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Unshakable Tail
( 3)
Creature — Zombie Detective
(3/2)
When Unshakable Tail enters and at the beginning of your upkeep, surveil 1. Whenever one or more creature cards are put into your graveyard from your library, investigate. (Create a Clue token. It's an artifact with ", Sacrifice this artifact: Draw a card.") , Sacrifice a Clue: Return Unshakable Tail from your graveyard to your hand.
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Unstable Frontier
( 0)
Land
: Add . : Target land you control becomes the basic land type of your choice until end of turn.
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Unstable Mutation
( 1)
Enchantment — Aura
Enchant creature Enchanted creature gets +3/+3. At the beginning of the upkeep of enchanted creature's controller, put a -1/-1 counter on that creature.
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Unstable Robot Dragon
( 0)
Stickers
2 — : Switch this creature's power and toughness until end of turn. 4 — Whenever this creature attacks, it gets +5/+5 until end of turn. 2 — 3/2 3 — 2/7
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Unstable Shapeshifter
( 4)
Creature — Shapeshifter
(0/1)
Whenever another creature enters, Unstable Shapeshifter becomes a copy of that creature, except it has this ability.
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Unstoppable Ash
( 4)
Creature — Treefolk Warrior
(5/5)
Trample Champion a Treefolk or Warrior (When this enters, sacrifice it unless you exile another Treefolk or Warrior you control. When this leaves the battlefield, that card returns to the battlefield.) Whenever a creature you control becomes blocked, it gets +0/+5 until end of turn.
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Unstoppable Ogre
( 3)
Artifact Creature — Ogre Warrior
(4/1)
When Unstoppable Ogre enters, target creature can't block this turn.
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Unstoppable Slasher
( 3)
Creature — Zombie Assassin
(2/3)
Deathtouch Whenever Unstoppable Slasher deals combat damage to a player, they lose half their life, rounded up. When Unstoppable Slasher dies, if it had no counters on it, return it to the battlefield tapped under its owner's control with two stun counters on it.
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Unsubstantiate
( 2)
Instant
Return target spell or creature to its owner's hand.
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Unsummon
( 1)
Instant
Return target creature to its owner's hand.
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Untaidake, the Cloud Keeper
( 0)
Legendary Land
Untaidake, the Cloud Keeper enters tapped. , Pay 2 life: Add . Spend this mana only to cast legendary spells.
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Untamed Hunger
( 3)
Enchantment — Aura
Enchant creature Enchanted creature gets +2/+1 and has menace. (It can't be blocked except by two or more creatures.)
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Untamed Kavu
( 2)
Creature — Kavu
(2/2)
Kicker (You may pay an additional as you cast this spell.) Vigilance, trample If Untamed Kavu was kicked, it enters with three +1/+1 counters on it.
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Untamed Might
( 1)
Instant
Target creature gets +X/+X until end of turn.
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Untamed Pup
( 0)
Creature — Werewolf
(4/4)
Trample Other Wolves and Werewolves you control have trample. : Put a +1/+1 counter on target creature. Nightbound (If a player casts at least two spells during their own turn, it becomes day next turn.)
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Untamed Wilds
( 3)
Sorcery
Search your library for a basic land card, put that card onto the battlefield, then shuffle.
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Untethered Express
( 4)
Artifact — Vehicle
(4/4)
Trample Whenever Untethered Express attacks, put a +1/+1 counter on it. Crew 1 (Tap any number of creatures you control with total power 1 or more: This Vehicle becomes an artifact creature until end of turn.)
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Untimely Malfunction
( 2)
Instant
Choose one — • Destroy target artifact. • Change the target of target spell or ability with a single target. • One or two target creatures can't block this turn.
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Unwanted Remake
( 1)
Instant
Destroy target creature. Its controller manifests dread. (That player looks at the top two cards of their library, then puts one onto the battlefield face down as a 2/2 creature and the other into their graveyard. If it's a creature card, it can be turned face up any time for its mana cost.)
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Unwilling Ingredient
( 1)
Creature — Frog
(1/1)
Menace (This creature can't be blocked except by two or more creatures.) , Exile Unwilling Ingredient from your graveyard: You draw a card and you lose 1 life.
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Unwilling Recruit
( 3)
Sorcery
Gain control of target creature until end of turn. Untap that creature. It gets +X/+0 and gains haste until end of turn.
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Unwilling Vessel
( 3)
Creature — Human Wizard
(3/2)
Vigilance Eerie — Whenever an enchantment you control enters and whenever you fully unlock a Room, put a possession counter on Unwilling Vessel. When Unwilling Vessel dies, create an X/X blue Spirit creature token with flying, where X is the number of counters on Unwilling Vessel.
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Unwind
( 3)
Instant
Counter target noncreature spell. Untap up to three lands.
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Unwinding Clock
( 4)
Artifact
Untap all artifacts you control during each other player's untap step.
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Unworthy Dead
( 2)
Creature — Phyrexian Skeleton
(1/1)
: Regenerate Unworthy Dead.
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Unyaro Bees
( 3)
Creature — Insect
(0/1)
Flying : Unyaro Bees gets +1/+1 until end of turn. , Sacrifice Unyaro Bees: It deals 2 damage to any target.
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Unyaro Griffin
( 4)
Creature — Griffin
(2/2)
Flying Sacrifice Unyaro Griffin: Counter target red instant or sorcery spell.
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Unyielding Krumar
( 4)
Creature — Orc Warrior
(3/3)
: Unyielding Krumar gains first strike until end of turn.
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Vadrok, Apex of Thunder
( 3)
Legendary Creature — Elemental Dinosaur Cat
(3/3)
Mutate (If you cast this spell for its mutate cost, put it over or under target non-Human creature you own. They mutate into the creature on top plus all abilities from under it.) Flying, first strike Whenever this creature mutates, you may cast target noncreature card with mana value 3 or less from your graveyard without paying its mana cost.
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Vampire Hounds
( 3)
Creature — Vampire Dog
(2/2)
Discard a creature card: Vampire Hounds gets +2/+2 until end of turn.
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Vampire Opportunist
( 2)
Creature — Vampire
(2/1)
: Each opponent loses 2 life and you gain 2 life.
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Vault Plunderer
( 3)
Creature — Human Rogue
(3/1)
When Vault Plunderer enters, target player draws a card and loses 1 life.
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Verdant Sun's Avatar
( 7)
Creature — Dinosaur Avatar
(5/5)
Whenever Verdant Sun's Avatar or another creature you control enters, you gain life equal to that creature's toughness.
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Veteran Dungeoneer
( 4)
Creature — Human Warrior
(3/4)
When Veteran Dungeoneer enters, venture into the dungeon. (Enter the first room or advance to the next room.)
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Viashino Runner
( 4)
Creature — Lizard
(3/2)
Menace (This creature can't be blocked except by two or more creatures.)
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Viashino Spearhunter
( 3)
Creature — Lizard Warrior
(2/1)
First strike (This creature deals combat damage before creatures without first strike.)
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Vicious Hunger
( 2)
Sorcery
Vicious Hunger deals 2 damage to target creature and you gain 2 life.
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Virulent Wound
( 1)
Instant
Put a -1/-1 counter on target creature. When that creature dies this turn, its controller gets a poison counter.
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Vision of the Unspeakable
( 0)
Enchantment Creature — Spirit
(0/0)
Flying, trample Vision of the Unspeakable gets +1/+1 for each card in your hand.
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Vitality Hunter
( 4)
Creature — Nightmare
(3/4)
Lifelink : Monstrosity X. (If this creature isn't monstrous, put X +1/+1 counters on it and it becomes monstrous.) When Vitality Hunter becomes monstrous, put a lifelink counter on each of up to X target creatures.
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Vivien on the Hunt
( 6)
Legendary Planeswalker — Vivien
(4)
+2: You may sacrifice a creature. If you do, search your library for a creature card with mana value equal to 1 plus the sacrificed creature's mana value, put it onto the battlefield, then shuffle. +1: Mill five cards, then put any number of creature cards milled this way into your hand. −1: Create a 4/4 green Rhino Warrior creature token.
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Voidpouncer
( 2)
Creature — Eldrazi
(3/1)
Devoid (This card has no color.) Kicker (You may pay an additional as you cast this spell.) If Voidpouncer was kicked, it enters with two +1/+1 counters and a trample counter on it and with haste.
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Volrath's Dungeon
( 4)
Enchantment
Pay 5 life: Destroy Volrath's Dungeon. Any player may activate this ability but only during their turn. Discard a card: Target player puts a card from their hand on top of their library. Activate only as a sorcery.
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Volunteer Reserves
( 2)
Creature — Human Soldier
(2/4)
Banding (Any creatures with banding, and up to one without, can attack in a band. Bands are blocked as a group. If any creatures with banding you control are blocking or being blocked by a creature, you divide that creature's combat damage, not its controller, among any of the creatures it's being blocked by or is blocking.) Cumulative upkeep (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)
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Vona's Hunger
( 3)
Instant
Ascend (If you control ten or more permanents, you get the city's blessing for the rest of the game.) Each opponent sacrifices a creature of their choice. If you have the city's blessing, instead each opponent sacrifices half the creatures they control of their choice, rounded up.
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Vorinclex, Voice of Hunger
( 8)
Legendary Creature — Phyrexian Praetor
(7/6)
Trample Whenever you tap a land for mana, add one mana of any type that land produced. Whenever an opponent taps a land for mana, that land doesn't untap during its controller's next untap step.
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Vorosh, the Hunter
( 6)
Legendary Creature — Dragon
(6/6)
Flying Whenever Vorosh, the Hunter deals combat damage to a player, you may pay . If you do, put six +1/+1 counters on Vorosh.
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Vortex Runner
( 3)
Creature — Human Wizard
(2/3)
As long as you control eight or more lands, Vortex Runner gets +1/+0 and can't be blocked.
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Vraska the Unseen
( 5)
Legendary Planeswalker — Vraska
(5)
+1: Until your next turn, whenever a creature deals combat damage to Vraska the Unseen, destroy that creature. −3: Destroy target nonland permanent. −7: Create three 1/1 black Assassin creature tokens with "Whenever this creature deals combat damage to a player, that player loses the game."
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Vulshok Gauntlets
( 2)
Artifact — Equipment
Equipped creature gets +4/+2 and doesn't untap during its controller's untap step. Equip (: Attach to target creature you control. Equip only as a sorcery. This card enters unattached and stays on the battlefield if the creature leaves.)
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Wakening Sun's Avatar
( 8)
Creature — Dinosaur Avatar
(7/7)
When Wakening Sun's Avatar enters, if you cast it from your hand, destroy all non-Dinosaur creatures.
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Wall of Fortune
( 2)
Artifact Creature — Wall
(0/4)
Defender You may tap an untapped Wall you control to have any player reroll a die that player rolled.
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Wall of Junk
( 2)
Artifact Creature — Wall
(0/7)
Defender (This creature can't attack.) When Wall of Junk blocks, return it to its owner's hand at end of combat. (Return it only if it's on the battlefield.)
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Wall of Runes
( 1)
Creature — Wall
(0/4)
Defender (This creature can't attack.) When Wall of Runes enters, scry 1. (Look at the top card of your library. You may put that card on the bottom.)
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Wanted Scoundrels
( 2)
Creature — Human Pirate
(4/3)
When Wanted Scoundrels dies, target opponent creates two Treasure tokens. (They're artifacts with ", Sacrifice this artifact: Add one mana of any color.")
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War Priest of Thune
( 2)
Creature — Human Cleric
(2/2)
When War Priest of Thune enters, you may destroy target enchantment.
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Water Gun Balloon Game
( 2)
Artifact
As Water Gun Balloon Game enters, each player puts a pop counter on "0." Whenever a player casts a spell, move that player's pop counter up one. Whenever a player's pop counter hits "5," that player creates a 5/5 pink Giant Teddy Bear creature token and resets all pop counters to "0."
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Waterfront Bouncer
( 2)
Creature — Merfolk Spellshaper
(1/1)
, , Discard a card: Return target creature to its owner's hand.
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Weathered Runestone
( 2)
Artifact
Nonland permanent cards in graveyards and libraries can't enter the battlefield. Players can't cast spells from graveyards or libraries.
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Wedding Announcement
( 3)
Enchantment
At the beginning of your end step, put an invitation counter on this enchantment. If you attacked with two or more creatures this turn, draw a card. Otherwise, create a 1/1 white Human creature token. Then if this enchantment has three or more invitation counters on it, transform it.
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Weed-Pruner Poplar
( 5)
Creature — Treefolk Assassin
(3/3)
At the beginning of your upkeep, target creature other than Weed-Pruner Poplar gets -1/-1 until end of turn.
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Werewolf of Ancient Hunger
( 0)
Creature — Werewolf
(*/*)
Vigilance, trample Werewolf of Ancient Hunger's power and toughness are each equal to the total number of cards in all players' hands. At the beginning of each upkeep, if a player cast two or more spells last turn, transform Werewolf of Ancient Hunger.
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Wheel of Fortune
( 3)
Sorcery
Each player discards their hand, then draws seven cards.
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Wheel of Misfortune
( 3)
Sorcery
Each player secretly chooses a number 0 or greater, then all players reveal those numbers simultaneously and determine the highest and lowest numbers revealed this way. Wheel of Misfortune deals damage equal to the highest number to each player who chose that number. Each player who didn't choose the lowest number discards their hand, then draws seven cards.
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Wheel of Sun and Moon
( 2)
Enchantment — Aura
Enchant player If a card would be put into enchanted player's graveyard from anywhere, instead that card is revealed and put on the bottom of that player's library.
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When Fluffy Bunnies Attack
( 4)
Instant
Target creature gets -X/-X until end of turn, where X is the number of times the letter of your choice appears in that creature's name.
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When We Were Young
( 4)
Instant
Up to two target creatures each get +2/+2 until end of turn. If you control an artifact and an enchantment, those creatures also gain lifelink until end of turn.
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Whiskervale Forerunner
( 4)
Creature — Mouse Bard
(3/4)
Valiant — Whenever Whiskervale Forerunner becomes the target of a spell or ability you control for the first time each turn, look at the top five cards of your library. You may reveal a creature card with mana value 3 or less from among them. You may put it onto the battlefield if it's your turn. If you don't put it onto the battlefield, put it into your hand. Put the rest on the bottom of your library in a random order.
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White Sun's Twilight
( 2)
Sorcery
You gain X life. Create X 1/1 colorless Phyrexian Mite artifact creature tokens with toxic 1 and "This creature can't block." If X is 5 or more, destroy all other creatures. (Players dealt combat damage by a creature with toxic 1 also get a poison counter.)
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White Sun's Zenith
( 3)
Instant
Create X 2/2 white Cat creature tokens. Shuffle White Sun's Zenith into its owner's library.
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Wild Hunger
( 3)
Instant
Target creature gets +3/+1 and gains trample until end of turn. Flashback (You may cast this card from your graveyard for its flashback cost. Then exile it.)
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Will of the All-Hunter
( 2)
Instant
Target creature gets +2/+2 until end of turn. If it's blocking, instead put two +1/+1 counters on it. Cycling (, Discard this card: Draw a card.)
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Wing Puncture
( 1)
Instant
Target creature you control deals damage equal to its power to target creature with flying.
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Winter, Cynical Opportunist
( 4)
Legendary Creature — Human Warlock
(2/5)
Deathtouch Whenever Winter attacks, mill three cards. Delirium — At the beginning of your end step, you may exile any number of cards from your graveyard with four or more card types among them. If you do, put a permanent card from among them onto the battlefield with a finality counter on it.
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Witch Hunt
( 5)
Enchantment
Players can't gain life. At the beginning of your upkeep, Witch Hunt deals 4 damage to you. At the beginning of your end step, target opponent chosen at random gains control of Witch Hunt.
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Withengar Unbound
( 0)
Legendary Creature — Demon
(13/13)
Flying, intimidate, trample (A creature with intimidate can't be blocked except by artifact creatures and/or creatures that share a color with it.) Whenever a player loses the game, put thirteen +1/+1 counters on Withengar Unbound.
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Wolfhunter's Quiver
( 1)
Artifact — Equipment
Equipped creature has ": This creature deals 1 damage to any target" and ": This creature deals 3 damage to target Werewolf creature." Equip
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Word of Undoing
( 1)
Instant
Return target creature and all white Auras you own attached to it to their owners' hands.
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Worldly Counsel
( 2)
Instant
Domain — Look at the top X cards of your library, where X is the number of basic land types among lands you control. Put one of those cards into your hand and the rest on the bottom of your library in any order.
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Wort, Boggart Auntie
( 4)
Legendary Creature — Goblin Shaman
(3/3)
Fear (This creature can't be blocked except by artifact creatures and/or black creatures.) At the beginning of your upkeep, you may return target Goblin card from your graveyard to your hand.
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Wound Reflection
( 6)
Enchantment
At the beginning of each end step, each opponent loses life equal to the life they lost this turn. (Damage causes loss of life.)
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Wreck Hunter
( 2)
Creature — Human Artificer
(2/2)
Flash When Wreck Hunter enters, choose target player. You create a tapped Powerstone token for each nonland card in that player's graveyard that was put there from the battlefield this turn. (It's an artifact with ": Add . This mana can't be spent to cast a nonartifact spell.")
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Wren's Run Packmaster
( 4)
Creature — Elf Warrior
(5/5)
Champion an Elf (When this creature enters, sacrifice it unless you exile another Elf you control. When this creature leaves the battlefield, that card returns to the battlefield.) : Create a 2/2 green Wolf creature token. Wolves you control have deathtouch.
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Wren's Run Vanquisher
( 2)
Creature — Elf Warrior
(3/3)
As an additional cost to cast this spell, reveal an Elf card from your hand or pay . Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.)
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