliath Hatchery
( 6)
Enchantment
When Goliath Hatchery enters, create two 3/3 green Phyrexian Beast creature tokens with toxic 1. (Players dealt combat damage by them also get a poison counter.) Corrupted — At the beginning of your upkeep, if an opponent has three or more poison counters, choose a creature you control, then draw cards equal to its total toxic value.
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Goliath Paladin
( 5)
Creature — Giant Knight
(3/6)
Vigilance When Goliath Paladin enters, you take the initiative.
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Goliath Spider
( 8)
Creature — Spider
(7/6)
Reach (This creature can block creatures with flying.)
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Goliath Truck
( 4)
Artifact — Vehicle
(4/4)
Stowage — Whenever Goliath Truck attacks, put two +1/+1 counters on another target attacking creature. Crew 2 (Tap any number of creatures you control with total power 2 or more: This Vehicle becomes an artifact creature until end of turn.)
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Gollum, Obsessed Stalker
( 2)
Legendary Creature — Halfling Horror
(1/1)
Skulk (This creature can't be blocked by creatures with greater power.) At the beginning of your end step, each opponent dealt combat damage this game by a creature named Gollum, Obsessed Stalker loses life equal to the amount of life you gained this turn.
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Gollum, Patient Plotter
( 2)
Legendary Creature — Halfling Horror
(3/1)
When Gollum, Patient Plotter leaves the battlefield, the Ring tempts you. , Sacrifice a creature: Return Gollum from your graveyard to your hand. Activate only as a sorcery.
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Gollum's Bite
( 1)
Instant
Target creature gets -2/-2 until end of turn. , Exile Gollum's Bite from your graveyard: The Ring tempts you. Activate only as a sorcery.
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Gond Gate
( 0)
Land — Gate
Gates you control enter untapped. : Add . : Add one mana of any color that a Gate you control could produce.
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Gonti, Canny Acquisitor
( 5)
Legendary Creature — Aetherborn Rogue
(5/5)
Spells you cast but don't own cost less to cast. Whenever one or more creatures you control deal combat damage to a player, look at the top card of that player's library, then exile it face down. You may play that card for as long as it remains exiled, and mana of any type can be spent to cast that spell.
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Gonti, Lord of Luxury
( 4)
Legendary Creature — Aetherborn Rogue
(2/3)
Deathtouch When Gonti, Lord of Luxury enters, look at the top four cards of target opponent's library, exile one of them face down, then put the rest on the bottom of that library in a random order. You may cast that card for as long as it remains exiled, and mana of any type can be spent to cast that spell.
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Gonti's Aether Heart
( 6)
Legendary Artifact
Whenever Gonti's Aether Heart or another artifact you control enters, you get (two energy counters). Pay eight , Exile Gonti's Aether Heart: Take an extra turn after this one.
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Gonti's Machinations
( 1)
Enchantment
Whenever you lose life for the first time each turn, you get . (You get an energy counter. Damage causes loss of life.) Pay , Sacrifice Gonti's Machinations: Each opponent loses 3 life. You gain life equal to the life lost this way.
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Good-Fortune Unicorn
( 3)
Creature — Unicorn
(2/2)
Whenever another creature you control enters, put a +1/+1 counter on that creature.
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Gor Muldrak, Amphinologist
( 3)
Legendary Creature — Human Scout
(3/2)
You and permanents you control have protection from Salamanders. At the beginning of your end step, each player who controls the fewest creatures creates a 4/3 blue Salamander Warrior creature token.
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Goreclaw, Terror of Qal Sisma
( 4)
Legendary Creature — Bear
(4/3)
Creature spells you cast with power 4 or greater cost less to cast. Whenever Goreclaw, Terror of Qal Sisma attacks, each creature you control with power 4 or greater gets +1/+1 and gains trample until end of turn.
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Gorehorn Minotaurs
( 4)
Creature — Minotaur Warrior
(3/3)
Bloodthirst 2 (If an opponent was dealt damage this turn, this creature enters with two +1/+1 counters on it.)
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Goretusk Firebeast
( 6)
Creature — Elemental Boar Beast
(2/2)
When Goretusk Firebeast enters, it deals 4 damage to target player or planeswalker.
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Gorex, the Tombshell
( 8)
Legendary Creature — Zombie Turtle
(4/4)
As an additional cost to cast this spell, you may exile any number of creature cards from your graveyard. This spell costs less to cast for each card exiled this way. Deathtouch Whenever Gorex, the Tombshell attacks or dies, choose a card at random exiled with Gorex and put that card into its owner's hand.
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Gorging Vulture
( 3)
Creature — Bird
(2/2)
Flying When Gorging Vulture enters, mill four cards. You gain 1 life for each creature card milled this way. (To mill four cards, put the top four cards of your library into your graveyard.)
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Gorilla Tactics (playtest)
( 2)
Instant
Create a 2/2 green Gorilla creature token. When a spell or ability an opponent controls causes you to discard CARDNAME, create two 2/2 green Gorilla creature tokens.
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Gorilla Titan
( 5)
Creature — Ape
(4/4)
Trample Gorilla Titan gets +4/+4 as long as there are no cards in your graveyard.
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Goring Ceratops
( 7)
Creature — Dinosaur
(3/3)
Double strike Whenever Goring Ceratops attacks, other creatures you control gain double strike until end of turn.
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Gorion, Wise Mentor
( 3)
Legendary Creature — Human Wizard
(3/4)
Vigilance Whenever you cast an Adventure spell, you may copy it. You may choose new targets for the copy.
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Gorm the Great
( 4)
Legendary Creature — Giant Warrior
(2/7)
Partner with Virtus the Veiled (When this creature enters, target player may put Virtus into their hand from their library, then shuffle.) Vigilance Gorm the Great must be blocked if able, and Gorm must be blocked by two or more creatures if able.
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Goro-Goro and Satoru
( 3)
Legendary Creature — Goblin Human
(3/4)
Whenever one or more creatures you control that entered this turn deal combat damage to a player, create a 5/5 red Dragon Spirit creature token with flying. : Creatures you control gain haste until end of turn.
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Go-Shintai of Ancient Wars
( 3)
Legendary Enchantment Creature — Shrine
(2/2)
First strike At the beginning of your end step, you may pay . When you do, Go-Shintai of Ancient Wars deals X damage to target player or planeswalker, where X is the number of Shrines you control.
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Go-Shintai of Boundless Vigor
( 2)
Legendary Enchantment Creature — Shrine
(1/1)
Trample At the beginning of your end step, you may pay . When you do, put a +1/+1 counter on target Shrine for each Shrine you control.
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Go-Shintai of Hidden Cruelty
( 4)
Legendary Enchantment Creature — Shrine
(2/2)
Deathtouch At the beginning of your end step, you may pay . When you do, destroy target creature with toughness X or less, where X is the number of Shrines you control.
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Go-Shintai of Lost Wisdom
( 2)
Legendary Enchantment Creature — Shrine
(0/4)
Flying At the beginning of your end step, you may pay . When you do, target player mills X cards, where X is the number of Shrines you control. (To mill a card, a player puts the top card of their library into their graveyard.)
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Go-Shintai of Shared Purpose
( 4)
Legendary Enchantment Creature — Shrine
(1/3)
Vigilance At the beginning of your end step, you may pay . If you do, create a 1/1 colorless Spirit creature token for each Shrine you control.
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Gossamer Phantasm
( 2)
Creature — Illusion
(2/1)
Flying When Gossamer Phantasm becomes the target of a spell or ability, sacrifice it.
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Gossip's Talent
( 2)
Enchantment — Class
(Gain the next level as a sorcery to add its ability.) Whenever a creature you control enters, surveil 1. : Level 2 //Level_2// Whenever you attack, target attacking creature with power 3 or less can't be blocked this turn. : Level 3 //Level_3// Whenever a creature you control deals combat damage to a player, you may exile it, then return it to the battlefield under its owner's control.
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Gosta Dirk
( 7)
Legendary Creature — Human Warrior
(4/4)
First strike Creatures with islandwalk can be blocked as though they didn't have islandwalk.
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Gothmog, Morgul Lieutenant
( 4)
Legendary Creature — Human Soldier
(3/3)
When Gothmog, Morgul Lieutenant enters, amass Orcs 1. (Put a +1/+1 counter on an Army you control. It's also an Orc. If you don't control an Army, create a 0/0 black Orc Army creature token first.) Creature tokens you control have deathtouch.
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Gouged Zealot
( 4)
Creature — Cyclops Berserker
(4/3)
Reach Delirium — Whenever Gouged Zealot attacks, if there are four or more card types among cards in your graveyard, Gouged Zealot deals 1 damage to each creature defending player controls.
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Gourmand's Talent
( 1)
Enchantment — Class
(Gain the next level as a sorcery to add its ability.) During your turn, artifacts you control are Foods in addition to their other types and have ", , Sacrifice this artifact: You gain 3 life." : Level 2 //Level_2// Whenever you gain life for the first time each turn, create a 3/3 green Raccoon creature token. : Level 3 //Level_3// Whenever you gain life for the first time each turn, put a +1/+1 counter on each creature you control.
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Govern the Guildless
( 6)
Sorcery
Gain control of target monocolored creature. Forecast — , Reveal Govern the Guildless from your hand: Target creature becomes the color or colors of your choice until end of turn. (Activate only during your upkeep and only once each turn.)
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Graaz, Unstoppable Juggernaut
( 8)
Legendary Artifact Creature — Juggernaut
(7/5)
Juggernauts you control attack each combat if able. Juggernauts you control can't be blocked by Walls. Other creatures you control have base power and toughness 5/3 and are Juggernauts in addition to their other creature types.
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Grab the Prize
( 2)
Sorcery
As an additional cost to cast this spell, discard a card. Draw two cards. If the discarded card wasn't a land card, Grab the Prize deals 2 damage to each opponent.
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Grab the Reins
( 4)
Instant
Choose one — • Until end of turn, you gain control of target creature and it gains haste. • Sacrifice a creature. Grab the Reins deals damage equal to that creature's power to any target. Entwine (Choose both if you pay the entwine cost.)
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Grabby Giant
( 4)
Creature — Giant
(4/3)
Reach , Sacrifice an artifact or land: Draw a card.
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Grabby Tabby
( 4)
Creature — Cat Guest
(4/3)
Grabby Tabby has vigilance as long as you control a stickered permanent.
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Graceblade Artisan
( 3)
Creature — Human Monk
(2/3)
Graceblade Artisan gets +2/+2 for each Aura attached to it.
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Graceful Adept
( 3)
Creature — Human Wizard
(1/3)
You have no maximum hand size.
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