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Mighty Servant of Leuk-o
( 3)
Artifact — Vehicle
(6/6)
Trample Ward—Discard a card. Whenever Mighty Servant of Leuk-o becomes crewed for the first time each turn, if it was crewed by exactly two creatures, it gains "Whenever this creature deals combat damage to a player, draw two cards" until end of turn. Crew 4
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Migloz, Maze Crusher
( 3)
Legendary Creature — Phyrexian Beast
(4/4)
Migloz, Maze Crusher enters with five oil counters on it. , Remove an oil counter from Migloz: It gains vigilance and menace until end of turn. , Remove two oil counters from Migloz: It gets +2/+2 until end of turn. , Remove three oil counters from Migloz: Destroy target artifact or enchantment.
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Migratory Route
( 5)
Sorcery
Create four 1/1 white Bird creature tokens with flying. Basic landcycling (, Discard this card: Search your library for a basic land card, reveal it, put it into your hand, then shuffle.)
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Mikaeus, the Lunarch
( 1)
Legendary Creature — Human Cleric
(0/0)
Mikaeus, the Lunarch enters with X +1/+1 counters on it. : Put a +1/+1 counter on Mikaeus. , Remove a +1/+1 counter from Mikaeus: Put a +1/+1 counter on each other creature you control.
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Mikaeus, the Unhallowed
( 6)
Legendary Creature — Zombie Cleric
(5/5)
Intimidate (This creature can't be blocked except by artifact creatures and/or creatures that share a color with it.) Whenever a Human deals damage to you, destroy it. Other non-Human creatures you control get +1/+1 and have undying. (When a creature with undying dies, if it had no +1/+1 counters on it, return it to the battlefield under its owner's control with a +1/+1 counter on it.)
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Militant Inquisitor
( 3)
Creature — Human Cleric
(2/3)
Militant Inquisitor gets +1/+0 for each Equipment you control.
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Militia Bugler
( 3)
Creature — Human Soldier
(2/3)
Vigilance (Attacking doesn't cause this creature to tap.) When Militia Bugler enters, look at the top four cards of your library. You may reveal a creature card with power 2 or less from among them and put it into your hand. Put the rest on the bottom of your library in a random order.
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Mimeofacture
( 4)
Sorcery
Replicate (When you cast this spell, copy it for each time you paid its replicate cost. You may choose new targets for the copies.) Choose target permanent an opponent controls. Search that player's library for a card with the same name and put it onto the battlefield under your control. Then that player shuffles.
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Mind Burst
( 2)
Sorcery
Target player discards X cards, where X is one plus the number of cards named Mind Burst in all graveyards.
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Mind Funeral
( 3)
Sorcery
Target opponent reveals cards from the top of their library until four land cards are revealed. That player puts all cards revealed this way into their graveyard.
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Mind Sculpt
( 2)
Sorcery
Target opponent mills seven cards.
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Mind Sludge
( 5)
Sorcery
Target player discards a card for each Swamp you control.
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Mind Unbound
( 6)
Enchantment
At the beginning of your upkeep, put a lore counter on Mind Unbound, then draw a card for each lore counter on Mind Unbound.
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Mindculling
( 6)
Sorcery
You draw two cards and target opponent discards two cards.
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Mindleech Ghoul
( 2)
Creature — Zombie
(2/2)
Exploit (When this creature enters, you may sacrifice a creature.) When Mindleech Ghoul exploits a creature, each opponent exiles a card from their hand.
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Mindless Automaton
( 4)
Artifact Creature — Construct
(0/0)
Mindless Automaton enters with two +1/+1 counters on it. , Discard a card: Put a +1/+1 counter on Mindless Automaton. Remove two +1/+1 counters from Mindless Automaton: Draw a card.
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Mindless Null
( 3)
Creature — Zombie
(2/2)
Mindless Null can't block unless you control a Vampire.
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Mindscour Dragon
( 6)
Creature — Dragon
(4/4)
Flying Whenever Mindscour Dragon deals combat damage to an opponent, target player mills four cards.
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Mindsplice Apparatus
( 4)
Artifact
Flash At the beginning of your upkeep, put an oil counter on Mindsplice Apparatus. Instant and sorcery spells you cast cost less to cast for each oil counter on Mindsplice Apparatus.
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Mindstab Thrull
( 3)
Creature — Thrull
(2/2)
Whenever Mindstab Thrull attacks and isn't blocked, you may sacrifice it. If you do, defending player discards three cards.
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Miner's Guidewing
( 1)
Creature — Bird
(1/1)
Flying, vigilance When Miner's Guidewing dies, target creature you control explores. (Reveal the top card of your library. Put that card into your hand if it's a land. Otherwise, put a +1/+1 counter on that creature, then put the card back or put it into your graveyard.)
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Minimus Containment
( 3)
Enchantment — Aura
Enchant nonland permanent Enchanted permanent is a Treasure artifact with ", Sacrifice this artifact: Add one mana of any color," and it loses all other abilities. (If it was a creature, it's no longer a creature.)
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Minions' Murmurs
( 4)
Sorcery
You draw X cards and you lose X life, where X is the number of creatures you control.
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Minion's Return
( 3)
Enchantment — Aura
Flash Enchant creature When enchanted creature dies, return that card to the battlefield under your control.
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Minn, Wily Illusionist
( 3)
Legendary Creature — Gnome Wizard
(1/3)
Whenever you draw your second card each turn, create a 1/1 blue Illusion creature token with "This creature gets +1/+0 for each other Illusion you control." Whenever an Illusion you control dies, you may put a permanent card with mana value less than or equal to that creature's power from your hand onto the battlefield.
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Minotaur de Force
( 2)
Creature — Minotaur Performer
(2/1)
Haste When Minotaur de Force enters, you get , then you may put a sticker on a nonland permanent you own.
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Minotaur Explorer
( 2)
Creature — Minotaur Scout
(3/3)
When Minotaur Explorer enters, sacrifice it unless you discard a card at random.
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Minotaur Illusionist
( 5)
Creature — Minotaur Wizard
(3/4)
: Minotaur Illusionist gains shroud until end of turn. (It can't be the target of spells or abilities.) , Sacrifice Minotaur Illusionist: It deals damage equal to its power to target creature.
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Minotaur Skullcleaver
( 3)
Creature — Minotaur Berserker
(2/2)
Haste When Minotaur Skullcleaver enters, it gets +2/+0 until end of turn.
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Minotaur Sureshot
( 3)
Creature — Minotaur Archer
(2/3)
Reach (This creature can block creatures with flying.) : Minotaur Sureshot gets +1/+0 until end of turn.
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Minotaur Tactician
( 4)
Creature — Minotaur
(1/1)
Haste Minotaur Tactician gets +1/+1 as long as you control a white creature. Minotaur Tactician gets +1/+1 as long as you control a blue creature.
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Minthara of the Absolute
( 4)
Legendary Creature — — Elf Cleric
(2/4)
Starting intensity 0 Creatures you control get +X/+0, where X is Minthara of the Absolute's intensity. Whenever one or more permanents you control leave the battlefield, perpetually increase Minthara's intensity and the intensity of cards named Minthara of the Absolute in your hand, library, and graveyard by 1. This ability triggers only once each turn.
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Minthara, Merciless Soul
( 4)
Legendary Creature — Elf Cleric
(2/2)
Ward , where X is the number of experience counters you have. At the beginning of your end step, if a permanent you controlled left the battlefield this turn, you get an experience counter. Creatures you control get +1/+0 for each experience counter you have.
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Miraculous Recovery
( 5)
Instant
Return target creature card from your graveyard to the battlefield. Put a +1/+1 counter on it.
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Mire Kavu
( 4)
Creature — Kavu
(3/2)
Mire Kavu gets +1/+1 as long as you control a Swamp.
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Mirelurk Queen
( 5)
Creature — Crab Mutant
(4/4)
Vigilance When Mirelurk Queen enters, target player gets two rad counters. Whenever one or more nonland cards are milled, draw a card, then put a +1/+1 counter on Mirelurk Queen. This ability triggers only once each turn.
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Mirran Crusader
( 3)
Creature — Human Knight
(2/2)
Double strike, protection from black and from green
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Mirran Safehouse
( 3)
Artifact
As long as Mirran Safehouse is on the battlefield, it has all activated abilities of all land cards in all graveyards.
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Mirri the Cursed
( 4)
Legendary Creature — Vampire Cat
(3/2)
Flying, first strike, haste Whenever Mirri the Cursed deals combat damage to a creature, put a +1/+1 counter on Mirri the Cursed.
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Mirri, Weatherlight Duelist
( 3)
Legendary Creature — Cat Warrior
(3/2)
First strike Whenever Mirri, Weatherlight Duelist attacks, each opponent can't block with more than one creature this combat. As long as Mirri, Weatherlight Duelist is tapped, no more than one creature can attack you each combat.
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Mirri's Guile
( 1)
Enchantment
At the beginning of your upkeep, you may look at the top three cards of your library, then put them back in any order.
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Mirror Room // Fractured Realm (Mirror Room)
( 3)
Enchantment — Room
When you unlock this door, create a token that's a copy of target creature you control, except it's a Reflection in addition to its other creature types. (You may cast either half. That door unlocks on the battlefield. As a sorcery, you may pay the mana cost of a locked door to unlock it.)
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Mirror Universe
( 6)
Artifact
, Sacrifice Mirror Universe: Exchange life totals with target opponent. Activate only during your upkeep.
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Mirrored Lotus (playtest)
( 0)
Artifact
Reflect (As this enters the battlefield, each opponent may pay . When they do, they create a token copy of this except it lacks this ability.) , Exile CARDNAME: Add three mana of any one color.
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Mirrormere Guardian
( 3)
Creature — Dwarf Soldier
(4/2)
When Mirrormere Guardian dies, the Ring tempts you.
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Miscalculation
( 2)
Instant
Counter target spell unless its controller pays . Cycling (, Discard this card: Draw a card.)
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Mischievous Catgeist
( 2)
Creature — Cat Spirit
(1/1)
Whenever Mischievous Catgeist deals combat damage to a player, draw a card. Disturb (You may cast this card from your graveyard transformed for its disturb cost.)
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Mischievous Chimera
( 2)
Enchantment Creature — Chimera
(2/2)
Flying Whenever you cast your first spell during each opponent's turn, Mischievous Chimera deals 1 damage to each opponent. Scry 1.
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Mischievous Pup
( 3)
Creature — Dog
(3/1)
Flash When Mischievous Pup enters, return up to one other target permanent you control to its owner's hand.
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Misfortune
( 4)
Sorcery
An opponent chooses one — • You put a +1/+1 counter on each creature you control and gain 4 life. • You put a -1/-1 counter on each creature that player controls and Misfortune deals 4 damage to that player.
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Misfortune Teller
( 4)
Creature — Human Warlock
(3/1)
Deathtouch Whenever Misfortune Teller enters or deals combat damage to a player, exile target card from a graveyard. If it was a creature card, create a 2/2 black Rogue creature token. If it was a land card, create a Treasure token. Otherwise, you gain 3 life.
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Mishra's Bauble
( 0)
Artifact
, Sacrifice Mishra's Bauble: Look at the top card of target player's library. Draw a card at the beginning of the next turn's upkeep.
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Mishra's Groundbreaker
( 4)
Artifact
, Sacrifice Mishra's Groundbreaker: Target land becomes a 3/3 artifact creature that's still a land. <I>(This effect lasts indefinitely.)</I>
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Mishra's Juggernaut
( 5)
Artifact Creature — Juggernaut
(5/3)
Trample Mishra's Juggernaut attacks each combat if able. Unearth (: Return this card from your graveyard to the battlefield. It gains haste. Exile it at the beginning of the next end step or if it would leave the battlefield. Unearth only as a sorcery.)
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Mishra's Onslaught
( 4)
Instant
Choose one — • Create two 1/1 colorless Soldier artifact creature tokens. • Creatures you control get +2/+0 until end of turn.
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Mist Intruder
( 2)
Creature — Eldrazi Drone
(1/2)
Devoid (This card has no color.) Flying Ingest (Whenever this creature deals combat damage to a player, that player exiles the top card of their library.)
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Mistbind Clique
( 4)
Creature — Faerie Wizard
(4/4)
Flash Flying Champion a Faerie (When this enters, sacrifice it unless you exile another Faerie you control. When this leaves the battlefield, that card returns to the battlefield.) When a Faerie is championed with Mistbind Clique, tap all lands target player controls.
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Mistcutter Hydra
( 1)
Creature — Hydra
(0/0)
This spell can't be countered. Haste, protection from blue Mistcutter Hydra enters with X +1/+1 counters on it.
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Mister Gutsy
( 2)
Artifact Creature — Robot Soldier
(1/1)
Whenever you cast an Aura or Equipment spell, put a +1/+1 counter on Mister Gutsy. When Mister Gutsy dies, create X Junk tokens, where X is the number of +1/+1 counters on it. (They're artifacts with ", Sacrifice this artifact: Exile the top card of your library. You may play that card this turn. Activate only as a sorcery.")
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Mistford River Turtle
( 4)
Creature — Turtle
(1/5)
Whenever Mistford River Turtle attacks, another target attacking non-Human creature can't be blocked this turn.
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Mistform Ultimus
( 4)
Legendary Creature — Illusion
(3/3)
Mistform Ultimus is every creature type (even if this card isn't on the battlefield).
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Misthios's Fury
( 2)
Instant
Misthios's Fury deals 3 damage to target creature. If you control an Equipment, Misthios's Fury also deals 2 damage to that creature's controller.
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Mistmeadow Skulk
( 2)
Creature — Kithkin Rogue
(1/1)
Lifelink, protection from mana value 3 or greater
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Mistvault Bridge
( 0)
Artifact Land
Mistvault Bridge enters tapped. Indestructible : Add or .
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Smoky Lounge // Misty Salon (Misty Salon)
( 4)
Enchantment — Room
When you unlock this door, create an X/X blue Spirit creature token with flying, where X is the number of unlocked doors among Rooms you control. (You may cast either half. That door unlocks on the battlefield. As a sorcery, you may pay the mana cost of a locked door to unlock it.)
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Misunderstood Trapeze Elf
( 0)
Stickers
2 — Whenever you cast a spell, this creature gets +X/+X until end of turn, where X is the amount of generic mana in that spell's mana cost. 3 — Hexproof 2 — 4/2 4 — 6/6
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Mitotic Manipulation
( 3)
Sorcery
Look at the top seven cards of your library. You may put one of those cards onto the battlefield if it has the same name as a permanent. Put the rest on the bottom of your library in any order.
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Mizzium Meddler
( 3)
Creature — Vedalken Wizard
(1/4)
Flash (You may cast this spell any time you could cast an instant.) When Mizzium Meddler enters, you may change a target of target spell or ability to Mizzium Meddler.
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Mizzium Skin
( 1)
Instant
Target creature you control gets +0/+1 and gains hexproof until end of turn. Overload (You may cast this spell for its overload cost. If you do, change "target" in its text to "each.")
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Mizzium Tank
( 3)
Artifact — Vehicle
(3/2)
Trample Whenever you cast a noncreature spell, Mizzium Tank becomes an artifact creature and gets +1/+1 until end of turn. Crew 1 (Tap any number of creatures you control with total power 1 or more: This Vehicle becomes an artifact creature until end of turn.)
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Mizzix of the Izmagnus
( 4)
Legendary Creature — Goblin Wizard
(2/2)
Whenever you cast an instant or sorcery spell with mana value greater than the number of experience counters you have, you get an experience counter. Instant and sorcery spells you cast cost less to cast for each experience counter you have.
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Mnemonic Deluge
( 9)
Sorcery
Exile target instant or sorcery card from a graveyard. Copy that card three times. You may cast the copies without paying their mana costs. Exile Mnemonic Deluge.
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Mnemonic Nexus
( 4)
Instant
Each player shuffles their graveyard into their library.
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Moan of the Unhallowed
( 4)
Sorcery
Create two 2/2 black Zombie creature tokens. Flashback (You may cast this card from your graveyard for its flashback cost. Then exile it.)
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Mob Justice
( 2)
Sorcery
Mob Justice deals damage to target player or planeswalker equal to the number of creatures you control.
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Mob Rule
( 6)
Sorcery
Choose one — • Gain control of all creatures with power 4 or greater until end of turn. Untap those creatures. They gain haste until end of turn. • Gain control of all creatures with power 3 or less until end of turn. Untap those creatures. They gain haste until end of turn.
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Mockery of Nature
( 9)
Creature — Eldrazi Beast
(6/5)
Emerge (You may cast this spell by sacrificing a creature and paying the emerge cost reduced by that creature's mana value.) When you cast this spell, you may destroy target artifact or enchantment.
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Model of Unity
( 3)
Artifact
Whenever players finish voting, you and each opponent who voted for a choice you voted for may scry 2. : Add one mana of any color.
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Modular Monstrosity
( 7)
Artifact Creature — Construct
(3/3)
Whenever an opponent casts a spell, you have five seconds to choose a keyword you haven't chosen for a card named Modular Monstrosity today that's been printed on a creature card. If you do, Modular Monstrosity gains that ability. Otherwise, Modular Monstrosity loses all keyword abilities.
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Mogg Flunkies
( 2)
Creature — Goblin
(3/3)
Mogg Flunkies can't attack or block alone.
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Mogg Squad
( 2)
Creature — Goblin
(3/3)
Mogg Squad gets -1/-1 for each other creature on the battlefield.
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Mogis, God of Slaughter
( 4)
Legendary Enchantment Creature — God
(7/5)
Indestructible As long as your devotion to black and red is less than seven, Mogis isn't a creature. At the beginning of each opponent's upkeep, Mogis deals 2 damage to that player unless they sacrifice a creature.
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Mogis's Marauder
( 3)
Creature — Human Berserker
(2/2)
When Mogis's Marauder enters, up to X target creatures each gain intimidate and haste until end of turn, where X is your devotion to black. (A creature with intimidate can't be blocked except by artifact creatures and/or creatures that share a color with it. Each in the mana costs of permanents you control counts toward your devotion to black.)
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Mogis's Warhound
( 2)
Enchantment Creature — Dog
(2/2)
Bestow (If you cast this card for its bestow cost, it's an Aura spell with enchant creature. It becomes a creature again if it's not attached to a creature.) Mogis's Warhound attacks each combat if able. Enchanted creature gets +2/+2 and attacks each combat if able.
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Moira Brown, Guide Author
( 3)
Legendary Creature — Human Citizen
(2/3)
When Moira Brown, Guide Author enters, create a colorless Equipment artifact token named Wasteland Survival Guide with "Equipped creature gets +1/+1 for each quest counter among permanents you control" and equip . Whenever you attack, put a quest counter on target nonland permanent you control.
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Moira, Urborg Haunt
( 3)
Legendary Creature — Spirit Wizard
(3/2)
Menace Whenever Moira, Urborg Haunt deals combat damage to a player, return to the battlefield target creature card in your graveyard that was put there from the battlefield this turn.
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Molder Slug
( 5)
Creature — Slug Beast
(4/6)
At the beginning of each player's upkeep, that player sacrifices an artifact.
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