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Gloom Surgeon
( 2)
Creature — Spirit
(2/1)
If combat damage would be dealt to Gloom Surgeon, prevent that damage and exile that many cards from the top of your library.
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Gloomfang Mauler
( 7)
Creature — Nightmare
(5/5)
Swampcycling (, Discard this card: Search your library for a Swamp card, reveal it, put it into your hand, then shuffle.) Backup 2 (When this creature enters, put two +1/+1 counters on target creature. If that's another creature, it gains the following ability until end of turn.) Menace
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Glorfindel, Dauntless Rescuer
( 3)
Legendary Creature — Elf Noble
(3/2)
Whenever you scry, choose one and Glorfindel, Dauntless Rescuer gets +1/+1 until end of turn. • Glorfindel must be blocked this turn if able. • Glorfindel can't be blocked by more than one creature each combat this turn.
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Glorifier of Dusk
( 5)
Creature — Vampire Soldier
(4/4)
Pay 2 life: Glorifier of Dusk gains flying until end of turn. Pay 2 life: Glorifier of Dusk gains vigilance until end of turn.
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Glorifier of Suffering
( 3)
Creature — Vampire Soldier
(3/2)
When Glorifier of Suffering enters, you may sacrifice another creature or artifact. When you do, put a +1/+1 counter on each of up to two target creatures.
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Glorious Charge
( 2)
Instant
Creatures you control get +1/+1 until end of turn.
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Glorious End
( 3)
Instant
End the turn. (Exile all spells and abilities from the stack, including this card. The player whose turn it is discards down to their maximum hand size. Damage wears off, and "this turn" and "until end of turn" effects end.) At the beginning of your next end step, you lose the game.
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Glorious Enforcer
( 7)
Creature — Angel
(5/5)
Flying, lifelink At the beginning of each combat, if you have more life than an opponent, Glorious Enforcer gains double strike until end of turn.
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Glorious Gale
( 2)
Instant
Counter target creature spell. If it was a legendary spell, the Ring tempts you.
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Glorious Protector
( 4)
Creature — Angel Cleric
(3/4)
Flash Flying When Glorious Protector enters, you may exile any number of non-Angel creatures you control until Glorious Protector leaves the battlefield. Foretell
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Glorious Sunrise
( 5)
Enchantment
At the beginning of combat on your turn, choose one — • Creatures you control get +1/+1 and gain trample until end of turn. • Target land gains ": Add " until end of turn. • Draw a card if you control a creature with power 3 or greater. • You gain 3 life.
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Glory-Bound Initiate
( 2)
Creature — Human Warrior
(3/1)
You may exert Glory-Bound Initiate as it attacks. When you do, it gets +1/+3 and gains lifelink until end of turn. (An exerted creature won't untap during your next untap step.)
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Glowstone Recluse
( 3)
Creature — Spider
(2/3)
Mutate (If you cast this spell for its mutate cost, put it over or under target non-Human creature you own. They mutate into the creature on top plus all abilities from under it.) Reach Whenever this creature mutates, put two +1/+1 counters on it.
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Gluetius Maximus
( 5)
Creature — Beast
(5/5)
As Gluetius Maximus enters, an opponent chooses one of your fingers. (Thumbs are fingers, too.) When the chosen finger isn't touching Gluetius Maximus, sacrifice Gluetius Maximus.
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Gluntch, the Bestower
( 3)
Legendary Creature — Jellyfish
(0/5)
Flying At the beginning of your end step, choose a player. They put two +1/+1 counters on a creature they control. Choose a second player to draw a card. Then choose a third player to create two Treasure tokens.
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Gluttonous Guest
( 3)
Creature — Vampire
(1/4)
When Gluttonous Guest enters, create a Blood token. (It's an artifact with ", , Discard a card, Sacrifice this artifact: Draw a card.") Whenever you sacrifice a Blood token, you gain 1 life.
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Gluttonous Hellkite
( 3)
Creature — Dragon
(3/3)
When you cast this spell, each player sacrifices X creatures. Gluttonous Hellkite enters with two +1/+1 counters on it for each creature sacrificed this way. Flying, trample
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Gluttonous Slime
( 3)
Creature — Ooze
(2/2)
Flash Devour 1 (As this enters, you may sacrifice any number of creatures. This creature enters with that many +1/+1 counters on it.)
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Gluttonous Slug
( 2)
Creature — Slug Horror
(0/3)
Menace Evolve (Whenever a creature you control enters, if that creature has greater power or toughness than this creature, put a +1/+1 counter on this creature.)
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Gluttonous Troll
( 4)
Creature — Troll
(3/3)
Trample When Gluttonous Troll enters, create a number of Food tokens equal to the number of opponents you have. (Food tokens are artifacts with ", , Sacrifice this artifact: You gain 3 life.") , Sacrifice another nonland permanent: Gluttonous Troll gets +2/+2 until end of turn.
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Gluttonous Zombie
( 5)
Creature — Zombie
(3/3)
Fear (This creature can't be blocked except by artifact creatures and/or black creatures.)
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Glyph of Delusion
( 1)
Instant
Put X glyph counters on target creature that target Wall blocked this turn, where X is the power of that blocked creature. The creature gains "This creature doesn't untap during your untap step if it has a glyph counter on it" and "At the beginning of your upkeep, remove a glyph counter from this creature."
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Glyph of Destruction
( 1)
Instant
Target blocking Wall you control gets +10/+0 until end of combat. Prevent all damage that would be dealt to it this turn. Destroy it at the beginning of the next end step.
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Gnathosaur
( 6)
Creature — Dinosaur
(5/4)
Sacrifice an artifact: Gnathosaur gains trample until end of turn.
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Gnoll Hunter
( 2)
Creature — Gnoll
(2/2)
Pack tactics — Whenever Gnoll Hunter attacks, if you attacked with creatures with total power 6 or greater this combat, put a +1/+1 counter on Gnoll Hunter.
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Gnoll Hunting Party
( 6)
Creature — — Gnoll
(4/4)
This spell costs less to cast for each creature you attacked with this turn. Double team As long as it's your turn, Gnoll Hunting Party has first strike.
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Goblin Airbrusher
( 2)
Creature — Goblin Employee
(2/1)
Whenever you place a sticker, create a Treasure token. If it's an art sticker, instead create two Treasure tokens. (They're artifacts with ", Sacrifice this artifact: Add one mana of any color.")
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Goblin Assault
( 3)
Enchantment
At the beginning of your upkeep, create a 1/1 red Goblin creature token with haste. Goblin creatures attack each combat if able.
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Goblin Assault Team
( 4)
Creature — Goblin Warrior
(4/1)
Haste When Goblin Assault Team dies, put a +1/+1 counter on target creature you control.
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Goblin Bangchuckers
( 4)
Creature — Goblin Warrior
(2/2)
: Flip a coin. If you win the flip, Goblin Bangchuckers deals 2 damage to any target. If you lose the flip, Goblin Bangchuckers deals 2 damage to itself.
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Goblin Blastronauts
( 5)
Creature — Goblin Employee
(5/4)
When Goblin Blastronauts enters, open an Attraction. Whenever you roll a 6, you may copy the spell, ability, or Attraction visit that caused you to roll that die. You may choose new targets for the copy.
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Goblin Blast-Runner
( 1)
Creature — Goblin
(1/2)
Goblin Blast-Runner gets +2/+0 and has menace as long as you sacrificed a permanent this turn.
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Goblin Bushwhacker
( 1)
Creature — Goblin Warrior
(1/1)
Kicker (You may pay an additional as you cast this spell.) When Goblin Bushwhacker enters, if it was kicked, creatures you control get +1/+0 and gain haste until end of turn.
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Goblin Chirurgeon
( 1)
Creature — Goblin Shaman
(0/2)
Sacrifice a Goblin: Regenerate target creature.
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Goblin Cruciverbalist
( 3)
Creature — Goblin Wizard Guest
(1/4)
Haste When Goblin Cruciverbalist enters, create a colorless artifact token named your choice of A, E, I, O, or U. Whenever Goblin Cruciverbalist attacks, using the first letters of the names of permanents you control, spell a word you haven't spelled this game. It gets +1/+0 until end of turn for each letter in that word.
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Goblin Firebug
( 2)
Creature — Goblin
(2/2)
When Goblin Firebug leaves the battlefield, sacrifice a land.
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Goblin Freerunner
( 4)
Creature — Goblin Warrior Ally
(3/2)
Surge (You may cast this spell for its surge cost if you or a teammate has cast another spell this turn.) Menace (This creature can't be blocked except by two or more creatures.)
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Goblin Furrier
( 2)
Creature — Goblin Warrior
(2/2)
Prevent all damage that Goblin Furrier would deal to snow creatures.
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Goblin Guide
( 1)
Creature — Goblin Scout
(2/2)
Haste Whenever Goblin Guide attacks, defending player reveals the top card of their library. If it's a land card, that player puts it into their hand.
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Goblin Heelcutter
( 4)
Creature — Goblin Berserker
(3/2)
Whenever Goblin Heelcutter attacks, target creature can't block this turn. Dash (You may cast this spell for its dash cost. If you do, it gains haste, and it's returned from the battlefield to its owner's hand at the beginning of the next end step.)
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Goblin Lookout
( 2)
Creature — Goblin
(1/2)
, Sacrifice a Goblin: Goblin creatures get +2/+0 until end of turn.
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Goblin Mountaineer
( 1)
Creature — Goblin Scout
(1/1)
Mountainwalk (This creature can't be blocked as long as defending player controls a Mountain.)
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Goblin Mutant
( 4)
Creature — Goblin Mutant
(5/3)
Trample Goblin Mutant can't attack if defending player controls an untapped creature with power 3 or greater. Goblin Mutant can't block creatures with power 3 or greater.
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Goblin Razerunners
( 4)
Creature — Goblin Warrior
(3/4)
, Sacrifice a land: Put a +1/+1 counter on Goblin Razerunners. At the beginning of your end step, you may have Goblin Razerunners deal damage equal to the number of +1/+1 counters on it to target player or planeswalker.
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Goblin Recruiter
( 2)
Creature — Goblin
(1/1)
When Goblin Recruiter enters, search your library for any number of Goblin cards, reveal them, then shuffle and put those cards on top in any order.
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Goblin Rimerunner
( 3)
Snow Creature — Goblin Warrior
(2/2)
: Target creature can't block this turn. : Goblin Rimerunner gains haste until end of turn. ( can be paid with one mana from a snow source.)
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Goblin Ruinblaster
( 3)
Creature — Goblin Shaman
(2/1)
Kicker (You may pay an additional as you cast this spell.) Haste When Goblin Ruinblaster enters, if it was kicked, destroy target nonbasic land.
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Goblin Scouts
( 5)
Sorcery
Create three 1/1 red Goblin Scout creature tokens with mountainwalk. (They can't be blocked as long as defending player controls a Mountain.)
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Goblin Shortcutter
( 2)
Creature — Goblin Scout
(2/1)
When Goblin Shortcutter enters, target creature can't block this turn.
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Goblin Skycutter
( 2)
Creature — Goblin Warrior
(2/1)
Sacrifice Goblin Skycutter: It deals 2 damage to target creature with flying. That creature loses flying until end of turn.
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Goblin Smuggler
( 3)
Creature — Goblin Rogue
(2/2)
Haste (This creature can attack and as soon as it comes under your control.) : Another target creature with power 2 or less can't be blocked this turn.
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Goblin Spelunkers
( 3)
Creature — Goblin Warrior
(2/2)
Mountainwalk (This creature can't be blocked as long as defending player controls a Mountain.)
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Goblin Traprunner
( 4)
Creature — Goblin
(4/2)
Whenever Goblin Traprunner attacks, flip three coins. For each flip you win, create a 1/1 red Goblin creature token that's tapped and attacking.
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Goblin Tunneler
( 2)
Creature — Goblin Rogue
(1/1)
: Target creature with power 2 or less can't be blocked this turn.
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Goblin Turncoat
( 2)
Creature — Goblin Mercenary
(2/1)
Sacrifice a Goblin: Regenerate Goblin Turncoat.
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Goblin Tutor
( 1)
Instant
Roll a six-sided die. If you roll a 1, Goblin Tutor has no effect. Otherwise, search your library for the indicated card, reveal it, put it into your hand, then shuffle. 2 — A card named Goblin Tutor 3 — An enchantment 4 — An artifact 5 — A creature 6 — An instant or sorcery
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Goblin War Buggy
( 2)
Creature — Goblin
(2/2)
Haste Echo (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.)
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Goblin War Drums
( 3)
Enchantment
Creatures you control have menace. (They can't be blocked except by two or more creatures.)
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God-Eternal Bontu
( 5)
Legendary Creature — Zombie God
(5/6)
Menace When God-Eternal Bontu enters, sacrifice any number of other permanents, then draw that many cards. When God-Eternal Bontu dies or is put into exile from the battlefield, you may put it into its owner's library third from the top.
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Godhunter Octopus
( 6)
Creature — Octopus
(5/5)
Godhunter Octopus can't attack unless defending player controls an enchantment or an enchanted permanent.
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Godo's Irregulars
( 1)
Creature — Human Warrior
(1/1)
: Godo's Irregulars deals 1 damage to target creature blocking it.
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God-Pharaoh's Faithful
( 1)
Creature — Human Wizard
(0/4)
Whenever you cast a blue, black, or red spell, you gain 1 life.
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God-Pharaoh's Statue
( 6)
Legendary Artifact
Spells your opponents cast cost more to cast. At the beginning of your end step, each opponent loses 1 life.
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Gods' Hall Guardian
( 6)
Creature — Cat
(3/6)
Vigilance Foretell (During your turn, you may pay and exile this card from your hand face down. Cast it on a later turn for its foretell cost.)
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Godtracker of Jund
( 3)
Creature — Elf Shaman
(2/2)
Whenever a creature you control with power 5 or greater enters, you may put a +1/+1 counter on Godtracker of Jund.
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Gold Rush
( 2)
Instant
Create a Treasure token. Until end of turn, up to one target creature gets +2/+2 for each Treasure you control.
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Goldberry, River-Daughter
( 2)
Legendary Creature — Nymph
(1/3)
: Move a counter of each kind not on Goldberry, River-Daughter from another target permanent you control onto Goldberry. , : Move one or more counters from Goldberry onto another target permanent you control. If you do, draw a card.
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Goldbug, Humanity's Ally
( 3)
Legendary Artifact Creature — Robot
(3/3)
More Than Meets the Eye (You may cast this card converted for .) Prevent all combat damage that would be dealt to attacking Humans you control. Whenever you cast your second spell each turn, convert Goldbug.
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Goldbug, Scrappy Scout
( 0)
Legendary Artifact — Vehicle
(1/3)
Living metal (During your turn, this Vehicle is also a creature.) Human spells you control can't be countered. Whenever Goldbug and at least one Human attack, draw a card and convert Goldbug.
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Golden Guardian
( 4)
Artifact Creature — Golem
(4/4)
Defender : Golden Guardian fights another target creature you control. When Golden Guardian dies this turn, return it to the battlefield transformed under your control.
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Golden Urn
( 1)
Artifact
At the beginning of your upkeep, you may put a charge counter on Golden Urn. , Sacrifice Golden Urn: You gain life equal to the number of charge counters on Golden Urn.
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Golden-Scale Aeronaut
( 5)
Creature — Dwarf Pilot
(2/3)
Backup 1 (When this creature enters, put a +1/+1 counter on target creature. If that's another creature, it gains the following ability until end of turn.) Flying
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Goldfury Strider
( 5)
Artifact Creature — Golem
(3/5)
Trample Tap two untapped artifacts and/or creatures you control: Target creature gets +2/+0 until end of turn. Activate only as a sorcery.
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Goldhound
( 1)
Artifact Creature — Treasure Dog
(1/1)
First strike Menace (This creature can't be blocked except by two or more creatures.) , Sacrifice Goldhound: Add one mana of any color.
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Golem Foundry
( 3)
Artifact
Whenever you cast an artifact spell, you may put a charge counter on Golem Foundry. Remove three charge counters from Golem Foundry: Create a 3/3 colorless Golem artifact creature token.
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Golem-Skin Gauntlets
( 1)
Artifact — Equipment
Equipped creature gets +1/+0 for each Equipment attached to it. Equip (: Attach to target creature you control. Equip only as a sorcery. This card enters unattached and stays on the battlefield if the creature leaves.)
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Golgari Rotwurm
( 5)
Creature — Zombie Wurm
(5/4)
, Sacrifice a creature: Target player loses 1 life.
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Golgari Thug
( 2)
Creature — Human Warrior
(1/1)
When Golgari Thug dies, put target creature card from your graveyard on top of your library. Dredge 4 (If you would draw a card, you may mill four cards instead. If you do, return this card from your graveyard to your hand.)
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Goliath Truck
( 4)
Artifact — Vehicle
(4/4)
Stowage — Whenever Goliath Truck attacks, put two +1/+1 counters on another target attacking creature. Crew 2 (Tap any number of creatures you control with total power 2 or more: This Vehicle becomes an artifact creature until end of turn.)
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Gollum, Obsessed Stalker
( 2)
Legendary Creature — Halfling Horror
(1/1)
Skulk (This creature can't be blocked by creatures with greater power.) At the beginning of your end step, each opponent dealt combat damage this game by a creature named Gollum, Obsessed Stalker loses life equal to the amount of life you gained this turn.
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Gollum, Patient Plotter
( 2)
Legendary Creature — Halfling Horror
(3/1)
When Gollum, Patient Plotter leaves the battlefield, the Ring tempts you. , Sacrifice a creature: Return Gollum from your graveyard to your hand. Activate only as a sorcery.
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Gollum, Scheming Guide
( 2)
Legendary Creature — Halfling Horror
(2/1)
Whenever Gollum, Scheming Guide attacks, look at the top two cards of your library, put them back in any order, then choose land or nonland. An opponent guesses whether the top card of your library is the chosen kind. Reveal that card. If they guessed right, remove Gollum from combat. Otherwise, you draw a card and Gollum can't be blocked this turn.
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