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Life of Toshiro Umezawa
Life of Toshiro Umezawa 1Black (2)
Enchantment — Saga

(As this Saga enters and after your draw step, add a lore counter.)

I, II — Choose one —

• Target creature gets +2/+2 until end of turn.

• Target creature gets -1/-1 until end of turn.

• You gain 2 life.

III — Exile this Saga, then return it to the battlefield transformed under your control.

Kamigawa: Neon Dynasty (Uncommon)
Satoru Umezawa
Satoru Umezawa 1BlueBlack (3)
Legendary Creature — Human Ninja (2/4)

Whenever you activate a ninjutsu ability, look at the top three cards of your library. Put one of them into your hand and the rest on the bottom of your library in any order. This ability triggers only once each turn.

Each creature card in your hand has ninjutsu 2BlueBlack.

Kamigawa: Neon Dynasty (Rare)
Tetsuko Umezawa, Fugitive
Tetsuko Umezawa, Fugitive 1Blue (2)
Legendary Creature — Human Rogue (1/3)

Creatures you control with power or toughness 1 or less can't be blocked.

Commander Masters (Uncommon)
Other Versions
Dominaria (Uncommon)
March of the Machine Multiverse Legends (Uncommon)
March of the Machine Commander (Uncommon)
Tetsuo Umezawa
Tetsuo Umezawa BlueBlackRed (3)
Legendary Creature — Human Archer (3/3)

Tetsuo Umezawa can't be the target of Aura spells.

BlueBlackBlackRed, Tap: Destroy target tapped or blocking creature.

Masters Edition III (Rare)
Other Versions
Legends (Rare)
Toshiro Umezawa
Toshiro Umezawa 1BlackBlack (3)
Legendary Creature — Human Samurai (2/2)

Bushido 1 (Whenever this creature blocks or becomes blocked, it gets +1/+1 until end of turn.)

Whenever a creature an opponent controls dies, you may cast target instant card from your graveyard. If that spell would be put into a graveyard, exile it instead.

Betrayers of Kamigawa (Rare)
Umezawa's Charm
Umezawa's Charm 1Black (2)
Instant

Choose one —

• Target creature gets +2/+2 until end of turn.

• Target creature gets -1/-1 until end of turn.

• You gain 2 life.

Modern Horizons (Common)
Umezawa's Jitte
Umezawa's Jitte 2 (2)
Legendary Artifact — Equipment

Whenever equipped creature deals combat damage, put two charge counters on Umezawa's Jitte.

Remove a charge counter from Umezawa's Jitte: Choose one —

• Equipped creature gets +2/+2 until end of turn.

• Target creature gets -1/-1 until end of turn.

• You gain 2 life.

Equip 2

From the Vault: Lore (Mythic Rare)
Other Versions
Betrayers of Kamigawa (Rare)
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