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Malicious Malfunction
( 3)
Sorcery
All creatures get -2/-2 until end of turn. If a creature would die this turn, exile it instead.
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Manticore of the Gauntlet
( 5)
Creature — Manticore
(5/4)
When Manticore of the Gauntlet enters, put a -1/-1 counter on target creature you control. Manticore of the Gauntlet deals 3 damage to target opponent or planeswalker.
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Mardu Runemark
( 3)
Enchantment — Aura
Enchant creature Enchanted creature gets +2/+2. Enchanted creature has first strike as long as you control a white or black permanent.
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Mardu Skullhunter
( 2)
Creature — Human Warrior
(2/1)
Mardu Skullhunter enters tapped. Raid — When Mardu Skullhunter enters, if you attacked this turn, target opponent discards a card.
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Master of the Wild Hunt
( 4)
Creature — Human Shaman
(3/3)
At the beginning of your upkeep, create a 2/2 green Wolf creature token. : Tap all untapped Wolf creatures you control. Each Wolf tapped this way deals damage equal to its power to target creature. That creature deals damage equal to its power divided as its controller chooses among any number of those Wolves.
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Mastery of the Unseen
( 2)
Enchantment
Whenever a permanent you control is turned face up, you gain 1 life for each creature you control. : Manifest the top card of your library. (Put it onto the battlefield face down as a 2/2 creature. Turn it face up any time for its mana cost if it's a creature card.)
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Medicine Runner
( 2)
Creature — Elf Cleric
(2/1)
When Medicine Runner enters, you may remove a counter from target permanent.
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Memory Plunder
( 4)
Instant
You may cast target instant or sorcery card from an opponent's graveyard without paying its mana cost.
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Merry-Go-Round (Merry-Go-Round (a))
( 0)
Artifact — Attraction
Visit — Creatures you control with power 2 or less gain horsemanship until end of turn. (They can't be blocked except by creatures with horsemanship.) Lights — 2, 6
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Merry-Go-Round (Merry-Go-Round (b))
( 0)
Artifact — Attraction
Visit — Creatures you control with power 2 or less gain horsemanship until end of turn. (They can't be blocked except by creatures with horsemanship.) Lights — 5, 6
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Mesa Unicorn
( 2)
Creature — Unicorn
(2/2)
Lifelink (Damage dealt by this creature also causes you to gain that much life.)
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Midnight Haunting
( 3)
Instant
Create two 1/1 white Spirit creature tokens with flying.
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Mikaeus, the Lunarch
( 1)
Legendary Creature — Human Cleric
(0/0)
Mikaeus, the Lunarch enters with X +1/+1 counters on it. : Put a +1/+1 counter on Mikaeus. , Remove a +1/+1 counter from Mikaeus: Put a +1/+1 counter on each other creature you control.
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Mikaeus, the Unhallowed
( 6)
Legendary Creature — Zombie Cleric
(5/5)
Intimidate (This creature can't be blocked except by artifact creatures and/or creatures that share a color with it.) Whenever a Human deals damage to you, destroy it. Other non-Human creatures you control get +1/+1 and have undying. (When a creature with undying dies, if it had no +1/+1 counters on it, return it to the battlefield under its owner's control with a +1/+1 counter on it.)
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Mind Funeral
( 3)
Sorcery
Target opponent reveals cards from the top of their library until four land cards are revealed. That player puts all cards revealed this way into their graveyard.
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Mind Unbound
( 6)
Enchantment
At the beginning of your upkeep, put a lore counter on Mind Unbound, then draw a card for each lore counter on Mind Unbound.
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Mirror Universe
( 6)
Artifact
, Sacrifice Mirror Universe: Exchange life totals with target opponent. Activate only during your upkeep.
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Misfortune
( 4)
Sorcery
An opponent chooses one — • You put a +1/+1 counter on each creature you control and gain 4 life. • You put a -1/-1 counter on each creature that player controls and Misfortune deals 4 damage to that player.
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Misfortune Teller
( 4)
Creature — Human Warlock
(3/1)
Deathtouch Whenever Misfortune Teller enters or deals combat damage to a player, exile target card from a graveyard. If it was a creature card, create a 2/2 black Rogue creature token. If it was a land card, create a Treasure token. Otherwise, you gain 3 life.
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Mishra's Groundbreaker
( 4)
Artifact
, Sacrifice Mishra's Groundbreaker: Target land becomes a 3/3 artifact creature that's still a land. <I>(This effect lasts indefinitely.)</I>
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Smoky Lounge // Misty Salon (Misty Salon)
( 4)
Enchantment — Room
When you unlock this door, create an X/X blue Spirit creature token with flying, where X is the number of unlocked doors among Rooms you control. (You may cast either half. That door unlocks on the battlefield. As a sorcery, you may pay the mana cost of a locked door to unlock it.)
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Misunderstood Trapeze Elf
( 0)
Stickers
2 — Whenever you cast a spell, this creature gets +X/+X until end of turn, where X is the amount of generic mana in that spell's mana cost. 3 — Hexproof 2 — 4/2 4 — 6/6
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Moan of the Unhallowed
( 4)
Sorcery
Create two 2/2 black Zombie creature tokens. Flashback (You may cast this card from your graveyard for its flashback cost. Then exile it.)
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Model of Unity
( 3)
Artifact
Whenever players finish voting, you and each opponent who voted for a choice you voted for may scry 2. : Add one mana of any color.
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Mogg Flunkies
( 2)
Creature — Goblin
(3/3)
Mogg Flunkies can't attack or block alone.
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Mogis's Warhound
( 2)
Enchantment Creature — Dog
(2/2)
Bestow (If you cast this card for its bestow cost, it's an Aura spell with enchant creature. It becomes a creature again if it's not attached to a creature.) Mogis's Warhound attacks each combat if able. Enchanted creature gets +2/+2 and attacks each combat if able.
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Moira, Urborg Haunt
( 3)
Legendary Creature — Spirit Wizard
(3/2)
Menace Whenever Moira, Urborg Haunt deals combat damage to a player, return to the battlefield target creature card in your graveyard that was put there from the battlefield this turn.
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Monstrous Hound
( 4)
Creature — Dog
(4/4)
Monstrous Hound can't attack unless you control more lands than defending player. Monstrous Hound can't block unless you control more lands than attacking player.
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Moonlight Hunt
( 2)
Instant
Choose target creature you don't control. Each creature you control that's a Wolf or a Werewolf deals damage equal to its power to that creature.
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Morbid Hunger
( 6)
Sorcery
Morbid Hunger deals 3 damage to any target. You gain 3 life. Flashback (You may cast this card from your graveyard for its flashback cost. Then exile it.)
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Morbid Opportunist
( 3)
Creature — Human Rogue
(1/3)
Whenever one or more other creatures die, draw a card. This ability triggers only once each turn.
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Morbid Plunder
( 3)
Sorcery
Return up to two target creature cards from your graveyard to your hand.
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Morgul-Knife Wound
( 2)
Enchantment — Aura
Enchant creature Enchanted creature gets -3/-0 and has "At the beginning of your upkeep, exile this creature unless you pay 2 life."
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Morophon, the Boundless
( 7)
Legendary Creature — Shapeshifter
(6/6)
Changeling (This card is every creature type.) As Morophon, the Boundless enters, choose a creature type. Spells of the chosen type you cast cost less to cast. This effect reduces only the amount of colored mana you pay. Other creatures you control of the chosen type get +1/+1.
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Morska, Undersea Sleuth
( 3)
Legendary Creature — Vedalken Fish Detective
(2/3)
You have no maximum hand size. At the beginning of your upkeep, investigate. (Create a Clue token. It's an artifact with ", Sacrifice this artifact: Draw a card.") Whenever you draw your second card each turn, put two +1/+1 counters on Morska, Undersea Sleuth.
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Mortal Wound
( 1)
Enchantment — Aura
Enchant creature When enchanted creature is dealt damage, destroy it.
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Mother of Runes
( 1)
Creature — Human Cleric
(1/1)
: Target creature you control gains protection from the color of your choice until end of turn.
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Mount Velus Manticore
( 4)
Enchantment Creature — Manticore
(3/4)
At the beginning of combat on your turn, you may discard a card. When you do, Mount Velus Manticore deals X damage to any target, where X is the number of card types the discarded card has.
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Mountain Goat
( 1)
Creature — Goat
(1/1)
Mountainwalk (This creature can't be blocked as long as defending player controls a Mountain.)
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Mountain Stronghold
( 0)
Land
Red legendary creatures you control have "bands with other legendary creatures." (Any legendary creatures can attack in a band as long as at least one has "bands with other legendary creatures." Bands are blocked as a group. If at least two legendary creatures you control, one of which has "bands with other legendary creatures," are blocking or being blocked by the same creature, you divide that creature's combat damage, not its controller, among any of the creatures it's being blocked by or is blocking.)
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Mountain Valley
( 0)
Land
Mountain Valley enters tapped. , Sacrifice Mountain Valley: Search your library for a Mountain or Forest card, put it onto the battlefield, then shuffle.
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Mountain Yeti
( 4)
Creature — Yeti
(3/3)
Mountainwalk (This creature can't be blocked as long as defending player controls a Mountain.) Protection from white
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Mounted Archers
( 4)
Creature — Human Soldier Archer
(2/3)
Reach (This creature can block creatures with flying.) : Mounted Archers can block an additional creature this turn.
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Mounted Dreadknight
( 5)
Creature — Vampire Knight
(5/4)
Trample Mounted Dreadknight enters with a +1/+1 counter on it if an opponent lost life this turn.
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Mudbutton Torchrunner
( 3)
Creature — Goblin Warrior
(1/1)
When Mudbutton Torchrunner dies, it deals 3 damage to any target.
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Mummy Paramount
( 2)
Creature — Zombie
(2/2)
Whenever another Zombie you control enters, Mummy Paramount gets +1/+1 until end of turn.
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Munda, Ambush Leader
( 4)
Legendary Creature — Kor Ally
(3/4)
Haste Rally — Whenever Munda, Ambush Leader or another Ally you control enters, you may look at the top four cards of your library. If you do, reveal any number of Ally cards from among them, then put those cards on top of your library in any order and the rest on the bottom in any order.
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Munda's Vanguard
( 5)
Creature — Kor Knight Ally
(3/3)
Cohort — , Tap an untapped Ally you control: Put a +1/+1 counter on each creature you control.
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Mungha Wurm
( 4)
Creature — Wurm
(6/5)
You can't untap more than one land during your untap step.
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Munitions Expert
( 2)
Creature — Goblin
(1/1)
Flash When Munitions Expert enters, you may have it deal damage to target creature or planeswalker equal to the number of Goblins you control.
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Myth Unbound
( 3)
Enchantment
Your commander costs less to cast for each time it's been cast from the command zone this game. Whenever your commander is put into the command zone from anywhere, draw a card.
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Nacatl Hunt-Pride
( 6)
Creature — Cat Warrior
(5/4)
Vigilance , : Target creature can't block this turn. , : Target creature blocks this turn if able.
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Nagao, Bound by Honor
( 4)
Legendary Creature — Human Samurai
(3/3)
Bushido 1 (Whenever this creature blocks or becomes blocked, it gets +1/+1 until end of turn.) Whenever Nagao, Bound by Honor attacks, Samurai creatures you control get +1/+1 until end of turn.
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Nahiri, the Unforgiving
( 4)
Legendary Planeswalker — Nahiri
(5)
Compleated ( can be paid with , , or 2 life. If life was paid, this planeswalker enters with two fewer loyalty counters.) +1: Until your next turn, up to one target creature attacks a player each combat if able. +1: Discard a card, then draw a card. 0: Exile target creature or Equipment card with mana value less than Nahiri's loyalty from your graveyard. Create a token that's a copy of it. That token gains haste. Exile it at the beginning of the next end step.
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Najal, the Storm Runner
( 5)
Legendary Creature — Efreet Wizard
(5/4)
You may cast sorcery spells as though they had flash. Whenever Najal, the Storm Runner attacks, you may pay . If you do, when you next cast an instant or sorcery spell this turn, copy it. You may choose new targets for the copy.
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Necrogen Communion
( 2)
Enchantment — Aura
Enchant creature you control Enchanted creature has toxic 2. (Players dealt combat damage by it also get two poison counters.) When enchanted creature dies, return that card to the battlefield under your control.
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Necropouncer
( 6)
Artifact — Equipment
Living weapon (When this Equipment enters, create a 0/0 black Phyrexian Germ creature token, then attach this to it.) Equipped creature gets +3/+1 and has haste. Equip
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Necrotic Wound
( 1)
Instant
Undergrowth — Target creature gets -X/-X until end of turn, where X is the number of creature cards in your graveyard. If that creature would die this turn, exile it instead.
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Neyali, Suns' Vanguard
( 4)
Legendary Creature — Human Rebel
(3/3)
Attacking tokens you control have double strike. Whenever one or more tokens you control attack a player, exile the top card of your library. During any turn you attacked with a token, you may play that card.
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Nightclub Bouncer
( 4)
Creature — — Human Rogue
(2/3)
Flash When Nightclub Bouncer enters the battlefield, return target nonland permanent an opponent controls to its owner's hand. It perpetually gains "This spell costs more to cast."
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Nightmare Unmaking
( 5)
Sorcery
Choose one — • Exile each creature with power greater than the number of cards in your hand. • Exile each creature with power less than the number of cards in your hand.
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Niv-Mizzet, Parun
( 6)
Legendary Creature — Dragon Wizard
(5/5)
This spell can't be countered. Flying Whenever you draw a card, Niv-Mizzet, Parun deals 1 damage to any target. Whenever a player casts an instant or sorcery spell, you draw a card.
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Nocturnal Hunger
( 3)
Instant
Gift a Food (You may promise an opponent a gift as you cast this spell. If you do, they create a Food token before its other effects. It's an artifact with ", , Sacrifice this artifact: You gain 3 life.") Destroy target creature. If the gift wasn't promised, you lose 2 life.
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Nowhere to Run
( 2)
Enchantment
Flash When Nowhere to Run enters, target creature an opponent controls gets -3/-3 until end of turn. Creatures your opponents control can be the targets of spells and abilities as though they didn't have hexproof. Ward abilities of those creatures don't trigger.
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Nuka-Nuke Launcher
( 2)
Artifact — Equipment
Equipped creature gets +3/+0 and has intimidate. (It can't be blocked except by artifact creatures and/or creatures that share a color with it.) Whenever equipped creature attacks, until the end of defending player's next turn, that player gets two rad counters whenever they cast a spell. Equip
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Number Crunch
( 3)
Instant
Return target permanent to its owner's hand. Gotcha — If an opponent says a number, you may say "Gotcha" When you do, return Number Crunch from your graveyard to your hand.
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Nylea, God of the Hunt
( 4)
Legendary Enchantment Creature — God
(6/6)
Indestructible As long as your devotion to green is less than five, Nylea isn't a creature. (Each in the mana costs of permanents you control counts toward your devotion to green.) Other creatures you control have trample. : Target creature gets +2/+2 until end of turn.
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Nylea's Forerunner
( 5)
Enchantment Creature — Beast
(5/3)
Trample Other creatures you control have trample.
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Nylea's Huntmaster
( 4)
Creature — Centaur Shaman
(4/3)
When Nylea's Huntmaster enters, target creature you control gets +X/+0 until end of turn, where X is your devotion to green. (Each in the mana costs of permanents you control counts toward your devotion to green.)
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Nyxborn Unicorn
( 2)
Enchantment Creature — Unicorn
(2/2)
Bestow (If you cast this card for its bestow cost, it's an Aura spell with enchant creature. It becomes a creature again if it's not attached.) Mentor (Whenever this creature attacks, put a +1/+1 counter on target attacking creature with lesser power.) Enchanted creature gets +2/+2 and has mentor.
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Ob Nixilis, Unshackled
( 6)
Legendary Creature — Demon
(4/4)
Flying, trample Whenever an opponent searches their library, that player sacrifices a creature of their choice and loses 10 life. Whenever another creature dies, put a +1/+1 counter on Ob Nixilis, Unshackled.
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Obelisk of Undoing
( 1)
Artifact
, : Return target permanent you both own and control to your hand.
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Oblivion's Hunger
( 2)
Instant
Target creature you control gains indestructible until end of turn. Draw a card if that creature has a +1/+1 counter on it. (Damage and effects that say "destroy" don't destroy the creature.)
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Obuun, Mul Daya Ancestor
( 4)
Legendary Creature — Elf Spirit
(3/3)
At the beginning of combat on your turn, up to one target land you control becomes an X/X Elemental creature with trample and haste until end of turn, where X is Obuun's power. It's still a land. Landfall — Whenever a land you control enters, put a +1/+1 counter on target creature.
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Obzedat, Ghost Council
( 5)
Legendary Creature — Spirit Advisor
(5/5)
When Obzedat, Ghost Council enters, target opponent loses 2 life and you gain 2 life. At the beginning of your end step, you may exile Obzedat. If you do, return it to the battlefield under its owner's control at the beginning of your next upkeep. It gains haste.
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Oddly Uneven
( 5)
Sorcery
Choose one — • Destroy each creature with an odd number of words in its name. (Hyphenated words are one word.) • Destroy each creature with an even number of words in its name.
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Oddric, Lunar Marquis (playtest)
( 3)
Legendary Creature — — Human Soldier
(3/3)
At the beginning of each combat, creatures you control gain banding until end of turn if a creature you control has banding. The same is true for changeling, devoid, fear, flanking, horsemanship, ingest, intimidate, landwalk, shroud, tantrum, wither, and the activated ability "Sacrifice this creature: Add ."
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Odric, Lunarch Marshal
( 4)
Legendary Creature — Human Soldier
(3/3)
At the beginning of each combat, creatures you control gain first strike until end of turn if a creature you control has first strike. The same is true for flying, deathtouch, double strike, haste, hexproof, indestructible, lifelink, menace, reach, skulk, trample, and vigilance.
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Odunos River Trawler
( 3)
Creature — Zombie
(2/2)
When Odunos River Trawler enters, return target enchantment creature card from your graveyard to your hand. , Sacrifice Odunos River Trawler: Return target enchantment creature card from your graveyard to your hand.
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Ojer Taq, Deepest Foundation
( 6)
Legendary Creature — God
(6/6)
Vigilance If one or more creature tokens would be created under your control, three times that many of those tokens are created instead. When Ojer Taq dies, return it to the battlefield tapped and transformed under its owner's control.
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Okaun, Eye of Chaos
( 5)
Legendary Creature — Cyclops Berserker
(3/3)
Partner with Zndrsplt, Eye of Wisdom (When this creature enters, target player may put Zndrsplt into their hand from their library, then shuffle.) At the beginning of combat on your turn, flip a coin until you lose a flip. Whenever a player wins a coin flip, double Okaun's power and toughness until end of turn.
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Oliphaunt
( 6)
Creature — Elephant
(6/4)
Trample Whenever Oliphaunt attacks, another target creature you control gets +2/+0 and gains trample until end of turn. Mountaincycling (, Discard this card: Search your library for a Mountain card, reveal it, put it into your hand, then shuffle.)
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Omen of the Hunt
( 3)
Enchantment
Flash When Omen of the Hunt enters, you may search your library for a basic land card, put it onto the battlefield tapped, then shuffle. , Sacrifice Omen of the Hunt: Scry 2.
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Omen of the Sun
( 3)
Enchantment
Flash When Omen of the Sun enters, create two 1/1 white Human Soldier creature tokens and you gain 2 life. , Sacrifice Omen of the Sun: Scry 2.
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