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Vazal, the Compleat (playtest)
( 6)
Legendary Artifact Creature — — Phyrexian
(7/7)
Megalegendary (Your deck can have only one copy of this card.) Vigilance, trample CARDNAME has the activated abilities of all other permanents on the battlefield.
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Vedalken Æthermage (Vedalken Aethermage)
( 2)
Creature — Vedalken Wizard
(1/2)
Flash (You may cast this spell any time you could cast an instant.) When Vedalken Aethermage enters, return target Sliver to its owner's hand. Wizardcycling (, Discard this card: Search your library for a Wizard card, reveal it, put it into your hand, then shuffle.)
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Vega, the Watcher
( 3)
Legendary Creature — Bird Spirit
(2/2)
Flying Whenever you cast a spell from anywhere other than your hand, draw a card.
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Vela the Night-Clad
( 6)
Legendary Creature — Human Wizard
(4/4)
Intimidate (This creature can't be blocked except by artifact creatures and/or creatures that share a color with it.) Other creatures you control have intimidate. Whenever Vela the Night-Clad or another creature you control leaves the battlefield, each opponent loses 1 life.
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Venser, the Sojourner
( 5)
Legendary Planeswalker — Venser
(3)
+2: Exile target permanent you own. Return it to the battlefield under your control at the beginning of the next end step. −1: Creatures can't be blocked this turn. −8: You get an emblem with "Whenever you cast a spell, exile target permanent."
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Verazol, the Split Current
( 2)
Legendary Creature — Serpent
(0/0)
Verazol, the Split Current enters with a +1/+1 counter on it for each mana spent to cast it. Whenever you cast a kicked spell, you may remove two +1/+1 counters from Verazol. If you do, copy that spell. You may choose new targets for the copy. (A copy of a permanent spell becomes a token.)
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Verdeloth the Ancient
( 6)
Legendary Creature — Treefolk
(4/7)
Kicker (You may pay an additional as you cast this spell.) Saproling creatures and other Treefolk creatures get +1/+1. When Verdeloth the Ancient enters, if it was kicked, create X 1/1 green Saproling creature tokens.
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Vessel of the All-Consuming
( 0)
Enchantment Creature — Ogre Shaman
(3/3)
Trample Whenever Vessel of the All-Consuming deals damage, put a +1/+1 counter on it. Whenever Vessel of the All-Consuming deals damage to a player, if it has dealt 10 or more damage to that player this turn, they lose the game.
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Veteran of the Depths
( 4)
Creature — Merfolk Soldier
(2/2)
Whenever Veteran of the Depths becomes tapped, you may put a +1/+1 counter on it.
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Vial Smasher the Fierce
( 3)
Legendary Creature — Goblin Berserker
(2/3)
Whenever you cast your first spell each turn, choose an opponent at random. Vial Smasher the Fierce deals damage equal to that spell's mana value to that player or a planeswalker that player controls. Partner (You can have two commanders if both have partner.)
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Vigil for the Lost
( 4)
Enchantment
Whenever a creature you control dies, you may pay . If you do, you gain X life.
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Vines of the Recluse
( 1)
Instant
Target creature gets +1/+2 and gains reach until end of turn. Untap it. (A creature with reach can block creatures with flying.)
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Virtus the Veiled
( 3)
Legendary Creature — Azra Assassin
(1/1)
Partner with Gorm the Great (When this creature enters, target player may put Gorm into their hand from their library, then shuffle.) Deathtouch Whenever Virtus the Veiled deals combat damage to a player, that player loses half their life, rounded up.
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Visara the Dreadful
( 6)
Legendary Creature — Gorgon
(5/5)
Flying : Destroy target creature. It can't be regenerated.
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Vishgraz, the Doomhive
( 5)
Legendary Creature — Phyrexian Insect
(3/3)
Menace, toxic 1 (Players dealt combat damage by this creature also get a poison counter.) When Vishgraz, the Doomhive enters, create three 1/1 colorless Phyrexian Mite artifact creature tokens with toxic 1 and "This creature can't block." Vishgraz gets +1/+1 for each poison counter your opponents have.
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Vision of the Unspeakable
( 0)
Enchantment Creature — Spirit
(0/0)
Flying, trample Vision of the Unspeakable gets +1/+1 for each card in your hand.
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Vito, Thorn of the Dusk Rose
( 3)
Legendary Creature — Vampire Cleric
(1/3)
Whenever you gain life, target opponent loses that much life. : Creatures you control gain lifelink until end of turn.
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Vivien of the Arkbow
( 6)
Legendary Planeswalker — Vivien
(5)
+2: Put two +1/+1 counters on up to one target creature. −3: Target creature you control deals damage equal to its power to target creature you don't control. −9: Creatures you control get +4/+4 and gain trample until end of turn.
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Vivien on the Hunt
( 6)
Legendary Planeswalker — Vivien
(4)
+2: You may sacrifice a creature. If you do, search your library for a creature card with mana value equal to 1 plus the sacrificed creature's mana value, put it onto the battlefield, then shuffle. +1: Mill five cards, then put any number of creature cards milled this way into your hand. −1: Create a 4/4 green Rhino Warrior creature token.
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Vivien, Champion of the Wilds
( 3)
Legendary Planeswalker — Vivien
(4)
You may cast creature spells as though they had flash. +1: Until your next turn, up to one target creature gains vigilance and reach. −2: Look at the top three cards of your library. Exile one face down and put the rest on the bottom of your library in any order. For as long as it remains exiled, you may cast it if it's a creature spell.
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Vizier of the Anointed
( 4)
Creature — Human Cleric
(2/4)
When Vizier of the Anointed enters, you may search your library for a creature card with eternalize or embalm, put that card into your graveyard, then shuffle. Whenever you activate an eternalize or embalm ability, draw a card.
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Vizier of the Menagerie
( 4)
Creature — Snake Cleric
(3/4)
You may look at the top card of your library any time. You may cast creature spells from the top of your library. You can spend mana of any type to cast creature spells.
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Vizier of the Scorpion
( 3)
Creature — Zombie Wizard
(1/1)
When Vizier of the Scorpion enters, amass Zombies 1. (Put a +1/+1 counter on an Army you control. It's also a Zombie. If you don't control an Army, create a 0/0 black Zombie Army creature token first.) Zombie tokens you control have deathtouch.
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Vizier of the True
( 4)
Creature — Human Cleric
(3/2)
You may exert Vizier of the True as it attacks. (It won't untap during your next untap step.) Whenever you exert a creature, tap target creature an opponent controls.
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Voice of the Blessed
( 2)
Creature — Spirit Cleric
(2/2)
Whenever you gain life, put a +1/+1 counter on Voice of the Blessed. As long as Voice of the Blessed has four or more +1/+1 counters on it, it has flying and vigilance. As long as Voice of the Blessed has ten or more +1/+1 counters on it, it has indestructible.
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Voice of the Provinces
( 6)
Creature — Angel
(3/3)
Flying When Voice of the Provinces enters, create a 1/1 white Human creature token.
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Voice of the Vermin
( 4)
Creature — Human Citizen
(2/2)
Voice of the Vermin enters with a shield counter on it. (If it would be dealt damage or destroyed, remove a shield counter from it instead.) Whenever Voice of the Vermin attacks, target creature you control has base power and toughness 4/4 until end of turn.
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Voice of the Woods
( 5)
Creature — Elf
(2/2)
Tap five untapped Elves you control: Create a 7/7 green Elemental creature token with trample.
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Voices from the Void
( 5)
Sorcery
Domain — Target player discards a card for each basic land type among lands you control.
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Voja, Jaws of the Conclave
( 5)
Legendary Creature — Wolf
(5/5)
Vigilance, trample, ward Whenever Voja, Jaws of the Conclave attacks, put X +1/+1 counters on each creature you control, where X is the number of Elves you control. Draw a card for each Wolf you control.
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Volrath, the Shapestealer
( 5)
Legendary Creature — Phyrexian Shapeshifter
(7/5)
At the beginning of combat on your turn, put a -1/-1 counter on up to one target creature. : Until your next turn, Volrath, the Shapestealer becomes a copy of target creature with a counter on it, except it's 7/5 and it has this ability.
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Vorosh, the Hunter
( 6)
Legendary Creature — Dragon
(6/6)
Flying Whenever Vorosh, the Hunter deals combat damage to a player, you may pay . If you do, put six +1/+1 counters on Vorosh.
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Vraska the Unseen
( 5)
Legendary Planeswalker — Vraska
(5)
+1: Until your next turn, whenever a creature deals combat damage to Vraska the Unseen, destroy that creature. −3: Destroy target nonland permanent. −7: Create three 1/1 black Assassin creature tokens with "Whenever this creature deals combat damage to a player, that player loses the game."
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Vraska, the Silencer
( 3)
Legendary Creature — Gorgon Assassin
(3/3)
Deathtouch Whenever a nontoken creature an opponent controls dies, you may pay . If you do, return that card to the battlefield tapped under your control. It's a Treasure artifact with ", Sacrifice this artifact: Add one mana of any color," and it loses all other card types.
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Vren, the Relentless
( 4)
Legendary Creature — Rat Rogue
(3/4)
Ward If a creature an opponent controls would die, exile it instead. At the beginning of each end step, create X 1/1 black Rat creature tokens with "This creature gets +1/+1 for each other Rat you control," where X is the number of creatures that were exiled under your opponents' control this turn.
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Wail of the Forgotten
( 2)
Sorcery
Descend 8 — Choose one. If there are eight or more permanent cards in your graveyard as you cast this spell, choose one or more instead. • Return target nonland permanent to its owner's hand. • Target opponent discards a card. • Look at the top three cards of your library. Put one of them into your hand and the rest into your graveyard.
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Wail of the Nim
( 3)
Instant
Choose one — • Regenerate each creature you control. • Wail of the Nim deals 1 damage to each creature and each player. Entwine (Choose both if you pay the entwine cost.)
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Waiting in the Weeds
( 3)
Sorcery
Each player creates a 1/1 green Cat creature token for each untapped Forest they control.
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Wake the Dead
( 2)
Instant
Cast this spell only during combat on an opponent's turn. Return X target creature cards from your graveyard to the battlefield. Sacrifice those creatures at the beginning of the next end step.
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Wake the Dragon
( 6)
Sorcery
Create a 6/6 black and red Dragon creature token with flying, menace, and "Whenever this creature deals combat damage to a player, gain control of target artifact that player controls." Flashback (You may cast this card from your graveyard for its flashback cost. Then exile it.)
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Wake the Past
( 7)
Sorcery
Return all artifact cards from your graveyard to the battlefield. They gain haste until end of turn.
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Wake the Reflections
( 1)
Sorcery
Populate. (Create a token that's a copy of a creature token you control.)
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Waking the Trolls
( 6)
Enchantment — Saga
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) I — Destroy target land. II — Put target land card from a graveyard onto the battlefield under your control. III — Choose target opponent. If they control fewer lands than you, create a number of 4/4 green Troll Warrior creature tokens with trample equal to the difference.
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Walk the Aeons
( 6)
Sorcery
Buyback—Sacrifice three Islands. (You may sacrifice three Islands in addition to any other costs as you cast this spell. If you do, put this card into your hand as it resolves.) Target player takes an extra turn after this one.
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Walk with the Ancestors
( 5)
Sorcery
Return up to one target permanent card from your graveyard to your hand. Discover 4. (Exile cards from the top of your library until you exile a nonland card with mana value 4 or less. Cast it without paying its mana cost or put it into your hand. Put the rest on the bottom in a random order.)
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Walker of the Grove
( 8)
Creature — Elemental
(7/7)
When Walker of the Grove leaves the battlefield, create a 4/4 green Elemental creature token. Evoke (You may cast this spell for its evoke cost. If you do, it's sacrificed when it enters.)
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Walker of the Wastes
( 5)
Creature — Eldrazi
(4/4)
( represents colorless mana.) Trample Walker of the Wastes gets +1/+1 for each land you control named Wastes.
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Wand of the Elements
( 4)
Artifact
, Sacrifice an Island: Create a 2/2 blue Elemental creature token with flying. , Sacrifice a Mountain: Create a 3/3 red Elemental creature token.
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Wand of the Worldsoul
( 3)
Artifact
Wand of the Worldsoul enters tapped. : Add . : The next spell you cast this turn has convoke.
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War of the Last Alliance
( 4)
Enchantment — Saga
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) I, II — Search your library for a legendary creature card, reveal it, put it into your hand, then shuffle. III — Creatures you control gain double strike until end of turn. The Ring tempts you.
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Warden of the Beyond
( 3)
Creature — Human Wizard
(2/2)
Vigilance (Attacking doesn't cause this creature to tap.) Warden of the Beyond gets +2/+2 as long as an opponent owns a card in exile.
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Warden of the Chained
( 3)
Creature — Minotaur Warrior
(4/4)
Trample Warden of the Chained can't attack unless you control another creature with power 4 or greater.
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Warden of the Eye
( 5)
Creature — Djinn Wizard
(3/3)
When Warden of the Eye enters, return target noncreature, nonland card from your graveyard to your hand.
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Warden of the Inner Sky
( 1)
Creature — Human Soldier
(1/2)
As long as Warden of the Inner Sky has three or more counters on it, it has flying and vigilance. Tap three untapped artifacts and/or creatures you control: Put a +1/+1 counter on Warden of the Inner Sky. Scry 1. Activate only as a sorcery.
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Warden of the Wall
( 3)
Artifact
Warden of the Wall enters tapped. : Add . During turns other than yours, Warden of the Wall is a 2/3 Gargoyle artifact creature with flying.
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Warden of the Woods
( 6)
Creature — Treefolk
(5/7)
Vigilance (Attacking doesn't cause this creature to tap.) Whenever Warden of the Woods becomes the target of a spell or ability an opponent controls, you may draw two cards.
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Wary Thespian
( 2)
Creature — Cat Druid
(3/1)
When Wary Thespian enters or dies, surveil 1. (Look at the top card of your library. You may put that card into your graveyard.)
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Wasp of the Bitter End
( 2)
Creature — Insect Horror
(2/1)
Flying Whenever you cast a Bolas planeswalker spell, you may sacrifice Wasp of the Bitter End. If you do, destroy target creature.
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Watcher in the Mist
( 5)
Creature — Spirit
(3/4)
Flying When Watcher in the Mist enters, surveil 2. (Look at the top two cards of your library, then put any number of them into your graveyard and the rest on top of your library in any order.)
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Watcher in the Web
( 5)
Creature — Spider
(2/5)
Reach (This creature can block creatures with flying.) Watcher in the Web can block an additional seven creatures each combat.
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Watcher of the Roost
( 3)
Creature — Bird Soldier
(2/1)
Flying Morph—Reveal a white card in your hand. (You may cast this card face down as a 2/2 creature for . Turn it face up any time for its morph cost.) When Watcher of the Roost is turned face up, you gain 2 life.
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Watcher of the Spheres
( 2)
Creature — Bird Wizard
(2/2)
Flying Creature spells with flying you cast cost less to cast. Whenever another creature you control with flying enters, Watcher of the Spheres gets +1/+1 until end of turn.
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Watchers of the Dead
( 2)
Artifact Creature — Cat
(2/2)
Exile Watchers of the Dead: Each opponent chooses two cards in their graveyard and exiles the rest.
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Way of the Thief
( 4)
Enchantment — Aura
Enchant creature Enchanted creature gets +2/+2. Enchanted creature can't be blocked as long as you control a Gate.
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Weaponize the Monsters
( 1)
Enchantment
, Sacrifice a creature: Weaponize the Monsters deals 2 damage to any target.
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Weather the Storm
( 2)
Instant
You gain 3 life. Storm (When you cast this spell, copy it for each spell cast before it this turn.)
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Weathered Bodyguards
( 6)
Creature — Human Soldier
(2/5)
As long as Weathered Bodyguards is untapped, all combat damage that would be dealt to you by unblocked creatures is dealt to Weathered Bodyguards instead. Morph (You may cast this card face down as a 2/2 creature for . Turn it face up any time for its morph cost.)
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Weathered Runestone
( 2)
Artifact
Nonland permanent cards in graveyards and libraries can't enter the battlefield. Players can't cast spells from graveyards or libraries.
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Weathered Sentinels
( 3)
Artifact Creature — Wall
(2/5)
Defender, vigilance, reach, trample Weathered Sentinels can attack players who attacked you during their last turn as though it didn't have defender. Whenever Weathered Sentinels attacks, it gets +3/+3 and gains indestructible until end of turn.
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Weathered Wayfarer
( 1)
Creature — Human Nomad Cleric
(1/1)
, : Search your library for a land card, reveal it, put it into your hand, then shuffle. Activate only if an opponent controls more lands than you.
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Weatherlight
( 4)
Legendary Artifact — Vehicle
(4/5)
Flying Whenever Weatherlight deals combat damage to a player, look at the top five cards of your library. You may reveal a historic card from among them and put it into your hand. Put the rest on the bottom of your library in a random order. (Artifacts, legendaries, and Sagas are historic.) Crew 3
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Weatherlight Compleated
( 2)
Legendary Artifact — Vehicle
(5/5)
Flying As long as Weatherlight Compleated has four or more phyresis counters on it, it's a Phyrexian creature in addition to its other types. Whenever a creature you control dies, put a phyresis counter on Weatherlight Compleated. Then draw a card if it has seven or more phyresis counters on it. If it doesn't, scry 1.
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Weatherseed Elf
( 1)
Creature — Elf
(1/1)
: Target creature gains forestwalk until end of turn. (It can't be blocked as long as defending player controls a Forest.)
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Weatherseed Treefolk
( 5)
Creature — Treefolk
(5/3)
Trample When Weatherseed Treefolk dies, return it to its owner's hand.
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Welcome to the Fold
( 4)
Sorcery
Madness (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.) Gain control of target creature if its toughness is 2 or less. If this spell's madness cost was paid, instead gain control of that creature if its toughness is X or less.
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Wellgabber Apothecary
( 5)
Creature — Merfolk Cleric
(2/3)
: Prevent all damage that would be dealt to target tapped Merfolk or Kithkin creature this turn.
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Whims of the Fates
( 6)
Sorcery
Starting with you, each player separates all permanents they control into three piles. Then each player chooses one of their piles at random and sacrifices those permanents. (Piles can be empty.)
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Whisper of the Dross
( 1)
Instant
Target creature gets -1/-1 until end of turn. Proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.)
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Whispers of the Muse
( 1)
Instant
Buyback (You may pay an additional as you cast this spell. If you do, put this card into your hand as it resolves.) Draw a card.
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Wick, the Whorled Mind
( 4)
Legendary Creature — Rat Warlock
(2/4)
Whenever Wick or another Rat you control enters, create a 1/1 black Snail creature token if you don't control a Snail. Otherwise, put a +1/+1 counter on a Snail you control. , Sacrifice a Snail: Wick deals damage equal to the sacrificed creature's power to each opponent. Then draw cards equal to the sacrificed creature's power.
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Wight of the Reliquary
( 2)
Creature — Zombie Knight
(2/2)
Vigilance Wight of the Reliquary gets +1/+1 for each creature card in your graveyard. , Sacrifice another creature: Search your library for a land card, put it onto the battlefield tapped, then shuffle.
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Wilhelt, the Rotcleaver
( 4)
Legendary Creature — Zombie Warrior
(3/3)
Whenever another Zombie you control dies, if it didn't have decayed, create a 2/2 black Zombie creature token with decayed. (It can't block. When it attacks, sacrifice it at end of combat.) At the beginning of your end step, you may sacrifice a Zombie. If you do, draw a card.
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Will of the All-Hunter
( 2)
Instant
Target creature gets +2/+2 until end of turn. If it's blocking, instead put two +1/+1 counters on it. Cycling (, Discard this card: Draw a card.)
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Will of the Naga
( 6)
Instant
Delve (Each card you exile from your graveyard while casting this spell pays for .) Tap up to two target creatures. Those creatures don't untap during their controller's next untap step.
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Will-o'-the-Wisp
( 1)
Creature — Spirit
(0/1)
Flying (This creature can't be blocked except by creatures with flying or reach.) : Regenerate Will-o'-the-Wisp. (The next time this creature would be destroyed this turn, instead tap it, remove it from combat, and heal all damage on it.)
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Wings of the Cosmos
( 1)
Instant
Target creature gets +1/+3 and gains flying until end of turn. Untap it.
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