|
Baloth Packhunter
( 4)
Creature — Beast
(3/3)
Trample When Baloth Packhunter enters, put two +1/+1 counters on each other creature you control named Baloth Packhunter.
|
|
|
Baneblade Scoundrel
( 4)
Creature — Human Rogue Werewolf
(4/3)
Whenever Baneblade Scoundrel becomes blocked, each creature blocking it gets -1/-1 until end of turn. Daybound (If a player casts no spells during their own turn, it becomes night next turn.)
|
|
|
Banewhip Punisher
( 3)
Creature — Human Warrior
(2/2)
When Banewhip Punisher enters, you may put a -1/-1 counter on target creature. , Sacrifice Banewhip Punisher: Destroy target creature that has a -1/-1 counter on it.
|
|
|
Banish to Another Universe
( 5)
Enchantment
Affinity for historic permanents (This spell costs less to cast for each artifact, legendary, and/or Saga permanent you control.) When Banish to Another Universe enters, exile target nonland permanent an opponent controls until Banish to Another Universe leaves the battlefield.
|
|
|
Barbarian Lunatic
( 3)
Creature — Human Barbarian
(2/1)
, Sacrifice Barbarian Lunatic: It deals 2 damage to target creature.
|
|
|
Baron Von Count
( 3)
Legendary Creature — Human Villain
(3/3)
Baron Von Count enters with a doom counter on "5." Whenever you cast a spell with the indicated numeral in its mana cost, text box, power, or toughness, move the doom counter one numeral to the left. When the doom counter moves from "1," destroy target player and put that doom counter on "5."
|
|
|
Barrin's Unmaking
( 2)
Instant
Return target permanent to its owner's hand if that permanent shares a color with the most common color among all permanents or a color tied for most common.
|
|
|
Barrowin of Clan Undurr
( 4)
Legendary Creature — Dwarf Cleric
(3/3)
When Barrowin of Clan Undurr enters, venture into the dungeon. (Enter the first room or advance to the next room.) Whenever Barrowin of Clan Undurr attacks, return up to one creature card with mana value 3 or less from your graveyard to the battlefield if you've completed a dungeon.
|
|
|
Bartel Runeaxe
( 6)
Legendary Creature — Giant Warrior
(6/5)
Vigilance Bartel Runeaxe can't be the target of Aura spells.
|
|
|
Basilica Bell-Haunt
( 4)
Creature — Spirit
(3/4)
When Basilica Bell-Haunt enters, each opponent discards a card and you gain 3 life.
|
|
|
Battlefield Scrounger
( 5)
Creature — Centaur
(3/3)
Threshold — Put three cards from your graveyard on the bottom of your library: Battlefield Scrounger gets +3/+3 until end of turn. Activate only once each turn and only if seven or more cards are in your graveyard.
|
|
|
Battleground Geist
( 5)
Creature — Spirit
(3/3)
Flying Other Spirit creatures you control get +1/+0.
|
|
|
Beacon of Unrest
( 5)
Sorcery
Put target artifact or creature card from a graveyard onto the battlefield under your control. Shuffle Beacon of Unrest into its owner's library.
|
|
|
Beast Hunt
( 4)
Sorcery
Reveal the top three cards of your library. Put all creature cards revealed this way into your hand and the rest into your graveyard.
|
|
|
Bee-Bee Gun
( 0)
Artifact — Contraption
Whenever you crank Bee-Bee Gun, until end of turn, target creature gains ": This creature fights another target creature."
|
|
|
Behold the Unspeakable
( 5)
Enchantment — Saga
(As this Saga enters and after your draw step, add a lore counter.) I — Creatures you don't control get -2/-0 until your next turn. II — If you have one or fewer cards in hand, draw four cards. Otherwise, scry 2, then draw two cards. III — Exile this Saga, then return it to the battlefield transformed under your control.
|
|
|
Beluna Grandsquall
( 3)
Legendary Creature — Giant Noble
(4/4)
Trample Permanent spells you cast that have an Adventure cost less to cast.
|
|
|
Benevolent Unicorn
( 2)
Creature — Unicorn
(1/2)
If a spell would deal damage to a permanent or player, it deals that much damage minus 1 to that permanent or player instead.
|
|
|
Beza, the Bounding Spring
( 4)
Legendary Creature — Elemental Elk
(4/5)
When Beza, the Bounding Spring enters, create a Treasure token if an opponent controls more lands than you. You gain 4 life if an opponent has more life than you. Create two 1/1 blue Fish creature tokens if an opponent controls more creatures than you. Draw a card if an opponent has more cards in hand than you.
|
|
|
Big Game Hunter
( 3)
Creature — Human Rebel Assassin
(1/1)
When Big Game Hunter enters, destroy target creature with power 4 or greater. It can't be regenerated. Madness (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)
|
|
|
Bigfin Bouncer
( 4)
Creature — Shark Pirate
(3/2)
When this creature enters, return target creature an opponent controls to its owner's hand.
|
|
|
Bitter Reunion
( 2)
Enchantment
When Bitter Reunion enters, you may discard a card. If you do, draw two cards. , Sacrifice Bitter Reunion: Creatures you control gain haste until end of turn.
|
|
|
Black Oak of Odunos
( 3)
Creature — Zombie Treefolk
(0/5)
Defender , Tap another untapped creature you control: Black Oak of Odunos gets +1/+1 until end of turn.
|
|
|
Black Sun's Twilight
( 1)
Instant
Up to one target creature gets -X/-X until end of turn. If X is 5 or more, return a creature card with mana value X or less from your graveyard to the battlefield tapped.
|
|
|
Black Sun's Zenith
( 2)
Sorcery
Put X -1/-1 counters on each creature. Shuffle Black Sun's Zenith into its owner's library.
|
|
|
Blazing Hellhound
( 4)
Creature — Elemental Dog
(4/3)
, Sacrifice another creature: Blazing Hellhound deals 1 damage to any target.
|
|
|
Blazing Sunsteel
( 2)
Artifact — Equipment
Equipped creature gets +1/+0 for each opponent you have. Whenever equipped creature is dealt damage, it deals that much damage to any target. Equip
|
|
|
Blight Mound
( 3)
Enchantment
Attacking Pests you control get +1/+0 and have menace. Whenever a nontoken creature you control dies, create a 1/1 black and green Pest creature token with "When this creature dies, you gain 1 life."
|
|
|
Blind Hunter
( 4)
Creature — Bat
(2/2)
Flying Haunt (When this creature dies, exile it haunting target creature.) When Blind Hunter enters or the creature it haunts dies, target player loses 2 life and you gain 2 life.
|
|
|
Blitz of the Thunder-Raptor
( 2)
Instant
Blitz of the Thunder-Raptor deals damage to target creature or planeswalker equal to the number of instant and sorcery cards in your graveyard. If that creature or planeswalker would die this turn, exile it instead.
|
|
|
Blockade Runner
( 4)
Creature — Merfolk
(2/2)
: Blockade Runner can't be blocked this turn.
|
|
|
Blood Funnel
( 2)
Enchantment
Noncreature spells you cast cost less to cast. Whenever you cast a noncreature spell, counter that spell unless you sacrifice a creature.
|
|
|
Blood Hound
( 3)
Creature — Dog
(1/1)
Whenever you're dealt damage, you may put that many +1/+1 counters on Blood Hound. At the beginning of your end step, remove all +1/+1 counters from Blood Hound.
|
|
|
Blood Sun
( 3)
Enchantment
When Blood Sun enters, draw a card. All lands lose all abilities except mana abilities.
|
|
|
Bloodborn Scoundrels
( 6)
Creature — Vampire Rogue
(4/4)
Assist (Another player can pay up to of this spell's cost.) When Bloodborn Scoundrels enters, target opponent loses 2 life and you gain 2 life.
|
|
|
Bloodhunter Bat
( 4)
Creature — Bat
(2/2)
Flying When Bloodhunter Bat enters, target player loses 2 life and you gain 2 life.
|
|
|
Bloodthorn Taunter
( 2)
Creature — Human Scout
(1/1)
Haste : Target creature with power 5 or greater gains haste until end of turn.
|
|
|
Blue Sun's Twilight
( 2)
Sorcery
Gain control of target creature with mana value X or less. If X is 5 or more, create a token that's a copy of that creature.
|
|
|
Blue Sun's Zenith
( 3)
Instant
Target player draws X cards. Shuffle Blue Sun's Zenith into its owner's library.
|
|
|
Blunt the Assault
( 4)
Instant
You gain 1 life for each creature on the battlefield. Prevent all combat damage that would be dealt this turn.
|
|
|
Body Count
( 3)
Instant
Spectacle (You may cast this spell for its spectacle cost rather than its mana cost if an opponent lost life this turn.) Draw a card for each creature that died under your control this turn.
|
|
|
Body Launderer
( 4)
Creature — Ogre Rogue
(3/3)
Deathtouch Whenever another nontoken creature you control dies, Body Launderer connives. When Body Launderer dies, return another target non-Rogue creature card with equal or lesser power from your graveyard to the battlefield.
|
|
|
Bolt Hound
( 3)
Creature — Elemental Dog
(2/2)
Haste (This creature can attack and as soon as it comes under your control.) Whenever Bolt Hound attacks, other creatures you control get +1/+0 until end of turn.
|
|
|
Bonus Round
( 3)
Sorcery
Until end of turn, whenever a player casts an instant or sorcery spell, that player copies it and may choose new targets for the copy.
|
|
|
Bounce Chamber (Bounce Chamber (a))
( 0)
Artifact — Attraction
Visit — Return a creature you don't control with the lowest toughness among creatures you don't control to its owner's hand. (If multiple creatures are tied, choose any one of them.) Lights — 2, 6
|
|
|
Bounce Chamber (Bounce Chamber (b))
( 0)
Artifact — Attraction
Visit — Return a creature you don't control with the lowest toughness among creatures you don't control to its owner's hand. (If multiple creatures are tied, choose any one of them.) Lights — 3, 6
|
|
|
Bounce Chamber (Bounce Chamber (c))
( 0)
Artifact — Attraction
Visit — Return a creature you don't control with the lowest toughness among creatures you don't control to its owner's hand. (If multiple creatures are tied, choose any one of them.) Lights — 4, 6
|
|
|
Bounce Chamber (Bounce Chamber (d))
( 0)
Artifact — Attraction
Visit — Return a creature you don't control with the lowest toughness among creatures you don't control to its owner's hand. (If multiple creatures are tied, choose any one of them.) Lights — 5, 6
|
|
|
Bouncer's Beatdown
( 3)
Instant
This spell costs less to cast if it targets a black permanent. Bouncer's Beatdown deals X damage to target creature or planeswalker, where X is the greatest power among creatures you control. If that creature or planeswalker would die this turn, exile it instead.
|
|
|
Bouncing Beebles
( 3)
Creature — Beeble
(2/2)
Bouncing Beebles can't be blocked as long as defending player controls an artifact.
|
|
|
Bound // Determined (Bound)
( 5)
Instant
Sacrifice a creature. Return up to X cards from your graveyard to your hand, where X is the number of colors that creature was. Exile this card.
|
|
|
Bound by Moonsilver
( 3)
Enchantment — Aura
Enchant creature Enchanted creature can't attack, block, or transform. Sacrifice another permanent: Attach this Aura to target creature. Activate only as a sorcery and only once each turn.
|
|
|
Bound in Gold
( 3)
Enchantment — Aura
Enchant permanent Enchanted permanent can't attack, block, or crew Vehicles, and its activated abilities can't be activated unless they're mana abilities.
|
|
|
Bound in Silence
( 3)
Kindred Enchantment — Rebel Aura
Enchant creature Enchanted creature can't attack or block.
|
|
|
Boundary Lands Ranger
( 2)
Creature — Human Ranger
(2/2)
At the beginning of combat on your turn, if you control a creature with power 4 or greater, you may discard a card. If you do, draw a card.
|
|
|
Bounding Felidar
( 6)
Creature — Cat Beast Mount
(4/7)
Whenever Bounding Felidar attacks while saddled, put a +1/+1 counter on each other creature you control. You gain 1 life for each of those creatures. Saddle 2 (Tap any number of other creatures you control with total power 2 or more: This Mount becomes saddled until end of turn. Saddle only as a sorcery.)
|
|
|
Bounding Krasis
( 3)
Creature — Fish Lizard
(3/3)
Flash (You may cast this spell any time you could cast an instant.) When Bounding Krasis enters, you may tap or untap target creature.
|
|
|
Boundless Realms
( 7)
Sorcery
Search your library for up to X basic land cards, where X is the number of lands you control, put them onto the battlefield tapped, then shuffle.
|
|
|
Bounteous Kirin
( 7)
Legendary Creature — Kirin Spirit
(4/4)
Flying Whenever you cast a Spirit or Arcane spell, you may gain life equal to that spell's mana value.
|
|
|
Bountiful Promenade
( 0)
Land
Bountiful Promenade enters tapped unless you have two or more opponents. : Add or .
|
|
|
Bounty Agent
( 2)
Creature — Human Soldier
(2/2)
Vigilance , Sacrifice Bounty Agent: Destroy target legendary permanent that's an artifact, creature, or enchantment.
|
|
|
Bounty Board
( 3)
Artifact
: Add one mana of any color. , : Put a bounty counter on target creature. Activate only as a sorcery. Whenever a creature with a bounty counter on it dies, each of its controller's opponents draws a card and gains 2 life.
|
|
|
Bounty Hunter
( 4)
Creature — Human Archer Minion
(2/2)
: Put a bounty counter on target nonblack creature. : Destroy target creature with a bounty counter on it.
|
|
|
Bounty of Might
( 6)
Instant
Target creature gets +3/+3 until end of turn. Target creature gets +3/+3 until end of turn. Target creature gets +3/+3 until end of turn.
|
|
|
Bounty of Skemfar
( 3)
Sorcery
Reveal the top six cards of your library. You may put up to one land card from among them onto the battlefield tapped and up to one Elf card from among them into your hand. Put the rest on the bottom of your library in a random order.
|
|
|
Bounty of the Deep
( 3)
Sorcery
If you have no land cards in your hand, seek a land card and a nonland card. Otherwise, seek two nonland cards. (To seek a card, put one at random from your library into your hand.)
|
|
|
Bounty of the Hunt
( 5)
Instant
You may exile a green card from your hand rather than pay this spell's mana cost. Distribute three +1/+1 counters among one, two, or three target creatures. For each +1/+1 counter you put on a creature this way, remove a +1/+1 counter from that creature at the beginning of the next cleanup step.
|
|
|
Brackish Blunder
( 2)
Instant
Return target creature to its owner's hand. If it was tapped, create a Map token. (It's an artifact with ", , Sacrifice this artifact: Target creature you control explores. Activate only as a sorcery.")
|
|
|
Brash Taunter
( 5)
Creature — Goblin
(1/1)
Indestructible Whenever Brash Taunter is dealt damage, it deals that much damage to target opponent. , : Brash Taunter fights another target creature.
|
|
|
Brass's Bounty
( 7)
Sorcery
For each land you control, create a Treasure token. (It's an artifact with ", Sacrifice this token: Add one mana of any color.")
|
|
|
Brass's Tunnel-Grinder
( 3)
Legendary Artifact
When Brass's Tunnel-Grinder enters, discard any number of cards, then draw that many cards plus one. At the beginning of your end step, if you descended this turn, put a bore counter on Brass's Tunnel-Grinder. Then if there are three or more bore counters on it, remove those counters and transform it. (You descended if a permanent card was put into your graveyard from anywhere.)
|
|
|
Break Asunder
( 4)
Sorcery
Destroy target artifact or enchantment. Cycling (, Discard this card: Draw a card.)
|
|
|
Bred for the Hunt
( 3)
Enchantment
Whenever a creature you control with a +1/+1 counter on it deals combat damage to a player, you may draw a card.
|
|
|
Breeches, Brazen Plunderer
( 4)
Legendary Creature — Goblin Pirate
(3/3)
Menace Whenever one or more Pirates you control deal damage to your opponents, exile the top card of each of those opponents' libraries. You may play those cards this turn, and you may spend mana as though it were mana of any color to cast those spells. Partner (You can have two commanders if both have partner.)
|
|
|
Brightcap Badger
( 4)
Creature — Badger Druid
(3/4)
Each Fungus and Saproling you control has ": Add ." At the beginning of your end step, create a 1/1 green Saproling creature token.
|
|
|
Brinebound Gift
( 0)
Enchantment — Aura
Enchant creature Whenever Brinebound Gift enters or enchanted creature becomes the target of an Aura spell, create a 1/1 white Spirit creature token with flying. If Brinebound Gift would be put into a graveyard from anywhere, exile it instead.
|
|
|
Bruna, Light of Alabaster
( 6)
Legendary Creature — Angel
(5/5)
Flying, vigilance Whenever Bruna, Light of Alabaster attacks or blocks, you may attach to it any number of Auras on the battlefield and you may put onto the battlefield attached to it any number of Aura cards that could enchant it from your graveyard and/or hand.
|
|
|
Bruna, the Fading Light
( 7)
Legendary Creature — Angel Horror
(5/7)
When you cast this spell, you may return target Angel or Human creature card from your graveyard to the battlefield. Flying, vigilance (Melds with Gisela, the Broken Blade.)
|
|
|
Burning Sun Cavalry
( 2)
Creature — Human Knight
(2/2)
Whenever Burning Sun Cavalry attacks or blocks while you control a Dinosaur, Burning Sun Cavalry gets +1/+1 until end of turn.
|
|
|
Burning Sun's Avatar
( 6)
Creature — Dinosaur Avatar
(6/6)
When Burning Sun's Avatar enters, it deals 3 damage to target opponent or planeswalker and 3 damage to up to one target creature.
|
|
|
Burning Sun's Fury
( 2)
Instant
Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for or one mana of that creature's color.) Up to two target creatures each get +2/+0 and gain haste until end of turn.
|
|
|
Burning-Rune Demon
( 6)
Creature — Demon Berserker
(6/6)
Flying When Burning-Rune Demon enters, you may search your library for exactly two cards not named Burning-Rune Demon that have different names. If you do, reveal those cards. An opponent chooses one of them. Put the chosen card into your hand and the other into your graveyard, then shuffle.
|
|
|
Butch DeLoria, Tunnel Snake
( 2)
Legendary Creature — Human Rogue
(2/2)
Menace (This creature can't be blocked except by two or more creatures.) Tunnel Snakes Rule — Whenever Butch DeLoria, Tunnel Snake attacks, it gets +1/+1 until end of turn for each other Rogue and/or Snake you control. : Put a menace counter on another target creature. It becomes a Rogue in addition to its other types.
|
|
|
Cackling Counterpart
( 3)
Instant
Create a token that's a copy of target creature you control. Flashback (You may cast this card from your graveyard for its flashback cost. Then exile it.)
|
|
|
Cacophony Unleashed
( 7)
Enchantment
When Cacophony Unleashed enters, if you cast it, destroy all nonenchantment creatures. Whenever Cacophony Unleashed or another enchantment you control enters, until end of turn, Cacophony Unleashed becomes a legendary 6/6 Nightmare God creature with menace and deathtouch. It's still an enchantment.
|
|
|