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Ivory Crane Netsuke
( 2)
Artifact
At the beginning of your upkeep, if you have seven or more cards in hand, you gain 4 life.
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Ivory Cup
( 1)
Artifact
Whenever a player casts a white spell, you may pay . If you do, you gain 1 life.
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Ivory Guardians
( 6)
Creature — Giant Cleric
(3/3)
Protection from red Creatures named Ivory Guardians get +1/+1 as long as an opponent controls a nontoken red permanent.
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Ivorytusk Fortress
( 5)
Creature — Elephant
(5/7)
Untap each creature you control with a +1/+1 counter on it during each other player's untap step.
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Ivy, Gleeful Spellthief
( 2)
Legendary Creature — Faerie Rogue
(2/1)
Flying Whenever a player casts a spell that targets only a single creature other than Ivy, Gleeful Spellthief, you may copy that spell. The copy targets Ivy. (A copy of an Aura spell becomes a token.)
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Ixidor, Reality Sculptor
( 5)
Legendary Creature — Human Wizard
(3/4)
Face-down creatures get +1/+1. : Turn target face-down creature face up.
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Jabari's Influence
( 5)
Instant
Cast this spell only after combat. Gain control of target nonartifact, nonblack creature that attacked you this turn and put a -1/-0 counter on it.
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Jace, Architect of Thought
( 4)
Legendary Planeswalker — Jace
(4)
+1: Until your next turn, whenever a creature an opponent controls attacks, it gets -1/-0 until end of turn. −2: Reveal the top three cards of your library. An opponent separates those cards into two piles. Put one pile into your hand and the other on the bottom of your library in any order. −8: For each player, search that player's library for a nonland card and exile it, then that player shuffles. You may cast those cards without paying their mana costs.
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Jace, Cunning Castaway
( 3)
Legendary Planeswalker — Jace
(3)
+1: Whenever one or more creatures you control deal combat damage to a player this turn, draw a card, then discard a card. −2: Create a 2/2 blue Illusion creature token with "When this creature becomes the target of a spell, sacrifice it." −5: Create two tokens that are copies of Jace, Cunning Castaway, except they're not legendary.
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Jace, Ingenious Mind-Mage
( 6)
Legendary Planeswalker — Jace
(5)
+1: Draw a card. +1: Untap all creatures you control. −9: Gain control of up to three target creatures.
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Jace, Telepath Unbound
( 0)
Legendary Planeswalker — Jace
(5)
+1: Up to one target creature gets -2/-0 until your next turn. −3: You may cast target instant or sorcery card from your graveyard this turn. If that spell would be put into your graveyard, exile it instead. −9: You get an emblem with "Whenever you cast a spell, target opponent mills five cards."
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Jace, the Living Guildpact
( 4)
Legendary Planeswalker — Jace
(5)
+1: Look at the top two cards of your library. Put one of them into your graveyard. −3: Return another target nonland permanent to its owner's hand. −8: Each player shuffles their hand and graveyard into their library. You draw seven cards.
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Jace, the Mind Sculptor
( 4)
Legendary Planeswalker — Jace
(3)
+2: Look at the top card of target player's library. You may put that card on the bottom of that player's library. 0: Draw three cards, then put two cards from your hand on top of your library in any order. −1: Return target creature to its owner's hand. −12: Exile all cards from target player's library, then that player shuffles their hand into their library.
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Jace, Unraveler of Secrets
( 5)
Legendary Planeswalker — Jace
(5)
+1: Scry 1, then draw a card. −2: Return target creature to its owner's hand. −8: You get an emblem with "Whenever an opponent casts their first spell each turn, counter that spell."
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Jace's Erasure
( 2)
Enchantment
Whenever you draw a card, you may have target player mill a card.
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Jace's Ruse
( 5)
Sorcery
Return up to two target creatures to their owner's hand. You may search your library and/or graveyard for a card named Jace, Arcane Strategist, reveal it, and put it into your hand. If you search your library this way, shuffle.
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Jace's Sanctum
( 4)
Enchantment
Instant and sorcery spells you cast cost less to cast. Whenever you cast an instant or sorcery spell, scry 1.
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Jace's Scrutiny
( 2)
Instant
Target creature gets -4/-0 until end of turn. Investigate. (Create a Clue token. It's an artifact with ", Sacrifice this artifact: Draw a card.")
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Jace's Triumph
( 3)
Sorcery
Draw two cards. If you control a Jace planeswalker, draw three cards instead.
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Jackal Pup
( 1)
Creature — Jackal
(2/1)
Whenever Jackal Pup is dealt damage, it deals that much damage to you.
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Jacques le Vert
( 4)
Legendary Creature — Human Warrior
(3/2)
Green creatures you control get +0/+2.
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Jadar, Ghoulcaller of Nephalia
( 2)
Legendary Creature — Human Wizard
(1/1)
At the beginning of your end step, if you control no creatures with decayed, create a 2/2 black Zombie creature token with decayed. (It can't block. When it attacks, sacrifice it at end of combat.)
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Jade Guardian
( 4)
Creature — Merfolk Shaman
(2/2)
Hexproof (This creature can't be the target of spells or abilities your opponents control.) When Jade Guardian enters, put a +1/+1 counter on target Merfolk you control.
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Jade Statue
( 4)
Artifact
: Jade Statue becomes a 3/6 Golem artifact creature until end of combat. Activate only during combat.
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Jadelight Spelunker
( 1)
Creature — Merfolk Scout
(1/1)
When Jadelight Spelunker enters, it explores X times. (To have it explore, reveal the top card of your library. Put that card into your hand if it's a land. Otherwise, put a +1/+1 counter on that creature, then put the card back or put it into your graveyard.)
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Jalum Tome
( 3)
Artifact
, : Draw a card, then discard a card.
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Jamuraan Lion
( 3)
Creature — Cat
(3/1)
, : Target creature can't block this turn.
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Jangling Automaton
( 3)
Artifact Creature — Construct
(3/2)
Whenever Jangling Automaton attacks, untap all creatures defending player controls.
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Jared Carthalion, True Heir
( 3)
Legendary Creature — Human Warrior
(3/3)
When Jared Carthalion, True Heir enters, target opponent becomes the monarch. You can't become the monarch this turn. If damage would be dealt to Jared Carthalion while you're the monarch, prevent that damage and put that many +1/+1 counters on it.
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Jawbone Duelist
( 2)
Creature — Phyrexian Soldier
(1/1)
Double strike Toxic 1 (Players dealt combat damage by this creature also get a poison counter.)
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Jawbone Skulkin
( 1)
Artifact Creature — Scarecrow
(1/1)
: Target red creature gains haste until end of turn.
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Jeering Homunculus
( 2)
Creature — Homunculus
(0/4)
When Jeering Homunculus enters, you may goad target creature. (Until your next turn, that creature attacks each combat if able and attacks a player other than you if able.)
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Jeleva, Nephalia's Scourge
( 4)
Legendary Creature — Vampire Wizard
(1/3)
Flying When Jeleva, Nephalia's Scourge enters, each player exiles the top X cards of their library, where X is the amount of mana spent to cast Jeleva. Whenever Jeleva attacks, you may cast an instant or sorcery spell from among cards exiled with Jeleva without paying its mana cost.
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Jenara, Asura of War
( 3)
Legendary Creature — Angel
(3/3)
Flying : Put a +1/+1 counter on Jenara, Asura of War.
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Jerren, Corrupted Bishop
( 3)
Legendary Creature — Human Cleric
(2/3)
Whenever Jerren, Corrupted Bishop enters or another nontoken Human you control dies, you lose 1 life and create a 1/1 white Human creature token. : Target Human you control gains lifelink until end of turn. At the beginning of your end step, if you have exactly 13 life, you may pay . If you do, transform Jerren.
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Jeskai Runemark
( 3)
Enchantment — Aura
Enchant creature Enchanted creature gets +2/+2. Enchanted creature has flying as long as you control a red or white permanent.
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Jeskai Student
( 2)
Creature — Human Monk
(1/3)
Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.)
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Jeskai Windscout
( 3)
Creature — Bird Scout
(2/1)
Flying Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.)
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Jetfire, Air Guardian
( 0)
Legendary Artifact — Vehicle
(3/4)
Living metal (During your turn, this Vehicle is also a creature.) Flying : Convert Jetfire, then adapt 3. (If it has no +1/+1 counters on it, put three +1/+1 counters on it.)
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Jetmir, Nexus of Revels
( 4)
Legendary Creature — Cat Demon
(5/4)
Creatures you control get +1/+0 and have vigilance as long as you control three or more creatures. Creatures you control also get +1/+0 and have trample as long as you control six or more creatures. Creatures you control also get +1/+0 and have double strike as long as you control nine or more creatures.
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Jeweled Amulet
( 0)
Artifact
, : Put a charge counter on Jeweled Amulet. Note the type of mana spent to pay this activation cost. Activate only if there are no charge counters on Jeweled Amulet. , Remove a charge counter from Jeweled Amulet: Add one mana of Jeweled Amulet's last noted type.
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Jeweled Lotus
( 0)
Artifact
, Sacrifice Jeweled Lotus: Add three mana of any one color. Spend this mana only to cast your commander.
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Jeweled Torque
( 2)
Artifact
As Jeweled Torque enters, choose a color. Whenever a player casts a spell of the chosen color, you may pay . If you do, you gain 2 life.
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Jhoira of the Ghitu
( 3)
Legendary Creature — Human Wizard
(2/2)
, Exile a nonland card from your hand: Put four time counters on the exiled card. If it doesn't have suspend, it gains suspend. (At the beginning of your upkeep, remove a time counter from that card. When the last is removed, you may cast it without paying its mana cost. If it's a creature, it has haste.)
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Jhoira's Timebug
( 2)
Artifact Creature — Insect
(1/2)
: Choose target permanent you control or suspended card you own. If that permanent or card has a time counter on it, you may remove a time counter from it or put another time counter on it.
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Jiang Yanggu
( 5)
Legendary Planeswalker — Yanggu
(4)
+1: Target creature gets +2/+2 until end of turn. −1: If you don't control a creature named Mowu, create Mowu, a legendary 3/3 green Dog creature token. −5: Until end of turn, target creature gains trample and gets +X/+X, where X is the number of lands you control.
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Jiang Yanggu, Wildcrafter
( 3)
Legendary Planeswalker — Yanggu
(3)
Each creature you control with a +1/+1 counter on it has ": Add one mana of any color." −1: Put a +1/+1 counter on target creature.
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Jin-Gitaxias, Core Augur
( 10)
Legendary Creature — Phyrexian Praetor
(5/4)
Flash At the beginning of your end step, draw seven cards. Each opponent's maximum hand size is reduced by seven.
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Jirina Kudro
( 4)
Legendary Creature — Human Soldier
(3/3)
When Jirina Kudro enters, create a 1/1 white Human Soldier creature token for each time you've cast a commander from the command zone this game. Other Humans you control get +2/+0.
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Jirina, Dauntless General
( 2)
Legendary Creature — Human Soldier
(2/2)
When Jirina, Dauntless General enters, exile target player's graveyard. Sacrifice Jirina: Humans you control gain hexproof and indestructible until end of turn.
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Jodah, the Unifier
( 5)
Legendary Creature — Human Wizard
(5/5)
Legendary creatures you control get +X/+X, where X is the number of legendary creatures you control. Whenever you cast a legendary spell from your hand, exile cards from the top of your library until you exile a legendary nonland card with lesser mana value. You may cast that card without paying its mana cost. Put the rest on the bottom of your library in a random order.
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Johtull Wurm
( 6)
Creature — Wurm
(6/6)
Whenever Johtull Wurm becomes blocked, it gets -2/-1 until end of turn for each creature blocking it beyond the first.
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Joint Assault
( 1)
Instant
Target creature gets +2/+2 until end of turn. If it's paired with a creature, that creature also gets +2/+2 until end of turn.
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Jokulhaups
( 6)
Sorcery
Destroy all artifacts, creatures, and lands. They can't be regenerated.
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Jokulmorder
( 7)
Creature — Leviathan
(12/12)
Trample Jokulmorder enters tapped. When Jokulmorder enters, sacrifice it unless you sacrifice five lands. Jokulmorder doesn't untap during your untap step. Whenever you play an Island, you may untap Jokulmorder.
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Jolene, Plundering Pugilist
( 3)
Legendary Creature — Human Mercenary
(4/2)
Whenever you attack with one or more creatures with power 4 or greater, create a Treasure token. , Sacrifice a Treasure: Jolene, Plundering Pugilist deals 1 damage to any target.
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Jolene, the Plunder Queen
( 4)
Legendary Creature — Human Warrior
(2/2)
Whenever a player attacks one or more of your opponents, that attacking player creates a Treasure token. If you would create one or more Treasure tokens, instead create those tokens plus an additional Treasure token. Sacrifice five Treasures: Put five +1/+1 counters on Jolene.
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Jolrael, Mwonvuli Recluse
( 2)
Legendary Creature — Human Druid
(1/2)
Whenever you draw your second card each turn, create a 2/2 green Cat creature token. : Until end of turn, creatures you control have base power and toughness X/X, where X is the number of cards in your hand.
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Jolrael's Centaur
( 3)
Creature — Centaur Archer
(2/2)
Shroud (This creature can't be the target of spells or abilities.) Flanking (Whenever a creature without flanking blocks this creature, the blocking creature gets -1/-1 until end of turn.)
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Jon Irenicus, Shattered One
( 4)
Legendary Creature — Elf Wizard
(3/3)
At the beginning of your end step, target opponent gains control of up to one target creature you control. Put two +1/+1 counters on it and tap it. It's goaded for the rest of the game and it gains "This creature can't be sacrificed." (It attacks each combat if able and attacks a player other than you if able.) Whenever a creature you own but don't control attacks, you draw a card.
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Jon Irenicus, the Exile
( 4)
Legendary Creature — — Elf Wizard
(3/5)
At the beginning of your end step, draw a card if your library has more cards in it than target opponent's library. Otherwise, each opponent mills five cards.
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Jori En, Ruin Diver
( 3)
Legendary Creature — Merfolk Wizard
(2/3)
Whenever you cast your second spell each turn, draw a card.
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Jorubai Murk Lurker
( 3)
Creature — Leech
(1/3)
Jorubai Murk Lurker gets +1/+1 as long as you control a Swamp. : Target creature gains lifelink until end of turn. (Damage dealt by the creature also causes its controller to gain that much life.)
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Josu Vess, Lich Knight
( 4)
Legendary Creature — Zombie Knight
(4/5)
Kicker (You may pay an additional as you cast this spell.) Menace When Josu Vess, Lich Knight enters, if it was kicked, create eight 2/2 black Zombie Knight creature tokens with menace.
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Jötun Grunt
( 2)
Creature — Giant Soldier
(4/4)
Cumulative upkeep—Put two cards from a single graveyard on the bottom of their owner's library. (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)
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Jötun Owl Keeper
( 3)
Creature — Giant
(3/3)
Cumulative upkeep or (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.) When Jötun Owl Keeper dies, create a 1/1 white Bird creature token with flying for each age counter on it.
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Journey for the Elixir
( 3)
Sorcery
Search your library and graveyard for a basic land card and a card named Jiang Yanggu, reveal them, put them into your hand, then shuffle.
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Journey of Discovery
( 3)
Sorcery
Choose one — • Search your library for up to two basic land cards, reveal them, put them into your hand, then shuffle. • You may play up to two additional lands this turn. Entwine (Choose both if you pay the entwine cost.)
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Kellan, Daring Traveler (Journey On)
( 1)
Sorcery — Adventure
Create X Map tokens, where X is one plus the number of opponents who control an artifact. (Then exile this card. You may cast the creature later from exile.)
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Journey to Eternity
( 3)
Legendary Enchantment — Aura
Enchant creature you control When enchanted creature dies, return it to the battlefield under your control, then return Journey to Eternity to the battlefield transformed under your control.
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Journey to Nowhere
( 2)
Enchantment
When Journey to Nowhere enters, exile target creature. When Journey to Nowhere leaves the battlefield, return the exiled card to the battlefield under its owner's control.
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Journey to Oblivion
( 5)
Enchantment
This spell costs less to cast for each creature in your party. (Your party consists of up to one each of Cleric, Rogue, Warrior, and Wizard.) When Journey to Oblivion enters, exile target nonland permanent an opponent controls until Journey to Oblivion leaves the battlefield.
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Journey to the Lost City
( 4)
Enchantment
At the beginning of your upkeep, exile the top four cards of your library, then roll a d20. 1–9 | You may put a land card from among those cards onto the battlefield. 10–19 | Create a 2/2 green Wolf creature token, then put a +1/+1 counter on it for each creature card among those cards. 20 | Put all permanent cards exiled with Journey to the Lost City onto the battlefield, then sacrifice it.
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Journey to the Oracle
( 4)
Sorcery
You may put any number of land cards from your hand onto the battlefield. Then if you control eight or more lands, you may discard a card. If you do, return Journey to the Oracle to its owner's hand.
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Journeyer's Kite
( 2)
Artifact
, : Search your library for a basic land card, reveal it, put it into your hand, then shuffle.
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Joust
( 2)
Sorcery
Choose target creature you control and target creature you don't control. The creature you control gets +2/+1 until end of turn if it's a Knight. Then those creatures fight each other. (Each deals damage equal to its power to the other.)
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Jousting Dummy
( 2)
Artifact Creature — Scarecrow Knight
(2/1)
: Jousting Dummy gets +1/+0 until end of turn.
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Jousting Lance
( 2)
Artifact — Equipment
Equipped creature gets +2/+0. During your turn, equipped creature has first strike. Equip (: Attach to target creature you control. Equip only as a sorcery.)
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Joyful Stormsculptor
( 5)
Creature — Human Shaman
(2/3)
When Joyful Stormsculptor enters, create two 1/1 blue and red Elemental creature tokens. Whenever you cast a spell that has convoke, Joyful Stormsculptor deals 1 damage to each opponent and each battle they protect.
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Joyous Respite
( 4)
Sorcery — Arcane
You gain 1 life for each land you control.
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Jubilant Mascot
( 3)
Creature — Homunculus
(1/1)
At the beginning of combat on your turn, you may pay . If you do, support 2. (Put a +1/+1 counter on each of up to two other target creatures.)
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Jubilant Skybonder
( 3)
Creature — Human Wizard
(2/2)
Flying Creatures you control with flying have "Spells your opponents cast that target this creature cost more to cast."
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Judge of Currents
( 2)
Creature — Merfolk Wizard
(1/1)
Whenever a Merfolk you control becomes tapped, you may gain 1 life.
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Judge Unworthy
( 2)
Instant
Choose target attacking or blocking creature. Scry 3, then reveal the top card of your library. Judge Unworthy deals damage equal to that card's mana value to that creature.
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