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Grave Titan
( 6)
Creature — Giant
(6/6)
Deathtouch Whenever Grave Titan enters or attacks, create two 2/2 black Zombie creature tokens.
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Grave Upheaval
( 6)
Sorcery
Put target creature card from a graveyard onto the battlefield under your control. It gains haste. Basic landcycling (, Discard this card: Search your library for a basic land card, reveal it, put it into your hand, then shuffle.)
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Gravebane Zombie
( 4)
Creature — Zombie
(3/2)
If Gravebane Zombie would die, put Gravebane Zombie on top of its owner's library instead.
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Gravebind
( 1)
Instant
Target creature can't be regenerated this turn. Draw a card at the beginning of the next turn's upkeep.
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Graveblade Marauder
( 3)
Creature — Human Warrior
(1/4)
Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.) Whenever Graveblade Marauder deals combat damage to a player, that player loses life equal to the number of creature cards in your graveyard.
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Graveborn Muse
( 4)
Creature — Zombie Spirit
(3/3)
At the beginning of your upkeep, you draw X cards and you lose X life, where X is the number of Zombies you control.
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Gravebreaker Lamia
( 5)
Enchantment Creature — Snake Lamia
(4/4)
Lifelink When Gravebreaker Lamia enters, search your library for a card, put it into your graveyard, then shuffle. Spells you cast from your graveyard cost less to cast.
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Gravecrawler
( 1)
Creature — Zombie
(2/1)
Gravecrawler can't block. You may cast Gravecrawler from your graveyard as long as you control a Zombie.
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Gravedig
( 2)
Sorcery
Choose one — • Target player creates a 2/2 black Zombie creature token. • Return target creature card from your graveyard to your hand. Entwine (Choose both if you pay the entwine cost.)
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Gravedigger
( 4)
Creature — Zombie
(2/2)
When Gravedigger enters, you may return target creature card from your graveyard to your hand.
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Gravegouger
( 3)
Creature — Nightmare Horror
(2/2)
When Gravegouger enters, exile up to two target cards from a single graveyard. When Gravegouger leaves the battlefield, return the exiled cards to their owner's graveyard.
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Gravelgill Axeshark
( 5)
Creature — Merfolk Soldier
(3/3)
Persist (When this creature dies, if it had no -1/-1 counters on it, return it to the battlefield under its owner's control with a -1/-1 counter on it.)
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Gravelgill Duo
( 3)
Creature — Merfolk Rogue Warrior
(2/1)
Whenever you cast a blue spell, Gravelgill Duo gets +1/+1 until end of turn. Whenever you cast a black spell, Gravelgill Duo gains fear until end of turn. (It can't be blocked except by artifact creatures and/or black creatures.)
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Gravel-Hide Goblin
( 2)
Creature — Goblin Shaman
(2/1)
: Gravel-Hide Goblin gets +2/+2 until end of turn.
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Gravelighter
( 3)
Creature — Spirit
(2/2)
Flying When Gravelighter enters, draw a card if a creature died this turn. Otherwise, each player sacrifices a creature of their choice.
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Graven Abomination
( 3)
Artifact Creature — Horror
(3/1)
Whenever Graven Abomination attacks, exile target card from defending player's graveyard.
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Graven Archfiend
( 5)
Artifact Creature — — Gargoyle Demon
(4/5)
As an additional cost to cast this spell, you may sacrifice a non-Demon creature. Flying When Graven Archfiend enters the battlefield, if its additional cost was paid, conjure a card named Demonic Pact onto the battlefield.
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Graven Dominator
( 6)
Creature — Gargoyle
(4/4)
Flying Haunt (When this creature dies, exile it haunting target creature.) When Graven Dominator enters or the creature it haunts dies, each other creature has base power and toughness 1/1 until end of turn.
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Gravepurge
( 3)
Instant
Put any number of target creature cards from your graveyard on top of your library. Draw a card.
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Graverobber Spider
( 4)
Creature — Spider
(2/4)
Reach : Graverobber Spider gets +X/+X until end of turn, where X is the number of creature cards in your graveyard. Activate only once each turn.
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Grave-Shell Scarab
( 5)
Creature — Insect
(4/4)
, Sacrifice Grave-Shell Scarab: Draw a card. Dredge 1 (If you would draw a card, you may mill a card instead. If you do, return this card from your graveyard to your hand.)
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Graveshifter
( 4)
Creature — Shapeshifter
(2/2)
Changeling (This card is every creature type.) When Graveshifter enters, you may return target creature card from your graveyard to your hand.
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Gravespawn Sovereign
( 6)
Creature — Zombie
(3/3)
Tap five untapped Zombies you control: Put target creature card from a graveyard onto the battlefield under your control.
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Gravestone Strider
( 2)
Artifact Creature — Golem
(1/3)
: Add one mana of any color. Activate only once each turn. , Exile Gravestone Strider from your graveyard: Exile target card from a graveyard.
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Gravestorm
( 3)
Enchantment
At the beginning of your upkeep, target opponent may exile a card from their graveyard. If that player doesn't, you may draw a card.
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Gravetiller Wurm
( 6)
Creature — Wurm
(4/4)
Trample Morbid — Gravetiller Wurm enters with four +1/+1 counters on it if a creature died this turn.
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Gravewaker
( 6)
Creature — Bird Spirit
(5/5)
Flying (This creature can't be blocked except by creatures with flying or reach.) : Return target creature card from your graveyard to the battlefield tapped.
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Graveyard Busybody
( 6)
Creature — Human Spy
(*/*)
All graveyards are also your graveyards. Graveyard Busybody's power and toughness are each equal to the number of cards with flavor text in your graveyards.
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Graveyard Dig (playtest)
( 2)
Sorcery
Return up to two target black or green creature cards from your graveyard to your hand. You may cast this spell for . If you do, ignore the bracketed text.
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Graveyard Glutton
( 0)
Creature — Werewolf
(4/4)
Ward—Discard a card. Whenever Graveyard Glutton enters or attacks, exile up to two target cards from graveyards. For each creature card exiled this way, each opponent loses 1 life and you gain 1 life. Nightbound (If a player casts at least two spells during their own turn, it becomes day next turn.)
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Graveyard Marshal
( 2)
Creature — Zombie Soldier
(3/2)
, Exile a creature card from your graveyard: Create a tapped 2/2 black Zombie creature token.
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Graveyard Shift
( 5)
Sorcery
This spell has flash as long as there are five or more mana values among cards in your graveyard. Return target creature card from your graveyard to the battlefield.
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Graveyard Shovel
( 2)
Artifact
, : Target player exiles a card from their graveyard. If it's a creature card, you gain 2 life.
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Graveyard Trespasser
( 3)
Creature — Human Werewolf
(3/3)
Ward—Discard a card. Whenever Graveyard Trespasser enters or attacks, exile up to one target card from a graveyard. If a creature card was exiled this way, each opponent loses 1 life and you gain 1 life. Daybound (If a player casts no spells during their own turn, it becomes night next turn.)
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Gravitational Shift
( 5)
Enchantment
Creatures with flying get +2/+0. Creatures without flying get -2/-0.
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Gravitic Punch
( 4)
Sorcery
Target creature you control deals damage equal to its power to target player. Jump-start (You may cast this card from your graveyard by discarding a card in addition to paying its other costs. Then exile this card.)
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Gravity Negator
( 4)
Creature — Eldrazi Drone
(2/3)
Devoid (This card has no color.) Flying Whenever Gravity Negator attacks, you may pay . If you do, another target creature gains flying until end of turn. ( represents colorless mana.)
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Gravity Well
( 3)
Enchantment
Whenever a creature with flying attacks, it loses flying until end of turn.
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Greater Harvester
( 5)
Creature — Horror
(5/6)
At the beginning of your upkeep, sacrifice a permanent. Whenever Greater Harvester deals combat damage to a player, that player sacrifices two permanents of their choice.
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Greater Realm of Preservation
( 2)
Enchantment
: The next time a black or red source of your choice would deal damage to you this turn, prevent that damage.
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Greatest Show in the Multiverse
( 7)
Artifact Enchantment — Saga
As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) As an additional cost to cast this spell, exile five instant and/or sorcery cards you own with the same artist and different names from outside the game. I, II, III — Choose one of the exiled cards at random. You may cast it without paying its mana cost.
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Greensleeves, Maro-Sorcerer
( 5)
Legendary Creature — Elemental
(*/*)
Protection from planeswalkers and from Wizards Greensleeves, Maro-Sorcerer's power and toughness are each equal to the number of lands you control. Landfall — Whenever a land you control enters, create a 3/3 green Badger creature token.
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Grenzo, Havoc Raiser
( 2)
Legendary Creature — Goblin Rogue
(2/2)
Whenever a creature you control deals combat damage to a player, choose one — • Goad target creature that player controls. • Exile the top card of that player's library. Until end of turn, you may cast that card and you may spend mana as though it were mana of any color to cast that spell.
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Greven, Predator Captain
( 5)
Legendary Creature — Phyrexian Human Warrior
(5/5)
Menace Greven, Predator Captain gets +X/+0, where X is the amount of life you've lost this turn. Whenever Greven attacks, you may sacrifice another creature. If you do, you draw cards equal to that creature's power and you lose life equal to that creature's toughness.
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Grievous Wound
( 5)
Enchantment — Aura
Enchant player Enchanted player can't gain life. Whenever enchanted player is dealt damage, they lose half their life, rounded up.
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Grim Discovery
( 2)
Sorcery
Choose one or both — • Return target creature card from your graveyard to your hand. • Return target land card from your graveyard to your hand.
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Grim Lavamancer
( 1)
Creature — Human Wizard
(1/1)
, , Exile two cards from your graveyard: Grim Lavamancer deals 2 damage to any target.
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Grim Servant
( 4)
Creature — Zombie Warlock
(3/2)
Menace When Grim Servant enters, search your library for a card with mana value less than or equal to your devotion to black, reveal it, put it into your hand, then shuffle. You lose 3 life. (Each in the mana costs of permanents you control counts toward your devotion to black.)
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Grisly Salvage
( 2)
Instant
Reveal the top five cards of your library. You may put a creature or land card from among them into your hand. Put the rest into your graveyard.
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Grisly Survivor
( 3)
Creature — Minotaur Warrior
(2/3)
Whenever you cycle or discard a card, Grisly Survivor gets +2/+0 until end of turn.
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Grist, Voracious Larva
( 1)
Legendary Creature — Insect
(1/2)
Deathtouch Whenever Grist, Voracious Larva or another creature you control enters, if it entered from your graveyard or you cast it from your graveyard, you may pay . If you do, exile Grist, then return it to the battlefield transformed under its owner's control.
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Grizzled Wolverine
( 3)
Creature — Wolverine
(2/2)
: Grizzled Wolverine gets +2/+0 until end of turn. Activate only during the declare blockers step, only if at least one creature is blocking Grizzled Wolverine, and only once each turn.
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Grolnok, the Omnivore
( 4)
Legendary Creature — Frog
(3/3)
Whenever a Frog you control attacks, mill three cards. Whenever a permanent card is put into your graveyard from your library, exile it with a croak counter on it. You may play lands and cast spells from among cards you own in exile with croak counters on them.
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Grothama, All-Devouring
( 5)
Legendary Creature — Wurm
(10/8)
Other creatures have "Whenever this creature attacks, you may have it fight Grothama, All-Devouring." When Grothama leaves the battlefield, each player draws cards equal to the amount of damage dealt to Grothama this turn by sources they controlled.
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Groundshaker Sliver
( 7)
Creature — Sliver
(5/5)
Sliver creatures you control have trample. (A creature with trample can deal excess combat damage to the player or planeswalker it's attacking.)
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Grove Rumbler
( 4)
Creature — Elemental
(3/3)
Trample Landfall — Whenever a land you control enters, Grove Rumbler gets +2/+2 until end of turn.
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Elusive Otter (Grove's Bounty)
( 1)
Sorcery — Adventure
Distribute X +1/+1 counters among any number of target creatures you control. (Then exile this card. You may cast the creature later from exile.)
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Grovetender Druids
( 4)
Creature — Elf Druid Ally
(3/3)
Rally — Whenever Grovetender Druids or another Ally you control enters, you may pay . If you do, create a 1/1 green Plant creature token.
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Gruesome Discovery
( 4)
Sorcery
Target player discards two cards. Morbid — If a creature died this turn, instead that player reveals their hand, you choose two cards from it, then that player discards those cards.
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Gryff Vanguard
( 5)
Creature — Human Knight
(3/2)
Flying When Gryff Vanguard enters, draw a card.
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Gryffwing Cavalry
( 4)
Creature — Human Knight
(2/2)
Flying Training (Whenever this creature attacks with another creature with greater power, put a +1/+1 counter on this creature.) Whenever Gryffwing Cavalry attacks, you may pay . If you do, target attacking creature without flying gains flying until end of turn.
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Guardian of Cloverdell
( 7)
Creature — Treefolk Shaman
(4/5)
When Guardian of Cloverdell enters, create three 1/1 white Kithkin Soldier creature tokens. , Sacrifice a Kithkin: You gain 1 life.
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Guardian of Vitu-Ghazi
( 8)
Creature — Elemental
(4/7)
Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for or one mana of that creature's color.) Vigilance
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Guiding Voice
( 1)
Sorcery
Put a +1/+1 counter on target creature. Learn. (You may reveal a Lesson card you own from outside the game and put it into your hand, or discard a card to draw a card.)
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Gustcloak Cavalier
( 5)
Creature — Human Knight
(2/2)
Flanking (Whenever a creature without flanking blocks this creature, the blocking creature gets -1/-1 until end of turn.) Whenever Gustcloak Cavalier attacks, you may tap target creature. Whenever Gustcloak Cavalier becomes blocked, you may untap Gustcloak Cavalier and remove it from combat.
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Gustcloak Savior
( 5)
Creature — Bird Soldier
(3/4)
Flying Whenever a creature you control becomes blocked, you may untap that creature and remove it from combat.
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Gutmorn, Pactbound Servant
( 3)
Legendary Creature — — Demon
(1/3)
Flying, deathtouch Whenever Gutmorn, Pactbound Servant enters the battlefield, each player discards a nonland card. Whenever a player discards a card during your turn, they choose another player. That player conjures a duplicate of that card into their hand. It perpetually gains "You may spend mana as though it were mana of any color to cast this spell."
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Guul Draz Overseer
( 6)
Creature — Vampire
(3/4)
Flying Landfall — Whenever a land you control enters, other creatures you control get +1/+0 until end of turn. If that land is a Swamp, those creatures get +2/+0 until end of turn instead.
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Guul Draz Vampire
( 1)
Creature — Vampire Rogue
(1/1)
As long as an opponent has 10 or less life, Guul Draz Vampire gets +2/+1 and has intimidate. (It can't be blocked except by artifact creatures and/or creatures that share a color with it.)
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Haazda Vigilante
( 5)
Creature — Giant Soldier
(4/4)
Whenever Haazda Vigilante enters or attacks, put a +1/+1 counter on target creature you control with power 2 or less.
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Merchant of the Vale (Haggle)
( 1)
Instant — Adventure
You may discard a card. If you do, draw a card. (Then exile this card. You may cast the creature later from exile.)
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Hailstorm Valkyrie
( 4)
Snow Creature — Angel Wizard
(2/2)
Flying, trample : Hailstorm Valkyrie gets +2/+2 until end of turn. ( can be paid with one mana from a snow source.)
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Hakka, Whispering Raven
( 2)
Legendary Creature — Bird
(2/3)
Flying Whenever Hakka, Whispering Raven deals combat damage to a player, return it to its owner's hand, then scry 2.
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Haldan, Avid Arcanist
( 3)
Legendary Creature — Human Wizard
(1/4)
Partner with Pako, Arcane Retriever (When this creature enters, target player may put Pako into their hand from their library, then shuffle.) You may play lands and cast noncreature spells from among cards you exiled that have fetch counters on them, and you may spend mana as though it were mana of any color to cast those spells.
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Halimar Excavator
( 2)
Creature — Human Wizard Ally
(1/3)
Whenever Halimar Excavator or another Ally you control enters, target player mills X cards, where X is the number of Allies you control.
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Halimar Wavewatch
( 2)
Creature — Merfolk Soldier
(0/3)
Level up (: Put a level counter on this. Level up only as a sorcery.) LEVEL 1-4 0/6 LEVEL 5+ 6/6 Islandwalk (This creature can't be blocked as long as defending player controls an Island.)
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Halvar, God of Battle
( 4)
Legendary Creature — God
(4/4)
Creatures you control that are enchanted or equipped have double strike. At the beginning of each combat, you may attach target Aura or Equipment attached to a creature you control to target creature you control.
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Halving Season (playtest)
( 5)
Enchantment
If an opponent would create one or more tokens, they create half that many of each of those kinds of tokens instead, rounded down. If an opponent would put one or more counters on a permanent or player, they put half that many of each of those kinds of counters on that permanent or player instead, rounded down.
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Hamlet Vanguard
( 3)
Creature — Human Warrior
(1/1)
Ward (Whenever this creature becomes the target of a spell or ability an opponent controls, counter it unless that player pays .) Hamlet Vanguard enters with two +1/+1 counters on it for each other nontoken Human you control.
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Hand of Vecna
( 3)
Legendary Artifact — Equipment
At the beginning of combat on your turn, equipped creature or a creature you control named Vecna gets +X/+X until end of turn, where X is the number of cards in your hand. Equip—Pay 1 life for each card in your hand. Equip
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Hapatra, Vizier of Poisons
( 2)
Legendary Creature — Human Cleric
(2/2)
Whenever Hapatra, Vizier of Poisons deals combat damage to a player, you may put a -1/-1 counter on target creature. Whenever you put one or more -1/-1 counters on a creature, create a 1/1 green Snake creature token with deathtouch.
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Happily Ever After
( 3)
Enchantment
When Happily Ever After enters, each player gains 5 life and draws a card. At the beginning of your upkeep, if there are five colors among permanents you control, there are six or more card types among permanents you control and/or cards in your graveyard, and your life total is greater than or equal to your starting life total, you win the game.
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Harald Unites the Elves
( 4)
Enchantment — Saga
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) I — Mill three cards. You may put an Elf or Tyvar card from your graveyard onto the battlefield. II — Put a +1/+1 counter on each Elf you control. III — Whenever an Elf you control attacks this turn, target creature an opponent controls gets -1/-1 until end of turn.
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Harbin, Vanguard Aviator
( 2)
Legendary Creature — Human Soldier
(3/2)
Flying Whenever you attack with five or more Soldiers, creatures you control get +1/+1 and gain flying until end of turn.
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Hard Cover
( 1)
Enchantment — Aura
Enchant creature Enchanted creature gets +0/+2 and has ": Draw a card, then discard a card."
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Hard Evidence
( 1)
Sorcery
Create a 0/3 blue Crab creature token. Investigate. (Create a Clue token. It's an artifact with ", Sacrifice this artifact: Draw a card.")
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Hardy Veteran
( 2)
Creature — Human Warrior
(2/2)
During your turn, Hardy Veteran gets +0/+2.
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