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Manticore of the Gauntlet
( 5)
Creature — Manticore
(5/4)
When Manticore of the Gauntlet enters, put a -1/-1 counter on target creature you control. Manticore of the Gauntlet deals 3 damage to target opponent or planeswalker.
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Mantle of Leadership
( 2)
Enchantment — Aura
Flash (You may cast this spell any time you could cast an instant.) Enchant creature Whenever a creature enters, enchanted creature gets +2/+2 until end of turn.
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Mantle of the Ancients
( 5)
Enchantment — Aura
Enchant creature you control When Mantle of the Ancients enters, return any number of target Aura and/or Equipment cards from your graveyard to the battlefield attached to enchanted creature. Enchanted creature gets +1/+1 for each Aura and Equipment attached to it.
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Mantle of the Wolf
( 4)
Enchantment — Aura
Enchant creature Enchanted creature gets +4/+4. When Mantle of the Wolf is put into a graveyard from the battlefield, create two 2/2 green Wolf creature tokens.
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Mantle of Tides
( 1)
Artifact — Equipment
Equipped creature gets +1/+2. Whenever you draw your second card each turn, attach Mantle of Tides to target creature you control. Equip (: Attach to target creature you control. Equip only as a sorcery.)
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Mantle of Webs
( 2)
Enchantment — Aura
Enchant creature Enchanted creature gets +1/+3 and has reach. (It can block creatures with flying.)
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Marker Beetles
( 3)
Creature — Insect
(2/3)
When Marker Beetles dies, target creature gets +1/+1 until end of turn. , Sacrifice Marker Beetles: Draw a card.
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Matzalantli, the Great Door
( 3)
Legendary Artifact
: Draw a card, then discard a card. , : Transform Matzalantli, the Great Door. Activate only if there are four or more permanent types among cards in your graveyard. (Artifact, battle, creature, enchantment, land, and planeswalker are permanent types.)
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Mavren Fein, Dusk Apostle
( 3)
Legendary Creature — Vampire Cleric
(2/2)
Whenever one or more nontoken Vampires you control attack, create a 1/1 white Vampire creature token with lifelink.
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Maze's Mantle
( 3)
Enchantment — Aura
Flash Enchant creature When Maze's Mantle enters, if enchanted creature has toxic, that creature gains hexproof until end of turn. Enchanted creature gets +2/+2.
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Mercadian Atlas
( 5)
Artifact
At the beginning of your end step, if you didn't play a land this turn, you may draw a card.
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Midnight Crusader Shuttle
( 4)
Artifact — Vehicle
(3/4)
Midnight Entity — Whenever Midnight Crusader Shuttle attacks, defending player faces a villainous choice — That player sacrifices a creature of their choice, or you gain control of a creature of your choice that player controls until end of turn. If you gain control of a creature this way, tap it, and it's attacking that player. Crew 2
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Millicent, Restless Revenant
( 7)
Legendary Creature — Spirit Soldier
(4/4)
This spell costs less to cast for each Spirit you control. Flying Whenever Millicent, Restless Revenant or another nontoken Spirit you control dies or deals combat damage to a player, create a 1/1 white Spirit creature token with flying.
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Mirran Mettle
( 1)
Instant
Target creature gets +2/+2 until end of turn. Metalcraft — That creature gets +4/+4 until end of turn instead if you control three or more artifacts.
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Mistford River Turtle
( 4)
Creature — Turtle
(1/5)
Whenever Mistford River Turtle attacks, another target attacking non-Human creature can't be blocked this turn.
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Mortician Beetle
( 1)
Creature — Insect
(1/1)
Whenever a player sacrifices a creature, you may put a +1/+1 counter on Mortician Beetle.
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Myr Battlesphere
( 7)
Artifact Creature — Myr Construct
(4/7)
When Myr Battlesphere enters, create four 1/1 colorless Myr artifact creature tokens. Whenever Myr Battlesphere attacks, you may tap X untapped Myr you control. If you do, Myr Battlesphere gets +X/+0 until end of turn and deals X damage to the player or planeswalker it's attacking.
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Nacatl Hunt-Pride
( 6)
Creature — Cat Warrior
(5/4)
Vigilance , : Target creature can't block this turn. , : Target creature blocks this turn if able.
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Nacatl Savage
( 2)
Creature — Cat Warrior
(2/1)
Protection from artifacts
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Nacatl War-Pride
( 6)
Creature — Cat Warrior
(3/3)
Nacatl War-Pride must be blocked by exactly one creature if able. Whenever Nacatl War-Pride attacks, create X tokens that are copies of Nacatl War-Pride and that are tapped and attacking, where X is the number of creatures defending player controls. Exile the tokens at the beginning of the next end step.
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Nazgûl Battle-Mace
( 5)
Artifact — Equipment
Equipped creature has menace, deathtouch, annihilator 1, and "Whenever an opponent sacrifices a nontoken permanent, put that card onto the battlefield under your control unless that player pays 3 life." (Whenever a creature with annihilator 1 attacks, defending player sacrifices a permanent of their choice.) Equip
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Nessian Hornbeetle
( 2)
Creature — Insect
(2/2)
At the beginning of combat on your turn, if you control another creature with power 4 or greater, put a +1/+1 counter on this creature.
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Nettle Drone
( 3)
Creature — Eldrazi Drone
(3/1)
Devoid (This card has no color.) : Nettle Drone deals 1 damage to each opponent. Whenever you cast a colorless spell, untap Nettle Drone.
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Nettle Guard
( 2)
Creature — Mouse Soldier
(3/1)
Valiant — Whenever Nettle Guard becomes the target of a spell or ability you control for the first time each turn, it gets +0/+2 until end of turn. , Sacrifice Nettle Guard: Destroy target artifact or enchantment.
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Nettle Sentinel
( 1)
Creature — Elf Warrior
(2/2)
Nettle Sentinel doesn't untap during your untap step. Whenever you cast a green spell, you may untap Nettle Sentinel.
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Nettlecyst
( 3)
Artifact — Equipment
Living weapon (When this Equipment enters, create a 0/0 black Phyrexian Germ creature token, then attach this to it.) Equipped creature gets +1/+1 for each artifact and/or enchantment you control. Equip
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Nettletooth Djinn
( 4)
Creature — Djinn
(4/4)
At the beginning of your upkeep, Nettletooth Djinn deals 1 damage to you.
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Nettlevine Blight
( 6)
Enchantment — Aura
Enchant creature or land Enchanted permanent has "At the beginning of your end step, sacrifice this permanent and attach Nettlevine Blight to a creature or land you control."
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Nettling Curse
( 3)
Enchantment — Aura
Enchant creature Whenever enchanted creature attacks or blocks, its controller loses 3 life. : Enchanted creature attacks this turn if able.
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Nettling Imp
( 3)
Creature — Imp
(1/1)
: Choose target non-Wall creature the active player has controlled continuously since the beginning of the turn. That creature attacks this turn if able. Destroy it at the beginning of the next end step if it didn't attack this turn. Activate only during an opponent's turn, before attackers are declared.
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Nettling Nuisance
( 3)
Creature — Faerie Rogue
(3/1)
Flying Whenever one or more Faeries you control deal combat damage to a player, that player creates a 4/2 red Pirate creature token with "This creature can't block." The token is goaded for the rest of the game. (It attacks each combat if able and attacks a player other than you if able.)
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Nim Deathmantle
( 2)
Artifact — Equipment
Equipped creature gets +2/+2, has intimidate, and is a black Zombie. (A creature with intimidate can't be blocked except by artifact creatures and/or creatures that share a color with it.) Whenever a nontoken creature is put into your graveyard from the battlefield, you may pay . If you do, return that card to the battlefield and attach Nim Deathmantle to it. Equip
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Nurturing Bristleback
( 7)
Creature — Dinosaur
(5/5)
When Nurturing Bristleback enters, create a 3/3 green Dinosaur creature token. Forestcycling (, Discard this card: Search your library for a Forest card, reveal it, put it into your hand, then shuffle.)
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Obsidian Battle-Axe
( 3)
Kindred Artifact — Warrior Equipment
Equipped creature gets +2/+1 and has haste. Whenever a Warrior creature enters, you may attach Obsidian Battle-Axe to it. Equip
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Ogre Battlecaster
( 3)
Creature — Ogre Shaman
(3/3)
First strike Whenever Ogre Battlecaster attacks, you may cast target instant or sorcery card from your graveyard by paying in addition to its other costs. If that spell would be put into a graveyard, exile it instead. When you cast that spell, Ogre Battlecaster gets +X/+0 until end of turn, where X is that spell's mana value.
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Ogre Battledriver
( 4)
Creature — Ogre Warrior
(3/3)
Whenever another creature you control enters, that creature gets +2/+0 and gains haste until end of turn. (It can attack and this turn.)
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Olivia, Opulent Outlaw
( 4)
Legendary Creature — Vampire Assassin
(3/3)
Flying, lifelink Whenever one or more outlaws you control deal combat damage to a player, create a Treasure token. (Assassins, Mercenaries, Pirates, Rogues, and Warlocks are outlaws.) , Sacrifice two Treasures: Put two +1/+1 counters on each creature you control. Activate only as a sorcery.
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Otherworld Atlas
( 4)
Artifact
: Put a charge counter on Otherworld Atlas. : Each player draws a card for each charge counter on Otherworld Atlas.
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Outland Boar
( 4)
Creature — Boar
(4/4)
Outland Boar can't be blocked by creatures with power 2 or less.
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Outland Colossus
( 5)
Creature — Giant
(6/6)
Renown 6 (When this creature deals combat damage to a player, if it isn't renowned, put six +1/+1 counters on it and it becomes renowned.) Outland Colossus can't be blocked by more than one creature.
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Outland Liberator
( 2)
Creature — Human Werewolf
(2/2)
, Sacrifice Outland Liberator: Destroy target artifact or enchantment. Daybound (If a player casts no spells during their own turn, it becomes night next turn.)
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Outlaw Medic
( 2)
Creature — Human Rogue
(1/3)
Lifelink When Outlaw Medic dies, draw a card.
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Outlaws' Fury
( 3)
Instant
Creatures you control get +2/+0 until end of turn. If you control an outlaw, exile the top card of your library. Until the end of your next turn, you may play that card. (Assassins, Mercenaries, Pirates, Rogues, and Warlocks are outlaws.)
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Outlaws' Merriment
( 4)
Enchantment
At the beginning of your upkeep, choose one at random. Create a red and white creature token with those characteristics. • 3/1 Human Warrior with trample and haste. • 2/1 Human Cleric with lifelink and haste. • 1/2 Human Rogue with haste and "When this creature enters, it deals 1 damage to any target."
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Overgrown Battlement
( 2)
Creature — Wall
(0/4)
Defender : Add for each creature you control with defender.
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Pantlaza, Sun-Favored
( 5)
Legendary Creature — Dinosaur
(4/4)
Whenever Pantlaza, Sun-Favored or another Dinosaur you control enters, you may discover X, where X is that creature's toughness. Do this only once each turn. (Exile cards from the top of your library until you exile a nonland card with that mana value or less. Cast it without paying its mana cost or put it into your hand. Put the rest on the bottom in a random order.)
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Paradise Mantle
( 0)
Artifact — Equipment
Equipped creature has ": Add one mana of any color." Equip
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Parnesse, the Subtle Brush
( 5)
Legendary Creature — Vampire Wizard
(4/4)
Whenever you or a permanent you control becomes the target of a spell or ability an opponent controls, counter that spell or ability unless that player pays 4 life. Whenever you copy a spell, up to one target opponent may also copy that spell. They may choose new targets for that copy.
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Path of Mettle
( 2)
Legendary Enchantment
When Path of Mettle enters, it deals 1 damage to each creature that doesn't have first strike, double strike, vigilance, or haste. Whenever you attack with at least two creatures that have first strike, double strike, vigilance, and/or haste, transform Path of Mettle.
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Patient Turtle (playtest)
( 4)
Creature — — Turtle
(3/3)
CARDNAME enters the battlefield with two +1/+1 counters on it if you didn't go first this game.
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Phyrexian Atlas
( 3)
Artifact
: Add one mana of any color. Corrupted — Whenever Phyrexian Atlas becomes tapped, each opponent who has three or more poison counters loses 1 life.
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Phyrexian Battleflies
( 1)
Creature — Phyrexian Insect
(0/1)
Flying : Phyrexian Battleflies gets +1/+0 until end of turn. Activate no more than twice each turn.
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Pincher Beetles
( 3)
Creature — Insect
(3/1)
Shroud (This creature can't be the target of spells or abilities.)
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Pirate's Cutlass
( 3)
Artifact — Equipment
When this Equipment enters, attach it to target Pirate you control. Equipped creature gets +2/+1. Equip (: Attach to target creature you control. Equip only as a sorcery.)
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Plague Beetle
( 1)
Creature — Insect
(1/1)
Swampwalk (This creature can't be blocked as long as defending player controls a Swamp.)
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Planar Atlas
( 2)
Artifact
Planar Atlas enters tapped. When Planar Atlas enters, you may look at the top four cards of your library. If you do, reveal up to one land card from among them, then put that card on top of your library and the rest on the bottom in a random order. : Add .
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Printlifter Ooze
( 2)
Creature — Ooze
(2/2)
Deathtouch Whenever Printlifter Ooze or another creature you control is turned face up, create a 0/0 green Ooze creature token with trample. The token enters with X +1/+1 counters on it, where X is the number of other creatures you control. Disguise
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Psychic Battle
( 5)
Enchantment
Whenever a player chooses one or more targets, each player reveals the top card of their library. The player who reveals the card with the highest mana value may change the target or targets. If two or more cards are tied for highest, the target or targets remain unchanged. Changing targets this way doesn't trigger abilities of permanents named Psychic Battle.
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Pyromancer's Gauntlet
( 5)
Artifact
If a red instant or sorcery spell you control or a red planeswalker you control would deal damage to a permanent or player, it deals that much damage plus 2 to that permanent or player instead.
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Quarry Beetle
( 5)
Creature — Insect
(4/5)
When Quarry Beetle enters, you may return target land card from your graveyard to the battlefield.
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Queue of Beetles (playtest)
( 4)
Creature — — Insect
(3/3)
Haste The stack is now first in, first out instead of last in, first out. (The first spell or ability on the stack is the first one to resolve.)
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Raging Battle Mouse
( 2)
Creature — Mouse
(2/1)
The second spell you cast each turn costs less to cast. Celebration — At the beginning of combat on your turn, if two or more nonland permanents entered the battlefield under your control this turn, target creature you control gets +1/+1 until end of turn.
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Rahilda, Feral Outlaw
( 0)
Legendary Creature — — Werewolf
(2/2)
Double strike When Rahilda, Feral Outlaw deals combat damage to a player, exile a nonland card from their library at random. During any turn you attacked with a Wolf or Werewolf, you may cast that card and you may spend mana as though it were mana of any color to cast that spell. Nightbound (If a player casts at least two spells during their own turn, it becomes day next turn.)
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Rally to Battle
( 4)
Instant
Creatures you control get +1/+3 until end of turn. Untap them.
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Rattleback Apothecary
( 3)
Creature — Gorgon Warlock
(3/2)
Deathtouch Whenever you commit a crime, target creature you control gains your choice of menace or lifelink until end of turn. (Targeting opponents, anything they control, and/or cards in their graveyards is a crime.)
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Rattleblaze Scarecrow
( 6)
Artifact Creature — Scarecrow
(5/3)
Rattleblaze Scarecrow has persist as long as you control a black creature. (When this creature dies, if it had no -1/-1 counters on it, return it to the battlefield under its owner's control with a -1/-1 counter on it.) Rattleblaze Scarecrow has haste as long as you control a red creature.
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Rattlechains
( 2)
Creature — Spirit
(2/1)
Flash Flying When Rattlechains enters, target Spirit gains hexproof until end of turn. You may cast Spirit spells as though they had flash.
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Relentless Advance
( 4)
Sorcery
Amass Zombies 3. (Put three +1/+1 counters on an Army you control. It's also a Zombie. If you don't control an Army, create a 0/0 black Zombie Army creature token first.)
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Relentless Assault
( 4)
Sorcery
Untap all creatures that attacked this turn. After this main phase, there is an additional combat phase followed by an additional main phase.
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Relentless Dead
( 2)
Creature — Zombie
(2/2)
Menace (This creature can't be blocked except by two or more creatures.) When Relentless Dead dies, you may pay . If you do, return it to its owner's hand. When Relentless Dead dies, you may pay . If you do, return another target Zombie creature card with mana value X from your graveyard to the battlefield.
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Relentless Pursuit
( 3)
Sorcery
Reveal the top four cards of your library. You may put a creature card and/or a land card from among them into your hand. Put the rest into your graveyard.
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Relentless Raptor
( 2)
Creature — Dinosaur
(3/3)
Vigilance Relentless Raptor attacks or blocks each combat if able.
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Relentless Rats
( 3)
Creature — Rat
(2/2)
Relentless Rats gets +1/+1 for each other creature on the battlefield named Relentless Rats. A deck can have any number of cards named Relentless Rats.
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Relentless Rohirrim
( 4)
Creature — Human Knight
(4/3)
When Relentless Rohirrim enters, the Ring tempts you.
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Relentless Skaabs
( 5)
Creature — Zombie
(4/4)
As an additional cost to cast this spell, exile a creature card from your graveyard. Undying (When this creature dies, if it had no +1/+1 counters on it, return it to the battlefield under its owner's control with a +1/+1 counter on it.)
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Restless Anchorage
( 0)
Land
Restless Anchorage enters tapped. : Add or . : Until end of turn, Restless Anchorage becomes a 2/3 white and blue Bird creature with flying. It's still a land. Whenever Restless Anchorage attacks, create a Map token.
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Restless Apparition
( 3)
Creature — Spirit
(2/2)
: Restless Apparition gets +3/+3 until end of turn. Persist (When this creature dies, if it had no -1/-1 counters on it, return it to the battlefield under its owner's control with a -1/-1 counter on it.)
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Restless Bivouac
( 0)
Land
Restless Bivouac enters tapped. : Add or . : Restless Bivouac becomes a 2/2 red and white Ox creature until end of turn. It's still a land. Whenever Restless Bivouac attacks, put a +1/+1 counter on target creature you control.
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Restless Bloodseeker
( 2)
Creature — Vampire
(1/3)
At the beginning of your end step, if you gained life this turn, create a Blood token. (It's an artifact with ", , Discard a card, Sacrifice this artifact: Draw a card.") Sacrifice two Blood tokens: Transform Restless Bloodseeker. Activate only as a sorcery.
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Restless Cottage
( 0)
Land
Restless Cottage enters tapped. : Add or . : Restless Cottage becomes a 4/4 black and green Horror creature until end of turn. It's still a land. Whenever Restless Cottage attacks, create a Food token and exile up to one target card from a graveyard.
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Restless Dead
( 2)
Creature — Skeleton
(1/1)
: Regenerate Restless Dead.
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Restless Dreams
( 1)
Sorcery
As an additional cost to cast this spell, discard X cards. Return X target creature cards from your graveyard to your hand.
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Restless Fortress
( 0)
Land
Restless Fortress enters tapped. : Add or . : Restless Fortress becomes a 1/4 white and black Nightmare creature until end of turn. It's still a land. Whenever Restless Fortress attacks, defending player loses 2 life and you gain 2 life.
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Restless Prairie
( 0)
Land
Restless Prairie enters tapped. : Add or . : Restless Prairie becomes a 3/3 green and white Llama creature until end of turn. It's still a land. Whenever Restless Prairie attacks, other creatures you control get +1/+1 until end of turn.
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Restless Reef
( 0)
Land
Restless Reef enters tapped. : Add or . : Until end of turn, Restless Reef becomes a 4/4 blue and black Shark creature with deathtouch. It's still a land. Whenever Restless Reef attacks, target player mills four cards.
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Restless Ridgeline
( 0)
Land
Restless Ridgeline enters tapped. : Add or . : Restless Ridgeline becomes a 3/4 red and green Dinosaur creature until end of turn. It's still a land. Whenever Restless Ridgeline attacks, another target attacking creature gets +2/+0 until end of turn. Untap that creature.
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Restless Spire
( 0)
Land
Restless Spire enters tapped. : Add or . : Until end of turn, Restless Spire becomes a 2/1 blue and red Elemental creature with "During your turn, this creature has first strike." It's still a land. Whenever Restless Spire attacks, scry 1.
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