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Undercover Operative
( 4)
Creature — Shapeshifter Rogue
(0/0)
You may have Undercover Operative enter as a copy of any creature on the battlefield, except it enters with a shield counter on it if you control that creature. (If it would be dealt damage or destroyed, remove a shield counter from it instead.)
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Undergrowth Scavenger
( 4)
Creature — Fungus Horror
(0/0)
Undergrowth Scavenger enters with a number of +1/+1 counters on it equal to the number of creature cards in all graveyards.
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Undermountain Adventurer
( 4)
Creature — Giant Warrior
(3/4)
Vigilance When Undermountain Adventurer enters, you take the initiative. : Add . If you've completed a dungeon, add six instead.
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Undersea Invader
( 6)
Creature — Giant Rogue
(5/6)
Flash (You may cast this spell any time you could cast an instant.) Undersea Invader enters tapped.
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Undiscovered Paradise
( 0)
Land
: Add one mana of any color. During your next untap step, as you untap your permanents, return Undiscovered Paradise to its owner's hand.
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Undying Evil
( 1)
Instant
Target creature gains undying until end of turn. (When it dies, if it had no +1/+1 counters on it, return it to the battlefield under its owner's control with a +1/+1 counter on it.)
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Unesh, Criosphinx Sovereign
( 6)
Legendary Creature — Sphinx
(4/4)
Flying Sphinx spells you cast cost less to cast. Whenever Unesh, Criosphinx Sovereign or another Sphinx you control enters, reveal the top four cards of your library. An opponent separates those cards into two piles. Put one pile into your hand and the other into your graveyard.
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Unexpected Conversion
( 3)
Sorcery
Draw two cards. Then you may exile an instant or sorcery card from your hand. If you do, search your hand and library for any number of cards with the same name, exile them, then shuffle. Seek an instant or sorcery card for each card exiled from your hand this way.
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Unexplained Vision
( 5)
Sorcery
Draw three cards. Adamant — If at least three blue mana was spent to cast this spell, scry 3.
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Unforgiving One
( 3)
Creature — Spirit
(2/3)
Menace (This creature can't be blocked except by two or more creatures.) Whenever Unforgiving One attacks, return target creature card with mana value X or less from your graveyard to the battlefield, where X is the number of modified creatures you control. (Equipment, Auras you control, and counters are modifications.)
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Unidentified Hovership
( 3)
Artifact — Vehicle
(2/2)
Flying When Unidentified Hovership enters, exile up to one target creature with toughness 5 or less. When Unidentified Hovership leaves the battlefield, the exiled card's owner manifests dread. Crew 1
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Uninvited Geist
( 3)
Creature — Spirit
(2/2)
Skulk (This creature can't be blocked by creatures with greater power.) When Uninvited Geist deals combat damage to a player, transform it.
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Universal Automaton
( 1)
Artifact Creature — Shapeshifter
(1/1)
Changeling (This card is every creature type.)
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Universal Solvent
( 1)
Artifact
, , Sacrifice Universal Solvent: Destroy target permanent.
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Universal Surveillance
( 3)
Sorcery
Improvise (Your artifacts can help cast this spell. Each artifact you tap after you're done activating mana abilities pays for .) Draw X cards.
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Unliving Psychopath
( 4)
Creature — Zombie Assassin
(0/4)
: Unliving Psychopath gets +1/-1 until end of turn. , : Destroy target creature with power less than Unliving Psychopath's power.
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Unmake the Graves
( 5)
Instant
Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for or one mana of that creature's color.) Return up to two target creature cards from your graveyard to your hand.
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Unmarked Grave
( 2)
Sorcery
Search your library for a nonlegendary card, put that card into your graveyard, then shuffle.
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Unnerve
( 4)
Sorcery
Each opponent discards two cards.
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Unnerving Grasp
( 3)
Sorcery
Return up to one target nonland permanent to its owner's hand. Manifest dread. (Look at the top two cards of your library. Put one onto the battlefield face down as a 2/2 creature and the other into your graveyard. Turn it face up any time for its mana cost if it's a creature card.)
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Untamed Kavu
( 2)
Creature — Kavu
(2/2)
Kicker (You may pay an additional as you cast this spell.) Vigilance, trample If Untamed Kavu was kicked, it enters with three +1/+1 counters on it.
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Unwilling Vessel
( 3)
Creature — Human Wizard
(3/2)
Vigilance Eerie — Whenever an enchantment you control enters and whenever you fully unlock a Room, put a possession counter on Unwilling Vessel. When Unwilling Vessel dies, create an X/X blue Spirit creature token with flying, where X is the number of counters on Unwilling Vessel.
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Upheaval
( 6)
Sorcery
Return all permanents to their owners' hands.
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Urban Evolution
( 5)
Sorcery
Draw three cards. You may play an additional land this turn.
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Urborg Scavengers
( 3)
Creature — Spirit
(2/2)
Whenever Urborg Scavengers enters or attacks, exile target card from a graveyard. Put a +1/+1 counter on Urborg Scavengers. Urborg Scavengers has flying as long as a card exiled with it has flying. The same is true for first strike, double strike, deathtouch, haste, hexproof, indestructible, lifelink, menace, reach, trample, and vigilance.
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Urza's Avenger
( 6)
Artifact Creature — Shapeshifter
(4/4)
: Urza's Avenger gets -1/-1 and gains your choice of banding, flying, first strike, or trample until end of turn. (Any creatures with banding, and up to one without, can attack in a band. Bands are blocked as a group. If any creatures with banding you control are blocking or being blocked by a creature, you divide that creature's combat damage, not its controller, among any of the creatures it's being blocked by or is blocking.)
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Utopia Vow
( 2)
Enchantment — Aura
Enchant creature Enchanted creature can't attack or block. Enchanted creature has ": Add one mana of any color."
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Utvara Hellkite
( 8)
Creature — Dragon
(6/6)
Flying Whenever a Dragon you control attacks, create a 6/6 red Dragon creature token with flying.
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Utvara Scalper
( 2)
Creature — Goblin Scout
(1/2)
Flying Utvara Scalper attacks each combat if able.
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Uvilda, Dean of Perfection
( 3)
Legendary Creature — Djinn Wizard
(2/2)
: You may exile an instant or sorcery card from your hand and put three hone counters on it. It gains "At the beginning of your upkeep, if this card is exiled, remove a hone counter from it" and "When the last hone counter is removed from this card, if it's exiled, you may cast it. It costs less to cast this way."
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V.A.T.S.
( 4)
Instant
Split second (As long as this spell is on the stack, players can't cast spells or activate abilities that aren't mana abilities.) Choose any number of target creatures with equal toughness. Destroy the chosen creatures.
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Vacuumelt
( 3)
Sorcery
Replicate (When you cast this spell, copy it for each time you paid its replicate cost. You may choose new targets for the copies.) Return target creature to its owner's hand.
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Vadmir, New Blood
( 2)
Legendary Creature — Vampire Rogue
(2/2)
Whenever you commit a crime, put a +1/+1 counter on Vadmir, New Blood. This ability triggers only once each turn. (Targeting opponents, anything they control, and/or cards in their graveyards is a crime.) As long as Vadmir has four or more +1/+1 counters on it, it has menace and lifelink.
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Vadrik, Astral Archmage
( 3)
Legendary Creature — Human Wizard
(1/2)
If it's neither day nor night, it becomes day as Vadrik, Astral Archmage enters. Instant and sorcery spells you cast cost less to cast, where X is Vadrik's power. Whenever day becomes night or night becomes day, put a +1/+1 counter on Vadrik.
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Vadrok, Apex of Thunder
( 3)
Legendary Creature — Elemental Dinosaur Cat
(3/3)
Mutate (If you cast this spell for its mutate cost, put it over or under target non-Human creature you own. They mutate into the creature on top plus all abilities from under it.) Flying, first strike Whenever this creature mutates, you may cast target noncreature card with mana value 3 or less from your graveyard without paying its mana cost.
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Vaevictis Asmadi, the Dire
( 6)
Legendary Creature — Elder Dragon
(6/6)
Flying Whenever Vaevictis Asmadi, the Dire attacks, for each player, choose target permanent that player controls. Those players sacrifice those permanents. Each player who sacrificed a permanent this way reveals the top card of their library, then puts it onto the battlefield if it's a permanent card.
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Vagrant Plowbeasts
( 7)
Creature — Beast
(6/6)
: Regenerate target creature with power 5 or greater.
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Valakut Awakening
( 3)
Instant
Put any number of cards from your hand on the bottom of your library, then draw that many cards plus one.
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Valakut Exploration
( 3)
Enchantment
Landfall — Whenever a land you control enters, exile the top card of your library. You may play that card for as long as it remains exiled. At the beginning of your end step, if there are cards exiled with Valakut Exploration, put them into their owner's graveyard, then Valakut Exploration deals that much damage to each opponent.
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Valakut Fireboar
( 5)
Creature — Elemental Boar
(1/7)
Whenever Valakut Fireboar attacks, switch its power and toughness until end of turn.
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Valakut Invoker
( 3)
Creature — Human Shaman
(2/3)
: Valakut Invoker deals 3 damage to any target.
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Valakut Predator
( 3)
Creature — Elemental
(2/2)
Landfall — Whenever a land you control enters, Valakut Predator gets +2/+2 until end of turn.
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Valakut, the Molten Pinnacle
( 0)
Land
Valakut, the Molten Pinnacle enters tapped. Whenever a Mountain you control enters, if you control at least five other Mountains, you may have Valakut, the Molten Pinnacle deal 3 damage to any target. : Add .
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Valduk, Keeper of the Flame
( 3)
Legendary Creature — Human Shaman
(3/2)
At the beginning of combat on your turn, for each Aura and Equipment attached to Valduk, Keeper of the Flame, create a 3/1 red Elemental creature token with trample and haste. Exile those tokens at the beginning of the next end step.
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Valentin, Dean of the Vein
( 1)
Legendary Creature — Vampire Warlock
(1/1)
Menace, lifelink If a nontoken creature an opponent controls would die, exile it instead. When you do, you may pay . If you do, create a 1/1 black and green Pest creature token with "When this creature dies, you gain 1 life."
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Valeron Wardens
( 3)
Creature — Human Monk
(1/3)
Renown 2 (When this creature deals combat damage to a player, if it isn't renowned, put two +1/+1 counters on it and it becomes renowned.) Whenever a creature you control becomes renowned, draw a card.
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Valgavoth, Harrower of Souls
( 4)
Legendary Creature — Elder Demon
(4/4)
Flying Ward—Pay 2 life. Whenever an opponent loses life for the first time during each of their turns, put a +1/+1 counter on Valgavoth, Harrower of Souls and draw a card.
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Valgavoth, Terror Eater
( 9)
Legendary Creature — Elder Demon
(9/9)
Flying, lifelink Ward—Sacrifice three nonland permanents. If a card you didn't control would be put into an opponent's graveyard from anywhere, exile it instead. During your turn, you may play cards exiled with Valgavoth. If you cast a spell this way, pay life equal to its mana value rather than pay its mana cost.
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Valgavoth's Faithful
( 1)
Creature — Human Cleric
(1/1)
, Sacrifice Valgavoth's Faithful: Return target creature card from your graveyard to the battlefield. Activate only as a sorcery.
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Valgavoth's Lair
( 0)
Enchantment Land
Hexproof Valgavoth's Lair enters tapped. As it enters, choose a color. : Add one mana of the chosen color.
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Valgavoth's Onslaught
( 1)
Sorcery
Manifest dread X times, then put X +1/+1 counters on each of those creatures. (To manifest dread, look at the top two cards of your library, then put one onto the battlefield face down as a 2/2 creature and the other into your graveyard. Turn it face up any time for its mana cost if it's a creature card.)
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Valiant Changeling
( 7)
Creature — Shapeshifter
(3/3)
This spell costs less to cast for each creature type among creatures you control. This effect can't reduce the amount of mana this spell costs by more than . Changeling (This card is every creature type.) Double strike
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Valiant Endeavor
( 6)
Sorcery
Roll two d6 and choose one result. Destroy each creature with power greater than or equal to that result. Then create a number of 2/2 white Knight creature tokens with vigilance equal to the other result.
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Valiant Farewell
( 2)
Instant
Target creature you control gets +2/+0 until end of turn. When that creature leaves the battlefield this turn, you get a boon with "When you cast your next creature spell, it perpetually gets +2/+0." Draw a card.
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Valiant Knight
( 4)
Creature — Human Knight
(3/4)
Other Knights you control get +1/+1. : Knights you control gain double strike until end of turn.
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Valiant Rescuer
( 2)
Creature — Human Soldier
(3/1)
Whenever you cycle another card for the first time each turn, create a 1/1 white Human Soldier creature token. Cycling (, Discard this card: Draw a card.)
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Valiant Veteran
( 2)
Creature — Kor Soldier
(2/2)
Other Soldiers you control get +1/+1. , Exile Valiant Veteran from your graveyard: Put a +1/+1 counter on each Soldier you control.
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Valki, God of Lies
( 2)
Legendary Creature — God
(2/1)
When Valki enters, each opponent reveals their hand. For each opponent, exile a creature card they revealed this way until Valki leaves the battlefield. : Choose a creature card exiled with Valki with mana value X. Valki becomes a copy of that card.
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Valkmira, Protector's Shield
( 4)
Legendary Artifact
If a source an opponent controls would deal damage to you or a permanent you control, prevent 1 of that damage. Whenever you or another permanent you control becomes the target of a spell or ability an opponent controls, counter that spell or ability unless its controller pays .
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Valkyrie Harbinger
( 6)
Creature — Angel Cleric
(4/5)
Flying Lifelink (Damage dealt by this creature also causes you to gain that much life.) At the beginning of each end step, if you gained 4 or more life this turn, create a 4/4 white Angel creature token with flying and vigilance.
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Valkyrie's Call
( 5)
Enchantment
Whenever a nontoken, non-Angel creature you control dies, return that card to the battlefield under its owner's control with a +1/+1 counter on it. It has flying and is an Angel in addition to its other types.
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Valkyrie's Sword
( 2)
Artifact — Equipment
When Valkyrie's Sword enters, you may pay . If you do, create a 4/4 white Angel Warrior creature token with flying and vigilance, then attach Valkyrie's Sword to it. Equipped creature gets +2/+1. Equip
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Valley Dasher
( 2)
Creature — Human Berserker
(2/2)
Haste Valley Dasher attacks each combat if able.
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Valley Flamecaller
( 3)
Creature — Lizard Warlock
(3/3)
If a Lizard, Mouse, Otter, or Raccoon you control would deal damage to a permanent or player, it deals that much damage plus 1 instead.
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Valley Floodcaller
( 3)
Creature — Otter Wizard
(2/2)
Flash You may cast noncreature spells as though they had flash. Whenever you cast a noncreature spell, Birds, Frogs, Otters, and Rats you control get +1/+1 until end of turn. Untap them.
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Valley Mightcaller
( 1)
Creature — Frog Warrior
(1/1)
Trample Whenever another Frog, Rabbit, Raccoon, or Squirrel you control enters, put a +1/+1 counter on Valley Mightcaller.
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Valley Questcaller
( 2)
Creature — Rabbit Warrior
(2/3)
Whenever one or more other Rabbits, Bats, Birds, and/or Mice you control enter, scry 1. Other Rabbits, Bats, Birds, and Mice you control get +1/+1.
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Valley Rally
( 3)
Instant
Gift a Food (You may promise an opponent a gift as you cast this spell. If you do, they create a Food token before its other effects. It's an artifact with ", , Sacrifice this artifact: You gain 3 life.") Creatures you control get +2/+0 until end of turn. If the gift was promised, target creature you control gains first strike until end of turn.
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Valley Rotcaller
( 2)
Creature — Squirrel Warlock
(1/3)
Menace Whenever Valley Rotcaller attacks, each opponent loses X life and you gain X life, where X is the number of other Squirrels, Bats, Lizards, and Rats you control.
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XXValor (Valor)
( 4)
Creature — Incarnation
(2/2)
First strike As long as Valor is in your graveyard and you control a Plains, creatures you control have first strike.
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Valor in Akros
( 4)
Enchantment
Whenever a creature you control enters, creatures you control get +1/+1 until end of turn.
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Valor Made Real
( 1)
Instant
Target creature can block any number of creatures this turn.
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Valor of the Worthy
( 1)
Enchantment — Aura
Enchant creature Enchanted creature gets +1/+1. When enchanted creature leaves the battlefield, create a 1/1 white Spirit creature token with flying.
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Valor Singer
( 3)
Creature — Tiefling Bard
(2/3)
Combat Inspiration — At the beginning of combat on your turn, target creature you control gets +1/+0 until end of turn.
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Valorous Stance
( 2)
Instant
Choose one — • Target creature gains indestructible until end of turn. (Damage and effects that say "destroy" don't destroy it.) • Destroy target creature with toughness 4 or greater.
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Valorous Steed
( 5)
Creature — Unicorn
(3/3)
Vigilance (Attacking doesn't cause this creature to tap.) When Valorous Steed enters, create a 2/2 white Knight creature token with vigilance.
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Valor's Reach Tag Team
( 0)
Sorcery
Create two 3/2 red and white Warrior creature tokens with "Whenever this creature and at least one other creature token attack, put a +1/+1 counter on this creature."
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Value Town (adventurer)(playtest)
( 0)
Land — — Town
Value Town enters the battlefield tapped. : Add or . -- Take a Trip to . . . Sorcery — Adventure Draw two cards. This spell deals 2 damage to each opponent. (Then exile this card. You may play the land later from exile.)
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Vampire Aristocrat
( 3)
Creature — Vampire Rogue Noble
(2/2)
Sacrifice a creature: Vampire Aristocrat gets +2/+2 until end of turn.
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Vampire Bats
( 1)
Creature — Bat
(0/1)
Flying (This creature can't be blocked except by creatures with flying or reach.) : Vampire Bats gets +1/+0 until end of turn. Activate no more than twice each turn.
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Vampire Champion
( 4)
Creature — Vampire Soldier
(3/3)
Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.)
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Vampire Champion Fury
( 0)
Stickers
2 — Hellbent — This creature gets +3/+3 as long as you have no cards in hand. 4 — , Sacrifice this creature: It deals X damage divided as you choose among any number of target creatures, where X is its power. 2 — 1/5 3 — 6/3
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Vampire Charmseeker
( 8)
Creature — Vampire Wizard
(3/4)
Assist (Another player can pay up to of this spell's cost.) Flying When Vampire Charmseeker enters, return target instant, sorcery, or creature card from a graveyard to its owner's hand.
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Vampire Cutthroat
( 1)
Creature — Vampire Rogue
(1/1)
Skulk (This creature can't be blocked by creatures with greater power.) Lifelink (Damage dealt by this creature also causes you to gain that much life.)
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Vampire Envoy
( 3)
Creature — Vampire Cleric Ally
(1/4)
Flying Whenever Vampire Envoy becomes tapped, you gain 1 life.
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Vampire Gourmand
( 2)
Creature — Vampire
(2/2)
Whenever this creature attacks, you may sacrifice another creature. If you do, draw a card and this creature can't be blocked this turn.
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