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Devastate
Devastate 3RedRed (5)
Sorcery

Destroy target land. Devastate deals 1 damage to each creature and each player.

Prophecy (Common)
Devastating Dreams
Devastating Dreams RedRed (2)
Sorcery

As an additional cost to cast this spell, discard X cards at random.

Each player sacrifices X lands. Devastating Dreams deals X damage to each creature.

Torment (Rare)
Devastating Summons
Devastating Summons Red (1)
Sorcery

As an additional cost to cast this spell, sacrifice X lands.

Create two X/X red Elemental creature tokens.

Rise of the Eldrazi (Rare)
Devastation
Devastation 5RedRed (7)
Sorcery

Destroy all creatures and lands.

Masters Edition IV (Rare)
Other Versions
Starter 1999 (Rare)
Portal (Rare)
Devastation Tide
Devastation Tide 3BlueBlue (5)
Sorcery

Return all nonland permanents to their owners' hands.

Miracle 1Blue (You may cast this card for its miracle cost when you draw it if it's the first card you drew this turn.)

Commander 2018 (Rare)
Other Versions
Avacyn Restored (Rare)
Commander 2016 (Rare)
Eldrazi Devastator
Eldrazi Devastator 8 (8)
Creature — Eldrazi (8/9)

Trample

Battle for Zendikar (Common)
Finale of Devastation
Finale of Devastation Variable ColorlessGreenGreen (2)
Sorcery

Search your library and/or graveyard for a creature card with converted mana cost X or less and put it onto the battlefield. If you search your library this way, shuffle it. If X is 10 or more, creatures you control get +X/+X and gain haste until end of turn.

War of the Spark (Mythic Rare)
Frontline Devastator
Frontline Devastator 3Red (4)
Creature — Zombie Minotaur Warrior (3/3)

Afflict 2 (Whenever this creature becomes blocked, defending player loses 2 life.)

1Red: Frontline Devastator gets +1/+0 until end of turn.

Hour of Devastation (Common)
Hour of Devastation
Hour of Devastation 3RedRed (5)
Sorcery

All creatures lose indestructible until end of turn. Hour of Devastation deals 5 damage to each creature and each non-Bolas planeswalker.

Hour of Devastation (Rare)
Kaalia of the Vast
Kaalia of the Vast 1RedWhiteBlack (4)
Legendary Creature — Human Cleric (2/2)

Flying

Whenever Kaalia of the Vast attacks an opponent, you may put an Angel, Demon, or Dragon creature card from your hand onto the battlefield tapped and attacking that opponent.

Commander Anthology (Mythic Rare)
Other Versions
Magic: The Gathering-Commander (Mythic Rare)
Commander's Arsenal (Mythic Rare)
Lavastep Raider
Lavastep Raider Red (1)
Creature — Goblin Warrior (1/2)

2Red: Lavastep Raider gets +2/+0 until end of turn.

Battle for Zendikar (Common)
Midvast Protector
Midvast Protector 3White (4)
Creature — Human Wizard (2/3)

When Midvast Protector enters the battlefield, target creature you control gains protection from the color of your choice until end of turn.

Avacyn Restored (Common)
Nissa, Vastwood Seer
Nissa, Vastwood Seer 2Green (3)
Legendary Creature — Elf Scout (2/2)

When Nissa, Vastwood Seer enters the battlefield, you may search your library for a basic Forest card, reveal it, put it into your hand, then shuffle your library.

Whenever a land enters the battlefield under your control, if you control seven or more lands, exile Nissa, then return her to the battlefield transformed under her owner's control.

From the Vault: Transform (Mythic Rare)
Other Versions
Magic Origins (Mythic Rare)
Numot, the Devastator
Numot, the Devastator 3BlueRedWhite (6)
Legendary Creature — Dragon (6/6)

Flying

Whenever Numot, the Devastator deals combat damage to a player, you may pay 2Red. If you do, destroy up to two target lands.

Magic: The Gathering-Commander (Rare)
Other Versions
Planar Chaos (Rare)
Oran-Rief, the Vastwood
Oran-Rief, the Vastwood (0)
Land

Oran-Rief, the Vastwood enters the battlefield tapped.

Tap: Add Green.

Tap: Put a +1/+1 counter on each green creature that entered the battlefield this turn.

Duel Decks: Elves vs. Inventors (Rare)
Other Versions
Zendikar (Rare)
Commander 2014 (Rare)
Commander 2015 (Rare)
Commander Anthology (Rare)
Vastwood Animist
Vastwood Animist 2Green (3)
Creature — Elf Shaman Ally (1/1)

Tap: Target land you control becomes an X/X Elemental creature until end of turn, where X is the number of Allies you control. It's still a land.

Worldwake (Uncommon)
Vastwood Gorger
Vastwood Gorger 5Green (6)
Creature — Wurm (5/6)

Magic Origins (Common)
Other Versions
Zendikar (Common)
Magic 2012 (Common)
Magic 2013 (Common)
Vastwood Hydra
Vastwood Hydra Variable ColorlessGreenGreen (2)
Creature — Hydra (0/0)

Vastwood Hydra enters the battlefield with X +1/+1 counters on it.

When Vastwood Hydra dies, you may distribute a number of +1/+1 counters equal to the number of +1/+1 counters on Vastwood Hydra among any number of creatures you control.

Magic 2014 Core Set (Rare)
Vastwood Zendikon
Vastwood Zendikon 4Green (5)
Enchantment — Aura

Enchant land

Enchanted land is a 6/4 green Elemental creature. It's still a land.

When enchanted land dies, return that card to its owner's hand.

Archenemy: Nicol Bolas (Common)
Other Versions
Worldwake (Common)
Vines of Vastwood
Vines of Vastwood Green (1)
Instant

Kicker Green (You may pay an additional Green as you cast this spell.)

Target creature can't be the target of spells or abilities your opponents control this turn. If this spell was kicked, that creature gets +4/+4 until end of turn.

Modern Masters 2015 Edition (Common)
Other Versions
Zendikar (Common)