+Valor (13)

Search Criteria
Updating... Updating search parameters...
 Search Result Options
    Name (asc)   >    
  • Additional Sort:

Archon of Valor's Reach
Archon of Valor's Reach 4GreenWhite (6)
Creature — Archon (5/6)

Flying, vigilance, trample

As Archon of Valor's Reach enters the battlefield, choose artifact, enchantment, instant, sorcery, or planeswalker.

Players can't cast spells of the chosen type.

Ikoria Commander (Rare)
Other Versions
Battlebond (Rare)
Battlewise Valor
Battlewise Valor 1White (2)

Target creature gets +2/+2 until end of turn. Scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.)

Theros (Common)
Knight of Valor
Knight of Valor 2White (3)
Creature — Human Knight (2/2)

Flanking (Whenever a creature without flanking blocks this creature, the blocking creature gets -1/-1 until end of turn.)

1White: Each creature without flanking blocking Knight of Valor gets -1/-1 until end of turn. Activate this ability only once each turn.

Visions (Common)
Knightly Valor
Knightly Valor 4White (5)
Enchantment — Aura

Enchant creature

When Knightly Valor enters the battlefield, create a 2/2 white Knight creature token with vigilance. (Attacking doesn't cause it to tap.)

Enchanted creature gets +2/+2 and has vigilance.

Jumpstart (Common)
Other Versions
Return to Ravnica (Common)
Magic Origins (Uncommon)
Core Set 2019 (Uncommon)
Show of Valor
Show of Valor 1White (2)

Target creature gets +2/+4 until end of turn.

Core Set 2020 (Common)
Other Versions
Magic 2013 (Common)
Magic 2014 Core Set (Common)
Sigil of Valor
Sigil of Valor 2 (2)
Artifact — Equipment

Whenever equipped creature attacks alone, it gets +1/+1 until end of turn for each other creature you control.

Equip 1 (1: Attach to target creature you control. Equip only as a sorcery.)

Magic Origins (Uncommon)
Sivvi's Valor
Sivvi's Valor 2White (3)

If you control a Plains, you may tap an untapped creature you control rather than pay this spell's mana cost.

All damage that would be dealt to target creature this turn is dealt to you instead.

Nemesis (Rare)
XXValor (Valor)
XXValor (Valor) 3White (4)
Creature — Incarnation (2/2)

First strike

As long as Valor is in your graveyard and you control a Plains, creatures you control have first strike.

Time Spiral "Timeshifted" (Special)
Other Versions
Judgment (Uncommon)
Valor in Akros
Valor in Akros 3White (4)

Whenever a creature enters the battlefield under your control, creatures you control get +1/+1 until end of turn.

Double Masters (Uncommon)
Other Versions
Magic Origins (Uncommon)
Masters 25 (Uncommon)
Valor Made Real
Valor Made Real White (1)

Target creature can block any number of creatures this turn.

Magic: The Gathering—Conspiracy (Common)
Other Versions
Dissension (Common)
Valorous Charge
Valorous Charge 1WhiteWhite (3)

White creatures get +2/+0 until end of turn.

Portal (Uncommon)
Valorous Stance
Valorous Stance 1White (2)

Choose one —

• Target creature gains indestructible until end of turn.

• Destroy target creature with toughness 4 or greater.

Double Masters (Uncommon)
Other Versions
Fate Reforged (Uncommon)
Jumpstart (Uncommon)
Valorous Steed
Valorous Steed 4White (5)
Creature — Unicorn (3/3)

Vigilance (Attacking doesn't cause this creature to tap.)

When Valorous Steed enters the battlefield, create a 2/2 white Knight creature token with vigilance.

Core Set 2021 (Common)