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Consuming Fervor
( 1)
Enchantment — Aura
Enchant creature Enchanted creature gets +3/+3 and has "At the beginning of your upkeep, put a -1/-1 counter on this creature."
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Consuming Vapors
( 4)
Sorcery
Target player sacrifices a creature of their choice. You gain life equal to that creature's toughness. Rebound (If you cast this spell from your hand, exile it as it resolves. At the beginning of your next upkeep, you may cast this card from exile without paying its mana cost.)
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Consuming Vortex
( 2)
Instant — Arcane
Return target creature to its owner's hand. Splice onto Arcane (As you cast an Arcane spell, you may reveal this card from your hand and pay its splice cost. If you do, add this card's effects to that spell.)
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Contagious Vorrac
( 3)
Creature — Phyrexian Boar Beast
(3/3)
When Contagious Vorrac enters, look at the top four cards of your library. You may reveal a land card from among them and put it into your hand. Put the rest on the bottom of your library in a random order. If you didn't put a card into your hand this way, proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.)
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Contraband Livestock
( 2)
Instant
Exile target creature, then roll a d20. 1–9 | Its controller creates a 4/4 green Ox creature token. 10–19 | Its controller creates a 2/2 green Boar creature token. 20 | Its controller creates a 0/1 white Goat creature token.
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Convalescence
( 2)
Enchantment
At the beginning of your upkeep, if you have 10 or less life, you gain 1 life.
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Convalescent Care
( 3)
Enchantment
At the beginning of your upkeep, if you have 5 or less life, you gain 3 life and draw a card.
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Convenient Target
( 1)
Enchantment — Aura
Enchant creature When Convenient Target enters, suspect enchanted creature. (It has menace and can't block.) Enchanted creature gets +1/+1. : Return Convenient Target from your graveyard to your hand.
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Convergence of Dominion
( 3)
Artifact
Dynastic Command Node — As long as you control your commander, activated abilities of cards in your graveyard cost less to activate. This effect can't reduce the mana in that ability's activation cost to less than one mana. Translocation Protocols — , : Mill three cards.
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Conversion
( 4)
Enchantment
At the beginning of your upkeep, sacrifice Conversion unless you pay . All Mountains are Plains.
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Convert to Slime
( 5)
Sorcery
Destroy up to one target artifact, up to one target creature, and up to one target enchantment. Delirium — Then if there are four or more card types among cards in your graveyard, create an X/X green Ooze creature token, where X is the total mana value of permanents destroyed this way.
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Converter Beast
( 4)
Creature — Phyrexian Beast
(0/1)
When Converter Beast enters, incubate 5. (Create an Incubator token with five +1/+1 counters on it and ": Transform this artifact." It transforms into a 0/0 Phyrexian artifact creature.)
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Convicted Killer
( 3)
Creature — Human Werewolf
(2/2)
At the beginning of each upkeep, if no spells were cast last turn, transform Convicted Killer.
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Conviction
( 2)
Enchantment — Aura
Enchant creature Enchanted creature gets +1/+3. : Return Conviction to its owner's hand.
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Convincing Mirage
( 2)
Enchantment — Aura
Enchant land As Convincing Mirage enters, choose a basic land type. Enchanted land is the chosen type.
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Convolute
( 3)
Instant
Counter target spell unless its controller pays .
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Convulsing Licid
( 3)
Creature — Licid
(2/2)
, : Convulsing Licid loses this ability and becomes an Aura enchantment with enchant creature. Attach it to target creature. You may pay to end this effect. Enchanted creature can't block.
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Coppercoat Vanguard
( 2)
Creature — Human Soldier
(2/2)
Each other Human you control gets +1/+0 and has ward . (Whenever it becomes the target of a spell or ability an opponent controls, counter it unless that player pays .)
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Copperhoof Vorrac
( 5)
Creature — Boar Beast
(2/2)
Copperhoof Vorrac gets +1/+1 for each untapped permanent your opponents control.
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Cordial Vampire
( 2)
Creature — Vampire
(1/1)
Whenever Cordial Vampire or another creature dies, put a +1/+1 counter on each Vampire you control.
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Corpseberry Cultivator
( 3)
Creature — Squirrel Warlock
(2/3)
At the beginning of combat on your turn, you may forage. (Exile three cards from your graveyard or sacrifice a Food.) Whenever you forage, put a +1/+1 counter on Corpseberry Cultivator.
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Corrosive Gale
( 1)
Sorcery
( can be paid with either or 2 life.) Corrosive Gale deals X damage to each creature with flying.
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Corrosive Mentor
( 3)
Creature — Elemental Rogue
(1/3)
Black creatures you control have wither. (They deal damage to creatures in the form of -1/-1 counters.)
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Corrosive Ooze
( 2)
Creature — Ooze
(2/2)
Whenever Corrosive Ooze blocks or becomes blocked by an equipped creature, destroy all Equipment attached to that creature at end of combat.
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Corrupted Conviction
( 1)
Instant
As an additional cost to cast this spell, sacrifice a creature. Draw two cards.
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Corrupted Harvester
( 6)
Creature — Phyrexian Horror
(6/3)
, Sacrifice a creature: Regenerate Corrupted Harvester.
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Cosima, God of the Voyage
( 3)
Legendary Creature — God
(2/4)
At the beginning of your upkeep, you may exile Cosima. If you do, it gains "Whenever a land you control enters, if Cosima is exiled, you may put a voyage counter on it. If you don't, return Cosima to the battlefield with X +1/+1 counters on it and draw X cards, where X is the number of voyage counters on it."
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Cosi's Ravager
( 4)
Creature — Elemental
(2/2)
Landfall — Whenever a land you control enters, you may have Cosi's Ravager deal 1 damage to target player or planeswalker.
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Cosmic Intervention
( 4)
Instant
If a permanent you control would be put into a graveyard from the battlefield this turn, exile it instead. Return it to the battlefield under its owner's control at the beginning of the next end step. Foretell (During your turn, you may pay and exile this card from your hand face down. Cast it on a later turn for its foretell cost.)
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Cosmic Larva
( 3)
Creature — Beast
(7/6)
Trample At the beginning of your upkeep, sacrifice Cosmic Larva unless you sacrifice two lands.
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Cosmotronic Wave
( 4)
Sorcery
Cosmotronic Wave deals 1 damage to each creature your opponents control. Creatures your opponents control can't block this turn.
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Council of Advisors
( 3)
Creature — Human Advisor
(1/1)
When Council of Advisors enters, draw a card.
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Countervailing Winds
( 3)
Instant
Counter target spell unless its controller pays for each card in your graveyard. Cycling (, Discard this card: Draw a card.)
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Courageous Resolve
( 3)
Instant
Up to one target creature you control gains protection from each of your opponents until end of turn. Draw a card. (It can't be blocked, targeted, dealt damage, enchanted, or equipped by anything controlled by those players.) Fateful hour — If you have 5 or less life, you can't lose life this turn, you can't lose the game this turn, and your opponents can't win the game this turn.
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Court of Ardenvale
( 4)
Enchantment
When Court of Ardenvale enters, you become the monarch. At the beginning of your upkeep, return target permanent card with mana value 3 or less from your graveyard to your hand. If you're the monarch, return that permanent card to the battlefield instead.
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Court of Vantress
( 4)
Enchantment
When Court of Vantress enters, you become the monarch. At the beginning of your upkeep, choose up to one other target enchantment or artifact. If you're the monarch, you may create a token that's a copy of it. If you're not the monarch, you may have Court of Vantress become a copy of it, except it has this ability.
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Courtly Provocateur
( 3)
Creature — Human Wizard
(1/1)
: Target creature attacks this turn if able. : Target creature blocks this turn if able.
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Covenant of Blood
( 7)
Sorcery
Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for or one mana of that creature's color.) Covenant of Blood deals 4 damage to any target and you gain 4 life.
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Covenant of Minds
( 5)
Sorcery
Reveal the top three cards of your library. Target opponent may choose to put those cards into your hand. If they don't, put those cards into your graveyard and draw five cards.
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Cover of Darkness
( 2)
Enchantment
As Cover of Darkness enters, choose a creature type. Creatures of the chosen type have fear. (They can't be blocked except by artifact creatures and/or black creatures.)
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Cover of Winter
( 3)
Snow Enchantment
Cumulative upkeep (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it. can be paid with one mana from a snow source.) If a creature would deal combat damage to you and/or one or more creatures you control, prevent X of that damage, where X is the number of age counters on Cover of Winter. : Put an age counter on Cover of Winter.
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Cover the Spot (Cover the Spot (a))
( 0)
Artifact — Attraction
Visit — Drop three cards you own from outside the game one at a time onto the playing area from a height of at least one foot (about 0.3 meters). If those cards completely cover Cover the Spot, claim the prize Prize — You get , then you may put a sticker on a nonland permanent you own. Sacrifice Cover the Spot, then open an Attraction. Lights — 2, 3, 4, 6
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Cover the Spot (Cover the Spot (b))
( 0)
Artifact — Attraction
Visit — Drop three cards you own from outside the game one at a time onto the playing area from a height of at least one foot (about 0.3 meters). If those cards completely cover Cover the Spot, claim the prize Prize — You get , then you may put a sticker on a nonland permanent you own. Sacrifice Cover the Spot, then open an Attraction. Lights — 2, 3, 5, 6
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Cover the Spot (Cover the Spot (c))
( 0)
Artifact — Attraction
Visit — Drop three cards you own from outside the game one at a time onto the playing area from a height of at least one foot (about 0.3 meters). If those cards completely cover Cover the Spot, claim the prize Prize — You get , then you may put a sticker on a nonland permanent you own. Sacrifice Cover the Spot, then open an Attraction. Lights — 2, 4, 5, 6
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Cover the Spot (Cover the Spot (d))
( 0)
Artifact — Attraction
Visit — Drop three cards you own from outside the game one at a time onto the playing area from a height of at least one foot (about 0.3 meters). If those cards completely cover Cover the Spot, claim the prize Prize — You get , then you may put a sticker on a nonland permanent you own. Sacrifice Cover the Spot, then open an Attraction. Lights — 3, 4, 5, 6
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Covert Cutpurse
( 3)
Creature — Human Rogue
(2/1)
When Covert Cutpurse enters, destroy target creature you don't control that was dealt damage this turn. Disturb (You may cast this card from your graveyard transformed for its disturb cost.)
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Covert Operative
( 5)
Creature — Human Wizard
(3/2)
Covert Operative can't be blocked.
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Coveted Falcon
( 3)
Artifact Creature — Bird
(1/4)
Flying Whenever Coveted Falcon attacks, gain control of target permanent you own but don't control. Disguise When Coveted Falcon is turned face up, target opponent gains control of any number of target permanents you control. Draw a card for each one they gained control of this way.
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Coveted Jewel
( 6)
Artifact
When Coveted Jewel enters, draw three cards. : Add three mana of any one color. Whenever one or more creatures an opponent controls attack you and aren't blocked, that player draws three cards and gains control of Coveted Jewel. Untap it.
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Coveted Peacock
( 5)
Creature — Bird
(3/4)
Flying Whenever Coveted Peacock attacks, you may goad target creature defending player controls. (Until your next turn, that creature attacks each combat if able and attacks a player other than you if able.)
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Coveted Prize
( 5)
Sorcery
This spell costs less to cast for each creature in your party. (Your party consists of up to one each of Cleric, Rogue, Warrior, and Wizard.) Search your library for a card, put it into your hand, then shuffle. If you have a full party, you may cast a spell with mana value 4 or less from your hand without paying its mana cost.
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Covetous Castaway
( 2)
Creature — Human
(1/3)
When Covetous Castaway dies, mill three cards. (Put the top three cards of your library into your graveyard.) Disturb (You may cast this card from your graveyard transformed for its disturb cost.)
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Covetous Dragon
( 5)
Creature — Dragon
(6/5)
Flying When you control no artifacts, sacrifice Covetous Dragon.
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Covetous Elegy
( 6)
Sorcery
Each player chooses up to two creatures they control, then sacrifices the rest. Then you create a tapped Treasure token for each creature your opponents control.
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Covetous Geist
( 0)
Creature — Spirit Rogue
(2/2)
Flying, deathtouch If Covetous Geist would be put into a graveyard from anywhere, exile it instead.
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Covetous Urge
( 4)
Sorcery
Target opponent reveals their hand. You choose a nonland card from that player's graveyard or hand and exile it. You may cast that card for as long as it remains exiled, and you may spend mana as though it were mana of any color to cast that spell.
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Cradle of Vitality
( 4)
Enchantment
Whenever you gain life, you may pay . If you do, put a +1/+1 counter on target creature for each 1 life you gained.
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Cradle to Grave
( 2)
Instant
Destroy target nonblack creature that entered this turn.
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Craig Boone, Novac Guard
( 3)
Legendary Creature — Human Soldier
(3/3)
Reach, lifelink One for My Baby — Whenever you attack with two or more creatures, put two quest counters on Craig Boone, Novac Guard. When you do, Craig Boone deals damage equal to the number of quest counters on it to up to one target creature unless that creature's controller has Craig Boone deal that much damage to them.
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Cramped Vents // Access Maze (Cramped Vents)
( 4)
Enchantment — Room
When you unlock this door, this Room deals 6 damage to target creature an opponent controls. You gain life equal to the excess damage dealt this way. (You may cast either half. That door unlocks on the battlefield. As a sorcery, you may pay the mana cost of a locked door to unlock it.)
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Cranial Archive
( 2)
Artifact
, Exile Cranial Archive: Target player shuffles their graveyard into their library. Draw a card.
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Craven Giant
( 3)
Creature — Giant
(4/1)
Craven Giant can't block.
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Craven Hulk
( 4)
Creature — Giant Coward
(4/4)
Craven Hulk can't block alone.
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Craven Knight
( 2)
Creature — Human Knight
(2/2)
Craven Knight can't block.
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Craving of Yeenoghu
( 3)
Enchantment — — Aura
Enchant creature you control Enchanted creature gets +3/+2, has haste, and attacks each combat if able. : Return Craving of Yeenoghu from your graveyard to the battlefield attached to target creature you control. Craving of Yeenoghu perpetually gains "Enchanted creature gets -1/-1." Activate only as a sorcery.
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Creative Technique
( 5)
Sorcery
Demonstrate (When you cast this spell, you may copy it. If you do, choose an opponent to also copy it.) Shuffle your library, then reveal cards from the top of it until you reveal a nonland card. Exile that card and put the rest on the bottom of your library in a random order. You may cast the exiled card without paying its mana cost.
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Credit Voucher
( 2)
Artifact
, , Sacrifice Credit Voucher: Shuffle any number of cards from your hand into your library, then draw that many cards.
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Crevasse
( 3)
Enchantment
Creatures with mountainwalk can be blocked as though they didn't have mountainwalk.
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Crime Novelist
( 3)
Creature — Goblin Bard
(1/3)
Whenever you sacrifice an artifact, put a +1/+1 counter on Crime Novelist and add .
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Crimson Caravaneer
( 3)
Creature — Human Scout
(1/2)
Double strike, trample Whenever Crimson Caravaneer deals combat damage to a player, create a Junk token. (It's an artifact with ", Sacrifice this artifact: Exile the top card of your library. You may play that card this turn. Activate only as a sorcery.")
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Crossway Vampire
( 3)
Creature — Vampire
(3/2)
When Crossway Vampire enters, target creature can't block this turn.
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Crovax the Cursed
( 4)
Legendary Creature — Vampire Noble
(0/0)
Crovax the Cursed enters with four +1/+1 counters on it. At the beginning of your upkeep, you may sacrifice a creature. If you do, put a +1/+1 counter on Crovax. If you don't, remove a +1/+1 counter from Crovax. : Crovax gains flying until end of turn.
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Crovax, Ascendant Hero
( 6)
Legendary Creature — Human Noble
(4/4)
Other white creatures get +1/+1. Nonwhite creatures get -1/-1. Pay 2 life: Return Crovax, Ascendant Hero to its owner's hand.
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Crowd's Favor
( 1)
Instant
Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for or one mana of that creature's color.) Target creature gets +1/+0 and gains first strike until end of turn. (It deals combat damage before creatures without first strike.)
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Crown of Convergence
( 2)
Artifact
Play with the top card of your library revealed. As long as the top card of your library is a creature card, creatures you control that share a color with that card get +1/+1. : Put the top card of your library on the bottom of your library.
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Crown of Vigor
( 2)
Enchantment — Aura
Enchant creature Enchanted creature gets +1/+1. Sacrifice Crown of Vigor: Enchanted creature and other creatures that share a creature type with it get +1/+1 until end of turn.
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Cruel Deceiver
( 2)
Creature — Spirit
(2/1)
: Look at the top card of your library. : Reveal the top card of your library. If it's a land card, Cruel Deceiver gains "Whenever Cruel Deceiver deals damage to a creature, destroy that creature" until end of turn. Activate only once each turn.
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Cruel Revival
( 5)
Instant
Destroy target non-Zombie creature. It can't be regenerated. Return up to one target Zombie card from your graveyard to your hand.
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Crumbling Vestige
( 0)
Land
Crumbling Vestige enters tapped. When Crumbling Vestige enters, add one mana of any color. : Add . ( represents colorless mana.)
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Crushing Vines
( 3)
Instant
Choose one — • Destroy target creature with flying. • Destroy target artifact.
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Crypt Sliver
( 2)
Creature — Sliver
(1/1)
All Slivers have ": Regenerate target Sliver."
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Crystalline Sliver
( 2)
Creature — Sliver
(2/2)
All Slivers have shroud. (They can't be the targets of spells or abilities.)
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Cultivate
( 3)
Sorcery
Search your library for up to two basic land cards, reveal those cards, put one onto the battlefield tapped and the other into your hand, then shuffle.
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Cultivator Colossus
( 7)
Creature — Plant Beast
(*/*)
Trample Cultivator Colossus's power and toughness are each equal to the number of lands you control. When Cultivator Colossus enters, you may put a land card from your hand onto the battlefield tapped. If you do, draw a card and repeat this process.
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Cultivator of Blades
( 5)
Creature — Elf Artificer
(1/1)
Fabricate 2 (When this creature enters, put two +1/+1 counters on it or create two 1/1 colorless Servo artifact creature tokens.) Whenever Cultivator of Blades attacks, you may have other attacking creatures get +X/+X until end of turn, where X is Cultivator of Blades's power.
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Cultivator's Caravan
( 3)
Artifact — Vehicle
(5/5)
: Add one mana of any color. Crew 3 (Tap any number of creatures you control with total power 3 or more: This Vehicle becomes an artifact creature until end of turn.)
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