+Treachery (6)
When Agent of Treachery enters, gain control of target permanent.
At the beginning of your end step, if you control three or more permanents you don't own, draw three cards.
Remove a ki counter from Azamuki, Treachery Incarnate: Gain control of target creature until end of turn.
Whenever you cast a Spirit or Arcane spell, you may put a ki counter on Cunning Bandit.
At the beginning of the end step, if there are two or more ki counters on Cunning Bandit, you may flip it.
Gain control of target creature until end of turn. Untap that creature. Until end of turn, it gains haste and "Whenever this creature deals damage, destroy target Equipment attached to it."
Gain control of target creature until end of turn. Untap that creature. It gains haste until end of turn.
Enchant creature
When Treachery enters, untap up to five lands.
You control enchanted creature.
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